/*! Invalidate the paint cache and repaint the canvas \sa invalidatePaintCache() */ void QwtPlotCanvas::replot() { invalidateBackingStore(); if ( testPaintAttribute( QwtPlotCanvas::ImmediatePaint ) ) repaint( contentsRect() ); else update( contentsRect() ); }
/*! Invalidate the paint cache and repaint the canvas \sa invalidatePaintCache() */ void QwtPlotAbstractGLCanvas::replot() { invalidateBackingStore(); QWidget *w = canvasWidget(); if ( testPaintAttribute( QwtPlotAbstractGLCanvas::ImmediatePaint ) ) w->repaint( w->contentsRect() ); else w->update( w->contentsRect() ); }
void ChunkedUpdateDrawingAreaProxy::didSetSize(UpdateChunk* updateChunk) { ASSERT(m_isWaitingForDidSetFrameNotification); m_isWaitingForDidSetFrameNotification = false; IntSize viewSize = updateChunk->rect().size(); if (viewSize != m_lastSetViewSize) setSize(m_lastSetViewSize); invalidateBackingStore(); drawUpdateChunkIntoBackingStore(updateChunk); WebPageProxy* page = this->page(); page->process()->responsivenessTimer()->stop(); }
void QwtPlotGLCanvas::resizeGL( int, int ) { invalidateBackingStore(); }
void QwtPlotGLCanvas::paintGL() { const bool hasFocusIndicator = hasFocus() && focusIndicator() == CanvasFocusIndicator; QPainter painter; #if QT_VERSION < 0x040600 painter.begin( this ); draw( &painter ); #else if ( testPaintAttribute( QwtPlotGLCanvas::BackingStore ) ) { if ( d_data->fbo == NULL || d_data->fbo->size() != size() ) { invalidateBackingStore(); const int numSamples = 16; QGLFramebufferObjectFormat format; format.setSamples( numSamples ); format.setAttachment(QGLFramebufferObject::CombinedDepthStencil); QGLFramebufferObject fbo( size(), format ); QPainter fboPainter( &fbo ); draw( &fboPainter); fboPainter.end(); d_data->fbo = new QGLFramebufferObject( size() ); QRect rect(0, 0, width(), height()); QGLFramebufferObject::blitFramebuffer(d_data->fbo, rect, &fbo, rect); } // drawTexture( QRectF( -1.0, 1.0, 2.0, -2.0 ), d_data->fbo->texture() ); if ( hasFocusIndicator ) painter.begin( this ); glBindTexture(GL_TEXTURE_2D, d_data->fbo->texture()); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f); glTexCoord2f(1.0f, 0.0f); glVertex2f( 1.0f, -1.0f); glTexCoord2f(1.0f, 1.0f); glVertex2f( 1.0f, 1.0f); glTexCoord2f(0.0f, 1.0f); glVertex2f(-1.0f, 1.0f); glEnd(); } else { painter.begin( this ); draw( &painter ); } #endif if ( hasFocus() && focusIndicator() == CanvasFocusIndicator ) drawFocusIndicator( &painter ); }