示例#1
0
bool CMaNGOS_Map::ShowNeighborTiles(int height, int width)
{
    bool mouseOverMenu = false;
    static int levelScroll = 0;
    unsigned int winHSize = 25 * m_NeighborTiles.size() + 30;
    const unsigned int winWSize = 180;
    if (imguiBeginScrollArea("Choose neighbor tile", width - 10 - 250 - 10 - winWSize, height -10 - winHSize, winWSize, winHSize, &levelScroll))
        mouseOverMenu = true;

    std::set<uint32>::iterator itr = m_NeighborTiles.begin();
    while (itr != m_NeighborTiles.end())
    {
        char buff[10];
        memset(buff, 0, sizeof(buff));
        itoa(*itr, buff, 10);
        unsigned int x, y;
        VMAP::StaticMapTree::unpackTileID(*itr, x, y);
        snprintf(buff, sizeof(buff), "%dx%d", x, y);
        if (imguiItem(buff))
        {
            if (LoadTileData(x, y))
            {
                m_showLevel = SHOW_LEVEL_NONE;
                itr = m_NeighborTiles.erase(itr);
                continue;
            }
        }
        ++itr;
    }

    imguiEndScrollArea();
    return mouseOverMenu;
}
示例#2
0
bool CMaNGOS_Map::ShowMapLevel(int height, int width)
{
    bool mouseOverMenu = false;
    static int levelScroll = 0;
    if (imguiBeginScrollArea("Choose Map", width - 10 - 250 - 10 - 200, height - 10 - 450, 200, 450, &levelScroll))
        mouseOverMenu = true;

    for (std::set<uint32>::const_iterator itr = m_MapsFound.begin(); itr != m_MapsFound.end(); ++itr)
    {
        char buff[5];
        memset(buff, 0, sizeof(buff));
        itoa((*itr), buff, 10);

        if (imguiItem(buff))
        {
            if (!m_MapInfos->IsEmpty())
                ClearAllGeoms();
            m_TileButtonStr = "Click to choose a tile";

            m_showLevel = SHOW_LEVEL_NONE;
            m_mapID = (*itr);
            scanFoldersForTiles();
            m_MapInfos = new MapInfos();
            m_MapInfos->Init(m_mapID, m_ctx);
            m_navMesh = m_MapInfos->GetNavMesh();
            m_navQuery = m_MapInfos->GetNavMeshQuery();
        }
    }
    imguiEndScrollArea();
    return mouseOverMenu;
}
示例#3
0
void sInterface()
{
	int menuWidth = 200;
	ui.mouseOverMenu = false;
	if (ui.showMenu)
	{
		bool over = imguiBeginScrollArea("Testbed Controls", g_camera.m_width - menuWidth - 10, 10, menuWidth, g_camera.m_height - 20, &ui.scrollarea1);
		if (over) ui.mouseOverMenu = true;

		imguiSeparatorLine();

		imguiLabel("Script");
		if (imguiButton(entry->name, true))
		{
			ui.chooseTest = !ui.chooseTest;
		}

		imguiSeparatorLine();

		imguiSlider("Vel Iters", &settings.velocityIterations, 0, 50, 1, true);
		imguiSlider("Pos Iters", &settings.positionIterations, 0, 50, 1, true);
		imguiSlider("Hertz", &settings.hz, 5.0f, 120.0f, 5.0f, true);

		if (imguiCheck("Sleep", settings.enableSleep, true))
			settings.enableSleep = !settings.enableSleep;
		if (imguiCheck("Warm Starting", settings.enableWarmStarting, true))
			settings.enableWarmStarting = !settings.enableWarmStarting;
		if (imguiCheck("Time of Impact", settings.enableContinuous, true))
			settings.enableContinuous = !settings.enableContinuous;
		if (imguiCheck("Sub-Stepping", settings.enableSubStepping, true))
			settings.enableSubStepping = !settings.enableSubStepping;

		imguiSeparatorLine();

		if (imguiCheck("Shapes", settings.drawShapes, true))
			settings.drawShapes = !settings.drawShapes;
		if (imguiCheck("Joints", settings.drawJoints, true))
			settings.drawJoints = !settings.drawJoints;
		if (imguiCheck("AABBs", settings.drawAABBs, true))
			settings.drawAABBs = !settings.drawAABBs;
		if (imguiCheck("Contact Points", settings.drawContactPoints, true))
			settings.drawContactPoints = !settings.drawContactPoints;
		if (imguiCheck("Contact Normals", settings.drawContactNormals, true))
			settings.drawContactNormals = !settings.drawContactNormals;
		if (imguiCheck("Contact Impulses", settings.drawContactImpulse, true))
			settings.drawContactImpulse = !settings.drawContactImpulse;
		if (imguiCheck("Friction Impulses", settings.drawFrictionImpulse, true))
			settings.drawFrictionImpulse = !settings.drawFrictionImpulse;
		if (imguiCheck("Center of Masses", settings.drawCOMs, true))
			settings.drawCOMs = !settings.drawCOMs;
		if (imguiCheck("Statistics", settings.drawStats, true))
			settings.drawStats = !settings.drawStats;
		if (imguiCheck("Profile", settings.drawProfile, true))
			settings.drawProfile = !settings.drawProfile;

		if (imguiButton("Pause", true))
			settings.pause = !settings.pause;

		if (imguiButton("Single Step", true))
			settings.singleStep = !settings.singleStep;

		if (imguiButton("Restart", true))
			sRestart();

		if (imguiButton("Quit", true))
			glfwSetWindowShouldClose(mainWindow, GL_TRUE);

		imguiEndScrollArea();
	}

	int testMenuWidth = 200;
	if (ui.chooseTest)
	{
		static int testScroll = 0;
		bool over = imguiBeginScrollArea("Choose Script", g_camera.m_width - menuWidth - testMenuWidth - 20, 10, testMenuWidth, g_camera.m_height - 20, &testScroll);
		if (over) ui.mouseOverMenu = true;

//		for (int i = 0; i < testCount; ++i)
		size_t i = 0;
		for(auto const& s : b2d_scripts)
		{
			if (imguiItem(s.name.c_str(), true))
			{
				script_index = i;
				delete test;
				//entry = g_testEntries + i;
				test = entry->createFcn(b2d_scripts[script_index].filepath);
				ui.chooseTest = false;
			}

			++i;
		}

		imguiEndScrollArea();
	}

	imguiEndFrame();

}
示例#4
0
int main(int /*argc*/, char** /*argv*/)
{
	// Init SDL
	if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
	{
		printf("Could not initialise SDL\n");
		return -1;
	}
	
	// Center window
	char env[] = "SDL_VIDEO_CENTERED=1";
	putenv(env);

	// Init OpenGL
	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
//#ifndef WIN32
	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
//#endif

	const SDL_VideoInfo* vi = SDL_GetVideoInfo();

	bool presentationMode = false;

	int width, height;
	SDL_Surface* screen = 0;
	
	if (presentationMode)
	{
        width = 1700;
        height = 1000;
		screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL|SDL_FULLSCREEN);
	}
	else
	{	
        width = 1700;
        height = 1000;
		screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL);
	}
	
	if (!screen)
	{
		printf("Could not initialise SDL opengl\n");
		return -1;
	}

	glEnable(GL_MULTISAMPLE);

	SDL_WM_SetCaption("Recast Demo", 0);
	
	if (!imguiRenderGLInit("DroidSans.ttf"))
	{
		printf("Could not init GUI renderer.\n");
		SDL_Quit();
		return -1;
	}
	
	float t = 0.0f;
	float timeAcc = 0.0f;
	Uint32 lastTime = SDL_GetTicks();
	int mx = 0, my = 0;
	float rx = 45;
	float ry = -45;
	float moveW = 0, moveS = 0, moveA = 0, moveD = 0;
	float camx = 0, camy = 0, camz = 0, camr = 1000;
	float origrx = 0, origry = 0;
	int origx = 0, origy = 0;
	float scrollZoom = 0;
	bool rotate = false;
	bool movedDuringRotate = false;
	float rays[3], raye[3]; 
	bool mouseOverMenu = false;
	bool showMenu = !presentationMode;
	bool showLog = false;
	bool showTools = true;
	bool showLevels = false;
	bool showSample = false;
	bool showTestCases = false;

	int propScroll = 0;
	int logScroll = 0;
	int toolsScroll = 0;
	
	char sampleName[64] = "Choose Sample..."; 
	
	FileList files;
	char meshName[128] = "Choose Mesh...";
	
	float mpos[3] = {0,0,0};
	bool mposSet = false;
	
	SlideShow slideShow;
	slideShow.init("slides/");
	
	InputGeom* geom = 0;
	Sample* sample = 0;
	TestCase* test = 0;

	BuildContext ctx;
	
	glEnable(GL_CULL_FACE);
	
	float fogCol[4] = { 0.32f, 0.31f, 0.30f, 1.0f };
	glEnable(GL_FOG);
	glFogi(GL_FOG_MODE, GL_LINEAR);
	glFogf(GL_FOG_START, camr*0.1f);
	glFogf(GL_FOG_END, camr*1.25f);
	glFogfv(GL_FOG_COLOR, fogCol);
	
	glDepthFunc(GL_LEQUAL);
	
	bool done = false;
	while(!done)
	{
		// Handle input events.
		int mscroll = 0;
		bool processHitTest = false;
		bool processHitTestShift = false;
		SDL_Event event;
		
		while (SDL_PollEvent(&event))
		{
			switch (event.type)
			{
				case SDL_KEYDOWN:
					// Handle any key presses here.
					if (event.key.keysym.sym == SDLK_ESCAPE)
					{
						done = true;
					}
					else if (event.key.keysym.sym == SDLK_t)
					{
						showLevels = false;
						showSample = false;
						showTestCases = true;
						scanDirectory("Tests", ".txt", files);
					}
					else if (event.key.keysym.sym == SDLK_TAB)
					{
						showMenu = !showMenu;
					}
					else if (event.key.keysym.sym == SDLK_SPACE)
					{
						if (sample)
							sample->handleToggle();
					}
					else if (event.key.keysym.sym == SDLK_1)
					{
						if (sample)
							sample->handleStep();
					}
					else if (event.key.keysym.sym == SDLK_9)
					{
						if (geom)
							geom->save("geomset.txt");
					}
					else if (event.key.keysym.sym == SDLK_0)
					{
						delete geom;
						geom = new InputGeom;
						if (!geom || !geom->load(&ctx, "geomset.txt"))
						{
							delete geom;
							geom = 0;
							
							showLog = true;
							logScroll = 0;
							ctx.dumpLog("Geom load log %s:", meshName);
						}
						if (sample && geom)
						{
							sample->handleMeshChanged(geom);
						}
							
						if (geom || sample)
						{
							const float* bmin = 0;
							const float* bmax = 0;
							if (sample)
							{
								bmin = sample->getBoundsMin();
								bmax = sample->getBoundsMax();
							}
							else if (geom)
							{
								bmin = geom->getMeshBoundsMin();
								bmax = geom->getMeshBoundsMax();
							}
							// Reset camera and fog to match the mesh bounds.
							if (bmin && bmax)
							{
								camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
											 rcSqr(bmax[1]-bmin[1]) +
											 rcSqr(bmax[2]-bmin[2])) / 2;
								camx = (bmax[0] + bmin[0]) / 2 + camr;
								camy = (bmax[1] + bmin[1]) / 2 + camr;
								camz = (bmax[2] + bmin[2]) / 2 + camr;
								camr *= 3;
							}
							rx = 45;
							ry = -45;
							glFogf(GL_FOG_START, camr*0.2f);
							glFogf(GL_FOG_END, camr*1.25f);
						}
					}
					else if (event.key.keysym.sym == SDLK_RIGHT)
					{
						slideShow.nextSlide();
					}
					else if (event.key.keysym.sym == SDLK_LEFT)
					{
						slideShow.prevSlide();
					}
					break;
					
				case SDL_MOUSEBUTTONDOWN:
					if (event.button.button == SDL_BUTTON_RIGHT)
					{
						if (!mouseOverMenu)
						{
							// Rotate view
							rotate = true;
							movedDuringRotate = false;
							origx = mx;
							origy = my;
							origrx = rx;
							origry = ry;
						}
					}	
					else if (event.button.button == SDL_BUTTON_WHEELUP)
					{
						if (mouseOverMenu)
							mscroll--;
						else
							scrollZoom -= 1.0f;
					}
					else if (event.button.button == SDL_BUTTON_WHEELDOWN)
					{
						if (mouseOverMenu)
							mscroll++;
						else
							scrollZoom += 1.0f;
					}
					break;
					
				case SDL_MOUSEBUTTONUP:
					// Handle mouse clicks here.
					if (event.button.button == SDL_BUTTON_RIGHT)
					{
						rotate = false;
						if (!mouseOverMenu)
						{
							if (!movedDuringRotate)
							{
								processHitTest = true;
								processHitTestShift = true;
							}
						}
					}
					else if (event.button.button == SDL_BUTTON_LEFT)
					{
						if (!mouseOverMenu)
						{
							processHitTest = true;
							processHitTestShift = (SDL_GetModState() & KMOD_SHIFT) ? true : false;
						}
					}
					
					break;
					
				case SDL_MOUSEMOTION:
					mx = event.motion.x;
					my = height-1 - event.motion.y;
					if (rotate)
					{
						int dx = mx - origx;
						int dy = my - origy;
						rx = origrx - dy*0.25f;
						ry = origry + dx*0.25f;
						if (dx*dx+dy*dy > 3*3)
							movedDuringRotate = true;
					}
					break;
					
				case SDL_QUIT:
					done = true;
					break;
					
				default:
					break;
			}
		}

		unsigned char mbut = 0;
		if (SDL_GetMouseState(0,0) & SDL_BUTTON_LMASK)
			mbut |= IMGUI_MBUT_LEFT;
		if (SDL_GetMouseState(0,0) & SDL_BUTTON_RMASK)
			mbut |= IMGUI_MBUT_RIGHT;
		
		Uint32	time = SDL_GetTicks();
		float	dt = (time - lastTime) / 1000.0f;
		lastTime = time;
		
		t += dt;


		// Hit test mesh.
		if (processHitTest && geom && sample)
		{
			float hitt;
			bool hit = geom->raycastMesh(rays, raye, hitt);
			
			if (hit)
			{
				if (SDL_GetModState() & KMOD_CTRL)
				{
					// Marker
					mposSet = true;
					mpos[0] = rays[0] + (raye[0] - rays[0])*hitt;
					mpos[1] = rays[1] + (raye[1] - rays[1])*hitt;
					mpos[2] = rays[2] + (raye[2] - rays[2])*hitt;
				}
				else
				{
					float pos[3];
					pos[0] = rays[0] + (raye[0] - rays[0])*hitt;
					pos[1] = rays[1] + (raye[1] - rays[1])*hitt;
					pos[2] = rays[2] + (raye[2] - rays[2])*hitt;
					sample->handleClick(rays, pos, processHitTestShift);
				}
			}
			else
			{
				if (SDL_GetModState() & KMOD_CTRL)
				{
					// Marker
					mposSet = false;
				}
			}
		}
		
		// Update sample simulation.
		const float SIM_RATE = 20;
		const float DELTA_TIME = 1.0f/SIM_RATE;
		timeAcc = rcClamp(timeAcc+dt, -1.0f, 1.0f);
		int simIter = 0;
		while (timeAcc > DELTA_TIME)
		{
			timeAcc -= DELTA_TIME;
			if (simIter < 5)
			{
				if (sample)
					sample->handleUpdate(DELTA_TIME);
			}
			simIter++;
		}

		// Clamp the framerate so that we do not hog all the CPU.
		const float MIN_FRAME_TIME = 1.0f/40.0f;
		if (dt < MIN_FRAME_TIME)
		{
			int ms = (int)((MIN_FRAME_TIME - dt)*1000.0f);
			if (ms > 10) ms = 10;
			if (ms >= 0)
				SDL_Delay(ms);
		}
		
		
		// Update and render
		glViewport(0, 0, width, height);
		glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glDisable(GL_TEXTURE_2D);
		
		// Render 3d
		glEnable(GL_DEPTH_TEST);
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		gluPerspective(50.0f, (float)width/(float)height, 1.0f, camr);
		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
		glRotatef(rx,1,0,0);
		glRotatef(ry,0,1,0);
		glTranslatef(-camx, -camy, -camz);
		
		// Get hit ray position and direction.
		GLdouble proj[16];
		GLdouble model[16];
		GLint view[4];
		glGetDoublev(GL_PROJECTION_MATRIX, proj);
		glGetDoublev(GL_MODELVIEW_MATRIX, model);
		glGetIntegerv(GL_VIEWPORT, view);
		GLdouble x, y, z;
		gluUnProject(mx, my, 0.0f, model, proj, view, &x, &y, &z);
		rays[0] = (float)x; rays[1] = (float)y; rays[2] = (float)z;
		gluUnProject(mx, my, 1.0f, model, proj, view, &x, &y, &z);
		raye[0] = (float)x; raye[1] = (float)y; raye[2] = (float)z;
		
		// Handle keyboard movement.
		Uint8* keystate = SDL_GetKeyState(NULL);
		moveW = rcClamp(moveW + dt * 4 * (keystate[SDLK_w] ? 1 : -1), 0.0f, 1.0f);
		moveS = rcClamp(moveS + dt * 4 * (keystate[SDLK_s] ? 1 : -1), 0.0f, 1.0f);
		moveA = rcClamp(moveA + dt * 4 * (keystate[SDLK_a] ? 1 : -1), 0.0f, 1.0f);
		moveD = rcClamp(moveD + dt * 4 * (keystate[SDLK_d] ? 1 : -1), 0.0f, 1.0f);
		
		float keybSpeed = 22.0f;
		if (SDL_GetModState() & KMOD_SHIFT)
			keybSpeed *= 4.0f;
		
		float movex = (moveD - moveA) * keybSpeed * dt;
		float movey = (moveS - moveW) * keybSpeed * dt;
		
		movey += scrollZoom * 2.0f;
		scrollZoom = 0;
		
		camx += movex * (float)model[0];
		camy += movex * (float)model[4];
		camz += movex * (float)model[8];
		
		camx += movey * (float)model[2];
		camy += movey * (float)model[6];
		camz += movey * (float)model[10];

		glEnable(GL_FOG);

		if (sample)
			sample->handleRender();
		if (test)
			test->handleRender();
		
		glDisable(GL_FOG);
		
		// Render GUI
		glDisable(GL_DEPTH_TEST);
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		gluOrtho2D(0, width, 0, height);
		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
		
		mouseOverMenu = false;
		
		imguiBeginFrame(mx,my,mbut,mscroll);
		
		if (sample)
		{
			sample->handleRenderOverlay((double*)proj, (double*)model, (int*)view);
		}
		if (test)
		{
			if (test->handleRenderOverlay((double*)proj, (double*)model, (int*)view))
				mouseOverMenu = true;
		}

		// Help text.
		if (showMenu)
		{
			const char msg[] = "W/S/A/D: Move  RMB: Rotate";
			imguiDrawText(280, height-20, IMGUI_ALIGN_LEFT, msg, imguiRGBA(255,255,255,128));
		}
		
		if (showMenu)
		{
			if (imguiBeginScrollArea("Properties", width-250-10, 10, 250, height-20, &propScroll))
				mouseOverMenu = true;

			if (imguiCheck("Show Log", showLog))
				showLog = !showLog;
			if (imguiCheck("Show Tools", showTools))
				showTools = !showTools;

			imguiSeparator();
			imguiLabel("Sample");
			if (imguiButton(sampleName))
			{
				if (showSample)
				{
					showSample = false;
				}
				else
				{
					showSample = true;
					showLevels = false;
					showTestCases = false;
				}
			}
			
			imguiSeparator();
			imguiLabel("Input Mesh");
			if (imguiButton(meshName))
			{
				if (showLevels)
				{
					showLevels = false;
				}
				else
				{
					showSample = false;
					showTestCases = false;
					showLevels = true;
					scanDirectory("Meshes", ".obj", files);
				}
			}
			if (geom)
			{
				char text[64];
				snprintf(text, 64, "Verts: %.1fk  Tris: %.1fk",
						 geom->getMesh()->getVertCount()/1000.0f,
						 geom->getMesh()->getTriCount()/1000.0f);
				imguiValue(text);
			}
			imguiSeparator();

			if (geom && sample)
			{
				imguiSeparatorLine();
				
				sample->handleSettings();

				if (imguiButton("Build"))
				{
					ctx.resetLog();
					if (!sample->handleBuild())
					{
						showLog = true;
						logScroll = 0;
					}
					ctx.dumpLog("Build log %s:", meshName);
					
					// Clear test.
					delete test;
					test = 0;
				}

				imguiSeparator();
			}
			
			if (sample)
			{
				imguiSeparatorLine();
				sample->handleDebugMode();
			}

			imguiEndScrollArea();
		}
		
		// Sample selection dialog.
		if (showSample)
		{
			static int levelScroll = 0;
			if (imguiBeginScrollArea("Choose Sample", width-10-250-10-200, height-10-250, 200, 250, &levelScroll))
				mouseOverMenu = true;

			Sample* newSample = 0;
			for (int i = 0; i < g_nsamples; ++i)
			{
				if (imguiItem(g_samples[i].name))
				{
					newSample = g_samples[i].create();
					if (newSample)
						strcpy(sampleName, g_samples[i].name);
				}
			}
			if (newSample)
			{
				delete sample;
				sample = newSample;
				sample->setContext(&ctx);
				if (geom && sample)
				{
					sample->handleMeshChanged(geom);
				}
				showSample = false;
			}

			if (geom || sample)
			{
				const float* bmin = 0;
				const float* bmax = 0;
				if (sample)
				{
					bmin = sample->getBoundsMin();
					bmax = sample->getBoundsMax();
				}
				else if (geom)
				{
					bmin = geom->getMeshBoundsMin();
					bmax = geom->getMeshBoundsMax();
				}
				// Reset camera and fog to match the mesh bounds.
				if (bmin && bmax)
				{
					camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
								 rcSqr(bmax[1]-bmin[1]) +
								 rcSqr(bmax[2]-bmin[2])) / 2;
					camx = (bmax[0] + bmin[0]) / 2 + camr;
					camy = (bmax[1] + bmin[1]) / 2 + camr;
					camz = (bmax[2] + bmin[2]) / 2 + camr;
					camr *= 3;
				}
				rx = 45;
				ry = -45;
				glFogf(GL_FOG_START, camr*0.1f);
				glFogf(GL_FOG_END, camr*1.25f);
			}
			
			imguiEndScrollArea();
		}
		
		// Level selection dialog.
		if (showLevels)
		{
			static int levelScroll = 0;
			if (imguiBeginScrollArea("Choose Level", width-10-250-10-200, height-10-450, 200, 450, &levelScroll))
				mouseOverMenu = true;
			
			int levelToLoad = -1;
			for (int i = 0; i < files.size; ++i)
			{
				if (imguiItem(files.files[i]))
					levelToLoad = i;
			}
			
			if (levelToLoad != -1)
			{
				strncpy(meshName, files.files[levelToLoad], sizeof(meshName));
				meshName[sizeof(meshName)-1] = '\0';
				showLevels = false;
				
				delete geom;
				geom = 0;
				
				char path[256];
				strcpy(path, "Meshes/");
				strcat(path, meshName);
				
				geom = new InputGeom;
				if (!geom || !geom->loadMesh(&ctx, path))
				{
					delete geom;
					geom = 0;
					
					showLog = true;
					logScroll = 0;
					ctx.dumpLog("Geom load log %s:", meshName);
				}
				if (sample && geom)
				{
					sample->handleMeshChanged(geom);
				}

				if (geom || sample)
				{
					const float* bmin = 0;
					const float* bmax = 0;
					if (sample)
					{
						bmin = sample->getBoundsMin();
						bmax = sample->getBoundsMax();
					}
					else if (geom)
					{
						bmin = geom->getMeshBoundsMin();
						bmax = geom->getMeshBoundsMax();
					}
					// Reset camera and fog to match the mesh bounds.
					if (bmin && bmax)
					{
						camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
									 rcSqr(bmax[1]-bmin[1]) +
									 rcSqr(bmax[2]-bmin[2])) / 2;
						camx = (bmax[0] + bmin[0]) / 2 + camr;
						camy = (bmax[1] + bmin[1]) / 2 + camr;
						camz = (bmax[2] + bmin[2]) / 2 + camr;
						camr *= 3;
					}
					rx = 45;
					ry = -45;
					glFogf(GL_FOG_START, camr*0.1f);
					glFogf(GL_FOG_END, camr*1.25f);
				}
			}
			
			imguiEndScrollArea();
			
		}
		
		// Test cases
		if (showTestCases)
		{
			static int testScroll = 0;
			if (imguiBeginScrollArea("Choose Test To Run", width-10-250-10-200, height-10-450, 200, 450, &testScroll))
				mouseOverMenu = true;

			int testToLoad = -1;
			for (int i = 0; i < files.size; ++i)
			{
				if (imguiItem(files.files[i]))
					testToLoad = i;
			}
			
			if (testToLoad != -1)
			{
				char path[256];
				strcpy(path, "Tests/");
				strcat(path, files.files[testToLoad]);
				test = new TestCase;
				if (test)
				{
					// Load the test.
					if (!test->load(path))
					{
						delete test;
						test = 0;
					}

					// Create sample
					Sample* newSample = 0;
					for (int i = 0; i < g_nsamples; ++i)
					{
						if (strcmp(g_samples[i].name, test->getSampleName()) == 0)
						{
							newSample = g_samples[i].create();
							if (newSample) strcpy(sampleName, g_samples[i].name);
						}
					}
					if (newSample)
					{
						delete sample;
						sample = newSample;
						sample->setContext(&ctx);
						showSample = false;
					}

					// Load geom.
					strcpy(meshName, test->getGeomFileName());
					meshName[sizeof(meshName)-1] = '\0';
					
					delete geom;
					geom = 0;
					
					strcpy(path, "Meshes/");
					strcat(path, meshName);
					
					geom = new InputGeom;
					if (!geom || !geom->loadMesh(&ctx, path))
					{
						delete geom;
						geom = 0;
						showLog = true;
						logScroll = 0;
						ctx.dumpLog("Geom load log %s:", meshName);
					}
					if (sample && geom)
					{
						sample->handleMeshChanged(geom);
					}

					// This will ensure that tile & poly bits are updated in tiled sample.
					if (sample)
						sample->handleSettings();

					ctx.resetLog();
					if (sample && !sample->handleBuild())
					{
						ctx.dumpLog("Build log %s:", meshName);
					}
					
					if (geom || sample)
					{
						const float* bmin = 0;
						const float* bmax = 0;
						if (sample)
						{
							bmin = sample->getBoundsMin();
							bmax = sample->getBoundsMax();
						}
						else if (geom)
						{
							bmin = geom->getMeshBoundsMin();
							bmax = geom->getMeshBoundsMax();
						}
						// Reset camera and fog to match the mesh bounds.
						if (bmin && bmax)
						{
							camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
										 rcSqr(bmax[1]-bmin[1]) +
										 rcSqr(bmax[2]-bmin[2])) / 2;
							camx = (bmax[0] + bmin[0]) / 2 + camr;
							camy = (bmax[1] + bmin[1]) / 2 + camr;
							camz = (bmax[2] + bmin[2]) / 2 + camr;
							camr *= 3;
						}
						rx = 45;
						ry = -45;
						glFogf(GL_FOG_START, camr*0.2f);
						glFogf(GL_FOG_END, camr*1.25f);
					}
					
					// Do the tests.
					if (sample)
						test->doTests(sample->getNavMesh(), sample->getNavMeshQuery());
				}
			}				
				
			imguiEndScrollArea();
		}

		
		// Log
		if (showLog && showMenu)
		{
			if (imguiBeginScrollArea("Log", 250+20, 10, width - 300 - 250, 200, &logScroll))
				mouseOverMenu = true;
			for (int i = 0; i < ctx.getLogCount(); ++i)
				imguiLabel(ctx.getLogText(i));
			imguiEndScrollArea();
		}
		
		// Tools
		if (!showTestCases && showTools && showMenu) // && geom && sample)
		{
			if (imguiBeginScrollArea("Tools", 10, 10, 250, height-20, &toolsScroll))
				mouseOverMenu = true;

			if (sample)
				sample->handleTools();
			
			imguiEndScrollArea();
		}
		
		slideShow.updateAndDraw(dt, (float)width, (float)height);
		
		// Marker
		if (mposSet && gluProject((GLdouble)mpos[0], (GLdouble)mpos[1], (GLdouble)mpos[2],
								  model, proj, view, &x, &y, &z))
		{
			// Draw marker circle
			glLineWidth(5.0f);
			glColor4ub(240,220,0,196);
			glBegin(GL_LINE_LOOP);
			const float r = 25.0f;
			for (int i = 0; i < 20; ++i)
			{
				const float a = (float)i / 20.0f * RC_PI*2;
				const float fx = (float)x + cosf(a)*r;
				const float fy = (float)y + sinf(a)*r;
				glVertex2f(fx,fy);
			}
			glEnd();
			glLineWidth(1.0f);
		}
		
		imguiEndFrame();
		imguiRenderGLDraw();		
		
		glEnable(GL_DEPTH_TEST);
		SDL_GL_SwapBuffers();
	}
	
	imguiRenderGLDestroy();
	
	SDL_Quit();
	
	delete sample;
	delete geom;
	
	return 0;
}
示例#5
0
int main( int argc, char **argv )
{
    int width = 1024, height=768;

    // Initialise GLFW
    if( !glfwInit() )
    {
        fprintf( stderr, "Failed to initialize GLFW\n" );
        exit( EXIT_FAILURE );
    }

    // Open a window and create its OpenGL context
    if( !glfwOpenWindow( width, height, 0,0,0,0, 24,0, GLFW_WINDOW ) )
    {
        fprintf( stderr, "Failed to open GLFW window\n" );
        glfwTerminate();
        exit( EXIT_FAILURE );
    }

    glfwSetWindowTitle( "imgui sample imguiRenderGL2" );
    GLenum err = glewInit();
    if (GLEW_OK != err)
    {
          /* Problem: glewInit failed, something is seriously wrong. */
          fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
          exit( EXIT_FAILURE );
    }

    // Ensure we can capture the escape key being pressed below
    glfwEnable( GLFW_STICKY_KEYS );

    // Enable vertical sync (on cards that support it)
    glfwSwapInterval( 1 );

    // Init UI
    if (!imguiRenderGLInit("DroidSans.ttf"))
    {
        fprintf(stderr, "Could not init GUI renderer.\n");
        exit(EXIT_FAILURE);
    }

    glClearColor(0.8f, 0.8f, 0.8f, 1.f);
    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glDisable(GL_DEPTH_TEST);

    // imgui states
    bool checked1 = false;
    bool checked2 = false;
    bool checked3 = true;
    bool checked4 = false;
    float value1 = 50.f;
    float value2 = 30.f;
    int scrollarea1 = 0;
    int scrollarea2 = 0;

    // glfw scrolling
    int glfwscroll = 0;
    do
    {
        glfwGetWindowSize(&width, &height);
        glViewport(0, 0, width, height);

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        // Mouse states
        unsigned char mousebutton = 0;
        int currentglfwscroll = glfwGetMouseWheel();
        int mscroll = 0;
        if (currentglfwscroll < glfwscroll)
            mscroll = 2;
         if (currentglfwscroll > glfwscroll)
            mscroll = -2;
        glfwscroll = currentglfwscroll;
        int mousex; int mousey;
        glfwGetMousePos(&mousex, &mousey);
        mousey = height - mousey;
        int leftButton = glfwGetMouseButton( GLFW_MOUSE_BUTTON_LEFT );
        int rightButton = glfwGetMouseButton( GLFW_MOUSE_BUTTON_RIGHT );
        int middleButton = glfwGetMouseButton( GLFW_MOUSE_BUTTON_MIDDLE );
        int toggle = 0;
        if( leftButton == GLFW_PRESS )
            mousebutton |= IMGUI_MBUT_LEFT;
    
        // Draw UI
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        float projection[16] = { 2.f/width, 0.f, 0.f,  0.f,
                                 0.f, 2.f/height,  0.f,  0.f,
                                 0.f,  0.f, -2.f, 0.f,
                                 -1.f, -1.f,  -1.f,  1.f };
        glLoadMatrixf(projection);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glUseProgram(0);


        imguiBeginFrame(mousex, mousey, mousebutton, mscroll);

        imguiBeginScrollArea("Scroll area", 10, 10, width / 5, height - 20, &scrollarea1);
        imguiSeparatorLine();
        imguiSeparator();

        imguiButton("Button");
        imguiButton("Disabled button", false);
        imguiItem("Item");
        imguiItem("Disabled item", false);
        toggle = imguiCheck("Checkbox", checked1);
        if (toggle)
            checked1 = !checked1;
        toggle = imguiCheck("Disabled checkbox", checked2, false);
        if (toggle)
            checked2 = !checked2;
        toggle = imguiCollapse("Collapse", "subtext", checked3);
        if (checked3)
        {
            imguiIndent();
            imguiLabel("Collapsible element");
            imguiUnindent();
        }
        if (toggle)
            checked3 = !checked3;
        toggle = imguiCollapse("Disabled collapse", "subtext", checked4, false);
        if (toggle)
            checked4 = !checked4;
        imguiLabel("Label");
        imguiValue("Value");
        imguiSlider("Slider", &value1, 0.f, 100.f, 1.f);
        imguiSlider("Disabled slider", &value2, 0.f, 100.f, 1.f, false);
        imguiIndent();
        imguiLabel("Indented");
        imguiUnindent();
        imguiLabel("Unindented");

        imguiEndScrollArea();

        imguiBeginScrollArea("Scroll area", 20 + width / 5, 500, width / 5, height - 510, &scrollarea2);
        imguiSeparatorLine();
        imguiSeparator();
        for (int i = 0; i < 100; ++i)
            imguiLabel("A wall of text");

        imguiEndScrollArea();
        imguiEndFrame();

        imguiDrawText(30 + width / 5 * 2, height - 20, IMGUI_ALIGN_LEFT, "Free text",  imguiRGBA(32,192, 32,192));
        imguiDrawText(30 + width / 5 * 2 + 100, height - 40, IMGUI_ALIGN_RIGHT, "Free text",  imguiRGBA(32, 32, 192, 192));
        imguiDrawText(30 + width / 5 * 2 + 50, height - 60, IMGUI_ALIGN_CENTER, "Free text",  imguiRGBA(192, 32, 32,192));

        imguiDrawLine(30 + width / 5 * 2, height - 80, 30 + width / 5 * 2 + 100, height - 60, 1.f, imguiRGBA(32,192, 32,192));
        imguiDrawLine(30 + width / 5 * 2, height - 100, 30 + width / 5 * 2 + 100, height - 80, 2.f, imguiRGBA(32, 32, 192, 192));
        imguiDrawLine(30 + width / 5 * 2, height - 120, 30 + width / 5 * 2 + 100, height - 100, 3.f, imguiRGBA(192, 32, 32,192));

        imguiDrawRoundedRect(30 + width / 5 * 2, height - 240, 100, 100, 5.f, imguiRGBA(32,192, 32,192));
        imguiDrawRoundedRect(30 + width / 5 * 2, height - 350, 100, 100, 10.f, imguiRGBA(32, 32, 192, 192));
        imguiDrawRoundedRect(30 + width / 5 * 2, height - 470, 100, 100, 20.f, imguiRGBA(192, 32, 32,192));
        
        imguiDrawRect(30 + width / 5 * 2, height - 590, 100, 100, imguiRGBA(32, 192, 32, 192));
        imguiDrawRect(30 + width / 5 * 2, height - 710, 100, 100, imguiRGBA(32, 32, 192, 192));
        imguiDrawRect(30 + width / 5 * 2, height - 830, 100, 100, imguiRGBA(192, 32, 32,192));

        imguiRenderGLDraw(width, height); 

        // Check for errors
        GLenum err = glGetError();
        if(err != GL_NO_ERROR)
        {
            fprintf(stderr, "OpenGL Error : %s\n", gluErrorString(err));
        }

        // Swap buffers
        glfwSwapBuffers();

    } // Check if the ESC key was pressed or the window was closed
    while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &&
           glfwGetWindowParam( GLFW_OPENED ) );

    // Clean UI
    imguiRenderGLDestroy();

    // Close OpenGL window and terminate GLFW
    glfwTerminate();

    exit( EXIT_SUCCESS );
}
示例#6
0
void CMaNGOS_Map::handleExtraSettings()
{
    imguiLabel("Map Id");
    char buff[4];
    memset(buff, 0, sizeof(buff));
    itoa(m_mapID, buff, 10);
    if (imguiButton(buff))
    {
        if (m_showLevel == SHOW_LEVEL_MAP)
        {
            m_showLevel = SHOW_LEVEL_NONE;
        }
        else
        {
            m_showLevel = SHOW_LEVEL_MAP;
        }
    }

    imguiLabel("Tile");
    if (imguiButton(m_TileButtonStr.c_str()))
    {
        if (m_showLevel == SHOW_LEVEL_TILES || m_showLevel == SHOW_LEVEL_NEIGHBOR_TILES)
        {
            m_showLevel = SHOW_LEVEL_NONE;
        }
        else
        {
            if (m_MapInfos->IsEmpty())
                m_showLevel = SHOW_LEVEL_TILES;
            else if (!m_NeighborTiles.empty())
                    m_showLevel = SHOW_LEVEL_NEIGHBOR_TILES;
        }
    }

    if (!m_MapInfos->IsEmpty())
    {
        imguiSeparatorLine();
        MeshObjectsMap::const_iterator itr = m_MapInfos->GetGeomsMap()->begin();
        imguiLabel("Loaded tile");
        while (itr != m_MapInfos->GetGeomsMap()->end())
        {
            MeshObjects* mo = (*itr).second;
            string map = mo->GetMap() ? "MAP " : "";
            string vmap = mo->GetVMap() ? "VMAP " : "";
            string mmap = m_MapInfos->GetTileRef(mo->GetTileX(), mo->GetTileY()) ? "MMAP" : "";

            char buff[40];
            snprintf(buff, sizeof(buff), "%dx%d > Found %s%s%s", mo->GetTileX(), mo->GetTileY(), map.c_str(), vmap.c_str(), mmap.c_str());
            if (imguiItem(buff))
            {
                RemoveTileData(mo->GetTileX(), mo->GetTileY());
                unsigned int pxy = VMAP::StaticMapTree::packTileID(mo->GetTileX(), mo->GetTileY());
                m_NeighborTiles.insert(pxy);

                if (m_MapInfos->IsEmpty())
                {
                    m_TileButtonStr = "Click to choose a tile";
                }
                break;
            }
            else
                ++itr;
        }
    }
}
示例#7
0
bool CMaNGOS_Map::ShowTilesLevel(int height, int width)
{
    bool mouseOverMenu = false;
    static int levelScroll = 0;
    unsigned int winHSize = height - 20;
    const unsigned int winWSize = 180;
    if (imguiBeginScrollArea("Choose tile", width - 10 - 250 - 10 - winWSize, height - 10 - winHSize, winWSize, winHSize, &levelScroll))
        mouseOverMenu = true;

    for (std::set<uint32>::const_iterator itr = m_TilesFound.begin(); itr != m_TilesFound.end(); ++itr)
    {
        char buff[10];
        memset(buff, 0, sizeof(buff));
        itoa(*itr, buff, 10);
        unsigned int x, y;
        VMAP::StaticMapTree::unpackTileID(*itr, x, y);
        if (x == y && x == 64)
            snprintf(buff, sizeof(buff), "Full Map");
        else
            snprintf(buff, sizeof(buff), "%dx%d", x, y);
        if (imguiItem(buff))
        {
            // if first chosen tile, add neighbor
            if (m_MapInfos->IsEmpty())
            {
                m_NeighborTiles.clear();
                if (x != y || x != 64)
                {
                    for (int i = 0; i < 3; ++i)
                    {
                        for (int j = 0; j < 3; ++j)
                        {
                            uint32 tx = x - 1 + i;
                            uint32 ty = y - 1 + j;

                            // skip current already loaded tile
                            if (tx == x && ty == y)
                                continue;

                            // add only available tile
                            uint32 pxy = VMAP::StaticMapTree::packTileID(tx, ty);
                            if (m_TilesFound.find(pxy) != m_TilesFound.end())
                                m_NeighborTiles.insert(pxy);
                        }
                    }
                }
            }

            if (LoadTileData(x, y))
                m_showLevel = SHOW_LEVEL_NONE;

            if (m_MapInfos->IsEmpty())
                m_TileButtonStr = "Click to choose a tile";
            else if (!m_NeighborTiles.empty())
                m_TileButtonStr = "Add neighbor tile";
            else
                m_TileButtonStr = "No neighbor tile to add";
        }
    }
    imguiEndScrollArea();
    return mouseOverMenu;
}
//  This function's code is from the RecastDemo project's main.cpp file by Mikko Mononen
void MyRecastDemo::guiRender()
{

	GLdouble proj[16];
	GLdouble model[16];
	GLint view[4];
	glGetDoublev(GL_PROJECTION_MATRIX, proj);
	glGetDoublev(GL_MODELVIEW_MATRIX, model);
	glGetIntegerv(GL_VIEWPORT, view);
		
	GLdouble x, y, z;
	gluUnProject(m_mouseX, m_mouseY, 0.0f, model, proj, view, &x, &y, &z);
	m_rays[0] = (float)x; m_rays[1] = (float)y; m_rays[2] = (float)z;
	gluUnProject(m_mouseX, m_mouseY, 1.0f, model, proj, view, &x, &y, &z);
	m_raye[0] = (float)x; m_raye[1] = (float)y; m_raye[2] = (float)z;


	glDisable(GL_DEPTH_TEST);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(0, m_width, 0, m_height);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
		
	glColor4ub(255,255,255,255);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

	m_mouseOverMenu = false;
		
	imguiBeginFrame( m_mouseX,m_mouseY,m_mouseBut,m_mouseScroll );
		
	const char msg[] = "W/S/A/D: move (+ shift)  |  F1: toggle recast gui  |  F2: toggle node names  |  F12: invert mouse";
	imguiDrawText(280, m_height-20, IMGUI_ALIGN_LEFT, msg, imguiRGBA(255,255,255,200));
	
		
	if (m_showMenu)
	{
		if (m_sample)
		{
			m_sample->handleRenderOverlay((double*)proj, (double*)model, (int*)view);

		}

		if (imguiBeginScrollArea("Properties", m_width-250-10, 10, 250, m_height-20, &m_propScroll))
			m_mouseOverMenu = true;

		if (imguiCheck("Show Log", m_showLog))
			m_showLog = !m_showLog;
		if (imguiCheck("Show Tools", m_showTools))
			m_showTools = !m_showTools;

		imguiSeparator();
		imguiLabel("Sample");
		if (imguiButton(m_sampleName))
		{
			if (m_showSample)
			{
				m_showSample = false;
			}
			else
			{
				m_showSample = true;
				m_showConfig = false;
			}
		}
			
		imguiSeparator();
		imguiLabel("Config File");
		if (imguiButton(m_configName))
		{
			if (m_showConfig)
			{
				m_showConfig = false;
			}
			else
			{
				m_showSample = false;
				m_showConfig = true;
				scanDirectory("Content", ".xml", m_files);
			}
		}
		if (m_geom)
		{
			char text[64];
			snprintf(text, 64, "Verts: %.1fk  Tris: %.1fk",
						m_geom->getMesh()->getVertCount()/1000.0f,
						m_geom->getMesh()->getTriCount()/1000.0f);
			imguiValue(text);
		}
		imguiSeparator();

		if (m_geom && m_sample)
		{
			imguiSeparatorLine();
				
			m_sample->handleSettings();

			if (imguiButton("Build"))
			{
				m_ctx.resetLog();
				if (!m_sample->handleBuild())
				{
					m_showLog = true;
					m_logScroll = 0;
				}
				m_ctx.dumpLog("Build log %s:", m_configName);
			}

			imguiSeparator();
		}
			
		if (m_sample)
		{
			imguiSeparatorLine();
			m_sample->handleDebugMode();
		}

		imguiEndScrollArea();
	}
	
	
	// Sample selection dialog.
	if (m_showSample)
	{
		static int levelScroll = 0;
		if (imguiBeginScrollArea("Choose Sample", m_width-10-250-10-200, m_height-10-250, 200, 250, &levelScroll))
			m_mouseOverMenu = true;

		Sample* newSample = 0;
		for (int i = 0; i < g_nsamples; ++i)
		{
			if (imguiItem(g_samples[i].name))
			{
				newSample = g_samples[i].create();
				if (newSample)
					strcpy(m_sampleName, g_samples[i].name);
			}
		}
		if (newSample)
		{
			delete m_geom;
			m_geom = 0;
			delete m_sample;
			m_sample = newSample;
			m_sample->setContext(&m_ctx);
			if (m_geom && m_sample)
			{
				m_sample->handleMeshChanged(m_geom);
			}
			else if(!m_geom)
			{
				m_geom = new InputGeom();
				m_geom->loadMesh( &m_ctx, m_configXmlFile.c_str() );
			}
			if( m_geom && m_sample )
			{
				m_sample->handleMeshChanged(m_geom);
				m_sample->handleSettings();
			}

			m_showSample = false;
		}			
		imguiEndScrollArea();
	}

	// Config selection dialog.
	if (m_showConfig)
	{
		static int levelScroll = 0;
		if (imguiBeginScrollArea("Choose Config File", m_width-10-250-10-200, m_height-10-450, 200, 450, &levelScroll))
			m_mouseOverMenu = true;
			
		int levelToLoad = -1;
		for (int i = 0; i < m_files.size; ++i)
		{
			if (imguiItem(m_files.files[i]))
				levelToLoad = i;
		}
			
		if (levelToLoad != -1)
		{
			strncpy(m_configName, m_files.files[levelToLoad], sizeof(m_configName));
			m_configName[sizeof(m_configName)-1] = '\0';
			m_showConfig = false;
				
			delete m_geom;
			m_geom = 0;
				
			char path[256];
			strcpy(path, "Content/");
			strcat(path, m_configName);
			
			m_configXmlFile = path;

			m_geom = new InputGeom();

			if( m_loadedSceneGraphRes )
			{
				// Remove previously loaded scene .
				// Every scene.xml file loaded should group its children in a GroupNode.
				int nrFoundNodes = h3dFindNodes( H3DRootNode, "", H3DNodeTypes::Group);
				for( int i = 0; i<2; ++i )
				{
					int node = h3dGetNodeFindResult(i);
					const char* name = h3dGetNodeParamStr( node, H3DNodeParams::NameStr);
					std::string camName(name);
					// Do not delete nodes directly under the root node (e.g. the demo's camera)
					if( camName.compare("RootNode") != 0) 
					{
						h3dRemoveNode( h3dGetNodeFindResult(i) );
					}
				}
				
				int a =	h3dRemoveResource( m_loadedSceneGraphRes );
				h3dReleaseUnusedResources();
			}

			if( !loadSceneFileFromConfig( path) )
			{
				m_showLog = true;
				m_logScroll = 0;
				m_ctx.log(RC_LOG_ERROR, "Error loading resources from specified scene file.");
			}

			if (!m_geom || !m_geom->loadMesh(&m_ctx, m_configXmlFile.c_str()) )
			{
				delete m_geom;
				m_geom = 0;
					
				m_showLog = true;
				m_logScroll = 0;
				m_ctx.log(RC_LOG_ERROR, "Error loading nav mesh geometry from: \"%s\"", m_configName);
				m_ctx.dumpLog("Config: Geom load log %s:", m_configName);
			}
			if (m_sample && m_geom)
			{
				m_sample->handleMeshChanged(m_geom);
			}
		}
			
		imguiEndScrollArea();
			
	}

	// Log
	if (m_showLog && m_showMenu)
	{
		if (imguiBeginScrollArea("Log", 250+20, 10, m_width - 300 - 250, 200, &m_logScroll))
			m_mouseOverMenu = true;
		for (int i = 0; i < m_ctx.getLogCount(); ++i)
			imguiLabel(m_ctx.getLogText(i));
		imguiEndScrollArea();
	}
		
	// Tools
	if (!m_showTestCases && m_showTools && m_showMenu) // && m_geom && m_sample)
	{
		if (imguiBeginScrollArea("Tools", 10, 10, 250, m_height-20, &m_toolsScroll))
			m_mouseOverMenu = true;

		if (m_sample)
			m_sample->handleTools();
			
		imguiEndScrollArea();
	}

	m_wasMouseOverMenu = m_mouseOverMenu;
	if(!m_wasMouseOverMenu)
	{
		// In case we move a GUI slider and leave the menu area
		m_mouseBut = 0;
	}
	m_mouseScroll = 0;
	
	imguiEndFrame();
	
	imguiRenderGLDraw();

	glDisable(GL_BLEND);
	glEnable(GL_DEPTH_TEST);
}