int main() { int retcode; retcode=SDL_Init(SDL_INIT_VIDEO); if(-1==retcode) { std::cerr << "sdlInitFailed: " << SDL_GetError() << std::endl; return retcode; } if(!init_sdl_context() ) { SDL_Quit(); return -1; } if(!init_gl()) { SDL_Quit(); return -1; } init_music(); while(true) { process_events(); render_gl(); } terminate_music(); terminate_gl(); SDL_Quit(); return 0; }
void set_music_all(GtkWidget *vbox_music) { init_music(); int res; res = music_build_element_widgets (); if (res != 1) { perror ("music_build_element_widgets"); } res = 0; //Creating music container widgets res = music_build_container_widgets (); if (res != 1) { perror ("music_build_container_widgets"); } res = 0; //Arranging music widgets res = music_arrange_widgets (); if (res != 1) { perror ("music_arrange_widgets"); } gtk_container_set_border_width (GTK_CONTAINER (vbox_music), 5); gtk_container_add(GTK_CONTAINER(vbox_music), hbox_bg); // gui_update_music_dir_list(); // gui_update_music_list(); // gui_update_music_lyric_int_thread(); guint timeout_source = g_timeout_add (1000, (GSourceFunc)music_gui_update_all, NULL); // guint timeout_source1 = g_timeout_add (50, (GSourceFunc)test_func, NULL); // music_gui_update_all_in_thread(); }
editor_controller::editor_controller(const config &game_config, CVideo& video, hero_map& heros, int mode) : controller_base(SDL_GetTicks(), game_config, video) , heros_(heros) , mode_(mode) , mouse_handler_base() , rng_(NULL) , rng_setter_(NULL) , map_contexts_() , current_context_index_(0) , gui_(NULL) , map_generators_() , tods_() , palette_() , floating_label_manager_(NULL) , do_quit_(false) , quit_mode_(EXIT_ERROR) , brushes_() , brush_(NULL) , mouse_actions_() , mouse_action_hints_() , mouse_action_(NULL) , toolbar_dirty_(true) , foreground_terrain_(t_translation::MOUNTAIN) , background_terrain_(t_translation::GRASS_LAND) , clipboard_() , auto_update_transitions_(preferences::editor::auto_update_transitions()) , use_mdi_(preferences::editor::use_mdi()) , default_dir_(preferences::editor::default_dir()) { create_default_context(); if (default_dir_.empty()) { default_dir_ = get_dir(get_dir(get_user_data_dir() + "/editor") + "/maps"); } init_gui(video); init_brushes(game_config); init_mouse_actions(game_config); init_map_generators(game_config); init_tods(game_config); init_sidebar(game_config); init_music(game_config); hotkey_set_mouse_action(gui2::teditor_theme::HOTKEY_EDITOR_TOOL_PAINT); rng_.reset(new rand_rng::rng()); rng_setter_.reset(new rand_rng::set_random_generator(rng_.get())); get_map_context().set_starting_position_labels(gui()); cursor::set(cursor::NORMAL); image::set_color_adjustment(preferences::editor::tod_r(), preferences::editor::tod_g(), preferences::editor::tod_b()); refresh_all(); events::raise_draw_event(); map_type = tmap_type(); if (mode_ != NONE) { BOOST_FOREACH (const config& type, game_config.child_range("map_type")) { const std::string& id = type["id"]; if (mode == SIEGE && id == "siege") { map_type = tmap_type(*gui_, type); } } }
static void init() { *(char*)0xdc0d = 0x7f; // Disable kernal timer interrupts. *(char*)1 = 0x31; // RAM + character ROM + RAM. memcpy((char*)0xe000, (char*)0xd000, 0x1000); // Copy character ROM to RAM. *(char*)1 = 0x35; // RAM + I/O + RAM. *(char*)0xd011 &= 0x7f; // clear raster line bit 8 *(char*)0xd012 = 0xfb; // raster line memset((char*)0xf000, ' ', 40 * 25); init_music(); *(char*)0xdd00 = 0x14; // Use graphics bank 3. ($c000-$ffff) *(char*)0xd018 = 0xc8; // Point video to $f000, char to $e000. *(voidFn*)0xfffe = irq_handler_v2; // set irq handler pointer }
/*! \brief Initialize sound system * \author JB * \date ???????? * \remark On entry is_sound=1 to initialise, * on exit is_sound=0 (failure) or 2 (success), * is_sound=2 to shutdown, * on exit is_sound=0 * \remark 20020914 - 05:28 RB : Updated * 20020922 - ML : updated to use DUMB * 20020922 - ML : Changed to only reserving 8 voices. (32 seemed over-kill?) */ void sound_init (void) { if (!sound_avail) { is_sound = 0; return; } switch (is_sound) { case 1: /* set_volume_per_voice (2); */ init_music (); is_sound = load_samples ()? 0 : 2; /* load the wav files */ break; case 2: /* TT: We forgot to add this line, causing phantom music to loop */ stop_music (); free_samples (); is_sound = 0; break; } }
int init(int bpp) { char wm_caption[20]; fprintf(stdout, "Epiar %s\n", epiar_version); fprintf(stdout, "http://www.epiar.net/\n"); fprintf(stdout, "\nPlease report all bugs at http://bugs.epiar.net/\n\n"); setup_video(screen_width, screen_height, bpp, fullscreen); init_colors(); /* basically sets up common Uint32s to avoid calls to SDL_MapRGB() */ /* load the main archive file (used throughout epiar) */ if ((epiar_eaf = eaf_open_file(apply_game_path("epiar.eaf"))) == NULL) printf("Couldn't open epiar.eaf file.\n"); if ((main_eaf = eaf_open_file(apply_game_path("main.eaf"))) == NULL) printf("Couldn't open epiar.eaf file.\n"); init_audio(); init_music(); SDL_ShowCursor(0); sprintf(wm_caption, "Epiar [%s]", epiar_version); SDL_WM_SetCaption(wm_caption, wm_caption); load_input_cfg(); init_trig(); init_playlist(); gui_init(); init_plugins(); srand(time(NULL)); return (0); }
int main() { //Initialize Functions SD_card_init(); init_mbr(); init_bs(); init_audio_codec(); //Setup Push Buttons init_button_pio(); // Initialize Variables bytePerCluster = BPB_BytsPerSec * BPB_SecPerClus; //play_music(0 , 1); //play_music(0 , 2); //play_music(0 , 3); //play_music(5 , 4); stop_flag = 1; file_number = 0; init_music(); delay_cnt = 0; delay_flag = 0; while(1){ if(stop_flag == 0){ if(edge_capture == 0x01){ //stop music stop_flag = 1; } else if(edge_capture == 0x02){ // play music delay_cnt = 0; delay_flag = 0; play_type = IORD(SWITCH_PIO_BASE, 0) & 0x07; LCD_Display(returnData.Name, play_type); play_music(play_type); } else if(edge_capture == 0x04){ printf("File Number is %d\n",file_number); init_music(); usleep(250000); } else if(edge_capture == 0x08){ if(file_number < 2 ) file_number = 0; else file_number -= 2; init_music(); } } } return 0; }
int main(int argc, char **argv) { //puzzletube setup srand(time(NULL)); settings_load(); highscore_load(); //Language setup spReadPossibleLanguages("./translations/languages.txt"); spBundlePointer translation = spLoadBundle("./translations/translations.txt",1); /* //counting all hashes: spTextPointer mom = translation->firstText; int mesh[257]; memset(mesh,0,257*4); int count = 0; while (mom) { if (mom->hash >= 0 && mom->hash < 256) { mesh[mom->hash]++; } else mesh[256]++; count++; mom = mom->next; } int i,j; for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { printf(" %3i",mesh[i+j*16]); } printf("\n"); } printf("Invalid hash: %i\n",mesh[256]); printf("Total hash: %i\n",count);*/ settings_set_translation(translation); //sparrow3D Init //spSetDefaultWindowSize( 800, 480 ); spInitCore(); spInitNet(); spSetAffineTextureHack(0); //We don't need it :) spInitMath(); //Setup screen = spCreateDefaultWindow(); resize(screen->w,screen->h); run_splashscreen(resize); spSetCulling(0); init_music(); prepare_game_objects(1); change_music("Midnight Mediation","Nick May"); highscore_save(); init_c4a(); run_menu(resize); quit_c4a(); delete_game_objects(); spDeleteBundle(translation,0); spFontDelete(font); spFontDelete(small_font); spFontDelete(middle_font); quit_music(); spQuitNet(); spQuitCore(); return 0; }
/* initialises the sound system */ void init_sound() { float f, osc1, osc2, freq1, freq2, vol, val; char *p; int len; int i; if (!al_is_audio_installed()) return; /* zap (firing sound) consists of multiple falling saw waves */ len = 8192; zap = create_sample_u8(22050, len); p = (char *)al_get_sample_data(zap); osc1 = 0; freq1 = 0.02; osc2 = 0; freq2 = 0.025; for (i=0; i<len; i++) { vol = (float)(len - i) / (float)len * 127; *p = 128 + (fmod(osc1, 1) + fmod(osc2, 1) - 1) * vol; osc1 += freq1; freq1 -= 0.000001; osc2 += freq2; freq2 -= 0.00000125; p++; } /* bang (explosion) consists of filtered noise */ len = 8192; bang = create_sample_u8(22050, len); p = (char *)al_get_sample_data(bang); val = 0; for (i=0; i<len; i++) { vol = (float)(len - i) / (float)len * 255; val = (val * 0.75) + (RAND * 0.25); *p = 128 + val * vol; p++; } /* big bang (explosion) consists of noise plus rumble */ len = 24576; bigbang = create_sample_u8(11025, len); p = (char *)al_get_sample_data(bigbang); val = 0; osc1 = 0; osc2 = 0; for (i=0; i<len; i++) { vol = (float)(len - i) / (float)len * 128; f = 0.5 + ((float)i / (float)len * 0.4); val = (val * f) + (RAND * (1-f)); *p = 128 + (val + (sin(osc1) + sin(osc2)) / 4) * vol; osc1 += 0.03; osc2 += 0.04; p++; } /* ping consists of two sine waves */ len = 8192; ping = create_sample_u8(22050, len); p = (char *)al_get_sample_data(ping); osc1 = 0; osc2 = 0; for (i=0; i<len; i++) { vol = (float)(len - i) / (float)len * 31; *p = 128 + (sin(osc1) + sin(osc2) - 1) * vol; osc1 += 0.2; osc2 += 0.3; p++; } ping_timer = al_install_timer(0.3); /* set up my lurvely music player :-) */ if (!no_music) { init_music(); al_start_timer(music_timer); } sound_update_thread = al_create_thread(sound_update_proc, NULL); al_start_thread(sound_update_thread); }