示例#1
0
文件: 191.cpp 项目: ksyu/uvajudge
int main()
{
	int i, n;
	Rectangle rect;
	Line line;
	
	scanf("%d", &n);
	
	for (i=0; i < n; i++) 
	{
		scanf("%d %d %d %d", &line.p1.x, &line.p1.y, &line.p2.x, &line.p2.y );
		
		scanf("%d %d %d %d", &rect.tleft.x, &rect.tleft.y, &rect.bright.x, &rect.bright.y );
		
		printf("%c\n", intersectRect(rect, line) ? 'T' : 'F' );
	}

	return 0;
}
示例#2
0
void EraserTool::itemPressed(QGraphicsItem *item, const TupBrushManager *brush, const QPointF &pos)
{
    QList<QGraphicsItem *> collides = item->collidingItems();
    
    if (collides.count() == 0) {
        QRect intersectRect(pos.x() - (brush->pen().width()/2), pos.y() - (brush->pen().width())/2, 
                    brush->pen().width(), brush->pen().width());
        
        TupPathItem *path = qgraphicsitem_cast<TupPathItem*>(item);
        
        if (!path) {
            /*
             QString conv = "<convert type=\"2\" />"; // to path type
             TupProjectRequest *event = new TupProjectRequest(TupProjectRequest::Convert, 
             scene->currentSceneIndex(), scene->currentLayerIndex(), scene->currentFrameIndex(), 
             scene->currentFrame()->graphics().indexOf(item), conv);
             addProjectRequest(event);
            */
        } else {
            QPainterPath ppath = path->path();
        }
    }
}
示例#3
0
 void Scale9Sprite::createSlicedSprites()
 {
     float w = _originalSize.width;
     float h = _originalSize.height;
     
     Vec2 offsetPosition(ceil(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2), ceil(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2));
     
     // If there is no specified center region
     if ( _capInsetsInternal.equals(Rect::ZERO) )
     {
         // log("... cap insets not specified : using default cap insets ...");
         _capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
     }
     
     Rect originalRect;
     if(_spriteFrameRotated)
         originalRect = Rect(_spriteRect.origin.x - offsetPosition.y, _spriteRect.origin.y - offsetPosition.x, _originalSize.width, _originalSize.height);
     else
         originalRect = Rect(_spriteRect.origin.x - offsetPosition.x, _spriteRect.origin.y - offsetPosition.y, _originalSize.width, _originalSize.height);
     
     float left_w = _capInsetsInternal.origin.x;
     float center_w = _capInsetsInternal.size.width;
     float right_w = originalRect.size.width - (left_w + center_w);
     
     float top_h = _capInsetsInternal.origin.y;
     float center_h = _capInsetsInternal.size.height;
     float bottom_h = originalRect.size.height - (top_h + center_h);
     
     // calculate rects
     
     // ... top row
     float x = 0.0;
     float y = 0.0;
     
     Rect pixelRect = Rect(offsetPosition.x, offsetPosition.y, _spriteRect.size.width, _spriteRect.size.height);
     
     // top left
     Rect lefttopboundsorig = Rect(x, y, left_w, top_h);
     Rect lefttopbounds = lefttopboundsorig;
     
     // top center
     TRANSLATE_X(x, y, left_w);
     Rect centertopbounds = Rect(x, y, center_w, top_h);
     
     // top right
     TRANSLATE_X(x, y, center_w);
     Rect righttopbounds = Rect(x, y, right_w, top_h);
     
     // ... center row
     x = 0.0;
     y = 0.0;
     TRANSLATE_Y(x, y, top_h);
     
     // center left
     Rect leftcenterbounds = Rect(x, y, left_w, center_h);
     
     // center center
     TRANSLATE_X(x, y, left_w);
     Rect centerboundsorig = Rect(x, y, center_w, center_h);
     Rect centerbounds = centerboundsorig;
     
     // center right
     TRANSLATE_X(x, y, center_w);
     Rect rightcenterbounds = Rect(x, y, right_w, center_h);
     
     // ... bottom row
     x = 0.0;
     y = 0.0;
     TRANSLATE_Y(x, y, top_h);
     TRANSLATE_Y(x, y, center_h);
     
     // bottom left
     Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
     
     // bottom center
     TRANSLATE_X(x, y, left_w);
     Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
     
     // bottom right
     TRANSLATE_X(x, y, center_w);
     Rect rightbottomboundsorig = Rect(x, y, right_w, bottom_h);
     Rect rightbottombounds = rightbottomboundsorig;
     
     if((_capInsetsInternal.origin.x + _capInsetsInternal.size.width) <= _originalSize.width
        || (_capInsetsInternal.origin.y + _capInsetsInternal.size.height) <= _originalSize.height)
     //in general case it is error but for legacy support we will check it
     {
         lefttopbounds = intersectRect(lefttopbounds, pixelRect);
         centertopbounds = intersectRect(centertopbounds, pixelRect);
         righttopbounds = intersectRect(righttopbounds, pixelRect);
         leftcenterbounds = intersectRect(leftcenterbounds, pixelRect);
         centerbounds = intersectRect(centerbounds, pixelRect);
         rightcenterbounds = intersectRect(rightcenterbounds, pixelRect);
         leftbottombounds = intersectRect(leftbottombounds, pixelRect);
         centerbottombounds = intersectRect(centerbottombounds, pixelRect);
         rightbottombounds = intersectRect(rightbottombounds, pixelRect);
     }
     else
         //it is error but for legacy turn off clip system
         CCLOG("Scale9Sprite capInsetsInternal > originalSize");
     
     Rect rotatedlefttopboundsorig = lefttopboundsorig;
     Rect rotatedcenterboundsorig = centerboundsorig;
     Rect rotatedrightbottomboundsorig = rightbottomboundsorig;
     
     Rect rotatedcenterbounds = centerbounds;
     Rect rotatedrightbottombounds = rightbottombounds;
     Rect rotatedleftbottombounds = leftbottombounds;
     Rect rotatedrighttopbounds = righttopbounds;
     Rect rotatedlefttopbounds = lefttopbounds;
     Rect rotatedrightcenterbounds = rightcenterbounds;
     Rect rotatedleftcenterbounds = leftcenterbounds;
     Rect rotatedcenterbottombounds = centerbottombounds;
     Rect rotatedcentertopbounds = centertopbounds;
     
     if (!_spriteFrameRotated)
     {
         
         AffineTransform t = AffineTransform::IDENTITY;
         t = AffineTransformTranslate(t, originalRect.origin.x, originalRect.origin.y);
         
         rotatedlefttopboundsorig = RectApplyAffineTransform(rotatedlefttopboundsorig, t);
         rotatedcenterboundsorig = RectApplyAffineTransform(rotatedcenterboundsorig, t);
         rotatedrightbottomboundsorig = RectApplyAffineTransform(rotatedrightbottomboundsorig, t);
         
         rotatedcenterbounds = RectApplyAffineTransform(rotatedcenterbounds, t);
         rotatedrightbottombounds = RectApplyAffineTransform(rotatedrightbottombounds, t);
         rotatedleftbottombounds = RectApplyAffineTransform(rotatedleftbottombounds, t);
         rotatedrighttopbounds = RectApplyAffineTransform(rotatedrighttopbounds, t);
         rotatedlefttopbounds = RectApplyAffineTransform(rotatedlefttopbounds, t);
         rotatedrightcenterbounds = RectApplyAffineTransform(rotatedrightcenterbounds, t);
         rotatedleftcenterbounds = RectApplyAffineTransform(rotatedleftcenterbounds, t);
         rotatedcenterbottombounds = RectApplyAffineTransform(rotatedcenterbottombounds, t);
         rotatedcentertopbounds = RectApplyAffineTransform(rotatedcentertopbounds, t);
         
         
     } else {
         // set up transformation of coordinates
         // to handle the case where the sprite is stored rotated
         // in the spritesheet
         // log("rotated");
         
         AffineTransform t = AffineTransform::IDENTITY;
         
         t = AffineTransformTranslate(t, originalRect.size.height+originalRect.origin.x, originalRect.origin.y);
         t = AffineTransformRotate(t, 1.57079633f);
         
         lefttopboundsorig = RectApplyAffineTransform(lefttopboundsorig, t);
         centerboundsorig = RectApplyAffineTransform(centerboundsorig, t);
         rightbottomboundsorig = RectApplyAffineTransform(rightbottomboundsorig, t);
         
         centerbounds = RectApplyAffineTransform(centerbounds, t);
         rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
         leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
         righttopbounds = RectApplyAffineTransform(righttopbounds, t);
         lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
         rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
         leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
         centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
         centertopbounds = RectApplyAffineTransform(centertopbounds, t);
         
         rotatedlefttopboundsorig.origin = lefttopboundsorig.origin;
         rotatedcenterboundsorig.origin = centerboundsorig.origin;
         rotatedrightbottomboundsorig.origin = rightbottomboundsorig.origin;
         
         rotatedcenterbounds.origin = centerbounds.origin;
         rotatedrightbottombounds.origin = rightbottombounds.origin;
         rotatedleftbottombounds.origin = leftbottombounds.origin;
         rotatedrighttopbounds.origin = righttopbounds.origin;
         rotatedlefttopbounds.origin = lefttopbounds.origin;
         rotatedrightcenterbounds.origin = rightcenterbounds.origin;
         rotatedleftcenterbounds.origin = leftcenterbounds.origin;
         rotatedcenterbottombounds.origin = centerbottombounds.origin;
         rotatedcentertopbounds.origin = centertopbounds.origin;
         
         
     }
     
     _topLeftSize = rotatedlefttopboundsorig.size;
     _centerSize = rotatedcenterboundsorig.size;
     _bottomRightSize = rotatedrightbottomboundsorig.size;
     
     if(_spriteFrameRotated)
     {
         float offsetx = (rotatedcenterbounds.origin.x + rotatedcenterbounds.size.height/2) - (rotatedcenterboundsorig.origin.x + rotatedcenterboundsorig.size.height/2);
         float offsety = (rotatedcenterboundsorig.origin.y + rotatedcenterboundsorig.size.width/2)- (rotatedcenterbounds.origin.y + rotatedcenterbounds.size.width/2);
         _centerOffset.x = -offsety;
         _centerOffset.y = offsetx;
     }
     else
     {
         float offsetx = (rotatedcenterbounds.origin.x + rotatedcenterbounds.size.width/2) - (rotatedcenterboundsorig.origin.x + rotatedcenterboundsorig.size.width/2);
         float offsety = (rotatedcenterboundsorig.origin.y + rotatedcenterboundsorig.size.height/2)- (rotatedcenterbounds.origin.y + rotatedcenterbounds.size.height/2);
         _centerOffset.x = offsetx;
         _centerOffset.y = offsety;
     }
     
     // Centre
     if(rotatedcenterbounds.size.width > 0 && rotatedcenterbounds.size.height > 0 )
     {
         _centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, _spriteFrameRotated);
         _centre->retain();
         this->addProtectedChild(_centre);
     }
     
     // Top
     if(rotatedcentertopbounds.size.width > 0 && rotatedcentertopbounds.size.height > 0 )
     {
         _top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, _spriteFrameRotated);
         _top->retain();
         this->addProtectedChild(_top);
     }
     
     // Bottom
     if(rotatedcenterbottombounds.size.width > 0 && rotatedcenterbottombounds.size.height > 0 )
     {
         _bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, _spriteFrameRotated);
         _bottom->retain();
         this->addProtectedChild(_bottom);
     }
     
     // Left
     if(rotatedleftcenterbounds.size.width > 0 && rotatedleftcenterbounds.size.height > 0 )
     {
         _left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, _spriteFrameRotated);
         _left->retain();
         this->addProtectedChild(_left);
     }
     
     // Right
     if(rotatedrightcenterbounds.size.width > 0 && rotatedrightcenterbounds.size.height > 0 )
     {
         _right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, _spriteFrameRotated);
         _right->retain();
         this->addProtectedChild(_right);
     }
     
     // Top left
     if(rotatedlefttopbounds.size.width > 0 && rotatedlefttopbounds.size.height > 0 )
     {
         _topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, _spriteFrameRotated);
         _topLeft->retain();
         this->addProtectedChild(_topLeft);
     }
     
     // Top right
     if(rotatedrighttopbounds.size.width > 0 && rotatedrighttopbounds.size.height > 0 )
     {
         _topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, _spriteFrameRotated);
         _topRight->retain();
         this->addProtectedChild(_topRight);
     }
     
     // Bottom left
     if(rotatedleftbottombounds.size.width > 0 && rotatedleftbottombounds.size.height > 0 )
     {
         _bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, _spriteFrameRotated);
         _bottomLeft->retain();
         this->addProtectedChild(_bottomLeft);
     }
     
     // Bottom right
     if(rotatedrightbottombounds.size.width > 0 && rotatedrightbottombounds.size.height > 0 )
     {
         _bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, _spriteFrameRotated);
         _bottomRight->retain();
         this->addProtectedChild(_bottomRight);
     }
 }
示例#4
0
void GameScene::update(float dt){

    _fisherman->update(dt);

    {//time
        if (_playing) {
            _time -= dt;
            int preSec = _seconds;
            _seconds = (int)roundf(MAX(0, _time));
            
            if (_seconds <= 5 && _seconds != preSec) {
                CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("count_down.wav");
            }
            
            char buff[100];
            sprintf(buff, "%02d", _seconds);
            std::string buffAsStdStr = buff;
            
            _timeLabel->setString(buffAsStdStr);
            
            if (_time < 0) {
                CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("count_down_done.wav");
                stop();
            }
        }
    
    }
    
    {//cloud
        for (int i = 0; i < _clouds.size(); i++) {
            Cloud *c = _clouds.at(i);
            c->update(dt);
        }
    }

    {//shark
        _shark->hurtUpdate(dt);

        
        if (_catchedFish && !_shark->getHurt()) {
            _shark->update(dt);
            Point fish = _catchedFish->getPosition();
            Point shark = _shark->getPosition();
            float deltaY = shark.y - fish.y;
            float deltaX = shark.x - fish.x;

            float angleInRadians = atan2(deltaY, deltaX);
            float angleInDegrees = atan2(deltaY, deltaX) * 180 / M_PI;
            
            if (fish.x > shark.x) {
                _shark->setScaleX(-1);
                _shark->setRotation((angleInDegrees - 180) * -1);
            } else {
                _shark->setScaleX(1);
                _shark->setRotation(angleInDegrees * -1);
            }

            float velocity = -3;
            _shark->setPosition(Point(shark.x + (cos(angleInRadians) * velocity),
                                      shark.y + (sin(angleInRadians) * velocity)));
            

            if (intersectRect(_shark->getBoundingBox(), _catchedFish->getBoundingBox())) {
                if (dynamic_cast<Turtle*>(_catchedFish)) {
                    _shark->setHurt();
                }
                removeCatch(false, false);
                
            }
            
            
        } else {
            
            Point position = _shark->getPosition();

            if (position.x < -50 || position.x > _visibleSize.width + 50 || _forceSharkDirection) {
                _forceSharkDirection = false;
                float xSpeed = 85;
                
                if (position.y > 250) {
                    _shark->setVelocity(Point(position.x < _visibleSize.width/2 ? xSpeed : -xSpeed ,
                                              -20));
                } else if(position.y < 20){
                    _shark->setVelocity(Point(position.x < _visibleSize.width/2 ? xSpeed : -xSpeed,
                                              10));
                } else {
                    _shark->setVelocity(Point(position.x < _visibleSize.width/2 ? xSpeed : -xSpeed,
                                              (rand()%2) ? -4 : 4));
                    
                }
                
                if (_shark->getVelocity().x < 0) {
                    _shark->setScaleX(1);
                } else {
                    _shark->setScaleX(-1);
                }
                
                
            }
            
            Point vel = _shark->getVelocity();
            _shark->setPosition(position.x + (vel.x * dt), position.y + (vel.y * dt));
            
            
        }
    
    }
    
    
    for (int i = 0; i < _fish.size(); i++) {
        Fish *f = _fish.at(i);
        f->update(dt);
    }
    
    
    if (_fisherman->getThrowState() == ThrowStateThrowing) {
        checkCollision();
        if (_catchedFish) {
            _catchedFish->setPosition(_fisherman->getHookWorldPoint());
        }
    } else {
        if (_fisherman->getBoatDirection() == BoatDirectionNone){
            if (_catchedFish) {
                
                removeCatch(false, true);
            }
        } else {
            if(_catchedFish){
                removeCatch(true, false);
                

            }
        }
    }
        
    //fish
    _turtleAddTicker += dt;
    if (_turtleAddTicker > 8) {
        _turtleAddTicker -= 8;
        
        Turtle *fish = Turtle::create();
        this->addChild(fish);
        
        _fish.push_back(fish);
    }
    _fishAddTicker += dt;
    if (_fishAddTicker > 2) {
        _fishAddTicker -= 2;
        
        StandardFish *f = StandardFish::create();
        this->addChild(f);
        
        _fish.push_back(f);
    }
    
    
    
}
示例#5
0
cl_event render_bottom(int x, int y, int percentage, int deviceid)
{
	device_kernel_func_params[deviceid] = kernel_func_params;

	device_kernel_func_params[deviceid].zoom_center[0] = x * displayed_image_width / screen_width;
	device_kernel_func_params[deviceid].zoom_center[1] = y * displayed_image_height / screen_height;

	LZ_RECT src1, src2, dest;
	src1.x = 0; src1.y = 0; src1.w = screen_width; src1.h = screen_height;
	src2.x = x - zoomAreaRadius; src2.y = y + zoomAreaRadius - zoomAreaDiameter * percentage / 100;
	src2.w = zoomAreaDiameter; src2.h = zoomAreaDiameter * percentage / 100;
	intersectRect(dest, src1, src2);

	device_kernel_func_params[deviceid].lcoffset[0] = -zoomAreaRadius;
	device_kernel_func_params[deviceid].lcoffset[1] = zoomAreaRadius - zoomAreaDiameter * percentage / 100;

	if(src2.x < 0)
		device_kernel_func_params[deviceid].lcoffset[0] += src2.w - dest.w;
	if(src2.y < 0)
		device_kernel_func_params[deviceid].lcoffset[1] += src2.h - dest.h;

	work_dims[deviceid][0] = dest.w;
	work_dims[deviceid][1] = dest.h;

	void* memAreaPtr = &((unsigned short*)screen_pixels)[dest.y * screen_width + dest.x];
	unsigned int memAreaLen = dest.h * screen_width * bytes_per_pixel;
//	printf("Bottom mem area %8x - %8x\n", (unsigned int)memAreaPtr, (unsigned int)memAreaPtr + memAreaLen);

	cl_event event = 0;
	if (memAreaLen)
	{
		if(buffer[deviceid][1])
		{
			clReleaseMemObject(buffer[deviceid][1]);
			buffer[deviceid][1] = 0;
		}

		cl_int error = 0;
		buffer[deviceid][1] = clCreateBuffer(context[deviceid],
						CL_MEM_WRITE_ONLY | CL_MEM_USE_HOST_PTR,
						memAreaLen,
						memAreaPtr,
						&error);
		if (buffer[deviceid][1] == (cl_mem)0)
		{
			printf("failed to create cl_mem buffer for the bottom rendering, error(%d)\n", error);
			return event;
		}


		error = clSetKernelArg( kernel[deviceid], 1, sizeof(cl_mem), &buffer[deviceid][1] );
		if (error != CL_SUCCESS)
		{
			printf("failed to create set kernel arg for the bottom rendering, error(%d)\n", error);
			return event;
		}


		error = clEnqueueNDRangeKernel(	queue[deviceid],
										kernel[deviceid],
										2,
										NULL,
										work_dims[deviceid],
										NULL,
										0,
										NULL,
										&event);
		if (error != CL_SUCCESS)
		{
			printf("failed to create enqueue kernel for the bottom rendering, error(%d)\n", error);
			return event;
		}
	}

	return event;
}
void Scale9Sprite::createSlicedSprites()
{
    float width = _originalSize.width;
    float height = _originalSize.height;
    
    Vec2 offsetPosition(ceilf(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2),
                        ceilf(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2));
    
    // If there is no specified center region
    if ( _capInsetsInternal.equals(Rect::ZERO) )
    {
        // log("... cap insets not specified : using default cap insets ...");
        _capInsetsInternal = Rect(width /3, height /3, width /3, height /3);
    }
    
    Rect originalRect=_spriteRect;
    if(_spriteFrameRotated)
        originalRect = Rect(_spriteRect.origin.x - offsetPosition.y,
                            _spriteRect.origin.y - offsetPosition.x,
                            _originalSize.width, _originalSize.height);
    else
        originalRect = Rect(_spriteRect.origin.x - offsetPosition.x,
                            _spriteRect.origin.y - offsetPosition.y,
                            _originalSize.width, _originalSize.height);
    
    float leftWidth = _capInsetsInternal.origin.x;
    float centerWidth = _capInsetsInternal.size.width;
    float rightWidth = originalRect.size.width - (leftWidth + centerWidth);
    
    float topHeight = _capInsetsInternal.origin.y;
    float centerHeight = _capInsetsInternal.size.height;
    float bottomHeight = originalRect.size.height - (topHeight + centerHeight);
    
    // calculate rects
    
    // ... top row
    float x = 0.0;
    float y = 0.0;
    //why do we need pixelRect?
    Rect pixelRect = Rect(offsetPosition.x, offsetPosition.y,
                          _spriteRect.size.width, _spriteRect.size.height);
    
    // top left
    Rect leftTopBoundsOriginal = Rect(x, y, leftWidth, topHeight);
    Rect leftTopBounds = leftTopBoundsOriginal;
    
    // top center
    x += leftWidth;
    Rect centerTopBounds = Rect(x, y, centerWidth, topHeight);
    
    // top right
    x += centerWidth;
    Rect rightTopBounds = Rect(x, y, rightWidth, topHeight);
    
    // ... center row
    x = 0.0;
    y = 0.0;
    y += topHeight;
    
    // center left
    Rect leftCenterBounds = Rect(x, y, leftWidth, centerHeight);
    
    // center center
    x += leftWidth;
    Rect centerBoundsOriginal = Rect(x, y, centerWidth, centerHeight);
    Rect centerBounds = centerBoundsOriginal;
    
    // center right
    x += centerWidth;
    Rect rightCenterBounds = Rect(x, y, rightWidth, centerHeight);
    
    // ... bottom row
    x = 0.0;
    y = 0.0;
    y += topHeight;
    y += centerHeight;
    
    // bottom left
    Rect leftBottomBounds = Rect(x, y, leftWidth, bottomHeight);
    
    // bottom center
    x += leftWidth;
    Rect centerBottomBounds = Rect(x, y, centerWidth, bottomHeight);
    
    // bottom right
    x += centerWidth;
    Rect rightBottomBoundsOriginal = Rect(x, y, rightWidth, bottomHeight);
    Rect rightBottomBounds = rightBottomBoundsOriginal;
    
    if((_capInsetsInternal.origin.x + _capInsetsInternal.size.width) <= _originalSize.width
       || (_capInsetsInternal.origin.y + _capInsetsInternal.size.height) <= _originalSize.height)
        //in general case it is error but for legacy support we will check it
    {
        leftTopBounds = intersectRect(leftTopBounds, pixelRect);
        centerTopBounds = intersectRect(centerTopBounds, pixelRect);
        rightTopBounds = intersectRect(rightTopBounds, pixelRect);
        leftCenterBounds = intersectRect(leftCenterBounds, pixelRect);
        centerBounds = intersectRect(centerBounds, pixelRect);
        rightCenterBounds = intersectRect(rightCenterBounds, pixelRect);
        leftBottomBounds = intersectRect(leftBottomBounds, pixelRect);
        centerBottomBounds = intersectRect(centerBottomBounds, pixelRect);
        rightBottomBounds = intersectRect(rightBottomBounds, pixelRect);
    }
    else
        //it is error but for legacy turn off clip system
        CCLOG("Scale9Sprite capInsetsInternal > originalSize");
    
    Rect rotatedLeftTopBoundsOriginal = leftTopBoundsOriginal;
    Rect rotatedCenterBoundsOriginal = centerBoundsOriginal;
    Rect rotatedRightBottomBoundsOriginal = rightBottomBoundsOriginal;
    
    Rect rotatedCenterBounds = centerBounds;
    Rect rotatedRightBottomBounds = rightBottomBounds;
    Rect rotatedLeftBottomBounds = leftBottomBounds;
    Rect rotatedRightTopBounds = rightTopBounds;
    Rect rotatedLeftTopBounds = leftTopBounds;
    Rect rotatedRightCenterBounds = rightCenterBounds;
    Rect rotatedLeftCenterBounds = leftCenterBounds;
    Rect rotatedCenterBottomBounds = centerBottomBounds;
    Rect rotatedCenterTopBounds = centerTopBounds;
    
    if (!_spriteFrameRotated)
    {
        
        AffineTransform t = AffineTransform::IDENTITY;
        t = AffineTransformTranslate(t, originalRect.origin.x, originalRect.origin.y);
        
        rotatedLeftTopBoundsOriginal = RectApplyAffineTransform(rotatedLeftTopBoundsOriginal, t);
        rotatedCenterBoundsOriginal = RectApplyAffineTransform(rotatedCenterBoundsOriginal, t);
        rotatedRightBottomBoundsOriginal = RectApplyAffineTransform(rotatedRightBottomBoundsOriginal, t);
        
        rotatedCenterBounds = RectApplyAffineTransform(rotatedCenterBounds, t);
        rotatedRightBottomBounds = RectApplyAffineTransform(rotatedRightBottomBounds, t);
        rotatedLeftBottomBounds = RectApplyAffineTransform(rotatedLeftBottomBounds, t);
        rotatedRightTopBounds = RectApplyAffineTransform(rotatedRightTopBounds, t);
        rotatedLeftTopBounds = RectApplyAffineTransform(rotatedLeftTopBounds, t);
        rotatedRightCenterBounds = RectApplyAffineTransform(rotatedRightCenterBounds, t);
        rotatedLeftCenterBounds = RectApplyAffineTransform(rotatedLeftCenterBounds, t);
        rotatedCenterBottomBounds = RectApplyAffineTransform(rotatedCenterBottomBounds, t);
        rotatedCenterTopBounds = RectApplyAffineTransform(rotatedCenterTopBounds, t);
        
        
    }
    else
    {
        // set up transformation of coordinates
        // to handle the case where the sprite is stored rotated
        // in the spritesheet
        // log("rotated");
        
        AffineTransform t = AffineTransform::IDENTITY;
        
        t = AffineTransformTranslate(t, originalRect.size.height+originalRect.origin.x, originalRect.origin.y);
        t = AffineTransformRotate(t, 1.57079633f);
        
        leftTopBoundsOriginal = RectApplyAffineTransform(leftTopBoundsOriginal, t);
        centerBoundsOriginal = RectApplyAffineTransform(centerBoundsOriginal, t);
        rightBottomBoundsOriginal = RectApplyAffineTransform(rightBottomBoundsOriginal, t);
        
        centerBounds = RectApplyAffineTransform(centerBounds, t);
        rightBottomBounds = RectApplyAffineTransform(rightBottomBounds, t);
        leftBottomBounds = RectApplyAffineTransform(leftBottomBounds, t);
        rightTopBounds = RectApplyAffineTransform(rightTopBounds, t);
        leftTopBounds = RectApplyAffineTransform(leftTopBounds, t);
        rightCenterBounds = RectApplyAffineTransform(rightCenterBounds, t);
        leftCenterBounds = RectApplyAffineTransform(leftCenterBounds, t);
        centerBottomBounds = RectApplyAffineTransform(centerBottomBounds, t);
        centerTopBounds = RectApplyAffineTransform(centerTopBounds, t);
        
        rotatedLeftTopBoundsOriginal.origin = leftTopBoundsOriginal.origin;
        rotatedCenterBoundsOriginal.origin = centerBoundsOriginal.origin;
        rotatedRightBottomBoundsOriginal.origin = rightBottomBoundsOriginal.origin;
        
        rotatedCenterBounds.origin = centerBounds.origin;
        rotatedRightBottomBounds.origin = rightBottomBounds.origin;
        rotatedLeftBottomBounds.origin = leftBottomBounds.origin;
        rotatedRightTopBounds.origin = rightTopBounds.origin;
        rotatedLeftTopBounds.origin = leftTopBounds.origin;
        rotatedRightCenterBounds.origin = rightCenterBounds.origin;
        rotatedLeftCenterBounds.origin = leftCenterBounds.origin;
        rotatedCenterBottomBounds.origin = centerBottomBounds.origin;
        rotatedCenterTopBounds.origin = centerTopBounds.origin;
        
        
    }
    
    _topLeftSize = rotatedLeftTopBoundsOriginal.size;
    _centerSize = rotatedCenterBoundsOriginal.size;
    _bottomRightSize = rotatedRightBottomBoundsOriginal.size;
    if(_isPatch9)
    {
        _topLeftSize.width = _topLeftSize.width - 1;
        _topLeftSize.height = _topLeftSize.height - 1;
        _bottomRightSize.width = _bottomRightSize.width - 1;
        _bottomRightSize.height = _bottomRightSize.height - 1;
    }
    
    if(_spriteFrameRotated)
    {
        float offsetX = (rotatedCenterBounds.origin.x + rotatedCenterBounds.size.height/2)
        - (rotatedCenterBoundsOriginal.origin.x + rotatedCenterBoundsOriginal.size.height/2);
        float offsetY = (rotatedCenterBoundsOriginal.origin.y + rotatedCenterBoundsOriginal.size.width/2)
        - (rotatedCenterBounds.origin.y + rotatedCenterBounds.size.width/2);
        _centerOffset.x = -offsetY;
        _centerOffset.y = offsetX;
    }
    else
    {
        float offsetX = (rotatedCenterBounds.origin.x + rotatedCenterBounds.size.width/2)
        - (rotatedCenterBoundsOriginal.origin.x + rotatedCenterBoundsOriginal.size.width/2);
        float offsetY = (rotatedCenterBoundsOriginal.origin.y + rotatedCenterBoundsOriginal.size.height/2)
        - (rotatedCenterBounds.origin.y + rotatedCenterBounds.size.height/2);
        _centerOffset.x = offsetX;
        _centerOffset.y = offsetY;
    }
    
    //shrink the image size when it is 9-patch
    if(_isPatch9)
    {
        float offset = 1.4f;
        //Top left
        if(!_spriteFrameRotated)
        {
            rotatedLeftTopBounds.origin.x+=offset;
            rotatedLeftTopBounds.origin.y+=offset;
            rotatedLeftTopBounds.size.width-=offset;
            rotatedLeftTopBounds.size.height-=offset;
            //Center left
            rotatedLeftCenterBounds.origin.x+=offset;
            rotatedLeftCenterBounds.size.width-=offset;
            //Bottom left
            rotatedLeftBottomBounds.origin.x+=offset;
            rotatedLeftBottomBounds.size.width-=offset;
            rotatedLeftBottomBounds.size.height-=offset;
            //Top center
            rotatedCenterTopBounds.size.height-=offset;
            rotatedCenterTopBounds.origin.y+=offset;
            //Bottom center
            rotatedCenterBottomBounds.size.height-=offset;
            //Top right
            rotatedRightTopBounds.size.width-=offset;
            rotatedRightTopBounds.size.height-=offset;
            rotatedRightTopBounds.origin.y+=offset;
            //Center right
            rotatedRightCenterBounds.size.width-=offset;
            //Bottom right
            rotatedRightBottomBounds.size.width-=offset;
            rotatedRightBottomBounds.size.height-=offset;
        }
        else
        {
            //Top left
            rotatedLeftTopBounds.size.width-=offset;
            rotatedLeftTopBounds.size.height-=offset;
            rotatedLeftTopBounds.origin.y+=offset;
            //Center left
            rotatedLeftCenterBounds.origin.y+=offset;
            rotatedLeftCenterBounds.size.width-=offset;
            //Bottom left
            rotatedLeftBottomBounds.origin.x+=offset;
            rotatedLeftBottomBounds.origin.y+=offset;
            rotatedLeftBottomBounds.size.width-=offset;
            rotatedLeftBottomBounds.size.height-=offset;
            //Top center
            rotatedCenterTopBounds.size.height-=offset;
            //Bottom center
            rotatedCenterBottomBounds.size.height-=offset;
            rotatedCenterBottomBounds.origin.x+=offset;
            //Top right
            rotatedRightTopBounds.size.width-=offset;
            rotatedRightTopBounds.size.height-=offset;
            //Center right
            rotatedRightCenterBounds.size.width-=offset;
            //Bottom right
            rotatedRightBottomBounds.size.width-=offset;
            rotatedRightBottomBounds.size.height-=offset;
            rotatedRightBottomBounds.origin.x+=offset;
        }
    }
    
    // Centre
    if(rotatedCenterBounds.size.width > 0 && rotatedCenterBounds.size.height > 0 )
    {
        _centerSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                  rotatedCenterBounds,
                                                  _spriteFrameRotated);
        _centerSprite->retain();
        this->addProtectedChild(_centerSprite);
    }
    
    // Top
    if(rotatedCenterTopBounds.size.width > 0 && rotatedCenterTopBounds.size.height > 0 )
    {
        _topSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                               rotatedCenterTopBounds,
                                               _spriteFrameRotated);
        _topSprite->retain();
        this->addProtectedChild(_topSprite);
    }
    
    // Bottom
    if(rotatedCenterBottomBounds.size.width > 0 && rotatedCenterBottomBounds.size.height > 0 )
    {
        _bottomSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                  rotatedCenterBottomBounds,
                                                  _spriteFrameRotated);
        _bottomSprite->retain();
        this->addProtectedChild(_bottomSprite);
    }
    
    // Left
    if(rotatedLeftCenterBounds.size.width > 0 && rotatedLeftCenterBounds.size.height > 0 )
    {
        _leftSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                rotatedLeftCenterBounds,
                                                _spriteFrameRotated);
        _leftSprite->retain();
        this->addProtectedChild(_leftSprite);
    }
    
    // Right
    if(rotatedRightCenterBounds.size.width > 0 && rotatedRightCenterBounds.size.height > 0 )
    {
        _rightSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                 rotatedRightCenterBounds,
                                                 _spriteFrameRotated);
        _rightSprite->retain();
        this->addProtectedChild(_rightSprite);
    }
    
    // Top left
    if(rotatedLeftTopBounds.size.width > 0 && rotatedLeftTopBounds.size.height > 0 )
    {
        _topLeftSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                   rotatedLeftTopBounds,
                                                   _spriteFrameRotated);
        _topLeftSprite->retain();
        this->addProtectedChild(_topLeftSprite);
    }
    
    // Top right
    if(rotatedRightTopBounds.size.width > 0 && rotatedRightTopBounds.size.height > 0 )
    {
        _topRightSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                    rotatedRightTopBounds,
                                                    _spriteFrameRotated);
        _topRightSprite->retain();
        this->addProtectedChild(_topRightSprite);
    }
    
    // Bottom left
    if(rotatedLeftBottomBounds.size.width > 0 && rotatedLeftBottomBounds.size.height > 0 )
    {
        _bottomLeftSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                      rotatedLeftBottomBounds,
                                                      _spriteFrameRotated);
        _bottomLeftSprite->retain();
        this->addProtectedChild(_bottomLeftSprite);
    }
    
    // Bottom right
    if(rotatedRightBottomBounds.size.width > 0 && rotatedRightBottomBounds.size.height > 0 )
    {
        _bottomRightSprite = Sprite::createWithTexture(_scale9Image->getTexture(),
                                                       rotatedRightBottomBounds,
                                                       _spriteFrameRotated);
        _bottomRightSprite->retain();
        this->addProtectedChild(_bottomRightSprite);
    }
}