示例#1
0
/*Add the Transporter Interface*/
static bool _intAddTransporter(DROID *psSelected, bool offWorld)
{
	bool			Animate = true;

	onMission = offWorld;
	psCurrTransporter = psSelected;

	/*if transporter has died - close the interface - this can only happen in
	multiPlayer where the transporter can be killed*/
	if (bMultiPlayer)
	{
		if (psCurrTransporter && isDead((BASE_OBJECT *)psCurrTransporter))
		{
			intRemoveTransNoAnim();
			return true;
		}
	}

	// Add the main Transporter form
	// Is the form already up?
	if (widgGetFromID(psWScreen, IDTRANS_FORM) != NULL)
	{
		intRemoveTransNoAnim();
		Animate = false;
	}

	if (intIsRefreshing())
	{
		Animate = false;
	}

	WIDGET *parent = psWScreen->psForm;

	IntFormAnimated *transForm = new IntFormAnimated(parent, Animate);  // Do not animate the opening, if the window was already open.
	transForm->id = IDTRANS_FORM;
	transForm->setGeometry(TRANS_X, TRANS_Y, TRANS_WIDTH, TRANS_HEIGHT);

	/* Add the close button */
	W_BUTINIT sButInit;
	sButInit.formID = IDTRANS_FORM;
	sButInit.id = IDTRANS_CLOSE;
	sButInit.x = TRANS_WIDTH - CLOSE_WIDTH;
	sButInit.y = 0;
	sButInit.width = CLOSE_WIDTH;
	sButInit.height = CLOSE_HEIGHT;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE);
	if (!widgAddButton(psWScreen, &sButInit))
	{
		return false;
	}

	if (!intAddTransButtonForm())
	{
		return false;
	}

	// Add the Transporter Contents form (and buttons)
	if (!intAddTransporterContents())
	{
		return false;
	}

	//if on a mission - add the Droids back at home base form
	if (onMission)
	{
		if (!intAddDroidsAvailForm())
		{
			return false;
		}
	}

	return true;
}
示例#2
0
static void _intProcessTransporter(UDWORD id)
{
	if (id >= IDTRANS_START && id <= IDTRANS_END)
	{
		/* A Transporter button has been pressed */
		setCurrentTransporter(id);
		/*refresh the Contents list */
		intAddTransporterContents();
	}
	else if (id >= IDTRANS_CONTSTART && id <= IDTRANS_CONTEND)
	{
		//got to have a current transporter for this to work - and can't be flying
		if (psCurrTransporter != NULL && !transporterFlying(psCurrTransporter))
		{
			unsigned currID = IDTRANS_CONTSTART;
			DROID *psDroid;
			for (psDroid = psCurrTransporter->psGroup->psList; psDroid != NULL && psDroid != psCurrTransporter; psDroid = psDroid->psGrpNext)
			{
				if (psDroid->selected)
				{
					continue;  // Already scheduled this droid for removal.
				}
				if (currID == id)
				{
					break;
				}
				currID++;
			}
			if (psDroid != NULL)
			{
				transporterRemoveDroid(psCurrTransporter, psDroid, ModeQueue);
			}
			/*refresh the Contents list */
			intAddTransporterContents();
			if (onMission)
			{
				/*refresh the Avail list */
				intAddDroidsAvailForm();
			}
		}
	}
	else if (id == IDTRANS_CLOSE)
	{
		intRemoveTransContent();
		intRemoveTrans();
		psCurrTransporter = NULL;
	}
	else if (id == IDTRANS_CONTCLOSE)
	{
		intRemoveTransContent();
	}
	else if (id == IDTRANS_DROIDCLOSE)
	{
		intRemoveTransDroidsAvail();
	}
	else if (id >= IDTRANS_DROIDSTART && id <= IDTRANS_DROIDEND)
	{
		//got to have a current transporter for this to work - and can't be flying
		if (psCurrTransporter != NULL && !transporterFlying(psCurrTransporter))
		{
			intTransporterAddDroid(id);
			/*don't need to explicitly refresh here since intRefreshScreen()
			is called by intTransporterAddDroid()*/
		}
	}
}
示例#3
0
/*Add the Transporter Interface*/
static bool _intAddTransporter(DROID *psSelected, bool offWorld)
{
	bool			Animate = true;

	onMission = offWorld;
	psCurrTransporter = psSelected;

	/*if transporter has died - close the interface - this can only happen in
	multiPlayer where the transporter can be killed*/
	if (bMultiPlayer)
	{
		if (psCurrTransporter && isDead((BASE_OBJECT *)psCurrTransporter))
		{
			intRemoveTransNoAnim();
			return true;
		}
	}

	// Add the main Transporter form
	// Is the form already up?
	if (widgGetFromID(psWScreen, IDTRANS_FORM) != NULL)
	{
		intRemoveTransNoAnim();
		Animate = false;
	}


	if (intIsRefreshing())
	{
		Animate = false;
	}

	W_FORMINIT sFormInit;
	sFormInit.formID = 0;
	sFormInit.id = IDTRANS_FORM;
	sFormInit.style = WFORM_PLAIN;
	sFormInit.x = (SWORD)TRANS_X;
	sFormInit.y = (SWORD)TRANS_Y;
	sFormInit.width = TRANS_WIDTH;
	sFormInit.height = TRANS_HEIGHT;
	// If the window was closed then do open animation.
	if (Animate)
	{
		sFormInit.pDisplay = intOpenPlainForm;
		sFormInit.disableChildren = true;
	}
	else
	{
		// otherwise just recreate it.
		sFormInit.pDisplay = intDisplayPlainForm;
	}

	if (!widgAddForm(psWScreen, &sFormInit))
	{
		return false;
	}

	/* Add the close button */
	W_BUTINIT sButInit;
	sButInit.formID = IDTRANS_FORM;
	sButInit.id = IDTRANS_CLOSE;
	sButInit.x = TRANS_WIDTH - CLOSE_WIDTH;
	sButInit.y = 0;
	sButInit.width = CLOSE_WIDTH;
	sButInit.height = CLOSE_HEIGHT;
	sButInit.pTip = _("Close");
	sButInit.pDisplay = intDisplayImageHilight;
	sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE);
	if (!widgAddButton(psWScreen, &sButInit))
	{
		return false;
	}


	if (!intAddTransButtonForm())
	{
		return false;
	}

	// Add the Transporter Contents form (and buttons)
	if (!intAddTransporterContents())
	{
		return false;
	}

	//if on a mission - add the Droids back at home base form
	if (onMission)
	{
		if (!intAddDroidsAvailForm())
		{
			return false;
		}
	}

	return true;
}