/** * Initialize the game state */ Common::ErrorCode MortevielleEngine::initialize() { // Initialize graphics mode initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, true); // Set debug channels DebugMan.addDebugChannel(kMortevielleCore, "core", "Core debugging"); DebugMan.addDebugChannel(kMortevielleGraphics, "graphics", "Graphics debugging"); // Set up an intermediate screen surface _screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8()); _txxFileFl = false; // Load texts from TXX files loadTexts(); // Load the mort.dat resource Common::ErrorCode result = loadMortDat(); if (result != Common::kNoError) { _screenSurface.free(); return result; } // Load some error messages (was previously in chartex()) _hintPctMessage = getString(580); // You should have noticed %d hints // Set default EGA palette _paletteManager.setDefaultPalette(); // Setup the mouse cursor initMouse(); loadPalette(); loadCFIPH(); loadCFIEC(); decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64); _x26KeyCount = 1; initMaxAnswer(); initMouse(); loadPlaces(); _soundOff = false; _largestClearScreen = false; testKeyboard(); showConfigScreen(); testKeyboard(); clearScreen(); _soundManager.loadNoise(); _soundManager.loadAmbiantSounds(); return Common::kNoError; }
bool MouseKeyboardInput::initalise(HINSTANCE hInstance,HWND hWnd) { winHandle = hWnd; HRESULT hr = DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_diObject, NULL); if(FAILED(m_diObject->CreateDevice(GUID_SysKeyboard, &m_diKeyboardDevice, NULL))) { GAMEERROR("Unable to create input device object.",winHandle); return false; } if( FAILED( initMouse() ) ) { GAMEERROR("Unable to create mouse initalise mouse.",winHandle); return false; } if( FAILED( initKeyboard() ) ) { GAMEERROR("Unable to create mouse initalise keyboard.",winHandle); return false; } return true; }
void initGLUT(int argc, char **argv) { /* Initialize GLUT */ glutInit(&argc, argv); glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH ); glutInitWindowSize(window_width, window_height); glutCreateWindow("window_name"); glutInitWindowPosition(100,50); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); /* set an idle function */ glutIdleFunc(redisplay); // glutIdleFunc(NULL); /* init the mouse */ initMouse(); loadScene(argv[1]); /* Enter main loop */ glutMainLoop(); return; }
void initUI(void) { bool optionsLoaded; bool mouseInitialized; initMachine(); optionsLoaded = loadOptions(); initGameEngine(&gCallbacks); mouseInitialized = initMouse(&gMouseCallbacks); // If we couldn't initialize a mouse and it was enabled on the options, then disable it. if ((!mouseInitialized) && (gGameOptions.enableMouse)) { gGameOptions.enableMouse = false; gGameOptions.optionsSaved = false; // If there were no options loaded, then let's turn on the joystick instead. if (!optionsLoaded) { gGameOptions.enableJoystick = true; } } initJoystick(&gJoyCallbacks); if (gGameOptions.enableSound) { soundInit(gGameOptions.mockingBoardSlot, gGameOptions.enableSpeechChip); } if (!gGameOptions.optionsSaved) { saveOptions(); } }
static void applyNewOptions(tGameOptions *newOptions) { bool oldEnableMouse = gGameOptions.enableMouse; // If there is no change in game options, then nothing to do. if (memcmp(newOptions, &gGameOptions, sizeof(gGameOptions)) == 0) { return; } if ((gGameOptions.enableSound != newOptions->enableSound) || (gGameOptions.mockingBoardSlot != newOptions->mockingBoardSlot) || (gGameOptions.enableSpeechChip != gGameOptions.enableSpeechChip)) { // If the sound parameters have changed, then re-init or shutdown sounds if (newOptions->enableSound) { soundInit(newOptions->mockingBoardSlot, newOptions->enableSpeechChip); } else { soundShutdown(); } } memcpy(&gGameOptions, newOptions, sizeof(gGameOptions)); gGameOptions.optionsSaved = false; if (oldEnableMouse != gGameOptions.enableMouse) { if (gGameOptions.enableMouse) { gGameOptions.enableMouse = initMouse(&gMouseCallbacks); } } saveOptions(); }
void Input::init( Window& window ) { deleteKeyboard(); deleteMouse(); deleteInput(); initInput(); initKeyboard( window ); initMouse( window ); };
void AGOSEngine::setupGame() { allocItemHeap(); allocTablesHeap(); if (getGameType() != GType_SIMON2) initMouse(); _variableArray = (int16 *)calloc(_numVars, sizeof(int16)); _variableArrayPtr = _variableArray; if (getGameType() == GType_FF || getGameType() == GType_PP) { _variableArray2 = (int16 *)calloc(_numVars, sizeof(int16)); } setupOpcodes(); setupVgaOpcodes(); setZoneBuffers(); _currentMouseCursor = 255; _currentMouseAnim = 255; _lastMusicPlayed = -1; _nextMusicToPlay = -1; _noOverWrite = 0xFFFF; _stringIdLocalMin = 1; _agosMenu = 1; _superRoomNumber = 1; for (int i = 0; i < 20; i++) { if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { _videoWindows[i] = initialVideoWindows_Simon[i]; } else if (getGameType() == GType_PN) { _videoWindows[i] = initialVideoWindows_PN[i]; } else { _videoWindows[i] = initialVideoWindows_Common[i]; } } if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformAtariST) { _videoWindows[9] = 75; } }
void initGraphics() { glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); eyeVector = vec3(0.0,0.0,defaultEyeZ); upVector = vec3(0.0,1.0,0.0); centerVector = vec3(0,0,0); initializeAnimation(); //initialize display lists initCircleThingy(); initTorus(); initSpaceStation(); initMouse(); //initialize shaders vertexShader = initshaders(GL_VERTEX_SHADER, "vertexShader.glsl"); fragmentShader = initshaders(GL_FRAGMENT_SHADER, "fragmentShader.glsl"); shaderProgram = initprogram(vertexShader,fragmentShader); //link up variables in shaders // computingTeapot = glGetUniformLocation(shaderProgram,"computingTeapot"); computingSphere = glGetUniformLocation(shaderProgram,"computingSphere"); centerDist = glGetUniformLocation(shaderProgram, "centerDist"); computingTorus = glGetUniformLocation(shaderProgram, "computingTorus"); torusTransparency = glGetUniformLocation(shaderProgram, "torusTransparency"); materialDiffuse = glGetUniformLocation(shaderProgram, "materialDiffuse"); materialSpecular = glGetUniformLocation(shaderProgram, "materialSpecular"); materialShininess = glGetUniformLocation(shaderProgram, "materialShininess"); viewMatrix = glGetUniformLocation(shaderProgram, "viewMatrix"); usingTextures = glGetUniformLocation(shaderProgram, "usingTextures"); computingMonitor = glGetUniformLocation(shaderProgram, "computingMonitor"); //initialize textures initSphereTexture(fragmentShader); }
X11UIEngine::X11UIEngine() : _display(NULL), _fd(-1), _screen(-1), _root(0), _gc(0), _visual(NULL), _colorMap(0), _xim(0), _numButtons(0), _xShm(false), _xPrivateColorMap(false), _xForcePixmap(true), _xDontLogUnsupportedBpp(false), _wmClientLeader(0), _atomNames(X11UIEngine_atomNames) { _wakeUpPipe[0] = -1; _wakeUpPipe[1] = -1; // Make sure that there is no garbage in these arrays. MemOps::zero(_atomList, X11_ATOM_COUNT * sizeof(XAtom)); MemOps::zero(&_keyMap , sizeof(_keyMap)); MemOps::zero(&_XLib , sizeof(_XLib)); MemOps::zero(&_XExt , sizeof(_XExt)); MemOps::zero(&_XRender, sizeof(_XRender)); if (openXlib() != ERR_OK) return; if (openDisplay() != ERR_OK) return; initDisplay(); initKeyboard(); initMouse(); _eventLoop.adopt(fog_new X11UIEventLoopImpl(this)); _isInitialized = true; }
Visualizer::Visualizer( QWidget *parent, Graph *graph_) : QGLWidget(parent), m_lastMouseEvent(QEvent::None, QPoint(0,0), Qt::NoButton, Qt::NoButton, Qt::NoModifier), m_graph(graph_) { setMinimumSize(10,10); setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); setFocusPolicy(Qt::ClickFocus); clearColor = Qt::white; initMouse(); m_inSelectMode = false; texCharOK = false; texCushOK = false; geomChanged = true; dataChanged = true; showMenu = false; }
bool Init(){ Vector3f Pos(0.0f, 0.0f, -22.0f); Vector3f Target(0.0f, -0.2f, 1.0f); Vector3f Up(0.0, 0.0f, 0.0f); eyeStep = 0.02f; worldPos = Vector3f(0.0f, 0.0f, 3.0f); m_pGameCamera = new Camera(WINDOW_WIDTH, WINDOW_HEIGHT, eyeStep); CreateVertexBuffer(); //CreateIndexBuffer(); m_pEffect = new LightingTechnique(); if (!m_pEffect->Init()){ return false; } m_pEffect->Enable(); stereo = false; turnAround = false; m_gui.init(); initGUI(); m_mousePos = Vector3f(0.0, 0.0, 1.0); m_mouse2DPos = Vector2f(0.0f, 0.0f); m_horoptor = 1.1f; m_horoptorStep = 0.05f; initMouse(); return true; }
int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH); glutInitWindowPosition(300, 150); glutInitWindowSize(1024, 690); glutCreateWindow("World Of Garden"); GLenum err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); return -1; } else { fprintf(stdout, "glew loading success\n"); } initKeyBord(); initMouse(); initScene(); initMapTexture(); initTerran(); glutReshapeFunc(reshape_init); glutDisplayFunc(render_scene); glutIdleFunc(render_scene); glutMainLoop(); return 0; }
//============================================================================== void initGL(int argc, char **argv){ // Start OpenGL ES bcm_host_init(); // Clear application state int32_t success = 0; EGLBoolean result; EGLint num_config; static EGL_DISPMANX_WINDOW_T nativeviewport; DISPMANX_ELEMENT_HANDLE_T dispman_element; DISPMANX_DISPLAY_HANDLE_T dispman_display; DISPMANX_UPDATE_HANDLE_T dispman_update; VC_RECT_T dst_rect; VC_RECT_T src_rect; uint32_t screen_width; uint32_t screen_height; static const EGLint attribute_list[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_DEPTH_SIZE, 16, EGL_NONE }; static const EGLint context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLConfig config; // get an EGL display connection display = eglGetDisplay(EGL_DEFAULT_DISPLAY); assert(display!=EGL_NO_DISPLAY); check(); // initialize the EGL display connection result = eglInitialize(display, NULL, NULL); assert(EGL_FALSE != result); check(); // get an appropriate EGL frame buffer configuration result = eglChooseConfig(display, attribute_list, &config, 1, &num_config); assert(EGL_FALSE != result); check(); // get an appropriate EGL frame buffer configuration result = eglBindAPI(EGL_OPENGL_ES_API); assert(EGL_FALSE != result); check(); // create an EGL rendering context context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes); assert(context!=EGL_NO_CONTEXT); check(); // create an EGL viewport surface success = graphics_get_display_size(0 /* LCD */, &screen_width, &screen_height); assert( success >= 0 ); // Initially the viewport is for all the screen viewport.x = 0; viewport.y = 0; viewport.z = screen_width; viewport.w = screen_height; dst_rect.x = viewport.x; dst_rect.y = viewport.y; dst_rect.width = viewport.z; dst_rect.height = viewport.w; src_rect.x = 0; src_rect.y = 0; src_rect.width = viewport.z << 16; src_rect.height = viewport.w << 16; dispman_display = vc_dispmanx_display_open( 0 /* LCD */); dispman_update = vc_dispmanx_update_start( 0 ); dispman_element = vc_dispmanx_element_add( dispman_update, dispman_display, 0/*layer*/, &dst_rect, 0/*src*/, &src_rect, DISPMANX_PROTECTION_NONE, 0 /*alpha*/, 0/*clamp*/, (DISPMANX_TRANSFORM_T)0/*transform*/); nativeviewport.element = dispman_element; nativeviewport.width = viewport.z; nativeviewport.height = viewport.w; vc_dispmanx_update_submit_sync( dispman_update ); check(); surface = eglCreateWindowSurface( display, config, &nativeviewport, NULL ); assert(surface != EGL_NO_SURFACE); check(); // connect the context to the surface result = eglMakeCurrent(display, surface, surface, context); assert(EGL_FALSE != result); check(); // Set background color and clear buffers // glClearColor(0.15f, 0.25f, 0.35f, 1.0f); // glClear( GL_COLOR_BUFFER_BIT ); setWindowSize(viewport.z,viewport.w); mouse.x = viewport.z*0.5; mouse.y = viewport.w*0.5; check(); initMouse(); ///printf("OpenGL Initialize at %i,%i,%i,%i\n",viewport.x,viewport.y,viewport.z,viewport.w); }
int main() { mkdir(Menufold); char sorcepath[100]; int i; char Ch; fstream fin; fstream foutMenu; fstream foutDesk; screenMain(); stanterdScreen(50,1,9); strcpy(sorcepath,"C:\\MISION\\HELP\\Ad_Book.PIF"); fin.open("C:\\MISION\\VISION\\Ad_Book.PIF",ios::nocreate|ios::in); if(!fin) { cout<<"\n\n\n\n\n\n\n\n\n\n\n\t\t\tFirst Use INSTAL.EXE\n\n\n\n\n"; getch(); exit(0); } fin.close(); fin.open(sorcepath,ios::nocreate|ios::in|ios::binary); if(fin) { foutDesk.open(Desktop,ios::out|ios::trunc|ios::binary); foutMenu.open(StartMenu,ios::out|ios::trunc|ios::binary); } else { cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\n\t\t\t\tError In Process\n\n\t\t\t\tAborted !"; getch(); exit(0); } while(fin) { fin.get(Ch); foutDesk.put(Ch); foutMenu.put(Ch); } fin.close(); foutDesk.close(); foutMenu.close(); cout<<"\n\n\n\n\n\n\n\n\n\n\n\n\n\t\t\tDesktop Shortcut Is Created\n\n\t\t\tFile Is Added To Start Menu \n\n\n\n"; fin.open("C:\\MISION\\help\\help.htm",ios::nocreate|ios::in); foutMenu.open(StartMenuhtm,ios::out|ios::trunc|ios::binary); while(fin) { fin.get(Ch); foutMenu.put(Ch); }; fin.close(); foutMenu.close(); stanterdScreen(50,1,9); forMyCollege(); delay(250); Report(11,"Graphics&Header","dreamBlitzer"); Report(11,"Mouse","CCoder"); Report(11,"Data Management","MadCoder"); Report(11,"File & Storage","Looxers"); Report(11,"Desktop & Menu","dreamBlitzer"); setcolor(11); sprintf(msg1,"Thank You"); outtextxy(((getmaxx()-(textwidth(msg1)))/2),getmaxy()/2-50,msg1); initMouse(); showMouse(); setMouseCurserPosition(50,50); outtextxy(180,275,"Press Esc To Exit . . . !"); do { i=getBiosKey(); } while(i!=ESC); return(0); }