iMaterial* cMaterialType_Diffuse::Create(const tString& asName,iLowLevelGraphics* apLowLevelGraphics,
        cImageManager* apImageManager, cTextureManager *apTextureManager,
        cRenderer2D* apRenderer, cGpuProgramManager* apProgramManager,
        eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
{
    if(	apLowLevelGraphics->GetCaps(eGraphicCaps_GL_FragmentProgram) &&
            iMaterial::GetQuality() >= eMaterialQuality_High)
        {
            return hplNew( cMaterial_Diffuse, (asName,apLowLevelGraphics,
                                               apImageManager,apTextureManager,apRenderer,
                                               apProgramManager,aPicture,apRenderer3D) );
        }
    else if(apLowLevelGraphics->GetCaps(eGraphicCaps_MaxTextureImageUnits)>=3 &&
            iMaterial::GetQuality() >= eMaterialQuality_Medium)
        {
            return hplNew( cMaterial_Fallback01_Diffuse, (asName,apLowLevelGraphics,
                           apImageManager,apTextureManager,apRenderer,
                           apProgramManager,aPicture,apRenderer3D) );
        }
    else if(apLowLevelGraphics->GetCaps(eGraphicCaps_GL_VertexProgram) &&
            iMaterial::GetQuality() >= eMaterialQuality_Low)
        {
            return hplNew( cMaterial_Fallback02_Diffuse, (asName,apLowLevelGraphics,
                           apImageManager,apTextureManager,apRenderer,
                           apProgramManager,aPicture,apRenderer3D) );
        }
    else
        {
            return hplNew( cMaterial_Flat, (asName,apLowLevelGraphics,
                                            apImageManager,apTextureManager,apRenderer,
                                            apProgramManager,aPicture,apRenderer3D) );
        }
}
示例#2
0
	cSDLGameSetup::cSDLGameSetup()
	{
		if (SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER ) < 0) {
			FatalError("Error Initializing Display: %s",SDL_GetError()); 
			exit(1);
		}
		
		mpLowLevelSystem = hplNew( cLowLevelSystemSDL, () );
		mpLowLevelGraphics = hplNew( cLowLevelGraphicsSDL,() );
		mpLowLevelInput = hplNew( cLowLevelInputSDL,(mpLowLevelGraphics) );
		mpLowLevelResources = hplNew( cLowLevelResourcesSDL,((cLowLevelGraphicsSDL *)mpLowLevelGraphics) );
//		#ifdef WIN32
//			mpLowLevelSound = hplNew( cLowLevelSoundFmod, () );
//		#else
			mpLowLevelSound	= hplNew( cLowLevelSoundOpenAL,() );
//		#endif
		mpLowLevelPhysics = hplNew( cLowLevelPhysicsNewton,() );
		
#ifdef INCLUDE_HAPTIC 
		mpLowLevelHaptic = hplNew( cLowLevelHapticHaptX,() );
#else 
		mpLowLevelHaptic = NULL;
#endif
		
	}
iAction* cButtonHandler::ActionFromTypeAndVal(const tString& asName,const tString& asType, const tString& asVal)
{
	//Log("Action %s from %s\n",asName.c_str(),asType.c_str());

	if(asType == "Keyboard")
	{
		return hplNew( cActionKeyboard, (asName,mpInit->mpGame->GetInput(),(eKey)cString::ToInt(asVal.c_str(),0)) );
	}
	else if(asType == "MouseButton" || asType == "HapticDeviceButton")
	{
		if(mpInit->mbHasHaptics && asName != "MouseClick")
		{
			int lNum = cString::ToInt(asVal.c_str(),0);
			if(lNum==2)lNum = 2; 
			else if(lNum==1)lNum = 1;
			return hplNew( cActionHaptic, (asName,mpInit->mpGame->GetHaptic(),lNum) );
		}
		else
		{
			return hplNew( cActionMouseButton, (asName,mpInit->mpGame->GetInput(),(eMButton)cString::ToInt(asVal.c_str(),0)) );
		}
	}

	return NULL;
}
示例#4
0
	cPortalContainer::cPortalContainer()
	{
		mpEntityCallback = hplNew( cPortalContainerCallback, (this) );
		mpNormalEntityCallback = hplNew( cPortalContainerEntityCallback, (this) );

		mlSectorVisitCount =0;

		mlEntityIterateCount = 0;
	}
示例#5
0
	cRenderList::cRenderList(cGraphics *apGraphics)
	{
		mfFrameTime = 0;
		mTempNode.mpState = hplNew( iRenderState, () );

		mlRenderCount=0;
		mlLastRenderCount =0;

		mpGraphics = apGraphics;

		m_poolRenderState = hplNew( cMemoryPool<iRenderState>, (3000, NULL));
		m_poolRenderNode = hplNew( cMemoryPool<cRenderNode>, (3000, NULL));

		g_poolRenderState = m_poolRenderState;
		g_poolRenderNode = m_poolRenderNode;
	}
示例#6
0
iEntity3D* cAreaLoader_GameArea::Load(const tString &asName, const cVector3f &avSize, 
									const cMatrixf &a_mtxTransform,cWorld3D *apWorld)
{
	Log("Loading area %s\n", asName.c_str());

	cGameArea *pArea = hplNew( cGameArea, (mpInit,asName) );

	pArea->m_mtxOnLoadTransform = a_mtxTransform;

	//Create physics data
    iPhysicsWorld *pPhysicsWorld = apWorld->GetPhysicsWorld();
	iCollideShape* pShape = pPhysicsWorld->CreateBoxShape(avSize,NULL);
	std::vector<iPhysicsBody*> vBodies;
	vBodies.push_back(pPhysicsWorld->CreateBody(asName,pShape));

	vBodies[0]->SetCollide(false);
	vBodies[0]->SetCollideCharacter(false);
	vBodies[0]->SetMatrix(a_mtxTransform);

	vBodies[0]->SetUserData(pArea);
	pArea->SetBodies(vBodies);

	mpInit->mpMapHandler->AddGameEntity(pArea);

	Log("Loaded area %s\n",asName.c_str());
	
	//Return something else later perhaps.
	return NULL;
}
示例#7
0
iEntity3D* cAreaLoader_GameLadder::Load(const tString &asName, const cVector3f &avSize, 
									  const cMatrixf &a_mtxTransform,cWorld3D *apWorld)
{
	cGameLadder *pLadder = hplNew( cGameLadder, (mpInit,asName) );

	pLadder->m_mtxOnLoadTransform = a_mtxTransform;

	//Create physics data
	iPhysicsWorld *pPhysicsWorld = apWorld->GetPhysicsWorld();
	iCollideShape* pShape = pPhysicsWorld->CreateBoxShape(avSize,NULL);
	std::vector<iPhysicsBody*> vBodies;
	vBodies.push_back(pPhysicsWorld->CreateBody(asName,pShape));

	vBodies[0]->SetCollide(false);
	vBodies[0]->SetCollideCharacter(false);
	vBodies[0]->SetMatrix(a_mtxTransform);

	vBodies[0]->SetUserData(pLadder);
	pLadder->SetBodies(vBodies);

	mpInit->mpMapHandler->AddGameEntity(pLadder);

	pLadder->Setup();

	return NULL;
}
cBackgroundImage* cGraphicsDrawer::AddBackgroundImage(const tString &asFileName,
        const tString &asMaterialName,
        const cVector3f& avPos,
        bool abTile,const cVector2f& avSize, const cVector2f& avPosPercent, const cVector2f& avVel)
{
    cResourceImage* pImage = mpResources->GetImageManager()->CreateImage(asFileName);
    if(pImage==NULL)
        {
            FatalError("Couldn't load image '%s'!\n", asFileName.c_str());
            return NULL;
        }

    iMaterial* pMat = mpMaterialHandler->Create(asMaterialName, eMaterialPicture_Image);
    if(pMat==NULL)
        {
            FatalError("Couldn't create material '%s'!\n", asMaterialName.c_str());
            return NULL;
        }
    //mpResources->GetImageManager()->FlushAll();

    pMat->SetImage(pImage, eMaterialTexture_Diffuse);

    cBackgroundImage *pBG = hplNew( cBackgroundImage, (pMat,avPos,abTile,avSize,avPosPercent,avVel) );

    m_mapBackgroundImages.insert(tBackgroundImageMap::value_type(avPos.z,pBG));

    return pBG;
}
cGfxObject* cGraphicsDrawer::CreateGfxObject(iBitmap2D *apBmp, const tString &asMaterialName,
        bool abAddToList)
{
    cResourceImage* pImage = mpResources->GetImageManager()->CreateFromBitmap("",apBmp);
    if(pImage==NULL)
        {
            FatalError("Couldn't create image\n");
            return NULL;
        }

    iMaterial* pMat = mpMaterialHandler->Create(asMaterialName, eMaterialPicture_Image);
    if(pMat==NULL)
        {
            FatalError("Couldn't create material '%s'!\n", asMaterialName.c_str());
            return NULL;
        }
    //mpResources->GetImageManager()->FlushAll();

    pMat->SetImage(pImage, eMaterialTexture_Diffuse);

    cGfxObject* pObject = hplNew( cGfxObject,(pMat,"",true));

    if(abAddToList) mlstGfxObjects.push_back(pObject);

    return pObject;
}
示例#10
0
	iVertexBuffer* cVertexBufferOGL::CreateCopy(eVertexBufferUsageType aUsageType)
	{
		cVertexBufferOGL *pVtxBuff = hplNew( cVertexBufferOGL,(mpLowLevelGraphics,
			mVertexFlags,mDrawType,aUsageType,
			GetVertexNum(),GetIndexNum()) );

		//Copy the vertices to the new buffer.
		for(int i=0; i < klNumOfVertexFlags; i++)
		{
			if(kvVertexFlags[i] & mVertexFlags)
			{
				int lElements = kvVertexElements[i];
				if(mbTangents && kvVertexFlags[i] == eVertexFlag_Texture1)
					lElements=4;

				pVtxBuff->ResizeArray(kvVertexFlags[i], (int)mvVertexArray[i].size());

				memcpy(pVtxBuff->GetArray(kvVertexFlags[i]),
					&mvVertexArray[i][0], mvVertexArray[i].size() * sizeof(float));
			}
		}

		//Copy indices to the new buffer
		pVtxBuff->ResizeIndices(GetIndexNum());
		memcpy(pVtxBuff->GetIndices(), GetIndices(), GetIndexNum() * sizeof(unsigned int) );

		pVtxBuff->mbTangents = mbTangents;
		pVtxBuff->mbHasShadowDouble = mbHasShadowDouble;

		pVtxBuff->Compile(0);

		return pVtxBuff;
	}
示例#11
0
cMapHandlerSoundCallback::cMapHandlerSoundCallback(cInit *apInit)
{
	mpInit = apInit;
	
	///////////////////////////////////////////
	//Load all sounds that can heard by enemies
	tString sFile = "sounds/EnemySounds.dat";
	TiXmlDocument* pXmlDoc = hplNew( TiXmlDocument, (sFile.c_str()) );
	if(pXmlDoc->LoadFile()==false){
		Error("Couldn't load XML file '%s'!\n",sFile.c_str());
		hplDelete( pXmlDoc );	return;
	}

	//Get the root.
	TiXmlElement* pRootElem = pXmlDoc->RootElement();

	TiXmlElement* pChildElem = pRootElem->FirstChildElement();
	for(; pChildElem != NULL; pChildElem = pChildElem->NextSiblingElement())
	{
		tString sName = cString::ToString(pChildElem->Attribute("name"),"");
		mvEnemyHearableSounds.push_back(sName);
	}

	hplDelete( pXmlDoc );
}
cNumericalPanel::cNumericalPanel(cInit *apInit)  : iUpdateable("NumericalPanel")
{
	mpInit = apInit;
	mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();

	//Load graphics (use notebook background for now).
	mpGfxBackground = mpDrawer->CreateGfxObject("notebook_background.bmp","diffalpha2d");

	mpGfxPanel = mpDrawer->CreateGfxObject("numpanel_panel.bmp","diffalpha2d");
	
	cVector2f vPos(307, 205);

	for(int i=1; i<=12; ++i)
	{
		int lNum = i;
		if(i==10) lNum=-1;
		else if(i==11)lNum=0;
		else if(i==12) lNum=-2;

		mlstButtons.push_back(hplNew( cNumericalButton, (mpInit,this,vPos,cVector2f(62,30),lNum)) );
        
		if(i%3 ==0)
		{
			vPos.y += (30 + 16);
			vPos.x = 307;
		}
		else
		{
			vPos.x += 62 + 16;
		}
	}

	Reset();
}
示例#13
0
	iResourceBase* cImageEntityManager::Create(const tString& asName)
	{
		tString sPath;
		cImageEntityData* pIEData;
		tString asNewName;

		BeginLoad(asName);

		asNewName = cString::SetFileExt(asName,"hed");

		pIEData = static_cast<cImageEntityData*>(FindLoadedResource(asNewName,sPath));

		if(pIEData==NULL && sPath!="")
		{
			pIEData = hplNew( cImageEntityData, (asNewName,mpGraphics,mpResources) );

			if(pIEData->CreateFromFile(sPath,mvImageHandle)==false){
				EndLoad();
				return NULL;
			}

			if(pIEData)AddResource(pIEData);
		}
		else
		{
		}

		if(pIEData)pIEData->IncUserCount();
		else Error("Couldn't load image entity data '%s'\n",asNewName.c_str());
		
		EndLoad();
		return pIEData;
	}
示例#14
0
	cScene* cSDLGameSetup::CreateScene(cGraphics* apGraphics, cResources *apResources, cSound* apSound,
										cPhysics *apPhysics, cSystem *apSystem,cAI *apAI,
										cHaptic *apHaptic)
	{
		cScene *pScene = hplNew( cScene, (apGraphics,apResources, apSound,apPhysics, apSystem,apAI,apHaptic) );
		return pScene;
	}
示例#15
0
	bool cResources::LoadResourceDirsFile(const tString &asFile)
	{
		TiXmlDocument* pXmlDoc = hplNew( TiXmlDocument, (asFile.c_str()) );
		if(pXmlDoc->LoadFile()==false)
		{
			Error("Couldn't load XML file '%s'!\n",asFile.c_str());
			hplDelete( pXmlDoc);
			return false;
		}

		//Get the root.
		TiXmlElement* pRootElem = pXmlDoc->RootElement();
        
		TiXmlElement* pChildElem = pRootElem->FirstChildElement();
		for(; pChildElem != NULL; pChildElem = pChildElem->NextSiblingElement())
		{
			tString sPath = cString::ToString(pChildElem->Attribute("Path"),"");
			if(sPath==""){
				continue;
			}

			if(sPath[0]=='/' || sPath[0]=='\\') sPath = sPath.substr(1);

			AddResourceDir(sPath);
		}

		hplDelete(pXmlDoc);
		return true;
	}
示例#16
0
	void cAStarHandler::AddOpenNode(cAINode *apAINode, cAStarNode *apParent, float afDistance)
	{
		//TODO: free path check with dynamic objects here.

		//TODO: Some pooling here would be good.
		cAStarNode *pNode = hplNew( cAStarNode, (apAINode) );

		//Check if it is in closed list.
		tAStarNodeSetIt it = m_setClosedList.find(pNode);
		if(it != m_setClosedList.end()){
			hplDelete(pNode);
			return;
		}

		//Try to add it to the open list
		std::pair<tAStarNodeSetIt, bool> testPair = m_setOpenList.insert(pNode);
		if(testPair.second == false){
			hplDelete(pNode);
			return;
		}

		pNode->mfDistance = afDistance;
		pNode->mfCost = Cost(afDistance,apAINode,apParent) + Heuristic(pNode->mpAINode->GetPosition(), mvGoal);
		pNode->mpParent = apParent;
	}
示例#17
0
	cSoundEntityData* cSoundEntityManager::CreateSoundEntity(const tString& asName)
	{
		tString sPath;
		cSoundEntityData* pSoundEntity;
		tString asNewName;
		
		BeginLoad(asName);

		asNewName = cString::SetFileExt(asName,"snt");
		
		pSoundEntity = static_cast<cSoundEntityData*>(this->FindLoadedResource(asNewName,sPath));

		if(pSoundEntity==NULL && sPath!="")
		{
			pSoundEntity = hplNew( cSoundEntityData, (asNewName) );

			if(pSoundEntity->CreateFromFile(sPath))
			{
				AddResource(pSoundEntity);
			}
			else
			{
				hplDelete(pSoundEntity);
				pSoundEntity =NULL;
			}
		}
		
		if(pSoundEntity)pSoundEntity->IncUserCount();
		else Error("Couldn't create SoundEntity '%s'\n",asNewName.c_str());
		
		EndLoad();
		return pSoundEntity;
	}
示例#18
0
cGfxObject* cGraphicsDrawer::CreateGfxObjectFromTexture(	const tString &asFileName, const tString &asMaterialName,
        bool abAddToList)
{
    iTexture *pTex = mpResources->GetTextureManager()->Create2D(asFileName,false);
    if(pTex==NULL)
        {
            FatalError("Couldn't create texture '%s'!\n", asFileName.c_str());
            return NULL;
        }

    iMaterial* pMat = mpMaterialHandler->Create(asMaterialName, eMaterialPicture_Texture);
    if(pMat==NULL)
        {
            FatalError("Couldn't create material '%s'!\n", asMaterialName.c_str());
            return NULL;
        }
    //mpResources->GetImageManager()->FlushAll();

    pMat->SetTexture(pTex, eMaterialTexture_Diffuse);

    cGfxObject* pObject = hplNew( cGfxObject,(pMat,asFileName,false));

    if(abAddToList) mlstGfxObjects.push_back(pObject);

    return pObject;
}
示例#19
0
iResourceBase* cTileSetManager::Create(const tString& asName)
{
    tString sPath;
    cTileSet* pTileSet;
    tString asNewName;

    BeginLoad(asName);

    asNewName = cString::SetFileExt(asName,"tsd");

    pTileSet = static_cast<cTileSet*>(this->FindLoadedResource(asNewName,sPath));

    if(pTileSet==NULL && sPath!="")
        {
            pTileSet = hplNew( cTileSet, (asNewName,mpGraphics,mpResources) );

            if(pTileSet->CreateFromFile(sPath)==false)
                {
                    EndLoad();
                    return NULL;
                }

            AddResource(pTileSet);
        }

    if(pTileSet)pTileSet->IncUserCount();
    else Error("Couldn't load tileset '%s'\n",asNewName.c_str());

    EndLoad();
    return pTileSet;
}
示例#20
0
cAnimationTrack* cAnimation::CreateTrack(const tString &asName, tAnimTransformFlag aFlags)
{
    cAnimationTrack *pTrack = hplNew( cAnimationTrack,(asName, aFlags, this) );

    mvTracks.push_back(pTrack);

    return pTrack;
}
示例#21
0
	cSurfaceData *cPhysics::CreateSurfaceData(const tString& asName)
	{
		cSurfaceData *pData = hplNew( cSurfaceData, (asName, this,mpResources) );

		m_mapSurfaceData.insert(tSurfaceDataMap::value_type(asName, pData));

		return pData;
	}
示例#22
0
	cSectorVisibilityContainer* cPortalContainer::CreateVisibiltyFromBV(cBoundingVolume *apBV)
	{
		cSectorVisibilityContainer *pContainer = hplNew( cSectorVisibilityContainer, (eSectorVisibilityType_BV) );
		pContainer->SetBV(*apBV);
		
		pContainer->Compute(this);

		return pContainer;
	}
示例#23
0
	cSectorVisibilityContainer* cPortalContainer::CreateVisibiltyFromFrustum(cFrustum *apFrustum)
	{
		cSectorVisibilityContainer *pContainer = hplNew( cSectorVisibilityContainer, (eSectorVisibilityType_Frustum) );
		pContainer->SetFrustum(*apFrustum);

		pContainer->Compute(this);

		return pContainer;
	}
示例#24
0
	cCamera2D* cScene::CreateCamera2D(unsigned int alW,unsigned int alH)
	{
		cCamera2D *pCamera =  hplNew( cCamera2D,(alW, alH) );

		//Add Camera to list
		mlstCamera.push_back(pCamera);

		return pCamera;
	}
示例#25
0
	void cSound::Init(	cResources *apResources, bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels,
						int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement,
						int alMaxMonoSourceHint, int alMaxStereoSourceHint,
						int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName)
	{
		mpResources = apResources;

		Log("Initializing Sound Module\n");
		Log("--------------------------------------------------------\n");

		mpLowLevelSound->Init(	abUseHardware, abForceGeneric, abUseEnvAudio, alMaxChannels, alStreamUpdateFreq, abUseThreading,
								abUseVoiceManagement, alMaxMonoSourceHint, alMaxStereoSourceHint,
								alStreamingBufferSize, alStreamingBufferCount, abEnableLowLevelLog, asDeviceName);

		mpSoundHandler = hplNew( cSoundHandler, (mpLowLevelSound, mpResources) );
		mpMusicHandler = hplNew( cMusicHandler, (mpLowLevelSound, mpResources) );

		Log("--------------------------------------------------------\n\n");
	}
示例#26
0
bool cGridMap2D::AddEntity(iEntity2D* apEntity)
{
    cGrid2DObject *pObject = hplNew( cGrid2DObject, (apEntity,this,mlHandleCount) );
    apEntity->SetGrid2DObject(pObject);

    //Insert into the all map.
    m_mapAllObjects.insert(tGrid2DObjectMap::value_type(mlHandleCount, pObject));

    mlHandleCount++;
    return true;
}
示例#27
0
	cResources::cResources(iLowLevelResources *apLowLevelResources,iLowLevelGraphics *apLowLevelGraphics)
		: iUpdateable("Resources")
	{
		mpLowLevelResources = apLowLevelResources;
		mpLowLevelGraphics = apLowLevelGraphics;

		mpFileSearcher = hplNew( cFileSearcher, (mpLowLevelResources) );

		mpDefaultEntity3DLoader = NULL;
		mpDefaultArea3DLoader = NULL;

		mpLanguageFile = NULL;
	}
示例#28
0
	cFrameBitmap *cImageManager::CreateBitmapFrame(cVector2l avSize)
	{
		iTexture *pTex = mpLowLevelGraphics->CreateTexture(false,eTextureType_Normal,eTextureTarget_2D);
		cFrameTexture *pTFrame = hplNew( cFrameTexture, (pTex,mlFrameHandle) );
		iBitmap2D *pBmp = mpLowLevelGraphics->CreateBitmap2D(avSize, 32);
		cFrameBitmap *pBFrame = hplNew(  cFrameBitmap, (pBmp,pTFrame,mlFrameHandle) );

		mlstBitmapFrames.push_back(pBFrame);
		
		std::pair<tFrameTextureMap::iterator, bool> ret = m_mapTextureFrames.insert(tFrameTextureMap::value_type(mlFrameHandle, pTFrame));
		if(ret.second == false)
		{
			Error("Could not add texture frame %d with handle %d! Handle already exist!\n",pTFrame, mlFrameHandle);
		}
		else
		{
			//Log("Added texture frame: %d\n",pTFrame);
		}

		mlFrameHandle++;
        return pBFrame;
	}
示例#29
0
cMapHandler::cMapHandler(cInit *apInit) : iUpdateable("MapHandler")
{
	mpInit = apInit;

	mbPreUpdating = false;

	mpScene = apInit->mpGame->GetScene();
	mpResources = apInit->mpGame->GetResources();

	mpWorldCache = hplNew( cWorldCache, (apInit) );

	mfGameTime =0;

	mbDestroyingAll = false;

	Reset();

	mpSoundCallback = hplNew( cMapHandlerSoundCallback, (apInit) );
	cSoundEntity::AddGlobalCallback(mpSoundCallback);

	mpMapChangeTexture = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D("other_mapchange.jpg",false);
}
示例#30
0
void cPreMenu::LoadConfig()
{
	////////////////////////////////////////////////
	//Load the document
	TiXmlDocument *pXmlDoc = hplNew( TiXmlDocument, ("config/startup.cfg") );
	if(pXmlDoc->LoadFile()==false){
		Error("Couldn't load XML document 'config/startup.cfg'\n");
		hplDelete( pXmlDoc );
	}

	////////////////////////////////////////////////
	//Load the root
	TiXmlElement *pRootElem = pXmlDoc->FirstChildElement();
	if(pRootElem==NULL){
		Error("Couldn't load root from XML document 'config/startup.cfg'\n");
		hplDelete( pXmlDoc );
	}

	////////////////////////////////////////////////
	//Load the Main element.
	TiXmlElement *pMainElem = pRootElem->FirstChildElement("Main");
	if(pMainElem==NULL){
		Error("Couldn't load Main element from XML document 'config/startup.cfg'\n");
		hplDelete( pXmlDoc );
	}

	mbShowText = cString::ToBool(pMainElem->Attribute("ShowText"),false);

	////////////////////////////////////////////////
	//Load the Logos element.
	TiXmlElement *pLogosParentElem = pRootElem->FirstChildElement("Logos");
	if(pLogosParentElem==NULL){
		Error("Couldn't load Logs element from XML document 'config/startup.cfg'\n");
		hplDelete( pXmlDoc );
	}


	////////////////////////////////////////////////
	//Get logos
	TiXmlElement *pLogoElem = pLogosParentElem->FirstChildElement("Logo");
	for(; pLogoElem != NULL; pLogoElem = pLogoElem->NextSiblingElement("Logo"))
	{
		tString sFile = cString::ToString(pLogoElem->Attribute("File"),"");
		mvTexNames.push_back(sFile);

		//Log("Texture %s\n",sFile.c_str());
	}


	hplDelete( pXmlDoc );
}