示例#1
0
/*!
 * The mainloop.
 * Fetches events, executes appropriate code
 */
void mainLoop(void)
{
	frameUpdate(); // General housekeeping

	// Screenshot key is now available globally
	if (keyPressed(KEY_F10))
	{
		kf_ScreenDump();
		inputLoseFocus();		// remove it from input stream
	}

	if (NetPlay.bComms || focusState == FOCUS_IN || !war_GetPauseOnFocusLoss())
	{
		if (loop_GetVideoStatus())
		{
			videoLoop(); // Display the video if neccessary
		}
		else switch (GetGameMode())
		{
			case GS_NORMAL: // Run the gameloop code
				runGameLoop();
				break;
			case GS_TITLE_SCREEN: // Run the titleloop code
				runTitleLoop();
				break;
			default:
				break;
		}
		realTimeUpdate(); // Update realTime.
	}

	// Feed a bit of randomness into libcrypto.
	unsigned buf[] = {mouseX(), mouseY(), realTime, graphicsTime, gameTime, (unsigned) rand(), 4};  // http://xkcd.com/221/
	RAND_add(buf, sizeof(buf), 1);
}
示例#2
0
// ////////////////////////////////////////////////////////////////////////////
bool closeLoadSave(void)
{
	bLoadSaveUp = false;

	if ((bLoadSaveMode == LOAD_INGAME_MISSION) || (bLoadSaveMode == SAVE_INGAME_MISSION)
		|| (bLoadSaveMode == LOAD_INGAME_SKIRMISH) || (bLoadSaveMode == SAVE_INGAME_SKIRMISH))
	{

		if (!bMultiPlayer || (NetPlay.bComms == 0))
		{
			gameTimeStart();
			setGamePauseStatus( false );
			setGameUpdatePause(false);
			setScriptPause(false);
			setScrollPause(false);
			setConsolePause(false);
		}

		intAddReticule();
		intShowPowerBar();

	}
	delete psRequestScreen;
	psRequestScreen = NULL;
	// need to "eat" up the return key so it don't pass back to game.
	inputLoseFocus();
	return true;
}
示例#3
0
/*!
 * The mainloop.
 * Fetches events, executes appropriate code
 */
void mainLoop(void)
{
	frameUpdate(); // General housekeeping

	// Screenshot key is now available globally
	if (keyPressed(KEY_F10))
	{
		kf_ScreenDump();
		inputLoseFocus();		// remove it from input stream
	}

	if (NetPlay.bComms || focusState == FOCUS_IN || !war_GetPauseOnFocusLoss())
	{
		if (loop_GetVideoStatus())
		{
			videoLoop(); // Display the video if neccessary
		}
		else switch (GetGameMode())
		{
			case GS_NORMAL: // Run the gameloop code
				runGameLoop();
				break;
			case GS_TITLE_SCREEN: // Run the titleloop code
				runTitleLoop();
				break;
			default:
				break;
		}
		realTimeUpdate(); // Update realTime.
	}
}
示例#4
0
void mainLoop(void)
{
	pie_ScreenFlip(CLEAR_BLACK);
	frameUpdate(); // General housekeeping

	if (keyPressed(KEY_ESC))
	{
		inputLoseFocus();               // remove it from input stream
		exit(1);	// FIXME, insert SDL_QUIT event instead
	}
}
示例#5
0
void WzMainWindow::focusOutEvent(QFocusEvent *event)
{
	debug(LOG_INPUT, "Main window lost focus.");
	inputLoseFocus();
}
示例#6
0
// ////////////////////////////////////////////////////////////////////////////
// process clicks made by user.
void intProcessMultiMenu(UDWORD id)
{
	UBYTE	i;

	//close
	if (id == MULTIMENU_CLOSE)
	{
		intCloseMultiMenu();
	}

	//alliance button
	if(id >=MULTIMENU_ALLIANCE_BASE  &&  id<MULTIMENU_ALLIANCE_BASE+MAX_PLAYERS)
	{
		i =(UBYTE)( id - MULTIMENU_ALLIANCE_BASE);

		switch(alliances[selectedPlayer][i])
		{
		case ALLIANCE_BROKEN:
			requestAlliance((UBYTE)selectedPlayer,i,true,true);			// request an alliance
			break;
		case ALLIANCE_INVITATION:
			formAlliance((UBYTE)selectedPlayer,i,true,true,true);			// form an alliance
			break;
		case ALLIANCE_REQUESTED:
			breakAlliance((UBYTE)selectedPlayer,i,true,true);		// break an alliance
			break;

		case ALLIANCE_FORMED:
			breakAlliance((UBYTE)selectedPlayer,i,true,true);		// break an alliance
			break;
		default:
			break;
		}
	}


	//channel opens.
	if(id >=MULTIMENU_CHANNEL &&  id<MULTIMENU_CHANNEL+MAX_PLAYERS)
	{
		i = id - MULTIMENU_CHANNEL;
		openchannels[i] = !openchannels[i];

		if(mouseDown(MOUSE_RMB) && NetPlay.isHost) // both buttons....
			{
				char buf[250];

				// Allow the host to kick the AI only in a MP game, or if they activated cheats in a skirmish game
				if ((NetPlay.bComms || Cheated) && (NetPlay.players[i].allocated || (NetPlay.players[i].allocated == false && NetPlay.players[i].ai != AI_OPEN)))
				{
					inputLoseFocus();
					ssprintf(buf, _("The host has kicked %s from the game!"), getPlayerName((unsigned int) i));
					sendTextMessage(buf, true);
					ssprintf(buf, _("kicked %s : %s from the game, and added them to the banned list!"), getPlayerName((unsigned int) i), NetPlay.players[i].IPtextAddress);
					NETlogEntry(buf, SYNC_FLAG, (unsigned int) i);
					kickPlayer((unsigned int) i, "you are unwanted by the host.", ERROR_KICKED);
					return;
				}
			}
	}

	//radar gifts
	if(id >=  MULTIMENU_GIFT_RAD && id< MULTIMENU_GIFT_RAD +MAX_PLAYERS)
	{
		sendGift(RADAR_GIFT, id - MULTIMENU_GIFT_RAD);
	}

	// research gift
	if(id >= MULTIMENU_GIFT_RES && id<MULTIMENU_GIFT_RES  +MAX_PLAYERS)
	{
		sendGift(RESEARCH_GIFT, id - MULTIMENU_GIFT_RES);
	}

	//droid gift
	if(id >=  MULTIMENU_GIFT_DRO && id<  MULTIMENU_GIFT_DRO +MAX_PLAYERS)
	{
		sendGift(DROID_GIFT, id - MULTIMENU_GIFT_DRO);
	}

	//power gift
	if(id >=  MULTIMENU_GIFT_POW && id<  MULTIMENU_GIFT_POW +MAX_PLAYERS)
	{
		sendGift(POWER_GIFT, id - MULTIMENU_GIFT_POW);
	}
}