示例#1
0
void ui_but_anim_autokey(uiBut *but, Scene *scene, float cfra)
{
	ID *id;
	bAction *action;
	FCurve *fcu;
	int driven;

	fcu= ui_but_get_fcurve(but, &action, &driven);

	if(fcu && !driven) {
		id= but->rnapoin.id.data;
		
		// TODO: this should probably respect the keyingset only option for anim
		if(autokeyframe_cfra_can_key(scene, id)) {
			short flag = 0;
			
			if (IS_AUTOKEY_FLAG(INSERTNEEDED))
				flag |= INSERTKEY_NEEDED;
			if (IS_AUTOKEY_FLAG(AUTOMATKEY))
				flag |= INSERTKEY_MATRIX;
			if (IS_AUTOKEY_MODE(scene, EDITKEYS))
				flag |= INSERTKEY_REPLACE;
			
			fcu->flag &= ~FCURVE_SELECTED;
			insert_keyframe(id, action, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
		}
	}
}
示例#2
0
PyObject *pyrna_struct_keyframe_insert(BPy_StructRNA *self, PyObject *args, PyObject *kw)
{
	/* args, pyrna_struct_keyframe_parse handles these */
	const char *path_full = NULL;
	int index = -1;
	float cfra = FLT_MAX;
	const char *group_name = NULL;
	int options = 0;

	PYRNA_STRUCT_CHECK_OBJ(self);

	if (pyrna_struct_keyframe_parse(&self->ptr, args, kw,
	                                "s|ifsO!:bpy_struct.keyframe_insert()", "bpy_struct.keyframe_insert()",
	                                &path_full, &index, &cfra, &group_name, &options) == -1)
	{
		return NULL;
	}
	else {
		short result;
		ReportList reports;

		BKE_reports_init(&reports, RPT_STORE);

		result = insert_keyframe(&reports, (ID *)self->ptr.id.data, NULL, group_name, path_full, index, cfra, options);
		MEM_freeN((void *)path_full);

		if (BPy_reports_to_error(&reports, PyExc_RuntimeError, true) == -1)
			return NULL;

		return PyBool_FromLong(result);
	}
}
示例#3
0
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
{
	ID *id;
	bAction *action;
	FCurve *fcu;
	bool driven;

	fcu = ui_but_get_fcurve(but, NULL, &action, &driven);

	if (fcu && !driven) {
		id = but->rnapoin.id.data;

		/* TODO: this should probably respect the keyingset only option for anim */
		if (autokeyframe_cfra_can_key(scene, id)) {
			ReportList *reports = CTX_wm_reports(C);
			short flag = ANIM_get_keyframing_flags(scene, 1);

			fcu->flag &= ~FCURVE_SELECTED;

			/* Note: We use but->rnaindex instead of fcu->array_index,
			 *       because a button may control all items of an array at once.
			 *       E.g., color wheels (see T42567). */
			BLI_assert((fcu->array_index == but->rnaindex) || (but->rnaindex == -1));
			insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
			                fcu->rna_path, but->rnaindex, cfra, flag);

			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
}
示例#4
0
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
{
	ID *id;
	bAction *action;
	FCurve *fcu;
	bool driven;
	bool special;

	fcu = ui_but_get_fcurve(but, NULL, &action, &driven, &special);
	
	if (fcu == NULL)
		return;
	
	if (special) {
		/* NLA Strip property */
		if (IS_AUTOKEY_ON(scene)) {
			ReportList *reports = CTX_wm_reports(C);
			ToolSettings *ts = scene->toolsettings;
			
			insert_keyframe_direct(reports, but->rnapoin, but->rnaprop, fcu, cfra, ts->keyframe_type, 0);
			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
	else if (driven) {
		/* Driver - Try to insert keyframe using the driver's input as the frame,
		 * making it easier to set up corrective drivers
		 */
		if (IS_AUTOKEY_ON(scene)) {
			ReportList *reports = CTX_wm_reports(C);
			ToolSettings *ts = scene->toolsettings;
			
			insert_keyframe_direct(reports, but->rnapoin, but->rnaprop, fcu, cfra, ts->keyframe_type, INSERTKEY_DRIVER);
			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
	else {
		id = but->rnapoin.id.data;
		
		/* TODO: this should probably respect the keyingset only option for anim */
		if (autokeyframe_cfra_can_key(scene, id)) {
			ReportList *reports = CTX_wm_reports(C);
			ToolSettings *ts = scene->toolsettings;
			short flag = ANIM_get_keyframing_flags(scene, 1);
			
			fcu->flag &= ~FCURVE_SELECTED;
			
			/* Note: We use but->rnaindex instead of fcu->array_index,
			 *       because a button may control all items of an array at once.
			 *       E.g., color wheels (see T42567). */
			BLI_assert((fcu->array_index == but->rnaindex) || (but->rnaindex == -1));
			insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
			                fcu->rna_path, but->rnaindex, cfra, ts->keyframe_type, flag);
			
			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
}
示例#5
0
/* this function is responsible for snapping keyframes to frame-times */
static void insert_action_keys(bAnimContext *ac, short mode) 
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	ReportList *reports = ac->reports;
	Scene *scene = ac->scene;
	short flag = 0;
	
	/* filter data */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
	if (mode == 2) filter |= ANIMFILTER_SEL;
	else if (mode == 3) filter |= ANIMFILTER_ACTGROUPED;
	
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* init keyframing flag */
	flag = ANIM_get_keyframing_flags(scene, 1);
	
	/* insert keyframes */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		FCurve *fcu = (FCurve *)ale->key_data;
		float cfra;
		
		/* adjust current frame for NLA-scaling */
		if (adt)
			cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
		else 
			cfra = (float)CFRA;
			
		/* read value from property the F-Curve represents, or from the curve only?
		 * - ale->id != NULL:    Typically, this means that we have enough info to try resolving the path
		 * - ale->owner != NULL: If this is set, then the path may not be resolvable from the ID alone,
		 *                       so it's easier for now to just read the F-Curve directly.
		 *                       (TODO: add the full-blown PointerRNA relative parsing case here...)
		 */
		if (ale->id && !ale->owner)
			insert_keyframe(reports, ale->id, NULL, ((fcu->grp) ? (fcu->grp->name) : (NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
		else
			insert_vert_fcurve(fcu, cfra, fcu->curval, 0);

		ale->update |= ANIM_UPDATE_DEFAULT;
	}

	ANIM_animdata_update(ac, &anim_data);
	ANIM_animdata_freelist(&anim_data);
}
示例#6
0
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
{
	ID *id;
	bAction *action;
	FCurve *fcu;
	bool driven;
	bool special;

	fcu = ui_but_get_fcurve(but, NULL, &action, &driven, &special);
	
	if (fcu == NULL)
		return;
	
	if (special) {
		/* NLA Strip property */
		if (IS_AUTOKEY_ON(scene)) {
			ReportList *reports = CTX_wm_reports(C);
			PointerRNA ptr = {{NULL}};
			PropertyRNA *prop = NULL;
			int index;
			
			UI_context_active_but_prop_get(C, &ptr, &prop, &index);
			
			insert_keyframe_direct(reports, ptr, prop, fcu, cfra, 0);
			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
	else if (!driven) {
		id = but->rnapoin.id.data;

		/* TODO: this should probably respect the keyingset only option for anim */
		if (autokeyframe_cfra_can_key(scene, id)) {
			ReportList *reports = CTX_wm_reports(C);
			short flag = ANIM_get_keyframing_flags(scene, 1);

			fcu->flag &= ~FCURVE_SELECTED;

			/* Note: We use but->rnaindex instead of fcu->array_index,
			 *       because a button may control all items of an array at once.
			 *       E.g., color wheels (see T42567). */
			BLI_assert((fcu->array_index == but->rnaindex) || (but->rnaindex == -1));
			insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
			                fcu->rna_path, but->rnaindex, cfra, flag);

			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
}
示例#7
0
文件: action_edit.c 项目: jinjoh/NOOR
/* this function is responsible for snapping keyframes to frame-times */
static void insert_action_keys(bAnimContext *ac, short mode) 
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	Scene *scene= ac->scene;
	float cfra= (float)CFRA;
	short flag = 0;
	
	/* filter data */
	filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
	if (mode == 2) 			filter |= ANIMFILTER_SEL;
	else if (mode == 3) 	filter |= ANIMFILTER_ACTGROUPED;
	
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* init keyframing flag */
	if (IS_AUTOKEY_FLAG(AUTOMATKEY)) flag |= INSERTKEY_MATRIX;
	if (IS_AUTOKEY_FLAG(INSERTNEEDED)) flag |= INSERTKEY_NEEDED;
	if (IS_AUTOKEY_MODE(scene, EDITKEYS)) flag |= INSERTKEY_REPLACE;
	
	/* insert keyframes */
	for (ale= anim_data.first; ale; ale= ale->next) {
		AnimData *adt= ANIM_nla_mapping_get(ac, ale);
		FCurve *fcu= (FCurve *)ale->key_data;
		
		/* adjust current frame for NLA-scaling */
		if (adt)
			cfra= BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
		else 
			cfra= (float)CFRA;
			
		/* if there's an id */
		if (ale->id)
			insert_keyframe(ale->id, NULL, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
		else
			insert_vert_fcurve(fcu, cfra, fcu->curval, 0);
	}
	
	BLI_freelistN(&anim_data);
}
示例#8
0
/* this function is responsible for snapping keyframes to frame-times */
static void insert_action_keys(bAnimContext *ac, short mode) 
{
	ListBase anim_data = {NULL, NULL};
	bAnimListElem *ale;
	int filter;
	
	ReportList *reports = ac->reports;
	Scene *scene = ac->scene;
	short flag = 0;
	
	/* filter data */
	filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_FOREDIT /*| ANIMFILTER_CURVESONLY*/ | ANIMFILTER_NODUPLIS);
	if (mode == 2) filter |= ANIMFILTER_SEL;
	else if (mode == 3) filter |= ANIMFILTER_ACTGROUPED;
	
	ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
	
	/* init keyframing flag */
	flag = ANIM_get_keyframing_flags(scene, 1);
	
	/* insert keyframes */
	for (ale = anim_data.first; ale; ale = ale->next) {
		AnimData *adt = ANIM_nla_mapping_get(ac, ale);
		FCurve *fcu = (FCurve *)ale->key_data;
		float cfra;
		
		/* adjust current frame for NLA-scaling */
		if (adt)
			cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
		else 
			cfra = (float)CFRA;
			
		/* if there's an id */
		if (ale->id)
			insert_keyframe(reports, ale->id, NULL, ((fcu->grp) ? (fcu->grp->name) : (NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
		else
			insert_vert_fcurve(fcu, cfra, fcu->curval, 0);
	}
	
	BLI_freelistN(&anim_data);
}
示例#9
0
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
{
	ID *id;
	bAction *action;
	FCurve *fcu;
	bool driven;

	fcu = ui_but_get_fcurve(but, &action, &driven);

	if (fcu && !driven) {
		id = but->rnapoin.id.data;

		/* TODO: this should probably respect the keyingset only option for anim */
		if (autokeyframe_cfra_can_key(scene, id)) {
			ReportList *reports = CTX_wm_reports(C);
			short flag = ANIM_get_keyframing_flags(scene, 1);

			fcu->flag &= ~FCURVE_SELECTED;
			insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
			WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
		}
	}
}
示例#10
0
/* Given a KeyingSet and context info (if required), modify keyframes for the channels specified
 * by the KeyingSet. This takes into account many of the different combinations of using KeyingSets.
 * Returns the number of channels that keyframes were added to
 */
int ANIM_apply_keyingset(bContext *C, ListBase *dsources, bAction *act, KeyingSet *ks, short mode, float cfra)
{
	Scene *scene = CTX_data_scene(C);
	ReportList *reports = CTX_wm_reports(C);
	KS_Path *ksp;
	int kflag = 0, success = 0;
	char *groupname = NULL;
	
	/* sanity checks */
	if (ks == NULL)
		return 0;
	
	/* get flags to use */
	if (mode == MODIFYKEY_MODE_INSERT) {
		/* use KeyingSet's flags as base */
		kflag = ks->keyingflag;
		
		/* suppliment with info from the context */
		kflag |= ANIM_get_keyframing_flags(scene, 1);
	}
	else if (mode == MODIFYKEY_MODE_DELETE)
		kflag = 0;
	
	/* if relative Keying Sets, poll and build up the paths */
	success = ANIM_validate_keyingset(C, dsources, ks);
	
	if (success != 0) {
		/* return error code if failed */
		return success;
	}
	
	/* apply the paths as specified in the KeyingSet now */
	for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
		int arraylen, i;
		short kflag2;
		
		/* skip path if no ID pointer is specified */
		if (ksp->id == NULL) {
			BKE_reportf(reports, RPT_WARNING,
			            "Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')",
			            ks->name, ksp->rna_path, ksp->array_index);
			continue;
		}
		
		/* since keying settings can be defined on the paths too, extend the path before using it */
		kflag2 = (kflag | ksp->keyingflag);
		
		/* get pointer to name of group to add channels to */
		if (ksp->groupmode == KSP_GROUP_NONE)
			groupname = NULL;
		else if (ksp->groupmode == KSP_GROUP_KSNAME)
			groupname = ks->name;
		else
			groupname = ksp->group;
		
		/* init arraylen and i - arraylen should be greater than i so that
		 * normal non-array entries get keyframed correctly
		 */
		i = ksp->array_index;
		arraylen = i;
		
		/* get length of array if whole array option is enabled */
		if (ksp->flag & KSP_FLAG_WHOLE_ARRAY) {
			PointerRNA id_ptr, ptr;
			PropertyRNA *prop;
			
			RNA_id_pointer_create(ksp->id, &id_ptr);
			if (RNA_path_resolve_property(&id_ptr, ksp->rna_path, &ptr, &prop))
				arraylen = RNA_property_array_length(&ptr, prop);
		}
		
		/* we should do at least one step */
		if (arraylen == i)
			arraylen++;
		
		/* for each possible index, perform operation 
		 *	- assume that arraylen is greater than index
		 */
		for (; i < arraylen; i++) {
			/* action to take depends on mode */
			if (mode == MODIFYKEY_MODE_INSERT)
				success += insert_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2);
			else if (mode == MODIFYKEY_MODE_DELETE)
				success += delete_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2);
		}
		
		/* set recalc-flags */
		switch (GS(ksp->id->name)) {
			case ID_OB: /* Object (or Object-Related) Keyframes */
			{
				Object *ob = (Object *)ksp->id;
				
				// XXX: only object transforms?
				DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
				break;
			}
		}
		
		/* send notifiers for updates (this doesn't require context to work!) */
		WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
	}
	
	/* return the number of channels successfully affected */
	return success;
}
示例#11
0
	///this generates ipo curves for position, rotation, allowing to use game physics in animation
void	KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{

	KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
	int numScenes = scenes->size();
	int i;
	for (i=0;i<numScenes;i++)
	{
		KX_Scene* scene = scenes->at(i);
		//PHY_IPhysicsEnvironment* physEnv = scene->GetPhysicsEnvironment();
		CListValue* parentList = scene->GetObjectList();
		int numObjects = parentList->GetCount();
		int g;
		for (g=0;g<numObjects;g++)
		{
			KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
			Object* blenderObject = gameObj->GetBlenderObject();
			if (blenderObject && blenderObject->parent==NULL && gameObj->IsDynamic())
			{
				//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();

				if (blenderObject->adt==NULL)
					BKE_id_add_animdata(&blenderObject->id);

				if (blenderObject->adt)
				{
					const MT_Point3& position = gameObj->NodeGetWorldPosition();
					//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
					const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();

					position.getValue(blenderObject->loc);

					float tmat[3][3];
					for (int r=0;r<3;r++)
						for (int c=0;c<3;c++)
							tmat[r][c] = (float)orn[c][r];

					mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);

					insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, INSERTKEY_FAST);
					insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, INSERTKEY_FAST);

#if 0
					const MT_Point3& position = gameObj->NodeGetWorldPosition();
					//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
					const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
					
					float eulerAngles[3];	
					float eulerAnglesOld[3] = {0.0f, 0.0f, 0.0f};						
					float tmat[3][3];
					
					// XXX animato
					Ipo* ipo = blenderObject->ipo;

					//create the curves, if not existing, set linear if new

					IpoCurve *icu_lx = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX");
					if (!icu_lx) {
						icu_lx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1);
						if (icu_lx) icu_lx->ipo = IPO_LIN;
					}
					IpoCurve *icu_ly = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY");
					if (!icu_ly) {
						icu_ly = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1);
						if (icu_ly) icu_ly->ipo = IPO_LIN;
					}
					IpoCurve *icu_lz = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ");
					if (!icu_lz) {
						icu_lz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1);
						if (icu_lz) icu_lz->ipo = IPO_LIN;
					}
					IpoCurve *icu_rx = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX");
					if (!icu_rx) {
						icu_rx = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1);
						if (icu_rx) icu_rx->ipo = IPO_LIN;
					}
					IpoCurve *icu_ry = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY");
					if (!icu_ry) {
						icu_ry = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1);
						if (icu_ry) icu_ry->ipo = IPO_LIN;
					}
					IpoCurve *icu_rz = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ");
					if (!icu_rz) {
						icu_rz = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1);
						if (icu_rz) icu_rz->ipo = IPO_LIN;
					}
					
					if (icu_rx) eulerAnglesOld[0]= eval_icu( icu_rx, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
					if (icu_ry) eulerAnglesOld[1]= eval_icu( icu_ry, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
					if (icu_rz) eulerAnglesOld[2]= eval_icu( icu_rz, frameNumber - 1 ) / ((180 / 3.14159265f) / 10);
					
					// orn.getValue((float *)tmat); // uses the wrong ordering, cant use this
					for (int r=0;r<3;r++)
						for (int c=0;c<3;c++)
							tmat[r][c] = orn[c][r];
					
					// mat3_to_eul( eulerAngles,tmat); // better to use Mat3ToCompatibleEul
					mat3_to_compatible_eul( eulerAngles, eulerAnglesOld,tmat);
					
					//eval_icu
					for (int x = 0; x < 3; x++)
						eulerAngles[x] *= (float) ((180 / 3.14159265f) / 10.0);
					
					//fill the curves with data
					if (icu_lx) insert_vert_icu(icu_lx, frameNumber, position.x(), 1);
					if (icu_ly) insert_vert_icu(icu_ly, frameNumber, position.y(), 1);
					if (icu_lz) insert_vert_icu(icu_lz, frameNumber, position.z(), 1);
					if (icu_rx) insert_vert_icu(icu_rx, frameNumber, eulerAngles[0], 1);
					if (icu_ry) insert_vert_icu(icu_ry, frameNumber, eulerAngles[1], 1);
					if (icu_rz) insert_vert_icu(icu_rz, frameNumber, eulerAngles[2], 1);
					
					// Handles are corrected at the end, testhandles_ipocurve isn't needed yet
#endif
				}
			}
		}
	}
}