int main(int argc, char **argv) { printf("initializing\n"); initializeBitmap(); initializeLight(); //testRay(); //testTree(); //buildTestScene1(); buildTestScene2(); printf("begin raytracing\n"); long long timestampBeforeRender = getTime(); raytraceScene(); long long timestampAfterRender = getTime(); printf(" rendering took %ld ms\n",(timestampAfterRender- timestampBeforeRender)); printf("finished raytracing\n"); printf("rays - created: %d executed: %d \n", countRayCreated, countRayExecuted); glutInit(&argc, argv); glutInitWindowSize(IMAGE_WIDTH, IMAGE_HEIGHT); glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA ); glutCreateWindow("RayTracer"); glutDisplayFunc(DisplayFunc); glutKeyboardFunc(HandleKeys); glutIdleFunc(idleFunc); glutMainLoop(); return 0; }
RenderPoint::RenderPoint( int width, int height ) : mWidth( width ), mHeight( height ) { mBuffer = new Pixel[width * height]; initializeBitmap(); }