dri_bo *
intel_bufferobj_buffer(struct intel_context *intel,
                       struct intel_buffer_object *intel_obj, GLuint flag)
{
   if (intel_obj->region) {
      if (flag == INTEL_WRITE_PART)
         intel_bufferobj_cow(intel, intel_obj);
      else if (flag == INTEL_WRITE_FULL) {
         intel_bufferobj_release_region(intel, intel_obj);
	 intel_bufferobj_alloc_buffer(intel, intel_obj);
      }
   }

   if (intel_obj->buffer == NULL) {
      void *sys_buffer = intel_obj->sys_buffer;

      /* only one of buffer and sys_buffer could be non-NULL */
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      intel_obj->sys_buffer = NULL;

      intel_bufferobj_subdata(&intel->ctx,
			      GL_ARRAY_BUFFER_ARB,
			      0,
			      intel_obj->Base.Size,
			      sys_buffer,
			      &intel_obj->Base);
      _mesa_free(sys_buffer);
      intel_obj->sys_buffer = NULL;
   }

   return intel_obj->buffer;
}
示例#2
0
drm_intel_bo *
intel_bufferobj_buffer(struct intel_context *intel,
                       struct intel_buffer_object *intel_obj,
		       GLuint flag)
{
   if (intel_obj->region) {
      if (flag == INTEL_WRITE_PART)
         intel_bufferobj_cow(intel, intel_obj);
      else if (flag == INTEL_WRITE_FULL) {
         intel_bufferobj_release_region(intel, intel_obj);
	 intel_bufferobj_alloc_buffer(intel, intel_obj);
      }
   }

   if (intel_obj->source)
      release_buffer(intel_obj);

   if (intel_obj->buffer == NULL) {
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      drm_intel_bo_subdata(intel_obj->buffer,
			   0, intel_obj->Base.Size,
			   intel_obj->sys_buffer);

      free(intel_obj->sys_buffer);
      intel_obj->sys_buffer = NULL;
      intel_obj->offset = 0;
   }

   return intel_obj->buffer;
}
示例#3
0
/**
 * Replace data in a subrange of buffer object.  If the data range
 * specified by size + offset extends beyond the end of the buffer or
 * if data is NULL, no copy is performed.
 * Called via glBufferSubDataARB().
 */
static void
intel_bufferobj_subdata(struct gl_context * ctx,
                        GLintptrARB offset,
                        GLsizeiptrARB size,
                        const GLvoid * data, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
   bool busy;

   if (size == 0)
      return;

   assert(intel_obj);

   /* If we have a single copy in system memory, update that */
   if (intel_obj->sys_buffer) {
      if (intel_obj->source)
	 release_buffer(intel_obj);

      if (intel_obj->buffer == NULL) {
	 memcpy((char *)intel_obj->sys_buffer + offset, data, size);
	 return;
      }

      free(intel_obj->sys_buffer);
      intel_obj->sys_buffer = NULL;
   }

   /* Otherwise we need to update the copy in video memory. */
   busy =
      drm_intel_bo_busy(intel_obj->buffer) ||
      drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);

   if (busy) {
      if (size == intel_obj->Base.Size) {
	 /* Replace the current busy bo with fresh data. */
	 drm_intel_bo_unreference(intel_obj->buffer);
	 intel_bufferobj_alloc_buffer(intel, intel_obj);
	 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
      } else {
         perf_debug("Using a blit copy to avoid stalling on %ldb "
                    "glBufferSubData() to a busy buffer object.\n",
                    (long)size);
	 drm_intel_bo *temp_bo =
	    drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);

	 drm_intel_bo_subdata(temp_bo, 0, size, data);

	 intel_emit_linear_blit(intel,
				intel_obj->buffer, offset,
				temp_bo, 0,
				size);

	 drm_intel_bo_unreference(temp_bo);
      }
   } else {
      drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
   }
}
示例#4
0
/**
 * The BufferData() driver hook.
 *
 * Implements glBufferData(), which recreates a buffer object's data store
 * and populates it with the given data, if present.
 *
 * Any data that was previously stored in the buffer object is lost.
 *
 * \return true for success, false if out of memory
 */
static GLboolean
intel_bufferobj_data(struct gl_context * ctx,
                     GLenum target,
                     GLsizeiptrARB size,
                     const GLvoid * data,
                     GLenum usage, struct gl_buffer_object *obj)
{
   struct brw_context *brw = brw_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   /* Part of the ABI, but this function doesn't use it.
    */
   (void) target;

   intel_obj->Base.Size = size;
   intel_obj->Base.Usage = usage;

   assert(!obj->Pointer); /* Mesa should have unmapped it */

   if (intel_obj->buffer != NULL)
      release_buffer(intel_obj);

   if (size != 0) {
      intel_bufferobj_alloc_buffer(brw, intel_obj);
      if (!intel_obj->buffer)
         return false;

      if (data != NULL)
	 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
   }

   return true;
}
示例#5
0
/**
 * Allocate space for and store data in a buffer object.  Any data that was
 * previously stored in the buffer object is lost.  If data is NULL,
 * memory will be allocated, but no copy will occur.
 * Called via ctx->Driver.BufferData().
 * \return true for success, false if out of memory
 */
static GLboolean
intel_bufferobj_data(struct gl_context * ctx,
                     GLenum target,
                     GLsizeiptrARB size,
                     const GLvoid * data,
                     GLenum usage, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   /* Part of the ABI, but this function doesn't use it.
    */
#ifndef I915
   (void) target;
#endif

   intel_obj->Base.Size = size;
   intel_obj->Base.Usage = usage;

   assert(!obj->Pointer); /* Mesa should have unmapped it */

   if (intel_obj->buffer != NULL)
      release_buffer(intel_obj);

   free(intel_obj->sys_buffer);
   intel_obj->sys_buffer = NULL;

   if (size != 0) {
      if (usage == GL_DYNAMIC_DRAW
#ifdef I915
	  /* On pre-965, stick VBOs in system memory, as we're always doing
	   * swtnl with their contents anyway.
	   */
	  || target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER
#endif
	 )
      {
	 intel_obj->sys_buffer = malloc(size);
	 if (intel_obj->sys_buffer != NULL) {
	    if (data != NULL)
	       memcpy(intel_obj->sys_buffer, data, size);
	    return true;
	 }
      }
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      if (!intel_obj->buffer)
         return false;

      if (data != NULL)
	 drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
   }

   return true;
}
/**
 * Allocate space for and store data in a buffer object.  Any data that was
 * previously stored in the buffer object is lost.  If data is NULL,
 * memory will be allocated, but no copy will occur.
 * Called via ctx->Driver.BufferData().
 * \return GL_TRUE for success, GL_FALSE if out of memory
 */
static GLboolean
intel_bufferobj_data(GLcontext * ctx,
                     GLenum target,
                     GLsizeiptrARB size,
                     const GLvoid * data,
                     GLenum usage, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   intel_obj->Base.Size = size;
   intel_obj->Base.Usage = usage;

   assert(!obj->Pointer); /* Mesa should have unmapped it */

   if (intel_obj->region)
      intel_bufferobj_release_region(intel, intel_obj);

   if (intel_obj->buffer != NULL) {
      dri_bo_unreference(intel_obj->buffer);
      intel_obj->buffer = NULL;
   }
   _mesa_free(intel_obj->sys_buffer);
   intel_obj->sys_buffer = NULL;

   if (size != 0) {
#ifdef I915
      /* On pre-965, stick VBOs in system memory, as we're always doing swtnl
       * with their contents anyway.
       */
      if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
	 intel_obj->sys_buffer = _mesa_malloc(size);
	 if (intel_obj->sys_buffer != NULL) {
	    if (data != NULL)
	       memcpy(intel_obj->sys_buffer, data, size);
	    return GL_TRUE;
	 }
      }
#endif
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      if (!intel_obj->buffer)
         return GL_FALSE;

      if (data != NULL)
	 dri_bo_subdata(intel_obj->buffer, 0, size, data);
   }

   return GL_TRUE;
}
示例#7
0
drm_intel_bo *
intel_bufferobj_buffer(struct intel_context *intel,
                       struct intel_buffer_object *intel_obj,
		       GLuint flag)
{
   if (intel_obj->source)
      release_buffer(intel_obj);

   if (intel_obj->buffer == NULL) {
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      drm_intel_bo_subdata(intel_obj->buffer,
			   0, intel_obj->Base.Size,
			   intel_obj->sys_buffer);

      free(intel_obj->sys_buffer);
      intel_obj->sys_buffer = NULL;
      intel_obj->offset = 0;
   }

   return intel_obj->buffer;
}
示例#8
0
/**
 * Called via glMapBufferRange and glMapBuffer
 *
 * The goal of this extension is to allow apps to accumulate their rendering
 * at the same time as they accumulate their buffer object.  Without it,
 * you'd end up blocking on execution of rendering every time you mapped
 * the buffer to put new data in.
 *
 * We support it in 3 ways: If unsynchronized, then don't bother
 * flushing the batchbuffer before mapping the buffer, which can save blocking
 * in many cases.  If we would still block, and they allow the whole buffer
 * to be invalidated, then just allocate a new buffer to replace the old one.
 * If not, and we'd block, and they allow the subrange of the buffer to be
 * invalidated, then we can make a new little BO, let them write into that,
 * and blit it into the real BO at unmap time.
 */
static void *
intel_bufferobj_map_range(struct gl_context * ctx,
			  GLintptr offset, GLsizeiptr length,
			  GLbitfield access, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   assert(intel_obj);

   /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
    * internally uses our functions directly.
    */
   obj->Offset = offset;
   obj->Length = length;
   obj->AccessFlags = access;

   if (intel_obj->sys_buffer) {
      const bool read_only =
	 (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;

      if (!read_only && intel_obj->source)
	 release_buffer(intel_obj);

      if (!intel_obj->buffer || intel_obj->source) {
	 obj->Pointer = intel_obj->sys_buffer + offset;
	 return obj->Pointer;
      }

      free(intel_obj->sys_buffer);
      intel_obj->sys_buffer = NULL;
   }

   if (intel_obj->buffer == NULL) {
      obj->Pointer = NULL;
      return NULL;
   }

   /* If the access is synchronized (like a normal buffer mapping), then get
    * things flushed out so the later mapping syncs appropriately through GEM.
    * If the user doesn't care about existing buffer contents and mapping would
    * cause us to block, then throw out the old buffer.
    *
    * If they set INVALIDATE_BUFFER, we can pitch the current contents to
    * achieve the required synchronization.
    */
   if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
      if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
	 if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
	    drm_intel_bo_unreference(intel_obj->buffer);
	    intel_bufferobj_alloc_buffer(intel, intel_obj);
	 } else {
            perf_debug("Stalling on the GPU for mapping a busy buffer "
                       "object\n");
	    intel_flush(ctx);
	 }
      } else if (drm_intel_bo_busy(intel_obj->buffer) &&
		 (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
	 drm_intel_bo_unreference(intel_obj->buffer);
	 intel_bufferobj_alloc_buffer(intel, intel_obj);
      }
   }

   /* If the user is mapping a range of an active buffer object but
    * doesn't require the current contents of that range, make a new
    * BO, and we'll copy what they put in there out at unmap or
    * FlushRange time.
    */
   if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
       drm_intel_bo_busy(intel_obj->buffer)) {
      if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
	 intel_obj->range_map_buffer = malloc(length);
	 obj->Pointer = intel_obj->range_map_buffer;
      } else {
	 intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
						      "range map",
						      length, 64);
	 if (!(access & GL_MAP_READ_BIT)) {
	    drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
	 } else {
	    drm_intel_bo_map(intel_obj->range_map_bo,
			     (access & GL_MAP_WRITE_BIT) != 0);
	 }
	 obj->Pointer = intel_obj->range_map_bo->virtual;
      }
      return obj->Pointer;
   }

   if (access & GL_MAP_UNSYNCHRONIZED_BIT)
      drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
   else if (!(access & GL_MAP_READ_BIT)) {
      drm_intel_gem_bo_map_gtt(intel_obj->buffer);
   } else {
      drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
   }

   obj->Pointer = intel_obj->buffer->virtual + offset;
   return obj->Pointer;
}
示例#9
0
/**
 * Called via glMapBufferRange and glMapBuffer
 *
 * The goal of this extension is to allow apps to accumulate their rendering
 * at the same time as they accumulate their buffer object.  Without it,
 * you'd end up blocking on execution of rendering every time you mapped
 * the buffer to put new data in.
 *
 * We support it in 3 ways: If unsynchronized, then don't bother
 * flushing the batchbuffer before mapping the buffer, which can save blocking
 * in many cases.  If we would still block, and they allow the whole buffer
 * to be invalidated, then just allocate a new buffer to replace the old one.
 * If not, and we'd block, and they allow the subrange of the buffer to be
 * invalidated, then we can make a new little BO, let them write into that,
 * and blit it into the real BO at unmap time.
 */
static void *
intel_bufferobj_map_range(struct gl_context * ctx,
			  GLintptr offset, GLsizeiptr length,
			  GLbitfield access, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);

   assert(intel_obj);

   /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
    * internally uses our functions directly.
    */
   obj->Offset = offset;
   obj->Length = length;
   obj->AccessFlags = access;

   if (intel_obj->sys_buffer) {
      const bool read_only =
	 (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == GL_MAP_READ_BIT;

      if (!read_only && intel_obj->source)
	 release_buffer(intel_obj);

      if (!intel_obj->buffer || intel_obj->source) {
	 obj->Pointer = intel_obj->sys_buffer + offset;
	 return obj->Pointer;
      }

      free(intel_obj->sys_buffer);
      intel_obj->sys_buffer = NULL;
   }

   /* If the mapping is synchronized with other GL operations, flush
    * the batchbuffer so that GEM knows about the buffer access for later
    * syncing.
    */
   if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
       drm_intel_bo_references(intel->batch.bo, intel_obj->buffer))
      intel_flush(ctx);

   if (intel_obj->buffer == NULL) {
      obj->Pointer = NULL;
      return NULL;
   }

   /* If the user doesn't care about existing buffer contents and mapping
    * would cause us to block, then throw out the old buffer.
    */
   if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
       (access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
       drm_intel_bo_busy(intel_obj->buffer)) {
      drm_intel_bo_unreference(intel_obj->buffer);
      intel_bufferobj_alloc_buffer(intel, intel_obj);
   }

   /* If the user is mapping a range of an active buffer object but
    * doesn't require the current contents of that range, make a new
    * BO, and we'll copy what they put in there out at unmap or
    * FlushRange time.
    */
   if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
       drm_intel_bo_busy(intel_obj->buffer)) {
      if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
	 intel_obj->range_map_buffer = malloc(length);
	 obj->Pointer = intel_obj->range_map_buffer;
      } else {
	 intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
						      "range map",
						      length, 64);
	 if (!(access & GL_MAP_READ_BIT)) {
	    drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
	    intel_obj->mapped_gtt = true;
	 } else {
	    drm_intel_bo_map(intel_obj->range_map_bo,
			     (access & GL_MAP_WRITE_BIT) != 0);
	    intel_obj->mapped_gtt = false;
	 }
	 obj->Pointer = intel_obj->range_map_bo->virtual;
      }
      return obj->Pointer;
   }

   if (!(access & GL_MAP_READ_BIT)) {
      drm_intel_gem_bo_map_gtt(intel_obj->buffer);
      intel_obj->mapped_gtt = true;
   } else {
      drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
      intel_obj->mapped_gtt = false;
   }

   obj->Pointer = intel_obj->buffer->virtual + offset;
   return obj->Pointer;
}
示例#10
0
/**
 * Replace data in a subrange of buffer object.  If the data range
 * specified by size + offset extends beyond the end of the buffer or
 * if data is NULL, no copy is performed.
 * Called via glBufferSubDataARB().
 */
static void
intel_bufferobj_subdata(struct gl_context * ctx,
                        GLintptrARB offset,
                        GLsizeiptrARB size,
                        const GLvoid * data, struct gl_buffer_object *obj)
{
   struct intel_context *intel = intel_context(ctx);
   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
   bool busy;

   if (size == 0)
      return;

   assert(intel_obj);

   /* If we have a single copy in system memory, update that */
   if (intel_obj->sys_buffer) {
      if (intel_obj->source)
	 release_buffer(intel_obj);

      if (intel_obj->buffer == NULL) {
	 memcpy((char *)intel_obj->sys_buffer + offset, data, size);
	 return;
      }

      free(intel_obj->sys_buffer);
      intel_obj->sys_buffer = NULL;
   }

   /* Otherwise we need to update the copy in video memory. */
   busy =
      drm_intel_bo_busy(intel_obj->buffer) ||
      drm_intel_bo_references(intel->batch.bo, intel_obj->buffer);

   /* replace the current busy bo with fresh data */
   if (busy && size == intel_obj->Base.Size) {
      drm_intel_bo_unreference(intel_obj->buffer);
      intel_bufferobj_alloc_buffer(intel, intel_obj);
      drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
   } else if (intel->gen < 6) {
      if (busy) {
	 drm_intel_bo *temp_bo;

	 temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64);

	 drm_intel_bo_subdata(temp_bo, 0, size, data);

	 intel_emit_linear_blit(intel,
				intel_obj->buffer, offset,
				temp_bo, 0,
				size);

	 drm_intel_bo_unreference(temp_bo);
      } else {
	 drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
      }
   } else {
      /* Can't use the blit to modify the buffer in the middle of batch. */
      if (drm_intel_bo_references(intel->batch.bo, intel_obj->buffer)) {
	 intel_batchbuffer_flush(intel);
      }
      drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
   }
}