bool MotionPlayer::init(robotcontrol::RobotModel* model) { if (! robotcontrol::MotionModule::init(model)) return false; fs::path p((ros::package::getPath("launch") + "/motions")); if (! loadMotionFiles(p)) return false; m_model = model; m_state_prone = m_model->registerState("prone"); m_state_supine = m_model->registerState("supine"); m_state_init = m_model->registerState("init"); m_state_relaxed = m_model->registerState("relaxed"); initMotions(); m_cmdPositions.resize(model->numJoints()); m_cmdEffort.resize(model->numJoints()); /* * Change the initial Pose of the Robot from standing (zero-positions) to * a sitting pose */ motion_player::PlayMotion initPose; initPose.request.name = "INIT_POSE"; handlePlay(initPose.request, initPose.response); return true; }
//----------------------------------------------------------------------------------------------------- void Section::init(int w,int h,int s,int vw,int vh){ debug = true; if(debug) cout << "[[Section::init]] begin" << endl; //set dimensions screens = s; width = w; height = h; viewportWidth = vw; viewportHeight = vh ; //transition fadeOverlayAlpha = 255 ; fadeStep = 10; fadeInFlag = false; fadeOutFlag = false; fadeOveylayOn = false; //get ready before play loading = false; initScreens(); initMotions(); drawingCtrlView = false; ctrlScreen=0; logosSetup(); contentManager.setSectionListener(this); //pause feature pausedFrame=0; pausedToggle=false; if(debug) cout << "[[Section::init]] end" << endl; }