void initGame(int stg) { status = IN_GAME; initShip(); initShots(); initFoes(); initFrags(); initBonuses(); initBackground(); initBarrages(stagePrm[stg][0], stagePrm[stg][1], stagePrm[stg][2]); initGameState(stg); if ( stg < STAGE_NUM ) { setStageBackground(stg%5+1); playMusic(stg%5+1); } else { if ( !insane ) { setStageBackground(0); playMusic(0); } else { setStageBackground(6); playMusic(6); } } }
void initTitle() { int stg; status = TITLE; stg = initTitleAtr(); initBoss(); initShip(); initLasers(); initFrags(); initShots(); initBackground(0); initTitleStage(stg); left = -1; }
void initTitle() { int stg; status = TITLE; stg = initTitleAtr(); initShip(); initShots(); initFrags(); initBonuses(); initBackground(); setStageBackground(1); initTitleStage(stg); }
void initGame(int stg) { int sn; status = IN_GAME; initBoss(); initFoes(); initShip(); initLasers(); initFrags(); initShots(); initGameState(stg); sn = stg%SAME_RANK_STAGE_NUM; initBackground(sn); if ( sn == SAME_RANK_STAGE_NUM-1 ) { playMusic(rand()%(SAME_RANK_STAGE_NUM-1)); } else { playMusic(sn); } }