示例#1
0
void IMB_freeImBuf(ImBuf *ibuf)
{
    if (ibuf) {
        bool needs_free = false;

        BLI_spin_lock(&refcounter_spin);
        if (ibuf->refcounter > 0) {
            ibuf->refcounter--;
        }
        else {
            needs_free = true;
        }
        BLI_spin_unlock(&refcounter_spin);

        if (needs_free) {
            imb_freerectImBuf(ibuf);
            imb_freerectfloatImBuf(ibuf);
            imb_freetilesImBuf(ibuf);
            IMB_freezbufImBuf(ibuf);
            IMB_freezbuffloatImBuf(ibuf);
            freeencodedbufferImBuf(ibuf);
            IMB_metadata_free(ibuf);
            colormanage_cache_free(ibuf);

            if (ibuf->dds_data.data != NULL) {
                free(ibuf->dds_data.data); /* dds_data.data is allocated by DirectDrawSurface::readData(), so don't use MEM_freeN! */
            }
            MEM_freeN(ibuf);
        }
    }
}
void ViewerBaseOperation::initImage()
{
	Image *anImage = this->m_image;
	ImBuf *ibuf = BKE_image_acquire_ibuf(anImage, this->m_imageUser, &this->m_lock);
	
	if (!ibuf) return;
	if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
		BLI_lock_thread(LOCK_DRAW_IMAGE);

		imb_freerectImBuf(ibuf);
		imb_freerectfloatImBuf(ibuf);
		IMB_freezbuffloatImBuf(ibuf);
		ibuf->x = getWidth();
		ibuf->y = getHeight();
		imb_addrectImBuf(ibuf);
		imb_addrectfloatImBuf(ibuf);
		anImage->ok = IMA_OK_LOADED;

		BLI_unlock_thread(LOCK_DRAW_IMAGE);
	}
	
	/* now we combine the input with ibuf */
	this->m_outputBuffer = ibuf->rect_float;
	this->m_outputBufferDisplay = (unsigned char *)ibuf->rect;
	
	BKE_image_release_ibuf(this->m_image, this->m_lock);
}
示例#3
0
void ViewerOperation::initImage()
{
	Image *ima = this->m_image;
	ImageUser iuser = *this->m_imageUser;
	void *lock;
	ImBuf *ibuf;

	/* make sure the image has the correct number of views */
	if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
		BKE_image_verify_viewer_views(this->m_rd, ima, this->m_imageUser);
	}

	BLI_thread_lock(LOCK_DRAW_IMAGE);

	/* local changes to the original ImageUser */
	iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
	ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);

	if (!ibuf) {
		BLI_thread_unlock(LOCK_DRAW_IMAGE);
		return;
	}
	if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {

		imb_freerectImBuf(ibuf);
		imb_freerectfloatImBuf(ibuf);
		IMB_freezbuffloatImBuf(ibuf);
		ibuf->x = getWidth();
		ibuf->y = getHeight();
		/* zero size can happen if no image buffers exist to define a sensible resolution */
		if (ibuf->x > 0 && ibuf->y > 0)
			imb_addrectfloatImBuf(ibuf);
		ima->ok = IMA_OK_LOADED;

		ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
	}

	if (m_doDepthBuffer) {
		addzbuffloatImBuf(ibuf);
	}

	/* now we combine the input with ibuf */
	this->m_outputBuffer = ibuf->rect_float;

	/* needed for display buffer update */
	this->m_ibuf = ibuf;

	if (m_doDepthBuffer) {
		this->m_depthBuffer = ibuf->zbuf_float;
	}

	BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);

	BLI_thread_unlock(LOCK_DRAW_IMAGE);
}
示例#4
0
static void imbuf_cache_destructor(void *data)
{
    ImBuf *ibuf = (ImBuf *) data;

    imb_freerectImBuf(ibuf);
    imb_freerectfloatImBuf(ibuf);
    IMB_freezbufImBuf(ibuf);
    IMB_freezbuffloatImBuf(ibuf);
    freeencodedbufferImBuf(ibuf);

    ibuf->c_handle = NULL;
}
示例#5
0
bool imb_addrectfloatImBuf(ImBuf *ibuf)
{
	if (ibuf == NULL) return false;

	if (ibuf->rect_float)
		imb_freerectfloatImBuf(ibuf);  /* frees mipmap too, hrm */

	ibuf->channels = 4;
	if ((ibuf->rect_float = imb_alloc_pixels(ibuf->x, ibuf->y, 4, sizeof(float), __func__))) {
		ibuf->mall |= IB_rectfloat;
		ibuf->flags |= IB_rectfloat;
		return true;
	}

	return false;
}
示例#6
0
bool imb_addrectfloatImBuf(ImBuf *ibuf)
{
    size_t size;

    if (ibuf == NULL) return false;

    if (ibuf->rect_float)
        imb_freerectfloatImBuf(ibuf);  /* frees mipmap too, hrm */

    size = (size_t)ibuf->x * (size_t)ibuf->y * sizeof(float[4]);

    ibuf->channels = 4;
    if ((ibuf->rect_float = MEM_mapallocN(size, __func__))) {
        ibuf->mall |= IB_rectfloat;
        ibuf->flags |= IB_rectfloat;
        return true;
    }

    return false;
}
示例#7
0
static ImBuf *get_undistorted_ibuf(MovieClip *clip, struct MovieDistortion *distortion, ImBuf *ibuf)
{
    ImBuf *undistibuf;

    /* XXX: because of #27997 do not use float buffers to undistort,
     *      otherwise, undistorted proxy can be darker than it should */
    imb_freerectfloatImBuf(ibuf);

    if (distortion)
        undistibuf = BKE_tracking_distortion_exec(distortion, &clip->tracking, ibuf, ibuf->x, ibuf->y, 0.0f, 1);
    else
        undistibuf = BKE_tracking_undistort(&clip->tracking, ibuf, ibuf->x, ibuf->y, 0.0f);

    if (undistibuf->userflags & IB_RECT_INVALID) {
        ibuf->userflags &= ~IB_RECT_INVALID;
        IMB_rect_from_float(undistibuf);
    }

    IMB_scaleImBuf(undistibuf, ibuf->x, ibuf->y);

    return undistibuf;
}
void ViewerOperation::initImage()
{
	Image *ima = this->m_image;
	void *lock;
	ImBuf *ibuf = BKE_image_acquire_ibuf(ima, this->m_imageUser, &lock);

	if (!ibuf) return;
	BLI_lock_thread(LOCK_DRAW_IMAGE);
	if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {

		imb_freerectImBuf(ibuf);
		imb_freerectfloatImBuf(ibuf);
		IMB_freezbuffloatImBuf(ibuf);
		ibuf->x = getWidth();
		ibuf->y = getHeight();
		imb_addrectfloatImBuf(ibuf);
		ima->ok = IMA_OK_LOADED;

		ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
	}

	if (m_doDepthBuffer) {
		addzbuffloatImBuf(ibuf);
	}
	BLI_unlock_thread(LOCK_DRAW_IMAGE);

	/* now we combine the input with ibuf */
	this->m_outputBuffer = ibuf->rect_float;

	/* needed for display buffer update */
	this->m_ibuf = ibuf;

	if (m_doDepthBuffer) {
		this->m_depthBuffer = ibuf->zbuf_float;
	}

	BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);
}
static void node_composit_exec_splitviewer(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out))
{
	/* image assigned to output */
	/* stack order input sockets: image image */
	
	if(in[0]->data==NULL || in[1]->data==NULL)
		return;
	
	if(node->id && (node->flag & NODE_DO_OUTPUT)) {	/* only one works on out */
		Image *ima= (Image *)node->id;
		RenderData *rd= data;
		ImBuf *ibuf;
		CompBuf *cbuf, *buf1, *buf2, *mask;
		int x, y;
		float offset;
		void *lock;
		
		buf1= typecheck_compbuf(in[0]->data, CB_RGBA);
		buf2= typecheck_compbuf(in[1]->data, CB_RGBA);
		
		BKE_image_user_calc_frame(node->storage, rd->cfra, 0);
		
		/* always returns for viewer image, but we check nevertheless */
		ibuf= BKE_image_acquire_ibuf(ima, node->storage, &lock);
		if(ibuf==NULL) {
			printf("node_composit_exec_viewer error\n");
			BKE_image_release_ibuf(ima, lock);
			return;
		}
		
		/* free all in ibuf */
		imb_freerectImBuf(ibuf);
		imb_freerectfloatImBuf(ibuf);
		IMB_freezbuffloatImBuf(ibuf);
		
		/* make ibuf, and connect to ima */
		ibuf->x= buf1->x;
		ibuf->y= buf1->y;
		imb_addrectfloatImBuf(ibuf);
		
		ima->ok= IMA_OK_LOADED;

		/* output buf */
		cbuf= alloc_compbuf(buf1->x, buf1->y, CB_RGBA, 0);	/* no alloc*/
		cbuf->rect= ibuf->rect_float;
		
		/* mask buf */
		mask= alloc_compbuf(buf1->x, buf1->y, CB_VAL, 1);
		
		
		/* Check which offset mode is selected and limit offset if needed */
		if(node->custom2 == 0) {
			offset = buf1->x / 100.0f * node->custom1;
			CLAMP(offset, 0, buf1->x);
		}
		else {
			offset = buf1->y / 100.0f * node->custom1;
			CLAMP(offset, 0, buf1->y);
		}
		
		if(node->custom2 == 0) {
			for(y=0; y<buf1->y; y++) {
				float *fac= mask->rect + y*buf1->x;
				for(x=offset; x>0; x--, fac++)
					*fac= 1.0f;
			}
		}
		else {
			for(y=0; y<offset; y++) {
				float *fac= mask->rect + y*buf1->x;
				for(x=buf1->x; x>0; x--, fac++)
					*fac= 1.0f;
			}
		}
		
		composit3_pixel_processor(node, cbuf, buf1, in[0]->vec, buf2, in[1]->vec, mask, NULL, do_copy_split_rgba, CB_RGBA, CB_RGBA, CB_VAL);
		
		BKE_image_release_ibuf(ima, lock);
		
		generate_preview(data, node, cbuf);
		free_compbuf(cbuf);
		free_compbuf(mask);
		
		if(in[0]->data != buf1) 
			free_compbuf(buf1);
		if(in[1]->data != buf2) 
			free_compbuf(buf2);
	}
}
示例#10
0
static void playanim_toscreen(PlayState *ps, PlayAnimPict *picture, struct ImBuf *ibuf, int fontid, int fstep)
{
	float offsx, offsy;

	if (ibuf == NULL) {
		printf("%s: no ibuf for picture '%s'\n", __func__, picture ? picture->name : "<NIL>");
		return;
	}
	if (ibuf->rect == NULL && ibuf->rect_float) {
		IMB_rect_from_float(ibuf);
		imb_freerectfloatImBuf(ibuf);
	}
	if (ibuf->rect == NULL)
		return;

	GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);

	/* offset within window */
	offsx = 0.5f * (((float)ps->win_x - ps->zoom * ibuf->x) / (float)ps->win_x);
	offsy = 0.5f * (((float)ps->win_y - ps->zoom * ibuf->y) / (float)ps->win_y);

	CLAMP(offsx, 0.0f, 1.0f);
	CLAMP(offsy, 0.0f, 1.0f);
	glRasterPos2f(offsx, offsy);

	glClearColor(0.1, 0.1, 0.1, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);
	
	/* checkerboard for case alpha */
	if (ibuf->planes == 32) {
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

		fdrawcheckerboard(offsx, offsy, offsx + (ps->zoom * ibuf->x) / (float)ps->win_x, offsy + (ps->zoom * ibuf->y) / (float)ps->win_y);
	}
	
	glDrawPixels(ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);

	glDisable(GL_BLEND);
	
	pupdate_time();

	if (picture && (g_WS.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) && (fontid != -1)) {
		int sizex, sizey;
		float fsizex_inv, fsizey_inv;
		char str[32 + FILE_MAX];
		cpack(-1);
		BLI_snprintf(str, sizeof(str), "%s | %.2f frames/s", picture->name, fstep / swaptime);

		playanim_window_get_size(&sizex, &sizey);
		fsizex_inv = 1.0f / sizex;
		fsizey_inv = 1.0f / sizey;

		BLF_enable(fontid, BLF_ASPECT);
		BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
		BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
		BLF_draw(fontid, str, sizeof(str));
	}

	GHOST_SwapWindowBuffers(g_WS.ghost_window);
}
示例#11
0
文件: CMP_image.c 项目: jinjoh/NOOR
/* note: this function is used for multilayer too, to ensure uniform 
   handling with BKE_image_get_ibuf() */
static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *iuser)
{
	ImBuf *ibuf;
	CompBuf *stackbuf;
	int type;
	
	ibuf= BKE_image_get_ibuf(ima, iuser);
	if(ibuf==NULL)
		return NULL;
	
	if (rd->color_mgt_flag & R_COLOR_MANAGEMENT) {
		if (ibuf->profile == IB_PROFILE_NONE) {
			/* if float buffer already exists = already linear */
			/* else ... */
			if (ibuf->rect_float == NULL) {
				imb_freerectfloatImBuf(ibuf);
				ibuf->profile = IB_PROFILE_SRGB;
				IMB_float_from_rect(ibuf);
			} else {
				ibuf->profile = IB_PROFILE_LINEAR_RGB;
			}
		}
	} else {
		if (ibuf->profile == IB_PROFILE_SRGB) {
			if (ibuf->rect_float != NULL) {
				imb_freerectfloatImBuf(ibuf);
			}
			ibuf->profile = IB_PROFILE_NONE;
			IMB_float_from_rect(ibuf);
		}
	}
	
	if (ibuf->rect_float == NULL) {
		IMB_float_from_rect(ibuf);
	}

	type= ibuf->channels;
	
	if(rd->scemode & R_COMP_CROP) {
		stackbuf= get_cropped_compbuf(&rd->disprect, ibuf->rect_float, ibuf->x, ibuf->y, type);
	}
	else {
		/* we put imbuf copy on stack, cbuf knows rect is from other ibuf when freed! */
		stackbuf= alloc_compbuf(ibuf->x, ibuf->y, type, 0);
		stackbuf->rect= ibuf->rect_float;
	}
	
	/*code to respect the premul flag of images; I'm
	  not sure if this is a good idea for multilayer images,
	  since it never worked before for them.
	if (type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
		//premul the image
		int i;
		float *pixel = stackbuf->rect;
		
		for (i=0; i<stackbuf->x*stackbuf->y; i++, pixel += 4) {
			pixel[0] *= pixel[3];
			pixel[1] *= pixel[3];
			pixel[2] *= pixel[3];
		}
	}
	*/
	return stackbuf;
};
示例#12
0
static void node_composit_exec_viewer(void *data, bNode *node, bNodeStack **in, bNodeStack **UNUSED(out))
{
	/* image assigned to output */
	/* stack order input sockets: col, alpha, z */
	
	if (node->id && (node->flag & NODE_DO_OUTPUT)) {	/* only one works on out */
		RenderData *rd= data;
		Image *ima= (Image *)node->id;
		ImBuf *ibuf;
		CompBuf *cbuf, *tbuf;
		int rectx, recty;
		void *lock;
		
		BKE_image_user_frame_calc(node->storage, rd->cfra, 0);

		/* always returns for viewer image, but we check nevertheless */
		ibuf= BKE_image_acquire_ibuf(ima, node->storage, &lock);
		if (ibuf==NULL) {
			printf("node_composit_exec_viewer error\n");
			BKE_image_release_ibuf(ima, lock);
			return;
		}
		
		/* free all in ibuf */
		imb_freerectImBuf(ibuf);
		imb_freerectfloatImBuf(ibuf);
		IMB_freezbuffloatImBuf(ibuf);
		
		/* get size */
		tbuf= in[0]->data?in[0]->data:(in[1]->data?in[1]->data:in[2]->data);
		if (tbuf==NULL) {
			rectx= 320; recty= 256;
		}
		else {
			rectx= tbuf->x;
			recty= tbuf->y;
		}
		
		/* make ibuf, and connect to ima */
		ibuf->x= rectx;
		ibuf->y= recty;
		imb_addrectfloatImBuf(ibuf);
		
		ima->ok= IMA_OK_LOADED;

		/* now we combine the input with ibuf */
		cbuf= alloc_compbuf(rectx, recty, CB_RGBA, 0);	/* no alloc*/
		cbuf->rect= ibuf->rect_float;
		
		/* when no alpha, we can simply copy */
		if (in[1]->data==NULL) {
			composit1_pixel_processor(node, cbuf, in[0]->data, in[0]->vec, do_copy_rgba, CB_RGBA);
		}
		else
			composit2_pixel_processor(node, cbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_copy_a_rgba, CB_RGBA, CB_VAL);
		
		/* zbuf option */
		if (in[2]->data) {
			CompBuf *zbuf= alloc_compbuf(rectx, recty, CB_VAL, 1);
			ibuf->zbuf_float= zbuf->rect;
			ibuf->mall |= IB_zbuffloat;
			
			composit1_pixel_processor(node, zbuf, in[2]->data, in[2]->vec, do_copy_value, CB_VAL);
			
			/* free compbuf, but not the rect */
			zbuf->malloc= 0;
			free_compbuf(zbuf);
		}

		BKE_image_release_ibuf(ima, lock);

		generate_preview(data, node, cbuf);
		free_compbuf(cbuf);

	}
	else if (in[0]->data) {
		generate_preview(data, node, in[0]->data);
	}
}
示例#13
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	ImBuf *ibuf;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		SpaceSeq *sseq = oglrender->sseq;
		int chanshown = sseq ? sseq->chanshown : 0;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		BKE_sequencer_new_render_data(
		        oglrender->bmain->eval_ctx, oglrender->bmain, scene,
		        oglrender->sizex, oglrender->sizey, 100.0f,
		        &context);

		context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
		context.gpu_offscreen = oglrender->ofs;
		context.gpu_fx = oglrender->fx;
		context.gpu_full_samples = oglrender->ofs_full_samples;

		ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *out = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);
			/* OpenGL render is considered to be preview and should be
			 * as fast as possible. So currently we're making sure sequencer
			 * result is always byte to simplify color management pipeline.
			 *
			 * TODO(sergey): In the case of output to float container (EXR)
			 * it actually makes sense to keep float buffer instead.
			 */
			if (out->rect_float != NULL) {
				IMB_rect_from_float(out);
				imb_freerectfloatImBuf(out);
			}
			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;
			unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view;
		const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;

		if (view_context) {
			ibuf_view = ED_view3d_draw_offscreen_imbuf(
			       scene, v3d, ar, sizex, sizey,
			       IB_rect, draw_bgpic,
			       alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			       oglrender->fx, oglrender->ofs, err_out);

			/* for stamp only */
			if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
				camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			}
		}
		else {
			ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
			        scene, scene->camera, oglrender->sizex, oglrender->sizey,
			        IB_rect, OB_SOLID, false, true, true,
			        alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			        oglrender->fx, oglrender->ofs, err_out);
			camera = scene->camera;
		}

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;

		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);

		/* rr->rectf is now filled with image data */

		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
			BKE_image_stamp_buf(scene, camera, NULL, rect, rectf, rr->rectx, rr->recty, 4);

		MEM_freeN(rect);
	}
}
示例#14
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);
	ImBuf *ibuf_result = NULL;

	if (oglrender->is_sequencer) {
		SpaceSeq *sseq = oglrender->sseq;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		/* use pre-calculated ImBuf (avoids deadlock), see: */
		ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];

		if (ibuf) {
			ImBuf *out = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);
			/* OpenGL render is considered to be preview and should be
			 * as fast as possible. So currently we're making sure sequencer
			 * result is always byte to simplify color management pipeline.
			 *
			 * TODO(sergey): In the case of output to float container (EXR)
			 * it actually makes sense to keep float buffer instead.
			 */
			if (out->rect_float != NULL) {
				IMB_rect_from_float(out);
				imb_freerectfloatImBuf(out);
			}
			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}
		else if (gpd){
			/* If there are no strips, Grease Pencil still needs a buffer to draw on */
			ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;
			unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view;
		const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;

		if (view_context) {
			ibuf_view = ED_view3d_draw_offscreen_imbuf(
			       scene, v3d, ar, sizex, sizey,
			       IB_rect, draw_bgpic,
			       alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			       oglrender->fx, oglrender->ofs, err_out);

			/* for stamp only */
			if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
				camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			}
		}
		else {
			ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
			        scene, scene->camera, oglrender->sizex, oglrender->sizey,
			        IB_rect, OB_SOLID, false, true, true,
			        alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			        oglrender->fx, oglrender->ofs, err_out);
			camera = scene->camera;
		}

		if (ibuf_view) {
			ibuf_result = ibuf_view;
			rect = (unsigned char *)ibuf_view->rect;
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	if (ibuf_result != NULL) {
		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
			BKE_image_stamp_buf(scene, camera, NULL, rect, NULL, rr->rectx, rr->recty, 4);
		}
		RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
		IMB_freeImBuf(ibuf_result);
	}
}