static void si_msaa_color_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_screen *screen = ctx->screen; struct pipe_resource *tmp, templ; struct pipe_blit_info blit; unsigned sample_mask = ~0; assert(info->src.level == 0); assert(info->src.box.depth == 1); assert(info->dst.box.depth == 1); if (is_simple_msaa_resolve(info)) { r600_blitter_begin(ctx, R600_COLOR_RESOLVE); util_blitter_custom_resolve_color(rctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, int_to_norm_format(info->dst.format)); r600_blitter_end(ctx); return; } /* resolve into a temporary texture, then blit */ templ.target = PIPE_TEXTURE_2D; templ.format = info->src.resource->format; templ.width0 = info->src.resource->width0; templ.height0 = info->src.resource->height0; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; templ.nr_samples = 0; templ.usage = PIPE_USAGE_STATIC; templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */ tmp = screen->resource_create(screen, &templ); /* resolve */ r600_blitter_begin(ctx, R600_COLOR_RESOLVE); util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, int_to_norm_format(tmp->format)); r600_blitter_end(ctx); /* blit */ blit = *info; blit.src.resource = tmp; blit.src.box.z = 0; r600_blitter_begin(ctx, R600_BLIT); util_blitter_blit(rctx->blitter, &blit); r600_blitter_end(ctx); pipe_resource_reference(&tmp, NULL); }
static void r600_blit(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context*)ctx; assert(util_blitter_is_blit_supported(rctx->blitter, info)); if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info->src.resource->format) && !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) { r600_msaa_color_resolve(ctx, info); return; } /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1)) { return; /* error */ } r600_blitter_begin(ctx, R600_BLIT); util_blitter_blit(rctx->blitter, info); r600_blitter_end(ctx); }
static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = int_to_norm_format(info->dst.format); unsigned sample_mask = ~0; /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and * the format is R16G16. Use R16A16, which does work. */ if (format == PIPE_FORMAT_R16G16_UNORM) format = PIPE_FORMAT_R16A16_UNORM; if (format == PIPE_FORMAT_R16G16_SNORM) format = PIPE_FORMAT_R16A16_SNORM; if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && util_max_layer(info->src.resource, 0) == 0 && util_max_layer(info->dst.resource, info->dst.level) == 0 && util_is_format_compatible(util_format_description(info->src.format), util_format_description(info->dst.format)) && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && !(dst->surface.flags & RADEON_SURF_SCANOUT) && (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */ !dst->dcc_offset) { si_blitter_begin(ctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(sctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, sctx->custom_blend_resolve, format); si_blitter_end(ctx); return true; } return false; }
static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context*)ctx; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = int_to_norm_format(info->dst.format); unsigned sample_mask = rctx->b.chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1); if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && util_max_layer(info->src.resource, 0) == 0 && util_max_layer(info->dst.resource, info->dst.level) == 0 && info->dst.format == info->src.format && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) { r600_blitter_begin(ctx, R600_COLOR_RESOLVE | (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(rctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, format); r600_blitter_end(ctx); return true; } return false; }
static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct si_context *sctx = (struct si_context*)ctx; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = int_to_norm_format(info->dst.format); unsigned sample_mask = ~0; if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && util_max_layer(info->src.resource, 0) == 0 && util_max_layer(info->dst.resource, info->dst.level) == 0 && info->dst.format == info->src.format && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && !(dst->surface.flags & RADEON_SURF_SCANOUT)) { si_blitter_begin(ctx, SI_COLOR_RESOLVE); util_blitter_custom_resolve_color(sctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, sctx->custom_blend_resolve, format); si_blitter_end(ctx); return true; } return false; }