bool defense_game::init(game *g) { g->turn = HOURS(12); // Start at noon g->temperature = 65; if (!g->u.create(g, PLTYPE_CUSTOM)) return false; g->u.str_cur = g->u.str_max; g->u.per_cur = g->u.per_max; g->u.int_cur = g->u.int_max; g->u.dex_cur = g->u.dex_max; init_itypes(g); init_mtypes(g); init_constructions(g); init_recipes(g); current_wave = 0; hunger = false; thirst = false; sleep = false; zombies = false; specials = false; spiders = false; triffids = false; robots = false; subspace = false; mercenaries = false; init_to_style(DEFENSE_EASY); setup(); g->u.cash = initial_cash; popup_nowait("Please wait as the map generates [ 0%]"); // TODO: support multiple defence games? clean up old defence game g->cur_om = &overmap_buffer.get(g, 0, 0); init_map(g); caravan(g); return true; }
void defense_game::init(game *g) { g->turn = HOURS(12); // Start at noon g->temperature = 65; g->u.create(g, PLTYPE_CUSTOM); g->u.str_cur = g->u.str_max; g->u.per_cur = g->u.per_max; g->u.int_cur = g->u.int_max; g->u.dex_cur = g->u.dex_max; init_itypes(g); init_mtypes(g); init_constructions(g); init_recipes(g); current_wave = 0; hunger = false; thirst = false; sleep = false; zombies = false; specials = false; spiders = false; triffids = false; robots = false; subspace = false; mercenaries = false; init_to_style(DEFENSE_EASY); setup(); g->u.cash = initial_cash; popup_nowait("Please wait as the map generates [ 0%]"); init_map(g); caravan(g); }