// ギルド城データ変更要求 int guild_castledatasave(int castle_id,int index,int value) { if( index == 1 ) { //The castle's owner has changed? Update Guardian ownership, too. [Skotlex] struct guild_castle *gc = guild_castle_search(castle_id); int m = -1; if (gc) m = map_mapindex2mapid(gc->mapindex); if (m != -1) map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); //FIXME: why not iterate over gc->guardian[i].id ? } else if( index == 3 ) { // defense invest change -> recalculate guardian hp struct guild_castle* gc = guild_castle_search(castle_id); if( gc ) { int i; struct mob_data* gd; for( i = 0; i < MAX_GUARDIANS; i++ ) if( gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL ) status_calc_mob(gd,0); } } return intif_guild_castle_datasave(castle_id,index,value); }
// ギルド城データ変更要求 int guild_castledatasave(int castle_id,int index,int value) { if (index == 1) { //The castle's owner has changed? Update Guardian ownership, too. [Skotlex] struct guild_castle *gc = guild_castle_search(castle_id); int m = -1; if (gc) m = map_mapname2mapid(gc->map_name); if (m != -1) map_foreachinmap(mob_guardian_guildchange, m, BL_MOB); } return intif_guild_castle_datasave(castle_id,index,value); }