static void paintSkBitmap(PlatformContextSkia* platformContext, const NativeImageSkia& bitmap, const SkIRect& srcRect, const SkRect& destRect, const SkXfermode::Mode& compOp) { SkPaint paint; paint.setXfermodeMode(compOp); paint.setFilterBitmap(true); paint.setAlpha(platformContext->getNormalizedAlpha()); paint.setLooper(platformContext->getDrawLooper()); // only antialias if we're rotated or skewed paint.setAntiAlias(hasNon90rotation(platformContext)); SkCanvas* canvas = platformContext->canvas(); ResamplingMode resampling; if (platformContext->isAccelerated()) resampling = RESAMPLE_LINEAR; else resampling = platformContext->printing() ? RESAMPLE_NONE : computeResamplingMode(platformContext, bitmap, srcRect.width(), srcRect.height(), SkScalarToFloat(destRect.width()), SkScalarToFloat(destRect.height())); if (resampling == RESAMPLE_AWESOME) { drawResampledBitmap(*canvas, paint, bitmap, srcRect, destRect); } else { // No resampling necessary, we can just draw the bitmap. We want to // filter it if we decided to do linear interpolation above, or if there // is something interesting going on with the matrix (like a rotation). // Note: for serialization, we will want to subset the bitmap first so // we don't send extra pixels. canvas->drawBitmapRect(bitmap.bitmap(), &srcRect, destRect, &paint); } }
static void paintSkBitmap(PlatformContextSkia* platformContext, const NativeImageSkia& bitmap, const SkIRect& srcRect, const SkRect& destRect, const SkXfermode::Mode& compOp) { #if PLATFORM(CHROMIUM) TRACE_EVENT0("skia", "paintSkBitmap"); #endif SkPaint paint; paint.setXfermodeMode(compOp); paint.setAlpha(platformContext->getNormalizedAlpha()); paint.setLooper(platformContext->getDrawLooper()); // only antialias if we're rotated or skewed paint.setAntiAlias(hasNon90rotation(platformContext)); SkCanvas* canvas = platformContext->canvas(); ResamplingMode resampling; if (platformContext->isAccelerated()) resampling = RESAMPLE_LINEAR; else if (platformContext->printing()) resampling = RESAMPLE_NONE; else { // Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale). SkRect destRectTarget = destRect; if (!(canvas->getTotalMatrix().getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask))) canvas->getTotalMatrix().mapRect(&destRectTarget, destRect); resampling = computeResamplingMode(canvas->getTotalMatrix(), bitmap, srcRect.width(), srcRect.height(), SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTarget.height())); } if (resampling == RESAMPLE_NONE) { // FIXME: This is to not break tests (it results in the filter bitmap flag // being set to true). We need to decide if we respect RESAMPLE_NONE // being returned from computeResamplingMode. resampling = RESAMPLE_LINEAR; } resampling = limitResamplingMode(platformContext, resampling); paint.setFilterBitmap(resampling == RESAMPLE_LINEAR); if (resampling == RESAMPLE_AWESOME) drawResampledBitmap(*canvas, paint, bitmap, srcRect, destRect); else { // No resampling necessary, we can just draw the bitmap. We want to // filter it if we decided to do linear interpolation above, or if there // is something interesting going on with the matrix (like a rotation). // Note: for serialization, we will want to subset the bitmap first so // we don't send extra pixels. canvas->drawBitmapRect(bitmap.bitmap(), &srcRect, destRect, &paint); } platformContext->didDrawRect(destRect, paint, &bitmap.bitmap()); }
static void paintSkBitmap(PlatformContextSkia* platformContext, const NativeImageSkia& bitmap, const SkRect& srcRect, const SkRect& destRect, const SkXfermode::Mode& compOp) { #if PLATFORM(CHROMIUM) TRACE_EVENT0("skia", "paintSkBitmap"); #endif SkPaint paint; paint.setXfermodeMode(compOp); paint.setAlpha(platformContext->getNormalizedAlpha()); paint.setLooper(platformContext->getDrawLooper()); // only antialias if we're rotated or skewed paint.setAntiAlias(hasNon90rotation(platformContext)); ResamplingMode resampling; if (platformContext->isAccelerated()) resampling = RESAMPLE_LINEAR; else if (platformContext->printing()) resampling = RESAMPLE_NONE; else { // Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale). SkRect destRectTarget = destRect; if (!(platformContext->getTotalMatrix().getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask))) platformContext->getTotalMatrix().mapRect(&destRectTarget, destRect); resampling = computeResamplingMode(platformContext->getTotalMatrix(), bitmap, SkScalarToFloat(srcRect.width()), SkScalarToFloat(srcRect.height()), SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTarget.height())); } if (resampling == RESAMPLE_NONE) { // FIXME: This is to not break tests (it results in the filter bitmap flag // being set to true). We need to decide if we respect RESAMPLE_NONE // being returned from computeResamplingMode. resampling = RESAMPLE_LINEAR; } resampling = limitResamplingMode(platformContext, resampling); paint.setFilterBitmap(resampling == RESAMPLE_LINEAR); if (resampling == RESAMPLE_AWESOME) drawResampledBitmap(platformContext, paint, bitmap, srcRect, destRect); else { // No resampling necessary, we can just draw the bitmap. We want to // filter it if we decided to do linear interpolation above, or if there // is something interesting going on with the matrix (like a rotation). // Note: for serialization, we will want to subset the bitmap first so // we don't send extra pixels. SkIRect enclosingSrcRect; SkRect enclosingDestRect; SkISize bitmapSize = SkISize::Make(bitmap.bitmap().width(), bitmap.bitmap().height()); bool needsClipping = computeBitmapDrawRects(bitmapSize, srcRect, destRect, &enclosingSrcRect, &enclosingDestRect); if (enclosingSrcRect.isEmpty() || enclosingDestRect.isEmpty()) return; // If destination is enlarged because source rectangle didn't align to // integer boundaries then we draw a slightly larger rectangle and clip // to the original destination rectangle. // See http://crbug.com/145540. if (needsClipping) { platformContext->save(); platformContext->clipRect(destRect); } platformContext->drawBitmapRect(bitmap.bitmap(), &enclosingSrcRect, enclosingDestRect, &paint); if (needsClipping) platformContext->restore(); } platformContext->didDrawRect(destRect, paint, &bitmap.bitmap()); }
void NativeImageSkia::draw(GraphicsContext* context, const SkRect& srcRect, const SkRect& destRect, PassRefPtr<SkXfermode> compOp) const { TRACE_EVENT0("skia", "NativeImageSkia::draw"); SkPaint paint; paint.setXfermode(compOp.get()); paint.setColorFilter(context->colorFilter()); paint.setAlpha(context->getNormalizedAlpha()); paint.setLooper(context->drawLooper()); // only antialias if we're rotated or skewed paint.setAntiAlias(hasNon90rotation(context)); ResamplingMode resampling; if (context->isAccelerated()) { resampling = LinearResampling; } else if (context->printing()) { resampling = NoResampling; } else { // Take into account scale applied to the canvas when computing sampling mode (e.g. CSS scale or page scale). SkRect destRectTarget = destRect; SkMatrix totalMatrix = context->getTotalMatrix(); if (!(totalMatrix.getType() & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask))) totalMatrix.mapRect(&destRectTarget, destRect); resampling = computeResamplingMode(totalMatrix, SkScalarToFloat(srcRect.width()), SkScalarToFloat(srcRect.height()), SkScalarToFloat(destRectTarget.width()), SkScalarToFloat(destRectTarget.height())); } if (resampling == NoResampling) { // FIXME: This is to not break tests (it results in the filter bitmap flag // being set to true). We need to decide if we respect NoResampling // being returned from computeResamplingMode. resampling = LinearResampling; } resampling = limitResamplingMode(context, resampling); paint.setFilterBitmap(resampling == LinearResampling); bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap()); // FIXME: Bicubic filtering in Skia is only applied to defer-decoded images // as an experiment. Once this filtering code path becomes stable we should // turn this on for all cases, including non-defer-decoded images. bool useBicubicFilter = resampling == AwesomeResampling && isLazyDecoded; if (useBicubicFilter) paint.setFilterLevel(SkPaint::kHigh_FilterLevel); if (resampling == AwesomeResampling && !useBicubicFilter) { // Resample the image and then draw the result to canvas with bilinear // filtering. drawResampledBitmap(context, paint, srcRect, destRect); } else { // We want to filter it if we decided to do interpolation above, or if // there is something interesting going on with the matrix (like a rotation). // Note: for serialization, we will want to subset the bitmap first so we // don't send extra pixels. context->drawBitmapRect(bitmap(), &srcRect, destRect, &paint); } if (isLazyDecoded) PlatformInstrumentation::didDrawLazyPixelRef(bitmap().getGenerationID()); context->didDrawRect(destRect, paint, &bitmap()); }