示例#1
0
Scene2609::Scene2609(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule), _isBusy(false) {
	
	SetUpdateHandler(&Scene::update);
	SetMessageHandler(&Scene2609::handleMessage);

	setBackground(0x51409A16);
	setPalette(0x51409A16);
	_asWater = insertSprite<AsScene2609Water>();
	_ssButton = insertSprite<SsScene2609Button>(this);
	addCollisionSprite(_ssButton);
	insertPuzzleMouse(0x09A1251C, 20, 620);
	insertStaticSprite(0x02138002, 1200);
	insertStaticSprite(0x825E2827, 1200);
}
示例#2
0
Scene1202::Scene1202(NeverhoodEngine *vm, Module *parentModule)
	: Scene(vm, parentModule), _paletteResource(vm),
	_soundToggle(true), _isPuzzleSolved(false), _counter(0), _clickedIndex(-1) {

	SetMessageHandler(&Scene1202::handleMessage);
	SetUpdateHandler(&Scene1202::update);

	setBackground(0x60210ED5);
	setPalette(0x60210ED5);
	addEntity(_palette);

	_paletteResource.load(0x60250EB5);
	_paletteResource.copyPalette(_paletteData);

	insertPuzzleMouse(0x10ED160A, 20, 620);

	for (int tntIndex = 0; tntIndex < 18; tntIndex++) {
		_asTntItems[tntIndex] = insertSprite<AsScene1202TntItem>(this, tntIndex);
		addCollisionSprite(_asTntItems[tntIndex]);
	}

	insertStaticSprite(0x8E8419C1, 1100);

	if (getGlobalVar(V_TNT_DUMMY_BUILT))
		SetMessageHandler(&Scene1202::hmSolved);

	playSound(0, 0x40106542);
	loadSound(1, 0x40005446);
	loadSound(2, 0x40005446); // Same sound as slot 1
	loadSound(3, 0x68E25540);

}
示例#3
0
Scene1901::Scene1901(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule) {

	Sprite *tempSprite;

	setRectList(0x004B34C8);

	setBackground(0x01303227);
	setPalette(0x01303227);
	insertScreenMouse(0x0322301B);

	insertStaticSprite(0x42213133, 1100);

	if (!getGlobalVar(V_STAIRS_PUZZLE_SOLVED))
		insertStaticSprite(0x40A40168, 100);
	else if (getGlobalVar(V_STAIRS_DOWN)) {
		insertStaticSprite(0x124404C4, 100);
		setGlobalVar(V_STAIRS_DOWN_ONCE, 1);
	} else
		insertStaticSprite(0x02840064, 100);

	if (which < 0) {
		// Restoring game
		insertKlaymen<KmScene1901>(120, 380);
		setMessageList(0x004B3408);
	} else if (which == 1) {
		// Klaymen returning from the puzzle
		insertKlaymen<KmScene1901>(372, 380);
		setMessageList(0x004B3410);
	} else {
		// Klaymen entering from the left
		insertKlaymen<KmScene1901>(0, 380);
		setMessageList(0x004B3400);
	}

	tempSprite = insertStaticSprite(0x4830A402, 1100);
	_klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);

}
示例#4
0
Scene2001::Scene2001(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule) {

	Sprite *tempSprite;

	SetMessageHandler(&Scene2001::handleMessage);

	setBackground(0xA6417244);
	setPalette(0xA6417244);
	insertScreenMouse(0x17240A6C);

	tempSprite = insertStaticSprite(0x0D641724, 1100);

	if (which < 0) {
		// Restoring game
		insertKlaymen<KmScene2001>(300, 345);
		setMessageList(0x004B3538);
		sendMessage(this, 0x2000, 0);
	} else if (which == 1) {
		// Klaymen teleporting in
		insertKlaymen<KmScene2001>(116, 345);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B3540, false);
		sendMessage(this, 0x2000, 1);
	} else if (which == 2) {
		// Klaymen teleporting out
		insertKlaymen<KmScene2001>(116, 345);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B35F0, false);
		sendMessage(this, 0x2000, 1);
	} else if (which == 3) {
		// Klaymen returning from teleporter console
		insertKlaymen<KmScene2001>(116, 345);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B3550, false);
		sendMessage(this, 0x2000, 1);
	} else {
		// Klaymen standing around
		insertKlaymen<KmScene2001>(390, 345);
		setMessageList(0x004B3530);
		sendMessage(this, 0x2000, 0);
		_klaymen->setDoDeltaX(1);
	}
	
	_klaymen->setClipRect(tempSprite->getDrawRect().x, 0, 640, 480);
	
}
示例#5
0
Scene1109::Scene1109(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule) {

	SetMessageHandler(&Scene1109::handleMessage);

	setBackground(0x8449E02F);
	setPalette(0x8449E02F);
	insertScreenMouse(0x9E02B84C);

	_sprite1 = insertStaticSprite(0x600CEF01, 1100);

	if (which < 0) {
		// Restoring game
		insertKlaymen<KmScene1109>(140, 436);
		setMessageList(0x004B6260);
		sendMessage(this, 0x2000, 0);
	} else if (which == 1) {
		// Klaymen teleporting in
		insertKlaymen<KmScene1109>(450, 436);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B6268, false);
		sendMessage(this, 0x2000, 1);
	} else if (which == 2) {
		// Klaymen teleporting out
		insertKlaymen<KmScene1109>(450, 436);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B6318, false);
		sendMessage(this, 0x2000, 1);
	} else if (which == 3) {
		// Klaymen returning from teleporter console
		insertKlaymen<KmScene1109>(450, 436);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B6278, false);
		sendMessage(this, 0x2000, 1);
	} else {
		// Klaymen entering from the left
		insertKlaymen<KmScene1109>(0, 436);
		setMessageList(0x004B6258);
		sendMessage(this, 0x2000, 0);
	}

	_klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), 480);

}
示例#6
0
Scene2101::Scene2101(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule) {
	
	Sprite *tempSprite;
	
	SetMessageHandler(&Scene2101::handleMessage);
	SetUpdateHandler(&Scene2101::update);
	
	setBackground(0x44242305);
	setPalette(0x44242305);
	insertScreenMouse(0x4230144A);

	insertStaticSprite(0x00502330, 1100);
	tempSprite = insertStaticSprite(0x78492010, 1100);
	_ssFloorButton = insertSprite<SsCommonFloorButton>(this, 0x72427010, 0x32423010, 200, 0);
	_asTape1 = insertSprite<AsScene1201Tape>(this, 18, 1100, 412, 443, 0x9148A011);
	addCollisionSprite(_asTape1);
	_asTape2 = insertSprite<AsScene1201Tape>(this, 11, 1100, 441, 443, 0x9048A093);
	addCollisionSprite(_asTape2);
	
	if (which < 0) {
		insertKlaymen<KmScene2101>(380, 438);
		setMessageList(0x004B8E48);
		sendMessage(this, 0x2000, 0);
		_asDoor = insertSprite<AsScene2101Door>(false);
		_doorStatus = 1;
		_countdown1 = 0;
	} else if (which == 1) {
		// Klaymen entering from the right
		insertKlaymen<KmScene2101>(640, 438);
		setMessageList(0x004B8E50);
		sendMessage(this, 0x2000, 0);
		_asDoor = insertSprite<AsScene2101Door>(true);
		_doorStatus = 2;
		_countdown1 = 48;
	} else if (which == 2) {
		// Klaymen teleporting out
		insertKlaymen<KmScene2101>(115, 438);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B8F58);
		sendMessage(this, 0x2000, 1);
		_asDoor = insertSprite<AsScene2101Door>(false);
		_doorStatus = 1;
		_countdown1 = 0;
	} else if (which == 3) {
		// Klaymen returning from the teleporter console
		insertKlaymen<KmScene2101>(115, 438);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B8EB0);
		sendMessage(this, 0x2000, 1);
		_asDoor = insertSprite<AsScene2101Door>(false);
		_doorStatus = 1;
		_countdown1 = 0;
	} else {
		// Klaymen teleporting in
		insertKlaymen<KmScene2101>(115, 438);
		sendMessage(_klaymen, 0x2000, 1);
		setMessageList(0x004B8EA0);
		sendMessage(this, 0x2000, 1);
		_asDoor = insertSprite<AsScene2101Door>(false);
		_doorStatus = 1;
		_countdown1 = 0;
	}
	
	_asHitByDoorEffect = insertSprite<AsScene2101HitByDoorEffect>(_klaymen);
	_klaymen->setClipRect(0, 0, tempSprite->getDrawRect().x2(), 480);
	
}
示例#7
0
Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule), _asCar(NULL), _countdown1(0) {

	setGlobalVar(V_CAR_DELTA_X, 1);

	SetMessageHandler(&Scene1608::hmLowerFloor);

	_asKey = insertSprite<AsCommonKey>(this, 1, 1100, 198, 220);
	addCollisionSprite(_asKey);

	if (which < 0) {
		// Restoring game
		if (_vm->gameState().which == 1)
			// Klaymen is in the car
			which = 1;
		else {
			// Klaymen is standing around
			setRectList(0x004B47D0);
			insertKlaymen<KmScene1608>(380, 438);
			_kmScene1608 = _klaymen;
			_klaymenInCar = false;
			_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
			setMessageList(0x004B46A8);
			setBackground(0x10080E01);
			setPalette(0x10080E01);
			_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
			addCollisionSprite(_asTape);
			_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
			SetUpdateHandler(&Scene1608::upLowerFloor);
			insertScreenMouse(0x80E05108);
			insertStaticSprite(0x4B18F868, 1200);
		}
	} else if (which == 0) {
		// Klaymen entering from the left
		_vm->gameState().which = 0;
		setRectList(0x004B47D0);
		insertKlaymen<KmScene1608>(0, 438);
		_kmScene1608 = _klaymen;
		_klaymenInCar = false;
		setMessageList(0x004B46B0);
		setBackground(0x10080E01);
		setPalette(0x10080E01);
		_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
		addCollisionSprite(_asTape);
		insertScreenMouse(0x80E05108);
		_sprite1 = insertStaticSprite(0x7D0404E8, 1100);
		_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
		SetUpdateHandler(&Scene1608::upLowerFloor);
		insertStaticSprite(0x4B18F868, 1200);
	} else if (which == 2) {
		// Klaymen returning from looking through the upper window
		_vm->gameState().which = 1;
		_dataResource.load(0x003C0492);
		_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
		setBackground(0x98001604);
		setPalette(0x98001604);
		_palette->addPalette("paPodRed", 65, 31, 65);
		insertScreenMouse(0x01600988);
		_sprite2 = insertStaticSprite(0x491F38A8, 1100);
		_asCar = createSprite<AsCommonCar>(this, 375, 227); // Create but don't add to the sprite list yet
		_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(375, 227);
		_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(375, 227);
		_asCar->setVisible(false);
		if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
			insertKlaymen<KmScene1608>(373, 220);
			_klaymen->setDoDeltaX(1);
		} else
			insertKlaymen<KmScene1608>(283, 220);
		_kmScene1608 = _klaymen;
		setMessageList(0x004B47A8);
		SetMessageHandler(&Scene1608::hmUpperFloor);
		SetUpdateHandler(&Scene1608::upUpperFloor);
		_asCar->setPathPoints(_roomPathPoints);
		sendMessage(_asCar, 0x2002, _roomPathPoints->size() - 1);
		_sprite3 = insertStaticSprite(0xB47026B0, 1100);
		_clipRect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
		_clipRect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
		_clipRect2 = _clipRect1;
		_clipRect2.y2 = 215;
		_klaymen->setClipRect(_clipRect1);
		_asCar->setClipRect(_clipRect1);
		_asIdleCarLower->setClipRect(_clipRect1);
		_asIdleCarFull->setClipRect(_clipRect1);
		_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
		addCollisionSprite(_asTape);
		insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
		_klaymenInCar = false;
		_carClipFlag = false;
		_carStatus = 0;
		setRectList(0x004B4810);
	}

	// NOTE: Not in the else because 'which' is set to 1 in the true branch
	if (which == 1) {
		// Klaymen riding the car
		_vm->gameState().which = 1;
		_dataResource.load(0x003C0492);
		_roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
		setBackground(0x98001604);
		setPalette(0x98001604);
		_palette->addPalette("paPodRed", 65, 31, 65);
		insertScreenMouse(0x01600988);
		_asCar = insertSprite<AsCommonCar>(this, 375, 227);
		_asIdleCarLower = insertSprite<AsCommonIdleCarLower>(375, 227);
		_asIdleCarFull = insertSprite<AsCommonIdleCarFull>(375, 227);
		_sprite2 = insertStaticSprite(0x491F38A8, 1100);
		_kmScene1608 = createSprite<KmScene1608>(this, 439, 220);
		sendMessage(_kmScene1608, 0x2032, 1);
		_kmScene1608->setDoDeltaX(1);
		SetMessageHandler(&Scene1608::hmRidingCar);
		SetUpdateHandler(&Scene1608::upRidingCar);
		_asIdleCarLower->setVisible(false);
		_asIdleCarFull->setVisible(false);
		_asCar->setPathPoints(_roomPathPoints);
		sendMessage(_asCar, 0x2002, 0);
		sendMessage(_asCar, 0x2008, 90);
		_sprite3 = insertStaticSprite(0xB47026B0, 1100);
		_clipRect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
		_clipRect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
		_clipRect2 = _clipRect1;
		_clipRect2.y2 = 215;
		_kmScene1608->setClipRect(_clipRect1);
		_asCar->setClipRect(_clipRect1);
		_asIdleCarLower->setClipRect(_clipRect1);
		_asIdleCarFull->setClipRect(_clipRect1);
		_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
		// ... addCollisionSprite(_asTape);
		insertSprite<AsCommonCarConnector>(_asCar)->setClipRect(_clipRect1);
		_klaymenInCar = true;
		_carClipFlag = true;
		_carStatus = 0;
	}

	_palette->addPalette("paKlayRed", 0, 64, 0);

}
示例#8
0
Scene1201::Scene1201(NeverhoodEngine *vm, Module *parentModule, int which)
	: Scene(vm, parentModule), _creatureExploded(false), _asMatch(NULL), _asTntMan(NULL),
	_asCreature(NULL), _asTntManRope(NULL), _asLeftDoor(NULL), _asRightDoor(NULL), _asTape(NULL) {

	int16 topY1, topY2, topY3, topY4;
	int16 x1, x2;
	Sprite *tempSprite;

	SetUpdateHandler(&Scene1201::update);
	SetMessageHandler(&Scene1201::handleMessage);

	setHitRects(0x004AEBD0);

	if (!getSubVar(VA_IS_PUZZLE_INIT, 0xE8058B52)) {
		setSubVar(VA_IS_PUZZLE_INIT, 0xE8058B52, 1);
		for (uint32 index = 0; index < 18; index++)
			setSubVar(VA_TNT_POSITIONS, index, kScene1201InitArray[index]);
	}

	insertScreenMouse(0x9A2C0409);

	_asTape = insertSprite<AsScene1201Tape>(this, 3, 1100, 243, 340, 0x9148A011);
	addCollisionSprite(_asTape);

	tempSprite = insertStaticSprite(0x03C82530, 100);
	topY1 = tempSprite->getY() + tempSprite->getDrawRect().height;

	tempSprite = insertStaticSprite(0x88182069, 200);
	topY2 = tempSprite->getY() + tempSprite->getDrawRect().height;

	tempSprite = insertStaticSprite(0x476014E0, 300);
	topY3 = tempSprite->getY() + tempSprite->getDrawRect().height;

	tempSprite = insertStaticSprite(0x04063110, 500);
	topY4 = tempSprite->getY() + 1;

	_asTntManRope = insertSprite<AsScene1201TntManRope>(getGlobalVar(V_TNT_DUMMY_BUILT) && which != 1);
	_asTntManRope->setClipRect(0, topY4, 640, 480);

	insertStaticSprite(0x400B04B0, 1200);

	tempSprite = insertStaticSprite(0x40295462, 1200);
	x1 = tempSprite->getX();

	tempSprite = insertStaticSprite(0xA29223FA, 1200);
	x2 = tempSprite->getX() + tempSprite->getDrawRect().width;

	_asKlaymenHead = insertSprite<AsScene1201KlaymenHead>();

	if (which < 0) {
		// Restoring game
		insertKlaymen<KmScene1201>(364, 333);
		setMessageList(0x004AEC08);
	} else if (which == 3) {
		// Klaymen standing after the weasel exploded
		insertKlaymen<KmScene1201>(400, 329);
		setMessageList(0x004AEC08);
	} else if (which == 2) {
		// Klaymen entering from the right
		if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED)) {
			insertKlaymen<KmScene1201>(374, 333);
			setMessageList(0x004AEC08);
		} else {
			insertKlaymen<KmScene1201>(640, 329);
			setMessageList(0x004AEC20);
		}
	} else if (which == 1) {
		// Klaymen returning from the TNT console
		if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
			insertKlaymen<KmScene1201>(364, 333);
			_klaymen->setDoDeltaX(1);
		} else {
			insertKlaymen<KmScene1201>(246, 333);
		}
		setMessageList(0x004AEC30);
	} else {
		// Klaymen entering from the left
		insertKlaymen<KmScene1201>(0, 336);
		setMessageList(0x004AEC10);
	}

	_klaymen->setClipRect(x1, 0, x2, 480);
	_klaymen->setRepl(64, 0);

	if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED)) {
		setBackground(0x4019A2C4);
		setPalette(0x4019A2C4);
		_asRightDoor = NULL;
	} else {
		setBackground(0x40206EC5);
		setPalette(0x40206EC5);
		_asRightDoor = insertSprite<AsScene1201RightDoor>(_klaymen, which == 2);
	}

	if (getGlobalVar(V_TNT_DUMMY_BUILT)) {
		insertStaticSprite(0x10002ED8, 500);
		if (!getGlobalVar(V_CREATURE_EXPLODED)) {
			_asTntMan = insertSprite<AsScene1201TntMan>(this, _asTntManRope, which == 1);
			_asTntMan->setClipRect(x1, 0, x2, 480);
			_asTntMan->setRepl(64, 0);
			addCollisionSprite(_asTntMan);
			tempSprite = insertSprite<AsScene1201TntManFlame>(_asTntMan);
			tempSprite->setClipRect(x1, 0, x2, 480);
		}

		uint32 tntIndex = 1;
		while (tntIndex < 18) {
			uint32 elemIndex = getSubVar(VA_TNT_POSITIONS, tntIndex);
			int16 clipY2;
			if (kScene1201PointArray[elemIndex].y < 175)
				clipY2 = topY1;
			else if (kScene1201PointArray[elemIndex].y < 230)
				clipY2 = topY2;
			else
				clipY2 = topY3;
			insertSprite<SsScene1201Tnt>(tntIndex, getSubVar(VA_TNT_POSITIONS, tntIndex), clipY2);
			elemIndex = getSubVar(VA_TNT_POSITIONS, tntIndex + 1);
			if (kScene1201PointArray[elemIndex].y < 175)
				clipY2 = topY1;
			else if (kScene1201PointArray[elemIndex].y < 230)
				clipY2 = topY2;
			else
				clipY2 = topY3;
			insertSprite<SsScene1201Tnt>(tntIndex + 1, getSubVar(VA_TNT_POSITIONS, tntIndex + 1), clipY2);
			tntIndex += 3;
		}

		if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED)) {
			setRectList(0x004AEE58);
		} else {
			setRectList(0x004AEDC8);
		}

	} else {

		insertStaticSprite(0x8E8A1981, 900);

		uint32 tntIndex = 0;
		while (tntIndex < 18) {
			uint32 elemIndex = getSubVar(VA_TNT_POSITIONS, tntIndex);
			int16 clipY2;
			if (kScene1201PointArray[elemIndex].x < 300) {
				clipY2 = 480;
			} else {
				if (kScene1201PointArray[elemIndex].y < 175)
					clipY2 = topY1;
				else if (kScene1201PointArray[elemIndex].y < 230)
					clipY2 = topY2;
				else
					clipY2 = topY3;
			}
			insertSprite<SsScene1201Tnt>(tntIndex, getSubVar(VA_TNT_POSITIONS, tntIndex), clipY2);
			tntIndex++;
		}

		if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED))
			setRectList(0x004AEE18);
		else
			setRectList(0x004AED88);

	}

	tempSprite = insertStaticSprite(0x63D400BC, 900);

	_asLeftDoor = insertSprite<AsScene1201LeftDoor>(_klaymen);
	_asLeftDoor->setClipRect(x1, tempSprite->getDrawRect().y, tempSprite->getDrawRect().x2(), 480);

	if (getGlobalVar(V_CREATURE_ANGRY) && getGlobalVar(V_MATCH_STATUS) == 0)
		setGlobalVar(V_MATCH_STATUS, 1);

	_asMatch = NULL;

	if (getGlobalVar(V_MATCH_STATUS) < 3) {
		_asMatch = insertSprite<AsScene1201Match>(this);
		addCollisionSprite(_asMatch);
	}

	if (getGlobalVar(V_CREATURE_ANGRY) && getGlobalVar(V_CREATURE_EXPLODED) == 0) {
		_asCreature = insertSprite<AsScene1201Creature>(this, _klaymen);
		_asCreature->setClipRect(x1, 0, x2, 480);
	}

}