示例#1
0
bool shop::init(){
    if (!CCLayer::init()) {
        return false;
    }
    setTouchEnabled(true);
    layer=UILayer::create();
    this->addChild(layer);
    layer->addWidget(CCUIHELPER->createWidgetFromJsonFile("shopLayer_1.json"));
    socket=GameData::shareGameData()->socket;
    UIButton * btn= dynamic_cast<UIButton *>(layer->getWidgetByTag(3));
    btn->addReleaseEvent(this, coco_releaseselector(shop::menuCallBack));
    initLoadSkill();
    initShop();
    initBag();
    return true;
}
示例#2
0
void WelcomeView::initLayout()
{
	QGridLayout * mainLayout = new QGridLayout();

   //mainLayout->setSpacing (0);
    //mainLayout->setContentsMargins (0, 0, 0, 0);
    mainLayout->setSizeConstraint (QLayout::SetMaximumSize);

	QWidget * recent = initRecent();
	mainLayout->addWidget(recent, 0, 0);

	QWidget * widget = initBlog();
	mainLayout->addWidget(widget, 0, 1);

	widget = initShop();
	mainLayout->addWidget(widget, 1, 1);

	widget = initTip();
	mainLayout->addWidget(widget, 1, 0);


	this->setLayout(mainLayout);
}