static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11Texture3D) || IsEqualGUID(riid, &IID_ID3D11Resource) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } else if (IsEqualGUID(riid, &IID_ID3D10Texture3D) || IsEqualGUID(riid, &IID_ID3D10Resource) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { IUnknown_AddRef(iface); *object = &texture->ID3D10Texture3D_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; }
struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d11_texture3d_vtbl); return impl_from_ID3D11Texture3D(iface); }
static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, desc %p.\n", iface, desc); *desc = texture->desc; }
static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface, REFGUID guid, const IUnknown *data) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&texture->private_store, guid, data); }
static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&texture->private_store, guid, data_size, data); }
static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); TRACE("iface %p, device %p.\n", iface, device); *device = texture->device; ID3D11Device_AddRef(*device); }
static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); ULONG refcount = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", texture, refcount); if (refcount == 1) { ID3D11Device_AddRef(texture->device); wined3d_mutex_lock(); wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return refcount; }
static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface) { struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface); ULONG refcount = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", texture, refcount); if (!refcount) { ID3D11Device *device = texture->device; wined3d_mutex_lock(); wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; }