static bool runloop_cmd_get_state_menu_toggle_button_combo( settings_t *settings, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { switch (settings->input.menu_toggle_gamepad_combo) { case 0: return false; case 1: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case 2: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; } input_driver_set_flushing_input(); return true; }
static void menu_driver_toggle(bool latch) { retro_keyboard_event_t *key_event = NULL; retro_keyboard_event_t *frontend_key_event = NULL; settings_t *settings = config_get_ptr(); menu_driver_ctl(RARCH_MENU_CTL_TOGGLE, &latch); if (latch) menu_driver_ctl(RARCH_MENU_CTL_SET_ALIVE, NULL); else menu_driver_ctl(RARCH_MENU_CTL_UNSET_ALIVE, NULL); runloop_ctl(RUNLOOP_CTL_FRONTEND_KEY_EVENT_GET, &frontend_key_event); runloop_ctl(RUNLOOP_CTL_KEY_EVENT_GET, &key_event); if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { bool refresh = false; menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh); /* Menu should always run with vsync on. */ command_event(CMD_EVENT_VIDEO_SET_BLOCKING_STATE, NULL); /* Stop all rumbling before entering the menu. */ command_event(CMD_EVENT_RUMBLE_STOP, NULL); if (settings->menu.pause_libretro) command_event(CMD_EVENT_AUDIO_STOP, NULL); /* Override keyboard callback to redirect to menu instead. * We'll use this later for something ... */ if (key_event && frontend_key_event) { *frontend_key_event = *key_event; *key_event = menu_input_key_event; runloop_ctl(RUNLOOP_CTL_SET_FRAME_TIME_LAST, NULL); } } else { if (!runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL)) driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL); if (settings && settings->menu.pause_libretro) command_event(CMD_EVENT_AUDIO_START, NULL); /* Prevent stray input from going to libretro core */ input_driver_set_flushing_input(); /* Restore libretro keyboard callback. */ if (key_event && frontend_key_event) *key_event = *frontend_key_event; } }
void menu_input_key_end_line(void) { bool keyboard_display = false; menu_input_ctl(MENU_INPUT_CTL_SET_KEYBOARD_DISPLAY, &keyboard_display); menu_input_ctl(MENU_INPUT_CTL_UNSET_KEYBOARD_LABEL, NULL); menu_input_ctl(MENU_INPUT_CTL_UNSET_KEYBOARD_LABEL_SETTING, NULL); /* Avoid triggering states on pressing return. */ input_driver_set_flushing_input(); }
void menu_input_dialog_end(void) { menu_input_dialog_keyboard_type = 0; menu_input_dialog_keyboard_idx = 0; menu_input_dialog_keyboard_display = false; menu_input_dialog_keyboard_label[0] = '\0'; menu_input_dialog_keyboard_label_setting[0] = '\0'; /* Avoid triggering states on pressing return. */ input_driver_set_flushing_input(); }
static bool runloop_cmd_get_state_menu_toggle_button_combo( settings_t *settings, uint64_t current_input, uint64_t old_input, uint64_t trigger_input) { switch (settings->input.menu_toggle_gamepad_combo) { case INPUT_TOGGLE_NONE: return false; case INPUT_TOGGLE_DOWN_Y_L_R: if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case INPUT_TOGGLE_L3_R3: if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; case INPUT_TOGGLE_L1_R1_START_SELECT: if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_START)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_SELECT)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case INPUT_TOGGLE_START_SELECT: if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_START)) return false; if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_SELECT)) return false; break; } input_driver_set_flushing_input(); return true; }
/** * runloop_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until * button input in order to wake up the loop, * -1 if we forcibly quit out of the RetroArch iteration loop. **/ int runloop_iterate(unsigned *sleep_ms) { unsigned i; event_cmd_state_t cmd; retro_time_t current, target, to_sleep_ms; static retro_input_t last_input = {0}; event_cmd_state_t *cmd_ptr = &cmd; static retro_time_t frame_limit_minimum_time = 0.0; static retro_time_t frame_limit_last_time = 0.0; settings_t *settings = config_get_ptr(); cmd.state[1] = last_input; cmd.state[0] = input_keys_pressed(); last_input = cmd.state[0]; runloop_ctl(RUNLOOP_CTL_UNSET_FRAME_TIME_LAST, NULL); if (runloop_ctl(RUNLOOP_CTL_SHOULD_SET_FRAME_LIMIT, NULL)) { struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); float fastforward_ratio = (settings->fastforward_ratio == 0.0f) ? 1.0f : settings->fastforward_ratio; frame_limit_last_time = cpu_features_get_time_usec(); frame_limit_minimum_time = (retro_time_t)roundf(1000000.0f / (av_info->timing.fps * fastforward_ratio)); runloop_ctl(RUNLOOP_CTL_UNSET_FRAME_LIMIT, NULL); } if (input_driver_is_flushing_input()) { input_driver_unset_flushing_input(); if (cmd.state[0].state) { cmd.state[0].state = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL)) BIT64_SET(cmd.state[0].state, RARCH_PAUSE_TOGGLE); input_driver_set_flushing_input(); } } if (runloop_frame_time.callback) { /* Updates frame timing if frame timing callback is in use by the core. * Limits frame time if fast forward ratio throttle is enabled. */ retro_time_t current = cpu_features_get_time_usec(); retro_time_t delta = current - runloop_frame_time_last; bool is_locked_fps = (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) || input_driver_is_nonblock_state()) | !!recording_driver_get_data_ptr(); if (!runloop_frame_time_last || is_locked_fps) delta = runloop_frame_time.reference; if (!is_locked_fps && runloop_ctl(RUNLOOP_CTL_IS_SLOWMOTION, NULL)) delta /= settings->slowmotion_ratio; runloop_frame_time_last = current; if (is_locked_fps) runloop_frame_time_last = 0; runloop_frame_time.callback(delta); } cmd.state[2].state = cmd.state[0].state & ~cmd.state[1].state; /* trigger */ if (runloop_cmd_triggered(cmd_ptr, RARCH_OVERLAY_NEXT)) command_event(CMD_EVENT_OVERLAY_NEXT, NULL); if (runloop_cmd_triggered(cmd_ptr, RARCH_FULLSCREEN_TOGGLE_KEY)) { bool fullscreen_toggled = !runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL); #ifdef HAVE_MENU fullscreen_toggled = fullscreen_toggled || menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL); #endif if (fullscreen_toggled) command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL); } if (runloop_cmd_triggered(cmd_ptr, RARCH_GRAB_MOUSE_TOGGLE)) command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL); #ifdef HAVE_MENU if (runloop_cmd_menu_press(cmd_ptr) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) { if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) && !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); } else rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL); } #endif #ifdef HAVE_OVERLAY runloop_iterate_linefeed_overlay(settings); #endif if (runloop_iterate_time_to_exit( runloop_cmd_press(cmd_ptr, RARCH_QUIT_KEY)) != 1) { frame_limit_last_time = 0.0; return -1; } #ifdef HAVE_MENU if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { int ret = runloop_iterate_menu((enum menu_action) menu_input_frame_retropad(cmd.state[0], cmd.state[2]), sleep_ms); if (ret == -1) goto end; return ret; } #endif if (!runloop_check_state(&cmd, &runloop_shader_dir)) { /* RetroArch has been paused. */ core_poll(); *sleep_ms = 10; return 1; } #if defined(HAVE_THREADS) autosave_lock(); #endif #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_PRE_FRAME, NULL); #endif if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_START, NULL); camera_driver_ctl(RARCH_CAMERA_CTL_POLL, NULL); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !input_driver_is_nonblock_state()) retro_sleep(settings->video.frame_delay); core_run(); #ifdef HAVE_CHEEVOS cheevos_test(); #endif for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_END, NULL); #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_POST_FRAME, NULL); #endif #if defined(HAVE_THREADS) autosave_unlock(); #endif if (!settings->fastforward_ratio) return 0; #ifdef HAVE_MENU end: #endif current = cpu_features_get_time_usec(); target = frame_limit_last_time + frame_limit_minimum_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms > 0) { *sleep_ms = (unsigned)to_sleep_ms; /* Combat jitter a bit. */ frame_limit_last_time += frame_limit_minimum_time; return 1; } frame_limit_last_time = cpu_features_get_time_usec(); return 0; }
static bool menu_input_key_bind_iterate(char *s, size_t len) { struct menu_bind_state binds; bool timed_out = false; menu_input_t *menu_input = menu_input_get_ptr(); int64_t current = cpu_features_get_time_usec(); int timeout = (menu_input->binds.timeout_end - current) / 1000000; if (timeout <= 0) { input_driver_keyboard_mapping_set_block(false); menu_input->binds.begin++; menu_input->binds.target++; menu_input->binds.timeout_end = cpu_features_get_time_usec() + MENU_KEYBOARD_BIND_TIMEOUT_SECONDS * 1000000; timed_out = true; } snprintf(s, len, "[%s]\npress keyboard or joypad\n(timeout %d %s)", input_config_bind_map_get_desc( menu_input->binds.begin - MENU_SETTINGS_BIND_BEGIN), timeout, menu_hash_to_str(MENU_VALUE_SECONDS)); /* binds.begin is updated in keyboard_press callback. */ if (menu_input->binds.begin > menu_input->binds.last) { /* Avoid new binds triggering things right away. */ input_driver_set_flushing_input(); /* We won't be getting any key events, so just cancel early. */ if (timed_out) input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL); return true; } binds = menu_input->binds; input_driver_keyboard_mapping_set_block(true); menu_input_key_bind_poll_bind_state(&binds, bind_port, timed_out); if ((binds.skip && !menu_input->binds.skip) || menu_input_key_bind_poll_find_trigger(&menu_input->binds, &binds)) { input_driver_keyboard_mapping_set_block(false); /* Avoid new binds triggering things right away. */ input_driver_set_flushing_input(); binds.begin++; if (binds.begin > binds.last) { input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL); return true; } binds.target++; binds.timeout_end = cpu_features_get_time_usec() + MENU_KEYBOARD_BIND_TIMEOUT_SECONDS * 1000000; } menu_input->binds = binds; return false; }
bool menu_input_key_bind_iterate(menu_input_ctx_bind_t *bind) { struct menu_bind_state binds; bool timed_out = false; settings_t *settings = config_get_ptr(); rarch_timer_tick(&menu_input_binds.timer); if (!bind) return false; if (rarch_timer_has_expired(&menu_input_binds.timer)) { input_driver_keyboard_mapping_set_block(false); menu_input_binds.begin++; menu_input_binds.target++; rarch_timer_begin_new_time(&menu_input_binds.timer, settings->uints.input_bind_timeout); timed_out = true; } snprintf(bind->s, bind->len, "[%s]\npress keyboard or joypad\n(timeout %d %s)", input_config_bind_map_get_desc( menu_input_binds.begin - MENU_SETTINGS_BIND_BEGIN), rarch_timer_get_timeout(&menu_input_binds.timer), msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SECONDS)); /* binds.begin is updated in keyboard_press callback. */ if (menu_input_binds.begin > menu_input_binds.last) { /* Avoid new binds triggering things right away. */ input_driver_set_flushing_input(); /* We won't be getting any key events, so just cancel early. */ if (timed_out) input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL); return true; } binds = menu_input_binds; input_driver_keyboard_mapping_set_block(true); menu_input_key_bind_poll_bind_state(&binds, menu_bind_port, timed_out); if ((binds.skip && !menu_input_binds.skip) || menu_input_key_bind_poll_find_trigger(&menu_input_binds, &binds)) { input_driver_keyboard_mapping_set_block(false); /* Avoid new binds triggering things right away. */ input_driver_set_flushing_input(); binds.begin++; if (binds.begin > binds.last) { input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_CANCEL_WAIT_KEYS, NULL); return true; } binds.target++; rarch_timer_begin_new_time(&binds.timer, settings->uints.input_bind_timeout); } menu_input_binds = binds; return false; }
static enum runloop_state runloop_check_state( settings_t *settings, uint64_t current_input, uint64_t old_input, unsigned *sleep_ms) { static bool old_focus = true; #ifdef HAVE_OVERLAY static char prev_overlay_restore = false; bool osk_enable = input_driver_is_onscreen_keyboard_enabled(); #endif #ifdef HAVE_NETWORKING bool tmp = false; #endif bool focused = true; uint64_t trigger_input = current_input & ~old_input; bool pause_pressed = runloop_cmd_triggered(trigger_input, RARCH_PAUSE_TOGGLE); if (input_driver_is_flushing_input()) { input_driver_unset_flushing_input(); if (current_input) { current_input = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop_paused) BIT64_SET(current_input, RARCH_PAUSE_TOGGLE); input_driver_set_flushing_input(); } } if (runloop_cmd_triggered(trigger_input, RARCH_OVERLAY_NEXT)) command_event(CMD_EVENT_OVERLAY_NEXT, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) { bool fullscreen_toggled = !runloop_paused; #ifdef HAVE_MENU fullscreen_toggled = fullscreen_toggled || menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL); #endif if (fullscreen_toggled) command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL); } if (runloop_cmd_triggered(trigger_input, RARCH_GRAB_MOUSE_TOGGLE)) command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL); #ifdef HAVE_OVERLAY if (osk_enable && !input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL)) { input_driver_unset_onscreen_keyboard_enabled(); prev_overlay_restore = true; command_event(CMD_EVENT_OVERLAY_DEINIT, NULL); } else if (!osk_enable && input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL)) { input_driver_set_onscreen_keyboard_enabled(); prev_overlay_restore = false; command_event(CMD_EVENT_OVERLAY_INIT, NULL); } else if (prev_overlay_restore) { if (!settings->input.overlay_hide_in_menu) command_event(CMD_EVENT_OVERLAY_INIT, NULL); prev_overlay_restore = false; } #endif if (runloop_iterate_time_to_exit( runloop_cmd_press(current_input, RARCH_QUIT_KEY)) != 1) return RUNLOOP_STATE_QUIT; #ifdef HAVE_MENU if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { menu_ctx_iterate_t iter; bool skip = false; #ifdef HAVE_OVERLAY skip = osk_enable && input_keyboard_return_pressed(); #endif if (!skip) { enum menu_action action = (enum menu_action)menu_event(current_input, trigger_input); bool focused = settings->pause_nonactive ? video_driver_is_focused() : true; focused = focused && !ui_companion_is_on_foreground(); iter.action = action; if (!menu_driver_ctl(RARCH_MENU_CTL_ITERATE, &iter)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); if (focused || !runloop_idle) menu_driver_ctl(RARCH_MENU_CTL_RENDER, NULL); if (!focused) return RUNLOOP_STATE_SLEEP; if (action == MENU_ACTION_QUIT) return RUNLOOP_STATE_QUIT; } } #endif if (runloop_idle) return RUNLOOP_STATE_SLEEP; #ifdef HAVE_MENU if (menu_event_keyboard_is_set(RETROK_F1) == 1) { if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) && !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) { rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); menu_event_keyboard_set(false, RETROK_F1); } } } else if ((!menu_event_keyboard_is_set(RETROK_F1) && runloop_cmd_menu_press(current_input, old_input, trigger_input)) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) { if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) && !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); } else { menu_display_toggle_set_reason(MENU_TOGGLE_REASON_USER); rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL); } } else menu_event_keyboard_set(false, RETROK_F1); if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { if (!settings->menu.throttle_framerate && !settings->fastforward_ratio) return RUNLOOP_STATE_MENU_ITERATE; return RUNLOOP_STATE_END; } #endif if (settings->pause_nonactive) focused = video_driver_is_focused(); if (runloop_cmd_triggered(trigger_input, RARCH_SCREENSHOT)) command_event(CMD_EVENT_TAKE_SCREENSHOT, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_MUTE)) command_event(CMD_EVENT_AUDIO_MUTE_TOGGLE, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_OSK)) { if (input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL)) input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_UNSET_LINEFEED_ENABLED, NULL); else input_keyboard_ctl( RARCH_INPUT_KEYBOARD_CTL_SET_LINEFEED_ENABLED, NULL); } if (runloop_cmd_press(current_input, RARCH_VOLUME_UP)) command_event(CMD_EVENT_VOLUME_UP, NULL); else if (runloop_cmd_press(current_input, RARCH_VOLUME_DOWN)) command_event(CMD_EVENT_VOLUME_DOWN, NULL); #ifdef HAVE_NETWORKING tmp = runloop_cmd_triggered(trigger_input, RARCH_NETPLAY_FLIP); netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &tmp); tmp = runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); netplay_driver_ctl(RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE, &tmp); #endif /* Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. */ /* FRAMEADVANCE will set us into pause mode. */ pause_pressed |= !runloop_paused && runloop_cmd_triggered(trigger_input, RARCH_FRAMEADVANCE); if (focused && pause_pressed) command_event(CMD_EVENT_PAUSE_TOGGLE, NULL); else if (focused && !old_focus) command_event(CMD_EVENT_UNPAUSE, NULL); else if (!focused && old_focus) command_event(CMD_EVENT_PAUSE, NULL); old_focus = focused; if (!focused) return RUNLOOP_STATE_SLEEP; if (runloop_paused) { /* check pause state */ bool check_is_oneshot = runloop_cmd_triggered(trigger_input, RARCH_FRAMEADVANCE) || runloop_cmd_press(current_input, RARCH_REWIND); if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY)) { command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL); if (!runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL)) video_driver_cached_frame(); } if (!check_is_oneshot) return RUNLOOP_STATE_SLEEP; } /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (runloop_cmd_triggered(trigger_input, RARCH_FAST_FORWARD_KEY)) { if (input_driver_is_nonblock_state()) input_driver_unset_nonblock_state(); else input_driver_set_nonblock_state(); driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL); } else if ((runloop_cmd_pressed(old_input, RARCH_FAST_FORWARD_HOLD_KEY) != runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY))) { if (runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY)) input_driver_set_nonblock_state(); else input_driver_unset_nonblock_state(); driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL); } /* Checks if the state increase/decrease keys have been pressed * for this frame. */ if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_PLUS)) { char msg[128]; msg[0] = '\0'; settings->state_slot++; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); runloop_msg_queue_push(msg, 2, 180, true); RARCH_LOG("%s\n", msg); } else if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_MINUS)) { char msg[128]; msg[0] = '\0'; if (settings->state_slot > 0) settings->state_slot--; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); runloop_msg_queue_push(msg, 2, 180, true); RARCH_LOG("%s\n", msg); } if (runloop_cmd_triggered(trigger_input, RARCH_SAVE_STATE_KEY)) command_event(CMD_EVENT_SAVE_STATE, NULL); else if (runloop_cmd_triggered(trigger_input, RARCH_LOAD_STATE_KEY)) command_event(CMD_EVENT_LOAD_STATE, NULL); #ifdef HAVE_CHEEVOS if (!settings->cheevos.hardcore_mode_enable) #endif state_manager_check_rewind(runloop_cmd_press(current_input, RARCH_REWIND)); runloop_slowmotion = runloop_cmd_press(current_input, RARCH_SLOWMOTION); if (runloop_slowmotion) { /* Checks if slowmotion toggle/hold was being pressed and/or held. */ if (settings->video.black_frame_insertion) { if (!runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL)) video_driver_cached_frame(); } if (state_manager_frame_is_reversed()) runloop_msg_queue_push(msg_hash_to_str(MSG_SLOW_MOTION_REWIND), 2, 30, true); else runloop_msg_queue_push(msg_hash_to_str(MSG_SLOW_MOTION), 2, 30, true); } if (runloop_cmd_triggered(trigger_input, RARCH_MOVIE_RECORD_TOGGLE)) bsv_movie_check(); if (runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT) || runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV)) dir_check_shader( runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT), runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV)); if (runloop_cmd_triggered(trigger_input, RARCH_DISK_EJECT_TOGGLE)) command_event(CMD_EVENT_DISK_EJECT_TOGGLE, NULL); else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_NEXT)) command_event(CMD_EVENT_DISK_NEXT, NULL); else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_PREV)) command_event(CMD_EVENT_DISK_PREV, NULL); if (runloop_cmd_triggered(trigger_input, RARCH_RESET)) command_event(CMD_EVENT_RESET, NULL); cheat_manager_state_checks( runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_PLUS), runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_MINUS), runloop_cmd_triggered(trigger_input, RARCH_CHEAT_TOGGLE)); return RUNLOOP_STATE_ITERATE; }