void CTTToeView::OnDraw(CDC* pDC) { if(Graphics::cdc == nullptr){ Graphics::cdc = new CClientDC(this); } CRect CWRect; GetClientRect(CWRect); if(!isViewInitialized){ (AfxGetMainWnd( ))->SetWindowText(L"TTToe 3"); SetTimer(TMR_MENU_ID, TMR_MENU_FREQUENCY, NULL); SetTimer(TMR_FIELD_ID, TMR_FIELD_FREQUENCY, NULL); SetTimer(TMR_MAIN_ID, TMR_MAIN_FREQUENCY, NULL); SetTimer(TMR_WINNING_COMB_ID, TMR_WINNING_COMB_FREQUENCY, NULL); SetTimer(TMR_STATUS_BAR_ID, TMR_STATUS_BAR_FREQUENCY, NULL); initializeMenu(CWRect); prevRect = CWRect; getMainFrame()->setStPlayersMove(); getMainFrame()->resetAIPerc(); getMainFrame()->setPlayerScr(0); getMainFrame()->setDrawScr(0); getMainFrame()->setAIScr(0); getMainFrame()->setMoveNum(0); isViewInitialized = true; } else{ if(CWRect != prevRect){ prevRect = CWRect; menu->setOpenedUpperLeft(Point(CWRect.right - GlobalSettings::menuWidth, 0)); menu->setClosedUpperLeft(Point(CWRect.right - 20, 0)); menu->setHeight(CWRect.Height()); menu->recalculate(); } } Graphics::createMemDc(&CWRect); CPen *background = new CPen(0,1,GlobalSettings::backgroundClr.getRGB()); CBrush *backgroundBr = new CBrush(GlobalSettings::backgroundClr.getRGB()); Graphics::drawRectangle(nullptr, CWRect.left, CWRect.top, CWRect.right, CWRect.bottom, backgroundBr, background, true, true, true); menu->display(); //Graphics::deleteMemDc(); //Graphics::createMemDc(&CWRect); fitFieldInClientArea(); applySettingsAndRerender(settings); //field->display(false, false, true, true); Graphics::deleteMemDc(); delete background; delete backgroundBr; }
SaveMenu::SaveMenu(GameContext& gameContext, std::shared_ptr<Task> saveTask) : GameState(gameContext, GameStateType::MENU, "LoadMenu"), m_model(*this, getMetadata()), m_saveLocation(SaveLocation()), m_saveTask(saveTask), m_saveGameViewModel(m_model) { initializeMenu(); initializeConfirmDialog(true /*loadMode*/); }
SaveMenu::SaveMenu(GameContext& gameContext, std::weak_ptr<PlayerData> playerData, const SaveLocation saveLocation, std::shared_ptr<Task> saveTask) : GameState(gameContext, GameStateType::MENU, "SaveMenu"), m_model(*this, getMetadata()), m_saveLocation(saveLocation), m_playerData(playerData), m_saveTask(saveTask), m_saveGameViewModel(m_model) { initializeMenu(); initializeConfirmDialog(false /*loadMode*/); }
ConnectionEditor::ConnectionEditor(QWidget* parent, Qt::WindowFlags flags) : KXmlGuiWindow(parent, flags) , m_editor(new Ui::ConnectionEditor) , m_handler(new Handler(this)) { QWidget * tmp = new QWidget(this); m_editor->setupUi(tmp); setCentralWidget(tmp); m_editor->connectionsWidget->setSortingEnabled(false); m_editor->connectionsWidget->sortByColumn(0, Qt::AscendingOrder); m_editor->connectionsWidget->setSortingEnabled(true); m_editor->connectionsWidget->setSelectionMode(QAbstractItemView::ExtendedSelection); m_editor->connectionsWidget->setContextMenuPolicy(Qt::CustomContextMenu); m_editor->messageWidget->hide(); m_editor->messageWidget->setCloseButtonVisible(false); m_editor->messageWidget->setWordWrap(true); m_editor->ktreewidgetsearchline->lineEdit()->setPlaceholderText(i18n("Type here to search connections...")); initializeConnections(); initializeMenu(); KSharedConfigPtr config = KSharedConfig::openConfig(); KConfigGroup grp(config, "ConnectionsWidget"); m_editor->connectionsWidget->header()->restoreState(grp.readEntry<QByteArray>("state", QByteArray())); KConfigGroup grp2(config, "General"); if (grp2.isValid()) { if (grp2.readEntry("FirstStart", true)) { importSecretsFromPlainTextFiles(); } grp2.writeEntry("FirstStart", false); } connect(m_editor->connectionsWidget->selectionModel(), &QItemSelectionModel::selectionChanged, this, &ConnectionEditor::slotSelectionChanged); connect(m_editor->connectionsWidget, &QTreeView::doubleClicked, this, &ConnectionEditor::slotItemDoubleClicked); connect(m_editor->connectionsWidget, &QTreeView::customContextMenuRequested, this, &ConnectionEditor::slotContextMenuRequested); connect(m_menu->menu(), &QMenu::triggered, this, static_cast<void (ConnectionEditor::*)(QAction*)>(&ConnectionEditor::addConnection)); connect(NetworkManager::settingsNotifier(), &NetworkManager::SettingsNotifier::connectionAdded, this, &ConnectionEditor::connectionAdded); QLoggingCategory::setFilterRules(QStringLiteral("plasma-nm.debug = false")); QLoggingCategory::setFilterRules(QStringLiteral("plasma-nm.warning = true")); }
int main() { // Initialize globals initGlobals(); // Window window.setSize(sf::Vector2u(window_width, window_height)); window.setPosition(sf::Vector2i(200, 200)); window.setFramerateLimit(FRAMES_PER_SECOND); //window.setVerticalSyncEnabled(true); window.setKeyRepeatEnabled(false); // Camera view sf::View windowView; // Menu initializeMenu(); // UI ui.init(); // Minimap // Minimap minimap; // Create & Set contactlistener BoxContactListener boxContactListener; physicsWorld.SetContactListener(&boxContactListener); // Build world //gameWorld.generateWorld(physicsWorld); // ------------------------------- MAIN LOOP ------------------------------- while(window.isOpen()) { // ------------------------------- Input & Views ------------------------------- sf::Event event; gameEvents.processEvents(window, event); // Update view in case of window resize window_width = window.getSize().x; window_height = window.getSize().y; windowView.setSize(window_width, window_height); // if(minimap.updateViewThroughMinimap) // { // windowView.setCenter(minimap.newViewCenter.x, minimap.newViewCenter.y); // } if(player.hasNewFocus) { windowView.setCenter(player.getNewFocus().x, player.getNewFocus().y); } // Update normal view with inputs windowView = updateView(windowView); if(gameWorld.completionStarted && gameWorld.completionTimer.timeReached()) { windowView.setCenter(window_width/2, window_height/2); global_levelComplete = false; } // Clear window window.clear(sf::Color(255, 255, 255, 255)); if(global_isMenu) { ui.setSize(window_width, window_height); window.setView(ui.getView()); menu_logo_bottom->setPosition(window_width - textures["menu_logo_bottom"].getSize().x, window_height - textures["menu_logo_bottom"].getSize().y); menu.update(gameEvents); menu.draw(window); // Instructions if(show_instructions) { showInstructions(); if(show_instructions_controls) { showControls(); } if(show_instructions_gameplay) { showGameplay(); } } } else { window.setView(windowView); // ------------------------------- Updates ------------------------------- // Player player.update(physicsWorld, gameEvents, gameWorld); if(!global_isPaused) { // Physics physicsWorld.Step(TIME_STEP, VELOCITY_ITERATIONS, POSITION_ITERATIONS); // World gameWorld.update(gameEvents, physicsWorld, player); // UI ui.update(gameWorld, player); } // Calculate viewable area int viewShiftX = window.getSize().x/2 - window.getView().getCenter().x; int viewShiftY = window.getSize().y/2 - window.getView().getCenter().y; int windowMinX = -100 - viewShiftX; int windowMaxX = windowMinX + window_width + 200; int windowMinY = -100 - viewShiftY; int windowMaxY = windowMinY + window_height + 200; // ------------------------------- Drawing ------------------------------- window.setView(ui.getView()); // Background sf::Vertex rectangle[] = { sf::Vertex(sf::Vector2f(0.0f, 0.0f), sf::Color(0, 100, 130, 255)), sf::Vertex(sf::Vector2f(window_width, 0.0f), sf::Color(0, 100,130, 255)), sf::Vertex(sf::Vector2f(window_width, window_height), sf::Color(0, 200, 230, 255)), sf::Vertex(sf::Vector2f(0.0f, window_height), sf::Color(0, 200, 230, 255)) }; window.draw(rectangle, 4, sf::Quads); window.setView(windowView); // World & Player gameWorld.draw(window, b2Vec2(windowMinX, windowMinY), b2Vec2(windowMaxX, windowMaxY), false); player.draw(window); // HUD !!CLASS!! ui.setSize(window_width, window_height); window.setView(ui.getView()); if(!gameWorld.completionTimer.timeReached() && gameWorld.completionStarted) { sf::Text temp("You have won", font_default, 40); int midX = window_width / 2.0f - 100; int midY = window_height / 2.0f - 40; temp.setPosition(midX, midY); temp.setColor(sf::Color::White); window.draw(temp); } if(global_isPaused) { sf::RectangleShape rect; rect.setSize(sf::Vector2f(window_width, window_height)); rect.setPosition(0,0); rect.setFillColor(sf::Color(100, 100, 100, 155)); window.draw(rect); } ui.draw(window); // sf::RectangleShape border; // border.setPosition(0.0f, window_height - (window_height*minimapSize + MINIMAP_BORDER_SIZE)); // border.setSize(sf::Vector2f(window_width*minimapSize + MINIMAP_BORDER_SIZE, window_height*minimapSize + MINIMAP_BORDER_SIZE)); // border.setFillColor(sf::Color(0, 0, 200, 255)); // // window.draw(border); // // // ------------------------------- Minimap ------------------------------- // // minimap.setSize(MAX_WORLD_WIDTH * BOX_SIZE, MAX_WORLD_WIDTH * BOX_SIZE, window_width, window_height); // minimap.calcViewport(minimapSize); // minimap.setCameraPosition(windowView.getCenter().x, windowView.getCenter().y); // window.setView(minimap.getUpdatedView()); // // minimap.update(gameEvents); // // minimap.draw(window); // gameWorld.draw(window, b2Vec2(-10000, -20000), b2Vec2(10000, 10000), true); // player.draw(window); // minimap.drawCameraWindow(window); // Default View again window.setView(windowView); } // Display window.display(); } return 0; }
GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(Window* window) : GuiComponent(window), mMenu(window, "GAME COLLECTION SETTINGS") { initializeMenu(); }
void GameCore::startOgre() { reader=new ConfigReader(gameConfigFile); if(reader->readFile()) { writer=new ConfigWriter(gameConfigFile); writer->importConfigReader(reader); reader->pushConfigFile("GameSettings"); std::string pluginsConfig = reader->getFieldValueAsString("ConfigFiles", "plugins-configfile"); std::string resourcesConfig = reader->getFieldValueAsString("ConfigFiles", "resources-configfile"); std::string ogreConfig = reader->getFieldValueAsString("ConfigFiles", "ogre-config"); std::string ogreLogFile = reader->getFieldValueAsString("LogFiles", "ogre-logfile"); std::string gameLogFile = reader->getFieldValueAsString("LogFiles", "game-logfile"); serverTcpPort= reader->getFieldValueAsInteger("NetworkSettings", "tcp-port"); ttftpPort = reader->getFieldValueAsInteger("NetworkSettings", "ttftp-client-port"); nickname=reader->getFieldValueAsString("MultiplayerSettings","nickname"); wallHeight = reader->getFieldValueAsDouble("MapSettings", "wall-height"); mapPath = reader->getFieldValueAsString("MapSettings", "map-lookup-directory"); shadowsEnabled = reader->getFieldValueAsBool("GraphicsSettings", "shadows"); menuBackgroundMusic = reader->getFieldValueAsString("GameSounds", "menu-background"); gameBackgroundMusic = reader->getFieldValueAsString("GameSounds", "game-background"); lmgFireSound = reader->getFieldValueAsString("GameSounds", "lmg-fire"); bgSoundVolume=reader->getFieldValueAsDouble("GameSounds","bg-sound-volume"); bgSoundVolume=(bgSoundVolume<-1?.1:bgSoundVolume); (reader->getFieldValueAsString("MultiplayerSettings","player-color")=="blue"?color=0:color=1); maxDecals=reader->getFieldValueAsInteger("GraphicsSettings","max-decals"); if(maxDecals==-1) maxDecals=30; sensivity=((reader->getFieldValueAsDouble("MultiplayerSettings","mouse-sensivity")<=0?5:reader->getFieldValueAsDouble("MultiplayerSettings","mouse-sensivity"))); moveAnimationSpeed = reader->getFieldValueAsDouble("AnimationSpeeds", "move-speed"); fireAnimationSpeed = reader->getFieldValueAsDouble("AnimationSpeeds", "fire-speed"); moveSpeed=125; buildMap = true; singlePlayerMode = reader->getFieldValueAsBool("Debug", "singleplayer"); if (buildMap) mapFileName = reader->getFieldValueAsString("MapSettings", "map-file-name"); if (mapPath == "NULL") mapPath = "Map/"; else mapPath = mapPath.find("/") == std::string::npos ? mapPath.substr(mapPath.find("/")) : mapPath; gameStarted = teamDM = gameLoaded=false; initializeLogger(gameLogFile); logger->addLine("game config file " + gameConfigFile + " loaded to memory & logger initialized"); LogManager* logManager=new LogManager(); logManager->createLog(ogreLogFile,true,false,false); root = OGRE_NEW Root(pluginsConfig,ogreConfig, ""); ConfigFile configFile; configFile.load(resourcesConfig); //[start]taken from ogre framework Ogre::ConfigFile::SectionIterator seci = configFile.getSectionIterator(); Ogre::String secName, typeName, archName; while (seci.hasMoreElements()) { secName = seci.peekNextKey(); Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); Ogre::ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; Ogre::ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); } } //[END] logger->addLine("ogre configuration has been read"); root->showConfigDialog(); renderWindow=root->initialise(true,"Team-Two"); logger->addLine("window created"); sceneManager=root->createSceneManager(ST_EXTERIOR_FAR,"core"); localPlayer=NULL; mapMode=false; mainCamera=sceneManager->createCamera("MainCam"); mainCamera->setNearClipDistance(1);mainCamera->setLodBias(2); mainCamera->setFarClipDistance(100000000); mainCamera->setAspectRatio(renderWindow->getWidth()/(float)renderWindow->getHeight()); menuSceneManager=root->createSceneManager(ST_GENERIC,"menu"); menuCamera=menuSceneManager->createCamera("MenuCam"); menuCamera->setNearClipDistance(1); menuMode=true; viewPort=renderWindow->addViewport(mainCamera); dynamics=NULL; if(shadowsEnabled) sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); else sceneManager->setShadowTechnique(Ogre::SHADOWTYPE_NONE); ResourceGroupManager::getSingletonPtr()->initialiseAllResourceGroups(); logger->addLine("GameCore: scanning map files"); lookupMapFiles(mapPath); logger->addLine("GameCore: --ok"); logger->addLine("GameCore: initializing event listeners"); initializeEventListeners(); logger->addLine("GameCore: --ok"); logger->addLine("GameCore: initializing CEGUI"); initializeCEGUI(); logger->addLine("GameCore: --ok"); logger->addLine("GameCore: initializing menu"); initializeMenu(); menuController->showLoading(); root->renderOneFrame(); #if WINDOWS_PLATFORM //Sleep(5000); #else sleep(5); #endif logger->addLine("GameCore: --ok"); logger->addLine("GameCore: initializing ingamemenu"); initializeInGameGUI(); logger->addLine("GameCore: --ok"); logger->addLine("GameCore: initializing networking"); initializeNetworking(); logger->addLine("GameCore: --ok"); //=================================================DEBUG if (singlePlayerMode) { initializePhysics(); logger->addLine("Physics initialized"); initializeScene(); logger->addLine("Scene initialized"); if (buildMap) initializeMap(mapPath + mapFileName); logger->addLine("Map initialized"); _initializeSinglePlayer(); initializeItems(); initializeTeleporters(); } //================================================= logger->addLine("GameCore: initializing sounds"); initializeSounds(); logger->addLine("GameCore: --ok"); root->addFrameListener(this); logger->addLine("GameLoop starting..."); menuController->hideLoading(); gameLoop(); } else std::cout<<"configuration file not found!...\n"; }