static int goal_enter(void) { int id; if ((id = gui_label(0, _("It's In!"), GUI_MED, GUI_ALL, gui_grn, gui_grn))) gui_layout(id, 0, 0); if (paused) paused = 0; else hole_goal(); hud_init(); return id; }
static int goal_enter(struct state *st, struct state *prev) { int id; if ((id = gui_label(0, _("It's In!"), GUI_MED, gui_grn, gui_grn))) gui_layout(id, 0, 0); if (paused) paused = 0; else hole_goal(); hud_init(); return id; }