示例#1
0
文件: r600_blit.c 项目: NatTuck/mesa
static void si_msaa_color_resolve(struct pipe_context *ctx,
				  const struct pipe_blit_info *info)
{
	struct r600_context *rctx = (struct r600_context *)ctx;
	struct pipe_screen *screen = ctx->screen;
	struct pipe_resource *tmp, templ;
	struct pipe_blit_info blit;
	unsigned sample_mask = ~0;

	assert(info->src.level == 0);
	assert(info->src.box.depth == 1);
	assert(info->dst.box.depth == 1);

	if (is_simple_msaa_resolve(info)) {
		r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
		util_blitter_custom_resolve_color(rctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, rctx->custom_blend_resolve,
                                                  int_to_norm_format(info->dst.format));
		r600_blitter_end(ctx);
		return;
	}

	/* resolve into a temporary texture, then blit */
	templ.target = PIPE_TEXTURE_2D;
	templ.format = info->src.resource->format;
	templ.width0 = info->src.resource->width0;
	templ.height0 = info->src.resource->height0;
	templ.depth0 = 1;
	templ.array_size = 1;
	templ.last_level = 0;
	templ.nr_samples = 0;
	templ.usage = PIPE_USAGE_STATIC;
	templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */

	tmp = screen->resource_create(screen, &templ);

	/* resolve */
	r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
	util_blitter_custom_resolve_color(rctx->blitter,
					  tmp, 0, 0,
					  info->src.resource, info->src.box.z,
					  sample_mask, rctx->custom_blend_resolve,
                                          int_to_norm_format(tmp->format));
	r600_blitter_end(ctx);

	/* blit */
	blit = *info;
	blit.src.resource = tmp;
	blit.src.box.z = 0;

	r600_blitter_begin(ctx, R600_BLIT);
	util_blitter_blit(rctx->blitter, &blit);
	r600_blitter_end(ctx);

	pipe_resource_reference(&tmp, NULL);
}
示例#2
0
static void r600_blit(struct pipe_context *ctx,
                      const struct pipe_blit_info *info)
{
	struct r600_context *rctx = (struct r600_context*)ctx;

	assert(util_blitter_is_blit_supported(rctx->blitter, info));

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    !util_format_is_depth_or_stencil(info->src.resource->format) &&
	    !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) {
		r600_msaa_color_resolve(ctx, info);
		return;
	}

	/* The driver doesn't decompress resources automatically while
	 * u_blitter is rendering. */
	if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level,
					 info->src.box.z,
					 info->src.box.z + info->src.box.depth - 1)) {
		return; /* error */
	}

	r600_blitter_begin(ctx, R600_BLIT);
	util_blitter_blit(rctx->blitter, info);
	r600_blitter_end(ctx);
}
示例#3
0
文件: si_blit.c 项目: ifzz/mesa
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask = ~0;

	/* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
	 * the format is R16G16. Use R16A16, which does work.
	 */
	if (format == PIPE_FORMAT_R16G16_UNORM)
		format = PIPE_FORMAT_R16A16_UNORM;
	if (format == PIPE_FORMAT_R16G16_SNORM)
		format = PIPE_FORMAT_R16A16_SNORM;

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    util_is_format_compatible(util_format_description(info->src.format),
				      util_format_description(info->dst.format)) &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    !(dst->surface.flags & RADEON_SURF_SCANOUT) &&
	    (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
	    !dst->dcc_offset) {
		si_blitter_begin(ctx, SI_COLOR_RESOLVE |
				 (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}
	return false;
}
示例#4
0
文件: r600_blit.c 项目: iquiw/xsrc
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct r600_context *rctx = (struct r600_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask =
		rctx->b.chip_class == CAYMAN ? ~0 :
		((1ull << MAX2(1, info->src.resource->nr_samples)) - 1);

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    info->dst.format == info->src.format &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
		r600_blitter_begin(ctx, R600_COLOR_RESOLVE |
				   (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND));
		util_blitter_custom_resolve_color(rctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, rctx->custom_blend_resolve,
						  format);
		r600_blitter_end(ctx);
		return true;
	}
	return false;
}
示例#5
0
文件: si_blit.c 项目: Haifen/Mesa-3D
static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
				     const struct pipe_blit_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct r600_texture *dst = (struct r600_texture*)info->dst.resource;
	unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
	unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
	enum pipe_format format = int_to_norm_format(info->dst.format);
	unsigned sample_mask = ~0;

	if (info->src.resource->nr_samples > 1 &&
	    info->dst.resource->nr_samples <= 1 &&
	    util_max_layer(info->src.resource, 0) == 0 &&
	    util_max_layer(info->dst.resource, info->dst.level) == 0 &&
	    info->dst.format == info->src.format &&
	    !util_format_is_pure_integer(format) &&
	    !util_format_is_depth_or_stencil(format) &&
	    !info->scissor_enable &&
	    (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
	    dst_width == info->src.resource->width0 &&
	    dst_height == info->src.resource->height0 &&
	    info->dst.box.x == 0 &&
	    info->dst.box.y == 0 &&
	    info->dst.box.width == dst_width &&
	    info->dst.box.height == dst_height &&
	    info->dst.box.depth == 1 &&
	    info->src.box.x == 0 &&
	    info->src.box.y == 0 &&
	    info->src.box.width == dst_width &&
	    info->src.box.height == dst_height &&
	    info->src.box.depth == 1 &&
	    dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
	    !(dst->surface.flags & RADEON_SURF_SCANOUT)) {
		si_blitter_begin(ctx, SI_COLOR_RESOLVE);
		util_blitter_custom_resolve_color(sctx->blitter,
						  info->dst.resource, info->dst.level,
						  info->dst.box.z,
						  info->src.resource, info->src.box.z,
						  sample_mask, sctx->custom_blend_resolve,
						  format);
		si_blitter_end(ctx);
		return true;
	}
	return false;
}