示例#1
0
void    GLUI_Mouse_Interaction::draw_active_area( void )
{ 
  int win_h = glutGet( GLUT_WINDOW_HEIGHT ), win_w = glutGet(GLUT_WINDOW_WIDTH);

  int text_height = 18; /* what a kludge              */

  int viewport_size = h-text_height;  /*MIN(w,h);              */

  glMatrixMode( GL_MODELVIEW );
  glPushMatrix();
  glLoadIdentity();
  glTranslatef( (float) win_w/2.0, (float) win_h/2.0, 0.0 );
  glRotatef( 180.0, 0.0, 1.0, 0.0 );
  glRotatef( 180.0, 0.0, 0.0, 1.0 );
  glTranslatef( (float) -win_w/2.0, (float) -win_h/2.0, 0.0 );

  glTranslatef( (float) this->x_abs + .5, (float) this->y_abs + .5, 0.0 );

  glTranslatef( (float)this->w/2.0, (float)viewport_size/2.0 + 2.0 , 0.0  );

  /***   Draw the interaction control's orthographic elements   ***/
  iaction_draw_active_area_ortho();	 
 
  /***   Setup and draw the interaction control's perspective elements   ***/

  /***  Set the viewport to just the square of the drawing area  ***/
  /* glViewport( this->x_abs , glui->main_panel->h - this->y_abs - this->h,*/
  /*glViewport( this->x_abs+1+(this->w/2-viewport_size/2),
    this->h-this->y_abs-viewport_size-1, 
    viewport_size, viewport_size );*/
	
  viewport_size -= 4;
  int offset = 0;
  if ( ((this->w-viewport_size) % 2) == 1 ) 
    offset = 1;

  glViewport( this->x_abs + (this->w-viewport_size)/2 + offset, 
	      win_h - this->y_abs - this->h + text_height, 
	      viewport_size, viewport_size );

  glMatrixMode( GL_PROJECTION );
  glLoadIdentity();
  double xy=1.00,zc=50.0; /* X-Y size, and Z origin */
  glFrustum( -1.0*xy, 1.0*xy, -xy, xy, zc*0.7, zc*1.3 );
  glMatrixMode( GL_MODELVIEW );
  glPushMatrix();
  glLoadIdentity();
  glTranslatef( 0.0, 0.0, -zc );
  glScalef(xy,xy,1.0); // xy);
  
  /*	glutSolidTeapot( 1.0 );              */
  iaction_draw_active_area_persp();

  glMatrixMode( GL_MODELVIEW );
  glPopMatrix();

  glui->set_viewport();
  glui->set_ortho_projection();

  glMatrixMode( GL_MODELVIEW );
  glPopMatrix();
}
void    GLUI_Mouse_Interaction::draw_active_area( void )
{
  int orig;
  int win_h = glutGet( GLUT_WINDOW_HEIGHT ), win_w = glutGet(GLUT_WINDOW_WIDTH);
  
  if ( NOT glui )
    return;

  /*putchar( 'X' ); flushout;              */

  orig = set_to_glut_window();
	
  int text_height = 18; /* what a kludge              */

  int viewport_size = h-text_height;  /*MIN(w,h);              */

  glMatrixMode( GL_MODELVIEW );
  glPushMatrix();
  glLoadIdentity();
  glTranslatef( (float) win_w/2.0, (float) win_h/2.0, 0.0 );
  glRotatef( 180.0, 0.0, 1.0, 0.0 );
  glRotatef( 180.0, 0.0, 0.0, 1.0 );
  glTranslatef( (float) -win_w/2.0, (float) -win_h/2.0, 0.0 );

  glTranslatef( (float) this->x_abs + .5, (float) this->y_abs + .5, 0.0 );

  glTranslatef( (float)this->w/2.0, (float)viewport_size/2.0 + 2.0 , 0.0  );

  /***   Draw the interaction control's orthographic elements   ***/
  iaction_draw_active_area_ortho();	 
 
  /***   Setup and draw the interaction control's perspective elements   ***/

  /***  Set the viewport to just the square of the drawing area  ***/
  /* glViewport( this->x_abs , glui->main_panel->h - this->y_abs - this->h,*/
  /*glViewport( this->x_abs+1+(this->w/2-viewport_size/2),
    this->h-this->y_abs-viewport_size-1, 
    viewport_size, viewport_size );*/
	
  viewport_size -= 4;
  int offset = 0;
  if ( ((this->w-viewport_size) % 2) == 1 ) 
    offset = 1;

  glViewport( this->x_abs + (this->w-viewport_size)/2 + offset, 
	      win_h - this->y_abs - this->h + text_height, 
	      viewport_size, viewport_size );

  glMatrixMode( GL_PROJECTION );
  glLoadIdentity();
  glFrustum( -1.0*.08, 1.0*.08, -.08, .08, .1, 8.0 );
  glMatrixMode( GL_MODELVIEW );
  glPushMatrix();
  glLoadIdentity();
  glTranslatef( 0.0, 0.0, -3.2f );
  
  /*	glutSolidTeapot( 1.0 );              */
  iaction_draw_active_area_persp();

  glMatrixMode( GL_MODELVIEW );
  glPopMatrix();

  glui->set_viewport();
  glui->set_ortho_projection();

  glMatrixMode( GL_MODELVIEW );
  glPopMatrix();

  restore_window(orig);
}