void IRInstruction::become(IRUnit& unit, IRInstruction* other) { assert(other->isTransient() || m_numDsts == other->m_numDsts); auto& arena = unit.arena(); // Copy all but m_id, m_edges[].from, m_listNode, m_marker, and don't clone // dests---the whole point of become() is things still point to us. if (hasEdges() && !other->hasEdges()) { clearEdges(); } else if (!hasEdges() && other->hasEdges()) { m_edges = new (arena) Edge[2]; setNext(other->next()); setTaken(other->taken()); } m_op = other->m_op; m_typeParam = other->m_typeParam; m_numSrcs = other->m_numSrcs; m_extra = other->m_extra ? cloneExtra(m_op, other->m_extra, arena) : nullptr; m_srcs = new (arena) SSATmp*[m_numSrcs]; std::copy(other->m_srcs, other->m_srcs + m_numSrcs, m_srcs); }
void TriangleSetTopologyContainer::createEdgeSetArray() { if(!hasTriangles()) // this method should only be called when triangles exist { #ifndef NDEBUG sout << "Warning. [TriangleSetTopologyContainer::createEdgeSetArray] triangle array is empty." << sendl; #endif createTriangleSetArray(); } if(hasEdges()) { #ifndef NDEBUG sout << "Warning. [TriangleSetTopologyContainer::createEdgeSetArray] edge array is not empty." << sendl; #endif // clear edges and all shells that depend on edges EdgeSetTopologyContainer::clear(); if(hasEdgesInTriangle()) clearEdgesInTriangle(); if(hasTrianglesAroundEdge()) clearTrianglesAroundEdge(); } // create a temporary map to find redundant edges std::map<Edge, unsigned int> edgeMap; helper::WriteAccessor< Data< sofa::helper::vector<Edge> > > m_edge = d_edge; helper::ReadAccessor< Data< sofa::helper::vector<Triangle> > > m_triangle = d_triangle; for (unsigned int i=0; i<m_triangle.size(); ++i) { const Triangle &t = m_triangle[i]; for(unsigned int j=0; j<3; ++j) { const unsigned int v1 = t[(j+1)%3]; const unsigned int v2 = t[(j+2)%3]; // sort vertices in lexicographic order const Edge e = ((v1<v2) ? Edge(v1,v2) : Edge(v2,v1)); if(edgeMap.find(e) == edgeMap.end()) { // edge not in edgeMap so create a new one const unsigned int edgeIndex = (unsigned int)edgeMap.size(); edgeMap[e] = edgeIndex; // m_edge.push_back(e); Changed to have oriented edges on the border of the triangulation m_edge.push_back(Edge(v1,v2)); } } } }
void IRInstruction::convertToNop() { if (hasEdges()) clearEdges(); IRInstruction nop(Nop, marker()); // copy all but m_id, m_edges, m_listNode m_op = nop.m_op; m_typeParam = nop.m_typeParam; m_numSrcs = nop.m_numSrcs; m_srcs = nop.m_srcs; m_numDsts = nop.m_numDsts; m_dst = nop.m_dst; m_extra = nullptr; }
void TriangleSetTopologyContainer::createTrianglesAroundEdgeArray () { if(!hasTriangles()) // this method should only be called when triangles exist { #ifndef NDEBUG sout << "Warning. [TriangleSetTopologyContainer::createTrianglesAroundEdgeArray] triangle array is empty." << sendl; #endif createTriangleSetArray(); } if(!hasEdges()) // this method should only be called when edges exist { #ifndef NDEBUG sout << "Warning. [TriangleSetTopologyContainer::createTrianglesAroundEdgeArray] edge array is empty." << sendl; #endif createEdgeSetArray(); } if(!hasEdgesInTriangle()) createEdgesInTriangleArray(); const unsigned int numTriangles = getNumberOfTriangles(); const unsigned int numEdges = getNumberOfEdges(); if(hasTrianglesAroundEdge()) { clearTrianglesAroundEdge(); } m_trianglesAroundEdge.resize( numEdges ); for (unsigned int i = 0; i < numTriangles; ++i) { // adding triangle i in the triangle shell of all edges for (unsigned int j=0; j<3; ++j) { m_trianglesAroundEdge[ m_edgesInTriangle[i][j] ].push_back( i ); } } }
Block* findDefiningBlock(const SSATmp* t, const IdomVector& idoms) { assertx(!t->inst()->is(DefConst)); auto const srcInst = t->inst(); if (srcInst->hasEdges()) { auto const next = srcInst->next(); UNUSED auto const taken = srcInst->taken(); always_assert_flog( next && taken, "hasEdges instruction defining a dst had no edges:\n {}\n", srcInst->toString() ); for (const auto& arc : next->preds()) { auto pred = arc.from(); if (pred != srcInst->block() && !dominates(next, pred, idoms)) { return nullptr; } } return next; } return srcInst->block(); }
void TriangleSetTopologyContainer::createEdgesInTriangleArray() { if(!hasTriangles()) // this method should only be called when triangles exist { #ifndef NDEBUG sout << "Warning. [TriangleSetTopologyContainer::createEdgesInTriangleArray] triangle array is empty." << sendl; #endif createTriangleSetArray(); } // this should never be called : remove existing triangle edges if(hasEdgesInTriangle()) clearEdgesInTriangle(); helper::ReadAccessor< Data< sofa::helper::vector<Triangle> > > m_triangle = d_triangle; if(!hasEdges()) // To optimize, this method should be called without creating edgesArray before. { #ifndef NDEBUG sout << "Warning. [TriangleSetTopologyContainer::createEdgesInTriangleArray] edge array is empty." << sendl; #endif /// create edge array and triangle edge array at the same time const unsigned int numTriangles = getNumberOfTriangles(); m_edgesInTriangle.resize(numTriangles); // create a temporary map to find redundant edges std::map<Edge, unsigned int> edgeMap; helper::WriteAccessor< Data< sofa::helper::vector<Edge> > > m_edge = d_edge; for (unsigned int i=0; i<m_triangle.size(); ++i) { const Triangle &t = m_triangle[i]; for(unsigned int j=0; j<3; ++j) { const unsigned int v1 = t[(j+1)%3]; const unsigned int v2 = t[(j+2)%3]; // sort vertices in lexicographic order const Edge e = ((v1<v2) ? Edge(v1,v2) : Edge(v2,v1)); if(edgeMap.find(e) == edgeMap.end()) { // edge not in edgeMap so create a new one const unsigned int edgeIndex = (unsigned int)edgeMap.size(); /// add new edge edgeMap[e] = edgeIndex; // m_edge.push_back(e); m_edge.push_back(Edge(v1,v2)); } m_edgesInTriangle[i][j] = edgeMap[e]; } } } else { /// there are already existing edges : must use an inefficient method. Parse all triangles and find the edge that match each triangle edge helper::ReadAccessor< Data< sofa::helper::vector<Edge> > > m_edge = d_edge; const unsigned int numTriangles = getNumberOfTriangles(); const unsigned int numEdges = getNumberOfEdges(); m_edgesInTriangle.resize(numTriangles); /// create a multi map where the key is a vertex index and the content is the indices of edges adjacent to that vertex. std::multimap<PointID, EdgeID> edgesAroundVertexMap; std::multimap<PointID, EdgeID>::iterator it; bool foundEdge; for (unsigned int edge=0; edge<numEdges; ++edge) //Todo: check if not better using multimap <PointID ,TriangleID> and for each edge, push each triangle present in both shell { edgesAroundVertexMap.insert(std::pair<PointID, EdgeID> (m_edge[edge][0],edge)); edgesAroundVertexMap.insert(std::pair<PointID, EdgeID> (m_edge[edge][1],edge)); } for(unsigned int i=0; i<numTriangles; ++i) { const Triangle &t = m_triangle[i]; // adding edge i in the edge shell of both points for(unsigned int j=0; j<3; ++j) { //finding edge i in edge array std::pair<std::multimap<PointID, EdgeID>::iterator, std::multimap<PointID, EdgeID>::iterator > itPair=edgesAroundVertexMap.equal_range(t[(j+1)%3]); foundEdge=false; for(it=itPair.first; (it!=itPair.second) && (foundEdge==false); ++it) { unsigned int edge = (*it).second; if ( (m_edge[edge][0] == t[(j+1)%3] && m_edge[edge][1] == t[(j+2)%3]) || (m_edge[edge][0] == t[(j+2)%3] && m_edge[edge][1] == t[(j+1)%3])) { m_edgesInTriangle[i][j] = edge; foundEdge=true; } } #ifndef NDEBUG if (foundEdge==false) sout << "[TriangleSetTopologyContainer::getTriangleArray] cannot find edge for triangle " << i << "and edge "<< j << sendl; #endif } } } }
/* * For all guard instructions in trace, check to see if we can relax the * destination type to something less specific. The GuardConstraints map * contains information about what properties of the guarded type matter for * each instruction. If simple is true, guards will not be relaxed past * DataTypeSpecific except guards which are relaxed all the way to * DataTypeGeneric. Returns true iff any changes were made to the trace. */ bool relaxGuards(IRUnit& unit, const GuardConstraints& guards, bool simple) { auto blocks = rpoSortCfg(unit); auto changed = false; for (auto* block : blocks) { for (auto& inst : *block) { if (!isGuardOp(inst.op())) continue; auto it = guards.find(&inst); auto constraint = it == guards.end() ? TypeConstraint() : it->second; if (simple && constraint.category > DataTypeGeneric && constraint.category < DataTypeSpecific) { constraint.category = DataTypeSpecific; } // TODO(t2598894): Support relaxing inner types auto const oldType = inst.typeParam(); auto newType = relaxType(oldType, constraint.category); if (constraint.knownType <= newType) { // If the known type is at least as good as the relaxed type, we can // replace the guard with an assert. auto newOp = guardToAssert(inst.op()); auto newType = std::min(constraint.knownType, previousGuardType(&inst)); FTRACE(1, "relaxGuards changing {}'s type to {}, op to {}\n", inst, newType, newOp); assert(!hasEdges(newOp)); if (inst.hasEdges()) { block->push_back(unit.gen(Jmp, inst.marker(), inst.next())); } inst.setTypeParam(newType); inst.setOpcode(newOp); changed = true; } else if (!oldType.equals(newType)) { FTRACE(1, "relaxGuards changing {}'s type to {}\n", inst, newType); inst.setTypeParam(newType); changed = true; } } } if (!changed) return false; // Make a second pass to reflow types, with some special logic for loads. FrameState state(unit); for (auto* block : blocks) { state.startBlock(block); for (auto& inst : *block) { state.setMarker(inst.marker()); visitLoad(&inst, state); retypeDests(&inst); state.update(&inst); } state.finishBlock(block); } return true; }
void ManifoldTriangleSetTopologyContainer::createTrianglesAroundEdgeArray() { if(!hasTriangles()) // this method should only be called when triangles exist { #ifndef NDEBUG std::cout << "Warning. [ManifoldTriangleSetTopologyContainer::createTrianglesAroundEdgeArray] Triangle array is empty." << std::endl; #endif createTriangleSetArray(); } if(!hasEdges()) // this method should only be called when edges exist { #ifndef NDEBUG std::cout << "Warning. [ManifoldTriangleSetTopologyContainer::createTrianglesAroundEdgeArray] Edge array is empty." << std::endl; #endif createEdgeSetArray(); } if(!hasEdgesInTriangle()) createEdgesInTriangleArray(); if(hasTrianglesAroundEdge()) clearTrianglesAroundEdge(); //Number of different elements needed for this function const unsigned int nbrEdges = getNumberOfEdges(); const unsigned int nbrTriangles = getNumberOfTriangles(); //Temporary objects Triangle vertexTriangle; int cpt; int firstVertex; int vertexInTriangle; //Temporary containers std::multimap<unsigned int, unsigned int> map_edgesInTriangle; std::multimap<unsigned int, unsigned int>::iterator it; std::pair< std::multimap <unsigned int, unsigned int>::iterator, std::multimap <unsigned int, unsigned int>::iterator> pair_equal_range; helper::ReadAccessor< Data< sofa::helper::vector<Edge> > > m_edge = d_edge; helper::ReadAccessor< Data< sofa::helper::vector<Triangle> > > m_triangle = d_triangle; m_trianglesAroundEdge.resize(nbrEdges); for (unsigned int triangleIndex = 0; triangleIndex < nbrTriangles; ++triangleIndex) { // adding triangle i in the triangle shell of all edges for (unsigned int indexEdge = 0; indexEdge<3 ; ++indexEdge) { map_edgesInTriangle.insert(std::pair < unsigned int, unsigned int> (m_edgesInTriangle[triangleIndex][indexEdge], triangleIndex)); } } for (unsigned int indexEdge = 0; indexEdge < nbrEdges; indexEdge++) { cpt = map_edgesInTriangle.count(indexEdge); if (cpt > 2) { #ifndef NDEBUG std::cout << "Error. [ManifoldTriangleSetTopologyContainer::createTrianglesAroundEdgeArray] The mapping is not manifold."; std::cout << "There are more than 2 triangles adjacents to the Edge: " << indexEdge << std::endl; #endif //Even if this structure is not Manifold, we chosed to fill the shell with all the triangles: pair_equal_range = map_edgesInTriangle.equal_range(indexEdge); for (it = pair_equal_range.first; it != pair_equal_range.second; ++it) m_trianglesAroundEdge[indexEdge].push_back((*it).second); } else if (cpt == 1) { it = map_edgesInTriangle.find(indexEdge); m_trianglesAroundEdge[indexEdge].push_back((*it).second); } else if (cpt == 2) { pair_equal_range = map_edgesInTriangle.equal_range(indexEdge); it = pair_equal_range.first; firstVertex = m_edge[indexEdge][0]; vertexTriangle = m_triangle[(*it).second]; vertexInTriangle = getVertexIndexInTriangle (vertexTriangle, firstVertex); if ((unsigned int)m_edge[indexEdge][1] == (unsigned int)vertexTriangle[(vertexInTriangle+1)%3]) { m_trianglesAroundEdge[indexEdge].push_back((*it).second); it++; m_trianglesAroundEdge[indexEdge].push_back((*it).second); } else { it++; m_trianglesAroundEdge[indexEdge].push_back((*it).second); it--; m_trianglesAroundEdge[indexEdge].push_back((*it).second); } } } }
void ManifoldTriangleSetTopologyContainer::createEdgesAroundVertexArray() { if(!hasEdges()) // this method should only be called when edges exist { #ifndef NDEBUG std::cout << "Warning. [ManifoldTriangleSetTopologyContainer::createEdgesAroundVertexArray] edge array is empty." << std::endl; #endif createEdgeSetArray(); } if(hasEdgesAroundVertex()) { clearEdgesAroundVertex(); } //Number of different elements needed for this function const unsigned int nbrVertices = getNbPoints(); const unsigned int nbrEdges = getNumberOfEdges(); const unsigned int nbrTriangles = getNumberOfTriangles(); //Temporary objects Triangle vertexTriangle; EdgesInTriangle edgeTriangle; int cpt; int firstVertex; int nextVertex; //Temporary containers sofa::helper::vector< std::multimap<unsigned int, unsigned int> > map_Adjacents; sofa::helper::vector< std::map<unsigned int, unsigned int> > map_NextEdgeVertex; sofa::helper::vector< std::map<unsigned int, unsigned int> > map_OppositeEdgeVertex; std::multimap<unsigned int, unsigned int>::iterator it_multimap; std::map<unsigned int, unsigned int>::iterator it_map; helper::ReadAccessor< Data< sofa::helper::vector<Edge> > > m_edge = d_edge; m_edgesAroundVertex.resize(nbrVertices); map_Adjacents.resize(nbrVertices); map_NextEdgeVertex.resize(nbrVertices); map_OppositeEdgeVertex.resize(nbrVertices); /* Creation of the differents maps: For each vertex i of each triangles: - map_NextEdgeVertex: key = vertex i+1, value = Edge i+2 - map_OppositeEdgeVertex: key = vertex i+1, value = vertex i+2 - map_Adjacents: key = vertex i+1 et i+2, value = Edge i */ for (unsigned int triangleIndex = 0; triangleIndex < nbrTriangles; triangleIndex++) { vertexTriangle = getTriangleArray()[triangleIndex]; edgeTriangle = getEdgesInTriangle(triangleIndex); for (unsigned int i=0; i<3; ++i) { map_NextEdgeVertex[vertexTriangle[i]].insert(std::pair<unsigned int,unsigned int> (vertexTriangle[(i+1)%3], edgeTriangle[(i+2)%3])); map_OppositeEdgeVertex[vertexTriangle[i]].insert(std::pair<unsigned int,unsigned int> (vertexTriangle[(i+1)%3], vertexTriangle[(i+2)%3])); map_Adjacents[vertexTriangle[i]].insert(std::pair<unsigned int,unsigned int> (vertexTriangle[(i+1)%3], edgeTriangle[i])); map_Adjacents[vertexTriangle[i]].insert(std::pair<unsigned int,unsigned int> (vertexTriangle[(i+2)%3], edgeTriangle[i])); } } for (unsigned int vertexIndex = 0; vertexIndex < nbrVertices; vertexIndex++) { it_map = map_OppositeEdgeVertex[vertexIndex].begin(); firstVertex = (*it_map).first; for (it_multimap = map_Adjacents[vertexIndex].begin(); it_multimap != map_Adjacents[vertexIndex].end(); it_multimap++) { cpt = (int)map_Adjacents[vertexIndex].count((*it_multimap).first); if( cpt > 2) { //#ifndef NDEBUG std::cout << "Error. [ManifoldTriangleSetTopologyContainer::createEdgesAroundVertexArray] The mapping is not manifold. "; std::cout << "In the neighborhood of the vertex: " << vertexIndex; std::cout << ". There are " << cpt << " edges connected to the vertex: " << (*it_multimap).first << std::endl; //#endif } else if ( cpt == 1) { it_map = map_OppositeEdgeVertex[vertexIndex].find( (*it_multimap).first ); if(it_map != map_OppositeEdgeVertex[vertexIndex].end()) { firstVertex = (*it_map).first; } } } m_edgesAroundVertex[vertexIndex].push_back(map_NextEdgeVertex[vertexIndex][firstVertex]); nextVertex = (*(it_map = map_OppositeEdgeVertex[vertexIndex].find(firstVertex))).second; for (unsigned int indexEdge = 1; indexEdge < map_OppositeEdgeVertex[vertexIndex].size(); indexEdge++) { m_edgesAroundVertex[vertexIndex].push_back(map_NextEdgeVertex[vertexIndex][nextVertex]); nextVertex = (*(it_map = map_OppositeEdgeVertex[vertexIndex].find(nextVertex))).second; //std::cout << "nextVertex: " << nextVertex << std::endl; //si different de fin } if (nextVertex != firstVertex) { const Edge lastEdge = Edge(nextVertex,vertexIndex); for ( unsigned int i = 0; i < nbrEdges; ++i) { if( m_edge[i][0] == lastEdge[0] && m_edge[i][1] == lastEdge[1]) { m_edgesAroundVertex[vertexIndex].push_back(i); break; } } } } map_Adjacents.clear(); map_NextEdgeVertex.clear(); map_OppositeEdgeVertex.clear(); }