示例#1
0
文件: terrain.c 项目: paud/d2x-xl
void LoadTerrain (char *filename)
{
	grsBitmap	bmHeight;
	int			iff_error;
	int			i, j;
	ubyte			h, hMin, hMax;

LogErr ("            loading terrain height map\n");
iff_error = iff_read_bitmap (filename, &bmHeight, BM_LINEAR);
if (iff_error != IFF_NO_ERROR) {
#if TRACE	
	con_printf (1, "File %s - IFF error: %s", filename, iff_errormsg (iff_error));
#endif	
	Error ("File %s - IFF error: %s", filename, iff_errormsg (iff_error));
}
if (gameData.render.terrain.pHeightMap)
	D2_FREE (gameData.render.terrain.pHeightMap)
else
	atexit (FreeTerrainHeightMap);		//first time
gameData.render.terrain.nGridW = bmHeight.bmProps.w;
gameData.render.terrain.nGridH = bmHeight.bmProps.h;
Assert (gameData.render.terrain.nGridW <= TERRAIN_GRID_MAX_SIZE);
Assert (gameData.render.terrain.nGridH <= TERRAIN_GRID_MAX_SIZE);
LogErr ("heightmap loaded, size=%dx%d\n", gameData.render.terrain.nGridW, gameData.render.terrain.nGridH);
gameData.render.terrain.pHeightMap = bmHeight.bmTexBuf;
hMax = 0;
hMin = 255;
for (i = 0; i < gameData.render.terrain.nGridW; i++)
	for (j = 0; j < gameData.render.terrain.nGridH; j++) {
		h = HEIGHT (i, j);
		if (h > hMax)
			hMax = h;
		if (h < hMin)
			hMin = h;
		}
for (i = 0; i < gameData.render.terrain.nGridW; i++) {
	for (j = 0; j < gameData.render.terrain.nGridH; j++) {
		HEIGHT (i, j) -= hMin;
		}
	}
//	D2_FREE (bmHeight.bmTexBuf);
gameData.render.terrain.bmP = gameData.endLevel.terrain.bmP;
#if 0 //the following code turns the (palettized) terrain texture into a white TGA texture for testing
gameData.render.terrain.bmP->bmProps.rowSize *= 4;
gameData.render.terrain.bmP->bmProps.flags |= BM_FLAG_TGA;
D2_FREE (gameData.render.terrain.bmP->bmTexBuf);
gameData.render.terrain.bmP->bmTexBuf = D2_ALLOC (gameData.render.terrain.bmP->bmProps.h * gameData.render.terrain.bmP->bmProps.rowSize);
memset (gameData.render.terrain.bmP->bmTexBuf, 0xFF, gameData.render.terrain.bmP->bmProps.h * gameData.render.terrain.bmP->bmProps.rowSize);
#endif
LogErr ("            building terrain light map\n");
BuildTerrainLightMap ();
}
示例#2
0
//called for each level to load & setup the exit sequence
load_endlevel_data(int level_num)
{
	char filename[13];
	char line[LINE_LEN],*p;
	CFILE *ifile;
	int var,segnum,sidenum;
	int exit_side, i;
	int have_binary = 0;

	endlevel_data_loaded = 0;		//not loaded yet

try_again:
	;

	if (level_num<0)		//secret level
		strcpy(filename,Secret_level_names[-level_num-1]);
	else					//normal level
		strcpy(filename,Level_names[level_num-1]);

	if (!convert_ext(filename,"END"))
		return;

	ifile = cfopen(filename,"rb");

	if (!ifile) {

		convert_ext(filename,"TXB");

		ifile = cfopen(filename,"rb");

		if (!ifile)
			if (level_num==1) {
				return;		//abort
				//Error("Cannot load file text of binary version of <%s>",filename);
			}
			else {
				level_num = 1;
				goto try_again;
			}

		have_binary = 1;
	}

	//ok...this parser is pretty simple.  It ignores comments, but
	//everything else must be in the right place

	var = 0;

	while (cfgets(line,LINE_LEN,ifile)) {

		if (have_binary) {
			for (i = 0; i < strlen(line) - 1; i++) {
				encode_rotate_left(&(line[i]));
				line[i] = line[i] ^ BITMAP_TBL_XOR;
				encode_rotate_left(&(line[i]));
			}
			p = line;
		}

		if ((p=strchr(line,';'))!=NULL)
			*p = 0;		//cut off comment

		for (p=line+strlen(line)-1;p>line && isspace(*p);*p--=0);
		for (p=line;isspace(*p);p++);

		if (!*p)		//empty line
			continue;

		switch (var) {

			case 0: {						//ground terrain
				int iff_error;
				ubyte pal[768];

				if (terrain_bm_instance.bm_data)
					free(terrain_bm_instance.bm_data);

				iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
				if (iff_error != IFF_NO_ERROR) {
					mprintf((1, "File %s - IFF error: %s",p,iff_errormsg(iff_error)));
					Error("File %s - IFF error: %s",p,iff_errormsg(iff_error));
				}

				terrain_bitmap = &terrain_bm_instance;
				gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);

				break;
			}

			case 1:							//height map

				load_terrain(p);
				break;


			case 2:

				sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
				break;

			case 3:							//exit heading

				exit_angles.h = i2f(atoi(p))/360;
				break;

			case 4: {						//planet bitmap
				int iff_error;
				ubyte pal[768];

				if (satellite_bm_instance.bm_data)
					free(satellite_bm_instance.bm_data);

				iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
				if (iff_error != IFF_NO_ERROR) {
					mprintf((1, "File %s - IFF error: %s",p,iff_errormsg(iff_error)));
					Error("File %s - IFF error: %s",p,iff_errormsg(iff_error));
				}

				satellite_bitmap = &satellite_bm_instance;
				gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);

				break;
			}

			case 5:							//earth pos
			case 7: {						//station pos
				vms_matrix tm;
				vms_angvec ta;
				int pitch,head;

				sscanf(p,"%d,%d",&head,&pitch);

				ta.h = i2f(head)/360;
				ta.p = -i2f(pitch)/360;
				ta.b = 0;

				vm_angles_2_matrix(&tm,&ta);

				if (var==5)
					satellite_pos = tm.fvec;
					//vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
				else
					station_pos = tm.fvec;

				break;
			}

			case 6:						//planet size
				satellite_size = i2f(atoi(p));
				break;
		}

		var++;

	}

	Assert(var == NUM_VARS);


	// OK, now the data is loaded.  Initialize everything

	//find the exit sequence by searching all segments for a side with
	//children == -2

	for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
		for (sidenum=0;sidenum<6;sidenum++)
			if (Segments[segnum].children[sidenum] == -2) {
				exit_segnum = segnum;
				exit_side = sidenum;
				break;
			}

	Assert(exit_segnum!=-1);

	compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
	extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
	compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);

	vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));

	//compute orientation of surface
	{
		vms_vector tv;
		vms_matrix exit_orient,tm;

		vm_angles_2_matrix(&exit_orient,&exit_angles);
		vm_transpose_matrix(&exit_orient);
		vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);

		vm_copy_transpose_matrix(&tm,&surface_orient);
		vm_vec_rotate(&tv,&station_pos,&tm);
		vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);

vm_vec_rotate(&tv,&satellite_pos,&tm);
vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);

vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);


	}

	cfclose(ifile);

	endlevel_data_loaded = 1;

}
示例#3
0
文件: bm.cpp 项目: btb/dxx-rebirth
// formerly exitmodel_bm_load_sub
static bitmap_index read_extra_bitmap_iff(const char * filename )
{
	bitmap_index bitmap_num;
	grs_bitmap * n = &GameBitmaps[extra_bitmap_num];
	palette_array_t newpal;
	int iff_error;		//reference parm to avoid warning message

	bitmap_num.index = 0;

	//MALLOC( new, grs_bitmap, 1 );
	iff_error = iff_read_bitmap(filename, *n, &newpal);
	if (iff_error != IFF_NO_ERROR)		{
		con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s", filename, iff_errormsg(iff_error));
		return bitmap_num;
	}

	gr_remap_bitmap_good(*n, newpal, iff_has_transparency ? iff_transparent_color : -1, 254);

	n->avg_color = 0;	//compute_average_pixel(new);

	bitmap_num.index = extra_bitmap_num;

	GameBitmaps[extra_bitmap_num++] = *n;

	//d_free( n );
	return bitmap_num;
}
示例#4
0
main(int argc,char **argv)
{
	int ret;
	grs_bitmap my_bitmap;
	ubyte my_palette[256*3];
	grs_bitmap *bm_list[100];
	int n_bitmaps;
	char key;

#if 0
	{
		int new_len,i;
		new_len=rle_span(new_span,test_span,sizeof(test_span));
		printf("old span (%d): ",sizeof(test_span));
		for (i=0;i<sizeof(test_span);i++) printf("%d ",test_span[i]);
		printf("\nnew span (%d): ",new_len);
		for (i=0;i<new_len;i++) printf("%d ",new_span[i]);
		exit(0);
	}
#endif

#ifdef ANIM_TEST
	ret = iff_read_animbrush(argv[1],bm_list,100,&n_bitmaps,&my_palette);
#else
	ret = iff_read_bitmap(argv[1],&my_bitmap,BM_LINEAR,&my_palette);
	bm_list[0] = &my_bitmap;
	n_bitmaps = 1;
#endif

	printf("ret = %d\n",ret);
	printf("error message = <%s>",iff_errormsg(ret));

	if (ret == IFF_NO_ERROR) {
		int i;

		vga_init();
		gr_init();
		vga_set_mode(SM_320x200C);

		for (i=0;i<n_bitmaps;) {

			if (argc>2) {
				ret = iff_write_bitmap(argv[2],bm_list[i],&my_palette);
				printf("ret = %d\n",ret);
			}

			//gr_pal_setblock(0,256,&my_palette);
			gr_palette_load(&my_palette);
			//gr_pal_fade_in(grd_curscreen->pal);	//in case palette is blacked

			gr_ubitmap(0,0,bm_list[i]);

			key = getch();

			if (key=='-') {if (i) i--;}
			else i++;

		}

		gr_close();

		for (i=0;i<n_bitmaps;i++) {
			free(bm_list[i]->bm_data);

			#ifdef ANIM_TEST
				free(bm_list[i]);
			#endif

		}
	}

}