void winvideo_init(running_machine &machine) { int index; // ensure we get called on the way out machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(winvideo_exit), &machine)); // extract data from the options extract_video_config(machine); // set up monitors first init_monitors(); // initialize the window system so we can make windows winwindow_init(machine); // create the windows windows_options &options = downcast<windows_options &>(machine.options()); for (index = 0; index < video_config.numscreens; index++) winwindow_video_window_create(machine, index, pick_monitor(options, index), &video_config.window[index]); if (video_config.mode != VIDEO_MODE_NONE) SetForegroundWindow(win_window_list->hwnd); // possibly create the debug window, but don't show it yet if (machine.debug_flags & DEBUG_FLAG_OSD_ENABLED) machine.osd().init_debugger(); }
int sdlvideo_init(running_machine &machine) { int index; // extract data from the options extract_video_config(machine); // ensure we get called on the way out machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(video_exit), &machine)); // set up monitors first init_monitors(); // we need the beam width in a float, contrary to what the core does. video_config.beamwidth = machine.options().beam(); // initialize the window system so we can make windows if (sdlwindow_init(machine)) return 1; // create the windows sdl_options &options = downcast<sdl_options &>(machine.options()); for (index = 0; index < video_config.numscreens; index++) { sdl_window_config conf; memset(&conf, 0, sizeof(conf)); extract_window_config(machine, index, &conf); if (sdlwindow_video_window_create(machine, index, pick_monitor(options, index), &conf)) return 1; } return 0; }
int winvideo_init(running_machine *machine) { const char *stemp; int index; // ensure we get called on the way out add_exit_callback(machine, video_exit); // extract data from the options extract_video_config(); // set up monitors first init_monitors(); // initialize the window system so we can make windows if (winwindow_init(machine)) goto error; // create the windows for (index = 0; index < video_config.numscreens; index++) if (winwindow_video_window_create(index, pick_monitor(index), &video_config.window[index])) goto error; if (video_config.mode != VIDEO_MODE_NONE) SetForegroundWindow(win_window_list->hwnd); // possibly create the debug window, but don't show it yet #ifdef MAME_DEBUG if (options.mame_debug) if (debugwin_init_windows()) return 1; #endif // start recording movie stemp = options_get_string("mngwrite"); if (stemp != NULL) video_movie_begin_recording(stemp); // if we're running < 5 minutes, allow us to skip warnings to facilitate benchmarking/validation testing if (video_config.framestorun > 0 && video_config.framestorun < 60*60*5) options.skip_warnings = options.skip_gameinfo = options.skip_disclaimer = TRUE; return 0; error: return 1; }
FePresent::FePresent( FeSettings *fesettings, FeFontContainer &defaultfont ) : m_feSettings( fesettings ), m_currentFont( &defaultfont ), m_defaultFont( defaultfont ), m_baseRotation( FeSettings::RotateNone ), m_toggleRotation( FeSettings::RotateNone ), m_playMovies( true ), m_user_page_size( -1 ), m_preserve_aspect( false ), m_custom_overlay( false ), m_listBox( NULL ), m_emptyShader( NULL ), m_overlay_caption( NULL ), m_overlay_lb( NULL ) { m_layoutFontName = m_feSettings->get_info( FeSettings::DefaultFont ); init_monitors(); }
bool windows_osd_interface::video_init() { int index; // extract data from the options extract_video_config(machine()); // set up monitors first init_monitors(); // initialize the window system so we can make windows winwindow_init(machine()); // create the windows windows_options &options = downcast<windows_options &>(machine().options()); for (index = 0; index < video_config.numscreens; index++) winwindow_video_window_create(machine(), index, pick_monitor(options, index), &video_config.window[index]); if (video_config.mode != VIDEO_MODE_NONE) SetForegroundWindow(win_window_list->hwnd); return true; }
bool windows_osd_interface::video_init() { // extract data from the options extract_video_config(); // set up monitors first init_monitors(); // initialize the window system so we can make windows window_init(); // create the windows windows_options &options = downcast<windows_options &>(machine().options()); for (int index = 0; index < video_config.numscreens; index++) { win_window_info::create(machine(), index, osd_monitor_info::pick_monitor(options, index), &windows[index]); } if (video_config.mode != VIDEO_MODE_NONE) SetForegroundWindow(osd_common_t::s_window_list.front()->platform_window<HWND>()); return true; }