void DistributedObject::after_construct() { #ifdef P4P_CLUSTER if (persistence_enabled_ && !file_.string().empty()) { /* * Initialize from file if one was specified */ try { DistributedReadLock dist_lock(*this); UpgradableReadLock local_lock(*this); if (!update(dist_lock, local_lock)) init_default(); } catch (distributed_object_error& e) { init_default(); } /* FIXME: Temporarily disabled */ /* DistributedObjectWatcher::Instance().add_object(this); */ } else #endif { init_default(); } }
//******************************************************************** // 1998-09-16 - Created //******************************************************************** // init: Calls all other initiation routines //******************************************************************** int init( int argc , char *argv[] ) { init_default(); if( !init_appl() ) { Return( FALSE ); } if( !init_graph() ) { Return( FALSE ); } if( !init_rsc() ) { Return( FALSE ); } load_config(); #ifdef USE_MENU if( !open_menu( menu_tree , 1 ) ) { sprintf(tempvar.errorstring, MENU_ERROR ); alertbox( 1 , tempvar.errorstring ); #ifdef LOGGING Log( LOG_INIT , "Could not open menu-system!!!!\n" ); #endif Return FALSE ; } #endif if( !tempvar.registered ) { open_dialog( &info_win , NULL ); } else { open_dialog( &main_win , NULL ); } Return TRUE ; }
/* * Allocates `bytes' bytes of memory, and returns a pointer to the * beginning of the memory. A pointer to the allocated memory is kept in * the default memory association. */ void * t_mallocd(size_t bytes) { if (mdefault == NULL) init_default(); return t_malloc(mdefault, bytes); }
/* * Frees the memory unit with the given base address from the default * memory assoication. */ void t_freed(void *base) { if (mdefault == NULL) init_default(); t_free(mdefault, base); }
bool initialize(void) { init_default(); check_directory(); if (!load_proxy_config()) return false; if (file_exist(Config.config_file)) { return load_config(Config.config_file); } return true; }
bool CSMDepthRenderingMaterialSystem::init(Context& context, const MaterialSystemContext& material_system_context) { set_layout(StandartGeometryLayout::handle); if (!init_default(context, material_system_context)) return false; size_t cascades_number = material_system_context.options.get<size_t>("cascades"); size_t rt_height = material_system_context.options.get<size_t>("height"); size_t rt_width = material_system_context.options.get<size_t>("width"); const string& percentage_string = material_system_context.options.get<string>("percentage"); const std::vector<string>& percentage = utils::split(percentage_string, string(",")); ASSERT(percentage.size() == cascades_number, "The CSM configuration is invalid"); for (size_t i = 0; i < cascades_number; ++i) percentage_.push_back(types_cast<float>(utils::trim_copy(percentage[i])) / 100.0f); pool_initializer<RenderTargetPool> render_target_wr(context.render_target_pool); RenderTarget& render_target = render_target_wr.object(); RenderTargetDesc desc; desc.target = rt_readwrite; desc.color_targets = 0; desc.use_depth = true; desc.use_stencil = false; desc.depth_datatype = format_float; desc.depth_format = format_d24f; desc.width = rt_width * cascades_number; desc.height = rt_height; desc.depth_anisotropy = 1.0f; desc.depth_filter = texture_filter_nearest; if (!render_target.init(context, desc)) return false; texture_size_.set(desc.width, desc.height); cascade_size_.set(rt_width, rt_height); render_target.depth_texture(shadowmap_); for (size_t i = 0; i < cascades_number; ++i) { UniformBuffer& uniform_buffer = create_and_get(context.uniform_pool); UniformBufferDesc uniform_desc; uniform_desc.name = "transform"; uniform_desc.program = &(default_program(context)); if (!uniform_buffer.init(uniform_desc)) { destroy(context); return false; } transform_uniform_id_.push_back(uniform_buffer.id()); RenderState& render_state = create_and_get(context.render_state_pool); RenderStateDesc render_state_desc; render_state_desc.viewport.viewport.set(i * rt_width, 0, rt_width, rt_height); if (!render_state.init(render_state_desc)) { destroy(context); return false; } render_states_[i] = render_state.id(); } render_target_id_ = render_target_wr.take(); profile_command_.set_stages(render_stage_begin_priority | render_stage_end_priority); list_of_commands_.add_command(&clear_command_); list_of_commands_.add_command(&profile_command_); cascades_number_ = cascades_number; UberShader::Info info = ubershader(context).info("SKINNING"); UberShader::Index index; index.set(info, 1); shader_program_with_skinning_ = ubershader(context).get(index); return true; }
/* * Parameters Class */ Parameters::Parameters(): kernel(), mean(), input(), crit_params(){ // Set default values init_default(); }