GLboolean intelMakeCurrent(__DRIcontext * driContextPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { struct brw_context *brw; GET_CURRENT_CONTEXT(curCtx); if (driContextPriv) brw = (struct brw_context *) driContextPriv->driverPrivate; else brw = NULL; /* According to the glXMakeCurrent() man page: "Pending commands to * the previous context, if any, are flushed before it is released." * But only flush if we're actually changing contexts. */ if (brw_context(curCtx) && brw_context(curCtx) != brw) { _mesa_flush(curCtx); } if (driContextPriv) { struct gl_context *ctx = &brw->ctx; struct gl_framebuffer *fb, *readFb; if (driDrawPriv == NULL && driReadPriv == NULL) { fb = _mesa_get_incomplete_framebuffer(); readFb = _mesa_get_incomplete_framebuffer(); } else { fb = driDrawPriv->driverPrivate; readFb = driReadPriv->driverPrivate; driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; } /* The sRGB workaround changes the renderbuffer's format. We must change * the format before the renderbuffer's miptree get's allocated, otherwise * the formats of the renderbuffer and its miptree will differ. */ intel_gles3_srgb_workaround(brw, fb); intel_gles3_srgb_workaround(brw, readFb); /* If the context viewport hasn't been initialized, force a call out to * the loader to get buffers so we have a drawable size for the initial * viewport. */ if (!brw->ctx.ViewportInitialized) intel_prepare_render(brw); _mesa_make_current(ctx, fb, readFb); } else { _mesa_make_current(NULL, NULL, NULL); } return true; }
GLboolean intelMakeCurrent(__DRIcontext * driContextPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { struct intel_context *intel; GET_CURRENT_CONTEXT(curCtx); if (driContextPriv) intel = (struct intel_context *) driContextPriv->driverPrivate; else intel = NULL; /* According to the glXMakeCurrent() man page: "Pending commands to * the previous context, if any, are flushed before it is released." * But only flush if we're actually changing contexts. */ if (intel_context(curCtx) && intel_context(curCtx) != intel) { _mesa_flush(curCtx); } if (driContextPriv) { struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb, *readFb; if (driDrawPriv == NULL && driReadPriv == NULL) { fb = _mesa_get_incomplete_framebuffer(); readFb = _mesa_get_incomplete_framebuffer(); } else { fb = driDrawPriv->driverPrivate; readFb = driReadPriv->driverPrivate; driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; } intel_prepare_render(intel); _mesa_make_current(ctx, fb, readFb); intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer); intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer); /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer * is NULL at that point. We can't call _mesa_makecurrent() * first, since we need the buffer size for the initial * viewport. So just call intel_draw_buffer() again here. */ intel_draw_buffer(ctx); } else { _mesa_make_current(NULL, NULL, NULL); } return true; }
GLboolean intelMakeCurrent(__DRIcontext * driContextPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { struct brw_context *brw; GET_CURRENT_CONTEXT(curCtx); if (driContextPriv) brw = (struct brw_context *) driContextPriv->driverPrivate; else brw = NULL; /* According to the glXMakeCurrent() man page: "Pending commands to * the previous context, if any, are flushed before it is released." * But only flush if we're actually changing contexts. */ if (brw_context(curCtx) && brw_context(curCtx) != brw) { _mesa_flush(curCtx); } if (driContextPriv) { struct gl_context *ctx = &brw->ctx; struct gl_framebuffer *fb, *readFb; if (driDrawPriv == NULL && driReadPriv == NULL) { fb = _mesa_get_incomplete_framebuffer(); readFb = _mesa_get_incomplete_framebuffer(); } else { fb = driDrawPriv->driverPrivate; readFb = driReadPriv->driverPrivate; driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; } intel_prepare_render(brw); _mesa_make_current(ctx, fb, readFb); intel_gles3_srgb_workaround(brw, ctx->WinSysDrawBuffer); intel_gles3_srgb_workaround(brw, ctx->WinSysReadBuffer); } else { _mesa_make_current(NULL, NULL, NULL); } return true; }