void QtInterface::initializeGL() 
{
    qDebug("GL Init");

	if ( ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
		 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
		 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION) {
			printf("DevIL version is different...exiting!\n");
			Engine()->Stop();
	} 

	ilInit();
	iluInit();
	ilutInit();
	ilutRenderer( ILUT_OPENGL );

	// Enable alpha
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);	
	glEnable(GL_BLEND);		
	glAlphaFunc(GL_GREATER,0.1);
	glDisable(GL_ALPHA_TEST);

	glDisable( GL_DEPTH_TEST );

    /*
	// By checking this, we can enable some more efficient ways of rendering sprites
	if ( glh_extension_supported("GL_NV_texture_rectangle") )
	{
		qDebug("NV texture rectangle supported!");
		//glEnable( GL_TEXTURE_RECTANGLE_NV );
	}
	else if ( glh_extension_supported("GL_EXT_texture_rectangle") )
	{
		qDebug("EXT texture rectangle supported!");
		//glEnable( GL_TEXTURE_RECTANGLE_EXT );
	}
	else
	{
		qDebug("No texture rectangle support");
	}
    */

	//TODO: Engine()->Precache();

    /*
    int width=1020, height=768;
    glViewport(0,0, (GLsizei)width, (GLsizei)height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60, (GLfloat)width / (GLfloat)height, 1.0f, 100.0f);
    glMatrixMode(GL_MODELVIEW);
    */
    glClearColor(0,0,0,0);
	//glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
    setFocusPolicy(Qt::StrongFocus);
    m_flFPS = 0.0f;
    m_flLastTime = 0.0f;
}
IDirect3DVolumeTexture8* ILAPIENTRY ilutD3D8VolumeTexture(IDirect3DDevice8 *Device)
{
	IDirect3DVolumeTexture8	*Texture;
	D3DLOCKED_BOX	Box;
	D3DFORMAT		Format;
	ILimage			*Image;

	ilutCurImage = ilGetCurImage();
	if (ilutCurImage == NULL) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return NULL;
	}

	if (!FormatsDX8Checked)
		CheckFormatsDX8(Device);

	Image = MakeD3D8Compliant(Device, &Format);
	if (Image == NULL)
		return NULL;
	if (FAILED(IDirect3DDevice8_CreateVolumeTexture(Device, Image->Width, Image->Height,
		Image->Depth, 1, 0, Format, ilutGetInteger(ILUT_D3D_POOL), &Texture)))
		return NULL;	
	if (FAILED(IDirect3DVolumeTexture8_LockBox(Texture, 0, &Box, NULL, 0)))
		return NULL;

	memcpy(Box.pBits, Image->Data, Image->SizeOfData);
	if (!IDirect3DVolumeTexture8_UnlockBox(Texture, 0))
		return IL_FALSE;

	// We don't want to have mipmaps for such a large image.

	if (Image != ilutCurImage)
		ilCloseImage(Image);

	return Texture;
}
IDirect3DTexture8* ILAPIENTRY ilutD3D8Texture(IDirect3DDevice8 *Device)
{
	IDirect3DTexture8 *Texture;
	D3DLOCKED_RECT Rect;
	D3DFORMAT Format;
	ILimage	*Image;
	ILenum	DXTCFormat;
	ILuint	Size;
	ILubyte	*Buffer;

	Image = ilutCurImage = ilGetCurImage();
	if (ilutCurImage == NULL) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return NULL;
	}

	if (!FormatsDX8Checked)
		CheckFormatsDX8(Device);

	if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX8supported[3] && FormatsDX8supported[4] && FormatsDX8supported[5]) {
		if (ilutCurImage->DxtcData != NULL && ilutCurImage->DxtcSize != 0) {
			Format = D3DGetDXTCNumDX8(ilutCurImage->DxtcFormat);

			if (FAILED(IDirect3DDevice8_CreateTexture(Device, ilutCurImage->Width,
				ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
				ilutGetInteger(ILUT_D3D_POOL), &Texture)))
					return NULL;
			if (FAILED(IDirect3DTexture8_LockRect(Texture, 0, &Rect, NULL, 0)))
				return NULL;
			memcpy(Rect.pBits, ilutCurImage->DxtcData, ilutCurImage->DxtcSize);
			goto success;
		}

		if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) {
			DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT);

			Size = ilGetDXTCData(NULL, 0, DXTCFormat);
			if (Size != 0) {
				Buffer = (ILubyte*)ialloc(Size);
				if (Buffer == NULL)
					return NULL;
				Size = ilGetDXTCData(Buffer, Size, DXTCFormat);
				if (Size == 0) {
					ifree(Buffer);
					return NULL;
				}

				Format = D3DGetDXTCNumDX8(DXTCFormat);
				if (FAILED(IDirect3DDevice8_CreateTexture(Device, ilutCurImage->Width,
					ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
					ilutGetInteger(ILUT_D3D_POOL), &Texture))) {
						ifree(Buffer);
						return NULL;
				}
				if (FAILED(IDirect3DTexture8_LockRect(Texture, 0, &Rect, NULL, 0))) {
					ifree(Buffer);
					return NULL;
				}
				memcpy(Rect.pBits, Buffer, Size);
				ifree(Buffer);
				goto success;
			}
		}
	}

	Image = MakeD3D8Compliant(Device, &Format);
	if (Image == NULL) {
		if (Image != ilutCurImage)
			ilCloseImage(Image);
		return NULL;
	}
	if (FAILED(IDirect3DDevice8_CreateTexture(Device, Image->Width, Image->Height,
		ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format, ilutGetInteger(ILUT_D3D_POOL), &Texture))) {
		if (Image != ilutCurImage)
			ilCloseImage(Image);
		return NULL;
	}
	if (FAILED(IDirect3DTexture8_LockRect(Texture, 0, &Rect, NULL, 0)))
		return NULL;
	memcpy(Rect.pBits, Image->Data, Image->SizeOfPlane);

success:
	IDirect3DTexture8_UnlockRect(Texture, 0);
	// Just let D3DX filter for us.
	//D3DXFilterTexture(Texture, NULL, D3DX_DEFAULT, D3DX_FILTER_BOX);
	iD3D8CreateMipmaps(Texture, Image);

	if (Image != ilutCurImage)
		ilCloseImage(Image);

	return Texture;
}
示例#4
0
int main(int argc, char** argv)
{
	// No filename is specified on the command-line.
	if (argc < 2) {
		printf ("Please run as:\n\nDevIL_testGL image_filename\n");
		return 1;
	}
	FileName = argv[1];  // Set filename equal to the first argument.

	//
	// Check if the shared lib's version matches the executable's version.
	//



//
// fixed to get the right numbers from the right library call...
//
	if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
		iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
		ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION) {
		printf ("DevIL library is out of date! Please upgrade\n");
		return 2;
	}

	// Needed to initialize DevIL.
	ilInit ();
	iluInit();

	// GL cannot use palettes anyway, so convert early.
	ilEnable (IL_CONV_PAL);

	// Gets rid of dithering on some nVidia-based cards.
	ilutEnable (ILUT_OPENGL_CONV);

	// Generate the main image name to use.
	ilGenImages (1, &ImgId);
	
	// Bind this image name.
	ilBindImage (ImgId);

	// Loads the image specified by File into the ImgId image.
	if (!ilLoadImage(FileName)) {
		HandleDevILErrors ();
	}

	// Make sure the window is in the same proportions as the image.
	//  Generate the appropriate width x height less than or equal to MAX_X x MAX_Y.
	//	Instead of just clipping Width x Height to MAX_X x MAX_Y, we scale to
	//	an appropriate size, so the image isn't stretched/squished.
	Width  = ilGetInteger (IL_IMAGE_WIDTH);
	Height = ilGetInteger (IL_IMAGE_HEIGHT);
	
	if (Width > 0) {  // Don't want a divide by 0...
		if (Width > MAX_X) {
			Width = MAX_X;
			Height = (ILuint)(MAX_X / (ILfloat)ilGetInteger(IL_IMAGE_WIDTH) * Height);
		}
	}
	if (Height > 0) {  // Don't want a divide by 0...
		if (Height > MAX_Y) {
			Height = MAX_Y;
			Width = (ILuint)(MAX_Y / (ILfloat)ilGetInteger(IL_IMAGE_HEIGHT) * Width);
		}
	}

	HandleDevILErrors ();

	// Standard glut initializations.
	glutInit               (&argc, argv);  // Standard glut initialization.
	glutInitDisplayMode    (GLUT_RGB | GLUT_DOUBLE);
	glutInitWindowPosition (100, 100);
	glutInitWindowSize     (Width, Height);
	
	window = glutCreateWindow("Developer's Image Library (DevIL) Test");

	ilutInit();

	glutDisplayFunc  (DisplayFunc);
	glutKeyboardFunc (KeyboardFunc);

	// Goes into our setup function.
	if (Setup() == IL_FALSE)
		return 1;

	// Enter the main (Free)GLUT processing loop
	glutMainLoop();

	// Clean up any loose ends.
	CleanUp();

	return 0;
}
示例#5
0
/* inicjuje 
 * -oswietlenie
 * -cieniowanie
 * -biblioteke glut
 * -wspolprace z systemem okienkowym
 */
void init()
{   
   GLenum err = glewInit();
	if (GLEW_OK != err)
	{
		std::cout << "GLEW initialisation error: " << glewGetErrorString(err) << std::endl;
		exit(-1);
	}
	std::cout << "GLEW intialised successfully. Using GLEW version: " << glewGetString(GLEW_VERSION) << std::endl;
 


    GLfloat mat_ambient[]    = { 1.0, 1.0,  1.0, 1.0 };
	GLfloat mat_diffuse[]    = { 0.5, 0.5,  0.5, 1.0 };
    GLfloat mat_specular[]   = { 1.0, 1.0,  1.0, 1.0 };
    GLfloat light1_position[] = { 10.0,		5.0,	10.0,	1.0 };
	GLfloat light2_position[] = { -10.0,	10.0,	-10.0,	1.0 };
	GLfloat light3_position[] = { 10.0,		10.0,	-10.0,	1.0 };
	GLfloat light4_position[] = { -10.0,	10.0,	10.0,	1.0 };
    GLfloat lm_ambient[]     = { 0.2, 0.2,  0.2, 1.0 };

    glMaterialfv( GL_FRONT, GL_AMBIENT, mat_ambient );
    glMaterialfv( GL_FRONT, GL_SPECULAR, mat_specular );
    glMaterialf( GL_FRONT, GL_SHININESS, 50.0 );
    glLightfv( GL_LIGHT0, GL_POSITION, light1_position );
		glLightfv( GL_LIGHT1, GL_POSITION, light2_position );
		glLightfv(GL_LIGHT1, GL_DIFFUSE, mat_diffuse);
		glLightfv( GL_LIGHT2, GL_POSITION, light3_position );
		glLightfv(GL_LIGHT2, GL_DIFFUSE, mat_diffuse);
		glLightfv( GL_LIGHT3, GL_POSITION, light4_position );
		glLightfv(GL_LIGHT3, GL_DIFFUSE, mat_diffuse);
    glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lm_ambient );
    
	glEnable(GL_NORMALIZE);

    glShadeModel( GL_SMOOTH );													// obliczanie swiatla 
	
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );
	glEnable( GL_LIGHT1 );
	glEnable( GL_LIGHT2 );
	glEnable( GL_LIGHT3 );

    glDepthFunc( GL_LESS );
    glEnable( GL_DEPTH_TEST );
	//glBlendFunc (GL_SRC_ALPHA, GL_ONE);


	// DevIL sanity check
	if ( (iluGetInteger(IL_VERSION_NUM) < IL_VERSION) || (iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION) || (ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION) )
	{
		std::cout << "DevIL versions are different... Exiting." << std::endl;
		exit(-1);
	}
	

	// Initialise all DevIL functionality
	ilInit();
	iluInit();
	ilutInit();
	ilutRenderer(ILUT_OPENGL);	// Tell DevIL that we're using OpenGL for our rendering

}
示例#6
0
ILboolean iD3D9CreateMipmaps(IDirect3DTexture9 *Texture, ILimage *Image)
{
	D3DLOCKED_RECT	Rect;
	D3DSURFACE_DESC	Desc;
	ILuint			NumMips, Width, Height, i;
	ILimage			*CurImage, *MipImage, *Temp;
	ILenum			DXTCFormat;
	ILuint			Size;
	ILubyte			*Buffer;
	ILboolean		useDXTC = IL_FALSE;

	NumMips = IDirect3DTexture9_GetLevelCount(Texture);
	Width = Image->Width;
	Height = Image->Height;

	if (NumMips == 1)
		return IL_TRUE;
		
	CurImage = ilGetCurImage();
	MipImage = Image;
	if (MipImage->NumMips != NumMips-1) {
		MipImage = ilCopyImage_(Image);
		ilSetCurImage(MipImage);
		if (!iluBuildMipmaps()) {
			ilCloseImage(MipImage);
			ilSetCurImage(CurImage);
			return IL_FALSE;
		}
	}
//	ilSetCurImage(CurImage);
	Temp = MipImage->Mipmaps;

	if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX9supported[3] && FormatsDX9supported[4] && FormatsDX9supported[5])
		useDXTC = IL_TRUE;

	// Counts the base texture as 1.
	for (i = 1; i < NumMips && Temp != NULL; i++) {
		ilSetCurImage(Temp);
		if (FAILED(IDirect3DTexture9_LockRect(Texture, i, &Rect, NULL, 0)))
			return IL_FALSE;

		Width = IL_MAX(1, Width / 2);
		Height = IL_MAX(1, Height / 2);

		IDirect3DTexture9_GetLevelDesc(Texture, i, &Desc);
		if (Desc.Width != Width || Desc.Height != Height) {
			IDirect3DTexture9_UnlockRect(Texture, i);
			return IL_FALSE;
		}

		if (useDXTC) {
			if (Temp->DxtcData != NULL && Temp->DxtcSize != 0) {
				memcpy(Rect.pBits, Temp->DxtcData, Temp->DxtcSize);
			} else if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) {
				DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT);

				Size = ilGetDXTCData(NULL, 0, DXTCFormat);
				if (Size != 0) {
					Buffer = (ILubyte*)ialloc(Size);
					if (Buffer == NULL) {
						IDirect3DTexture9_UnlockRect(Texture, i);
						return IL_FALSE;
					}
					Size = ilGetDXTCData(Buffer, Size, DXTCFormat);
					if (Size == 0) {
						ifree(Buffer);
						IDirect3DTexture9_UnlockRect(Texture, i);
						return IL_FALSE;
					}
					memcpy(Rect.pBits, Buffer, Size);
				} else {
					IDirect3DTexture9_UnlockRect(Texture, i);
					return IL_FALSE;
				}
			} else {
				IDirect3DTexture9_UnlockRect(Texture, i);
				return IL_FALSE;
			}
		} else
			memcpy(Rect.pBits, Temp->Data, Temp->SizeOfData);

		IDirect3DTexture9_UnlockRect(Texture, i);
		Temp = Temp->Next;
	}

	if (MipImage != Image)
		ilCloseImage(MipImage);
	ilSetCurImage(CurImage);

	return IL_TRUE;
}
示例#7
0
ILimage *MakeD3D9Compliant(IDirect3DDevice9 *Device, D3DFORMAT *DestFormat)
{
	ILuint	color;
	ILimage	*Converted, *Scaled, *CurImage;

	*DestFormat = D3DFMT_A8R8G8B8;

	// Images must be in BGRA format.
	if (ilutCurImage->Format != IL_BGRA) {
		Converted = iConvertImage(ilutCurImage, IL_BGRA, IL_UNSIGNED_BYTE);
		if (Converted == NULL)
			return NULL;
	}
	else {
		Converted = ilutCurImage;
	}

	// perform alpha key on images if requested
	color=ilutGetInteger(ILUT_D3D_ALPHA_KEY_COLOR);
	if(color>=0)
	{
	ILubyte *data;
	ILubyte *maxdata;
	ILuint t;

		data=(Converted->Data);
		maxdata=(Converted->Data+Converted->SizeOfData);
		while(data<maxdata)
		{
			t= (data[2]<<16) + (data[1]<<8) + (data[0]) ;

			if((t&0x00ffffff)==(color&0x00ffffff))
			{
				data[0]=0;
				data[1]=0;
				data[2]=0;
				data[3]=0;
			}
			data+=4;
		}
	}

	// Images must have their origin in the upper left.
	if (Converted->Origin != IL_ORIGIN_UPPER_LEFT) {
		CurImage = ilutCurImage;
		ilSetCurImage(Converted);
		iluFlipImage();
		ilSetCurImage(CurImage);
	}

	// Images must have powers-of-2 dimensions.
	if (ilNextPower2(ilutCurImage->Width) != ilutCurImage->Width ||
		ilNextPower2(ilutCurImage->Height) != ilutCurImage->Height ||
		ilNextPower2(ilutCurImage->Depth) != ilutCurImage->Depth) {
			Scaled = iluScale_(Converted, ilNextPower2(ilutCurImage->Width),
						ilNextPower2(ilutCurImage->Height), ilNextPower2(ilutCurImage->Depth));
			if (Converted != ilutCurImage) {
				ilCloseImage(Converted);
			}
			if (Scaled == NULL) {
				return NULL;
			}
			Converted = Scaled;
	}




	return Converted;
}
示例#8
0
IDirect3DTexture9* ILAPIENTRY ilutD3D9Texture(IDirect3DDevice9 *Device)
{
	IDirect3DTexture9 *Texture;
//	D3DLOCKED_RECT Rect;
	D3DFORMAT Format;
	ILimage	*Image;
	ILenum	DXTCFormat;
	ILuint	Size;
	ILubyte	*Buffer;

	Image = ilutCurImage = ilGetCurImage();
	if (ilutCurImage == NULL) {
		ilSetError(ILUT_ILLEGAL_OPERATION);
		return NULL;
	}

	if (!FormatsDX9Checked)
		CheckFormatsDX9(Device);

	if (ilutGetBoolean(ILUT_D3D_USE_DXTC) && FormatsDX9supported[3] && FormatsDX9supported[4] && FormatsDX9supported[5]) {
		if (ilutCurImage->DxtcData != NULL && ilutCurImage->DxtcSize != 0) {
			ILuint	dxtcFormat = ilutGetInteger(ILUT_DXTC_FORMAT);
			Format = D3DGetDXTCNumDX9(ilutCurImage->DxtcFormat);
			ilutSetInteger(ILUT_DXTC_FORMAT, ilutCurImage->DxtcFormat);

			Texture = iD3DMakeTexture(Device, ilutCurImage->DxtcData, ilutCurImage->DxtcSize,
				ilutCurImage->Width, ilutCurImage->Height, Format,
				ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT ? D3DPOOL_SYSTEMMEM : ilutGetInteger(ILUT_D3D_POOL), ilutGetInteger(ILUT_D3D_MIPLEVELS));
			if (!Texture)
				return NULL;
			iD3D9CreateMipmaps(Texture, Image);
			if (ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT) {
				IDirect3DTexture9 *SysTex = Texture;
				// copy texture to device memory
				if (FAILED(IDirect3DDevice9_CreateTexture(Device, ilutCurImage->Width,
						ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
						D3DPOOL_DEFAULT, &Texture, NULL))) {
					IDirect3DTexture9_Release(SysTex);
					return NULL;
				}
				if (FAILED(IDirect3DDevice9_UpdateTexture(Device, (LPDIRECT3DBASETEXTURE9)SysTex, (LPDIRECT3DBASETEXTURE9)Texture))) {
					IDirect3DTexture9_Release(SysTex);
					return NULL;
				}
				IDirect3DTexture9_Release(SysTex);
			}
			ilutSetInteger(ILUT_DXTC_FORMAT, dxtcFormat);

			goto success;
		}

		if (ilutGetBoolean(ILUT_D3D_GEN_DXTC)) {
			DXTCFormat = ilutGetInteger(ILUT_DXTC_FORMAT);

/*
Image = MakeD3D9Compliant(Device, &Format);
			if (Image == NULL) {
				if (Image != ilutCurImage)
					ilCloseImage(Image);
				return NULL;
			}
*/

			Size = ilGetDXTCData(NULL, 0, DXTCFormat);
			if (Size != 0) {
				Buffer = (ILubyte*)ialloc(Size);
				if (Buffer == NULL)
					return NULL;
				Size = ilGetDXTCData(Buffer, Size, DXTCFormat);
				if (Size == 0) {
					ifree(Buffer);
					return NULL;
				}

				Format = D3DGetDXTCNumDX9(DXTCFormat);
				Texture = iD3DMakeTexture(Device, Buffer, Size,
					ilutCurImage->Width, ilutCurImage->Height, Format,
					ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT ? D3DPOOL_SYSTEMMEM : ilutGetInteger(ILUT_D3D_POOL), ilutGetInteger(ILUT_D3D_MIPLEVELS));
				if (!Texture)
					return NULL;
				iD3D9CreateMipmaps(Texture, Image);
				if (ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT) {
					IDirect3DTexture9 *SysTex = Texture;
					
					if (FAILED(IDirect3DDevice9_CreateTexture(Device, ilutCurImage->Width,
							ilutCurImage->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
							D3DPOOL_DEFAULT, &Texture, NULL))) {
						IDirect3DTexture9_Release(SysTex);
						return NULL;
					}
					if (FAILED(IDirect3DDevice9_UpdateTexture(Device, (LPDIRECT3DBASETEXTURE9)SysTex, (LPDIRECT3DBASETEXTURE9)Texture))) {
						IDirect3DTexture9_Release(SysTex);
						return NULL;
					}
					IDirect3DTexture9_Release(SysTex);
				}
				
				goto success;
			}
		}
	}

	Image = MakeD3D9Compliant(Device, &Format);
	if (Image == NULL) {
		if (Image != ilutCurImage)
			ilCloseImage(Image);
		return NULL;
	}

	Texture = iD3DMakeTexture(Device, Image->Data, Image->SizeOfPlane,
		Image->Width, Image->Height, Format,
		ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT ? D3DPOOL_SYSTEMMEM : ilutGetInteger(ILUT_D3D_POOL), ilutGetInteger(ILUT_D3D_MIPLEVELS));
	if (!Texture)
		return NULL;
	iD3D9CreateMipmaps(Texture, Image);
	if (ilutGetInteger(ILUT_D3D_POOL) == D3DPOOL_DEFAULT) {
		IDirect3DTexture9 *SysTex = Texture;
		// create texture in system memory
		if (FAILED(IDirect3DDevice9_CreateTexture(Device, Image->Width,
				Image->Height, ilutGetInteger(ILUT_D3D_MIPLEVELS), 0, Format,
				ilutGetInteger(ILUT_D3D_POOL), &Texture, NULL))) {
			IDirect3DTexture9_Release(SysTex);
			return NULL;
		}
		if (FAILED(IDirect3DDevice9_UpdateTexture(Device, (LPDIRECT3DBASETEXTURE9)SysTex, (LPDIRECT3DBASETEXTURE9)Texture))) {
			IDirect3DTexture9_Release(SysTex);
			return NULL;
		}
		IDirect3DTexture9_Release(SysTex);
	}
//	if (Image != ilutCurImage)
//		ilCloseImage(Image);

success:

	if (Image != ilutCurImage)
		ilCloseImage(Image);

	return Texture;
}