void MainMenu::play_solo_game() { hide_buttons(); sg.board->grabKeyboard(); sg.new_game(); sg.show(); }
void MainMenu::play_competitive_game() { hide_buttons(); atc.new_game(); atc.board->grabKeyboard(); atc.show(); }
void MainWindow::on_playButton_clicked() { hide_buttons(); canvas = new Canvas(this); canvas->resize(this->size()); canvas->show(); music_guitar = Phonon::createPlayer(Phonon::MusicCategory, Phonon::MediaSource("Feelings/guitar.mp3")); music_guitar->play(); music_song = new Phonon::MediaObject(this); music_song->setCurrentSource(Phonon::MediaSource("Feelings/song.mp3")); music_song_output = new Phonon::AudioOutput(Phonon::MusicCategory, this); Phonon::Path path = Phonon::createPath(music_song, music_song_output); music_song->play(); music_song_output->setMuted(true); Midi midi("Feelings/notes.musicman"); midi.parse(); canvas->setMidi(midi); QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), canvas, SLOT(animate())); timer->start(25); }
void MainWindow::on_playButton_clicked() { cur_scene = list; hide_buttons(); musiclist->setVisible(true); musiclist->setFocus(); QDir dir_songs(QDir::home().absoluteFilePath(".musicman/songs/")); musiclist->clear(); musiclist->addItems(dir_songs.entryList(QDir::Dirs | QDir::NoDotAndDotDot)); if (musiclist->count() > 0) musiclist->setCurrentItem(musiclist->item(0)); }
void MainMenu::show_leaderboard() { hide_buttons(); QPushButton* to_menu = new QPushButton(this); to_menu->setText("Back to Menu"); QObject::connect(to_menu,SIGNAL(clicked()),this,SLOT(end_leaderboard())); to_menu->setAttribute(Qt::WA_DeleteOnClose); QObject::connect(to_menu,SIGNAL(clicked()),to_menu,SLOT(close())); to_menu->setFixedSize(200,40); to_menu->move(width()/2 - 100, 550); QFont font("Arial"); font.setPointSize(20); font.setBold(true); to_menu->setFont(font); to_menu->show(); lb->show(); }
TextBox::TextBox(TextBoxType _type) { type = _type; buffer_size = 100; TextFont buttonfont = Engine::get_game_font(); //build forwards button forward_button = std::make_shared<Button>(ButtonType::Single); forward_button->set_visible(text_stack.can_forward()); forward_button->set_alignment(ButtonAlignment::BottomLeft); backward_button = std::make_shared<Button>(ButtonType::Single); backward_button->set_visible(text_stack.can_backward()); backward_button->set_alignment(ButtonAlignment::BottomLeft); if(type == TextBoxType::Bar){ forward_button->move_text(0.0f, 0.0f); forward_button->set_picture("gui/game/next"); forward_button->set_on_click([&] () { LOG(INFO) << "forward button pressed"; if(text_stack.can_forward()){ traverse_text(Direction::NEXT); if(!text_stack.can_forward()){ forward_button->set_picture("gui/game/next"); } Engine::get_gui()->refresh_gui(); } else{ hide_buttons(); Engine::close_notification_bar(); } }); this->add(forward_button); } if(type == TextBoxType::ExternalScriptHelp){ forward_button->move_text(0.0f, 0.0f); forward_button->set_picture("gui/game/next"); forward_button->set_on_click([&] () { LOG(INFO) << "forward button pressed"; if(text_stack.can_forward()){ traverse_text(Direction::NEXT); if(!text_stack.can_forward()){ forward_button->set_picture("gui/game/next"); forward_button->set_visible(false); forward_button->set_clickable(false); } Engine::get_gui()->refresh_gui(); } }); this->add(forward_button); } else if(type == TextBoxType::Display){ forward_button->move_text(0.0f, 0.0f); forward_button->set_picture("gui/game/next"); forward_button->set_on_click([&] () { LOG(INFO) << "forward button pressed"; if(text_stack.can_forward()){ traverse_text(Direction::NEXT); if(!text_stack.can_forward()){ forward_button->set_picture("gui/game/next"); } else if(text_stack.can_forward()){ forward_button->set_picture("gui/game/next"); } if(!text_stack.can_backward()){ backward_button->set_picture("gui/game/prev"); } else if(text_stack.can_backward()){ backward_button->set_picture("gui/game/prev"); } Engine::get_gui()->refresh_gui(); } }); backward_button->move_text(0.0f, 0.0f); backward_button->set_picture("gui/game/prev"); backward_button->set_on_click([&] () { LOG(INFO) << "backward button pressed"; if(text_stack.can_backward()){ traverse_text(Direction::PREVIOUS); if(!text_stack.can_backward()){ backward_button->set_picture("gui/game/prev"); } else if(text_stack.can_backward()){ backward_button->set_picture("gui/game/prev"); } if(!text_stack.can_forward()){ forward_button->set_picture("gui/game/next"); } else if(text_stack.can_forward()){ forward_button->set_picture("gui/game/next"); } Engine::get_gui()->refresh_gui(); } }); this->add(forward_button); this->add(backward_button); } // text object for notifications text = std::make_shared<GUIText>(); text->set_width(1.0f); text->set_height(1.0f); text->set_x_offset(0.0f); text->set_y_offset(0.0f); set_text(""); this->add(text); }