void initplayers() { loopv(clients) initplayer(clients[i]); vector<clientinfo*> activeplayers = getactiveplayers(); if(activeplayers.length() < 2) return; int seeker = rnd(activeplayers.length()); setseeker(activeplayers[seeker]); }
int main() { printf("------------BIENVENUE DANS LE JEU LES CHIFFRES ET LES LETTRES----------------\n\n"); printf("*******PARTIE 1 : LES LETTRES\n"); printf("*******PARTIE 2 : LES CHIFFRES\n"); printf("*******PARTIE 3 : LE DUEL\n\n"); printf("------------VOUS ETES EN MODE ENTRAIENEMT------------------------------------\n\n"); printf(" ____________________________________________________________________________\n\n"); printf(" NOUS COMMENCONS PAR LA PATIE CHIFFRES \n\n"); printf(" ____________________________________________________________________________\n\n"); printf(" Le but est de trouver a travers des opérations mathématiques proposees \n"); printf(" dans le tableau de signes, le resultat a trouver a partir des nombres\n"); printf(" tires.Vous n'utiliserez qu'un nombre une seule fois, vous pouvez \n"); printf(" reutiliser les resultats de vos operations une seule fois egalement \n"); printf("Vous gagnez des points si votre resultat est exact au nombre a trouver \n"); printf("ou proche d'une difference de 5\n\n"); printf("--------------------A VOUS DE JOUER*****BONNE CHANCE------------------------\n\n"); printf("----------------------------------------------------------------------------\n\n\n\n\n\n\n"); char nom[10]; printf("Nous allons commencer par votre profil,veuillez saisir un surnom\n\n"); scanf("%s",nom); printf("\n\n"); printf("BIENVENUE~.~%s",nom); Player*pPlayer=initplayer(nom); profil(pPlayer,nom); printf("\n"); printf("PREMIER PARTIE LETTRE\n"); printf("veuillez faire votre premier tirage\n"); printf("vous devez tirez 10 fois une voyelle ou une consomne--\n"); char choix; char*tabvoyel[80]={"AAAAEEEEEEIIIIIIIOOOOOOOUUUUUUUUUUAAAAAAAAAEEEEEEIIIIIIIOOOOOOOOUUUUUUU"}; char*tabconso[65]={"BBBCCCDDDFFFGGGHHHJJJKKKLLLMMMNNNPPPQQQRRRSSSTTTVVVWWWXXXYYYZZZ"}; scanf("%c",&choix); switch(choix) { case 'v': demande_lettre(tabvoyel[80]); break; case'c':demande_lettre(tabconso[65]); break; default:printf("veuillez entrer une lettre correcte\n"); } Chiffres *pChiffres; pChiffres=initabchif(6); Results *pResults; pResults=initialisation_pile(6); printf("\n\n"); printf("TABLEAU DE NOMBRES------RESUTAT A TROUVER\n\n"); affiche_tabchif(*pChiffres); char **operateurs; int i; int taille=3; operateurs=(char**)malloc(sizeof(char*)*taille); for(i=0; i<taille;i++) operateurs[i]=(char*)malloc(sizeof(char)*taille); int j; operateurs[0][0]='+'; operateurs[0][1]='-'; operateurs[1][0]='x'; operateurs[1][1]='/'; operateurs[2][1]='R'; operateurs[2][2]='E'; printf("\n\n"); for(i=0;i<3;i++) { for(j=0; j<3; j++) { printf("|%2c",operateurs[i][j]); } printf("|\n"); } printf("\n\n\n"); choixope(); free(pPlayer); free(pChiffres); free(pResults); return 0; }
int main(int argc, char *argv[]) { int continuing = 0; int count; int scores_only = 0; int i; #ifndef NOGETOPT while(( i= getopt( argc, argv, "dsh")) != -1) { switch (i) { case 'd': #ifdef DEBUG DG_debug_flag++; #endif break; case 's': scores_only = 1; break; case 'h': #ifdef DEBUG printf("Usage: omega [-shd] [savefile]\n"); #else printf("Usage: omega [-sh] [savefile]\n"); #endif printf("Options:\n"); printf(" -s Display high score list\n"); printf(" -h Display this message\n"); #ifdef DEBUG printf(" -d Enable debug mode\n"); #endif exit(0); break; case '?': /* error parsing args... ignore? */ printf("'%c' is an invalid option, ignoring\n", optopt ); break; } } if (optind >= argc ) { /* no save file given */ #if defined( BSD ) || defined( SYSV ) sprintf( SaveFileName, "Omega%d", getuid() ); #else strcpy( SaveFileName,"Omega"); #endif } else { /* savefile given */ continuing = 1; strcpy(SaveFileName,argv[optind]); } #else /* alternate code for people who don't support getopt() -- no enhancement */ if (argc ==2) { strcpy( SaveFileName, argv[1]); continuing = 1; } else { strcpy( SaveFileName,"Omega"); } #endif /* always catch ^c and hang-up signals */ #ifdef SIGINT signal(SIGINT,signalquit); #endif #ifdef SIGHUP signal(SIGHUP,signalsave); #endif #ifndef MSDOS if (CATCH_SIGNALS) { signal(SIGQUIT,signalexit); signal(SIGILL,signalexit); #ifdef DEBUG if( DG_debug_flag ) { #endif signal(SIGTRAP,signalexit); signal(SIGFPE,signalexit); signal(SIGSEGV,signalexit); #ifdef DEBUG } #endif #ifdef SIGIOT signal(SIGIOT,signalexit); #endif #ifdef SIGABRT signal(SIGABRT,signalexit); #endif #ifdef SIGEMT signal(SIGEMT,signalexit); #endif #ifdef SIGBUS signal(SIGBUS,signalexit); #endif #ifdef SIGSYS signal(SIGSYS,signalexit); #endif } #endif #ifndef FIXED_OMEGALIB if (!(Omegalib = getenv("OMEGALIB"))) #endif Omegalib = OMEGALIB; /* if filecheck is 0, some necessary data files are missing */ if (filecheck() == 0) exit(0); /* all kinds of initialization */ init_perms(); initgraf(); #ifndef MSDOS_SUPPORTED_ANTIQUE initdirs(); #endif initrand(E_RANDOM, 0); initspells(); #ifdef DEBUG /* initialize debug log file */ DG_debug_log = fopen( "/tmp/omega_dbg_log", "a" ); assert( DG_debug_log ); /* WDT :) */ setvbuf( DG_debug_log, NULL, _IOLBF, 0); fprintf(DG_debug_log, "############## new game started ##############\n"); #endif for (count = 0; count < STRING_BUFFER_SIZE; count++) strcpy(Stringbuffer[count],"<nothing>"); #ifdef SAVE_LEVELS msdos_init(); #endif omega_title(); showscores(); if (scores_only ) { endgraf(); exit(0); } /* game restore attempts to restore game if there is an argument */ if (continuing) { game_restore(SaveFileName); mprint("Your adventure continues...."); } else { /* monsters initialized in game_restore if game is being restored */ /* items initialized in game_restore if game is being restored */ inititem(TRUE); Date = random_range(360); Phase = random_range(24); #ifdef NEW_BANK bank_init(); #else strcpy(Password,""); #endif continuing = initplayer(); /* RM: 04-19-2000 loading patch */ } if (!continuing) { init_world(); /* RM: 04-19-2000 loading patch */ mprint("'?' for help or commandlist, 'Q' to quit."); } timeprint(); calc_melee(); if (Current_Environment != E_COUNTRYSIDE) showroom(Level->site[Player.x][Player.y].roomnumber); else terrain_check(FALSE); if (optionp(SHOW_COLOUR)) colour_on(); else colour_off(); screencheck(Player.x,Player.y); /* game cycle */ if (!continuing) time_clock(TRUE); while (TRUE) { if (Current_Environment == E_COUNTRYSIDE) p_country_process(); else time_clock(FALSE); } }
long rollnewplayer(void) { int chartype; /* character type */ int ch; /* input */ initplayer(&Player); /* initialize player structure */ clear(); mvaddstr(4, 21, "Which type of character do you want:"); mvaddstr(8, 4, "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento "); if (Wizard) { addstr("7:Super ? "); chartype = getanswer("1234567", FALSE); } else { addstr("? "); chartype = getanswer("123456", FALSE); } do { genchar(chartype); /* roll up a character */ /* print out results */ mvprintw(12, 14, "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n", Player.p_strength, Player.p_quickness, Player.p_mana); mvprintw(13, 14, "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n", Player.p_energy, Player.p_brains, Player.p_magiclvl); if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) break; mvaddstr(14, 14, "Type '1' to keep >"); ch = getanswer(" ", TRUE); } while (ch != '1'); if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) /* get coordinates for experimento */ for (;;) { mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? "); getstring(Databuf, SZ_DATABUF); sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y); if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER) mvaddstr(17, 0, "Invalid coordinates. Try again.\n"); else break; } for (;;) { /* name the new character */ mvprintw(18, 0, "Give your character a name [up to %d characters] ? ", SZ_NAME - 1); getstring(Player.p_name, SZ_NAME); truncstring(Player.p_name); /* remove trailing blanks */ if (Player.p_name[0] == '\0') /* no null names */ mvaddstr(19, 0, "Invalid name."); else if (findname(Player.p_name, &Other) >= 0L) /* cannot have duplicate names */ mvaddstr(19, 0, "Name already in use."); else /* name is acceptable */ break; addstr(" Pick another.\n"); } /* get a password for character */ Echo = FALSE; do { mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? "); getstring(Player.p_password, SZ_PASSWORD); mvaddstr(21, 0, "One more time to verify ? "); getstring(Databuf, SZ_PASSWORD); } while (strcmp(Player.p_password, Databuf) != 0); Echo = TRUE; return (allocrecord()); }