inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope& layoutScope) { LayoutUnit oldLeft = logicalLeft(); bool logicalWidthChanged = updateLogicalWidthAndColumnWidth(); relayoutChildren |= logicalWidthChanged; LayoutState state(*this, locationOffset(), logicalWidthChanged); LayoutUnit beforeEdge = borderBefore() + paddingBefore(); LayoutUnit afterEdge = borderAfter() + paddingAfter(); LayoutUnit previousHeight = logicalHeight(); setLogicalHeight(beforeEdge); m_paintInvalidationLogicalTop = 0; m_paintInvalidationLogicalBottom = 0; if (!firstChild() && !isAnonymousBlock()) setChildrenInline(true); if (childrenInline()) layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBottom, afterEdge); else layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge); LayoutUnit oldClientAfterEdge = clientLogicalBottom(); updateLogicalHeight(); if (previousHeight != logicalHeight()) relayoutChildren = true; layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout); // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). computeOverflow(oldClientAfterEdge); }
void RenderSVGText::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { SVGTextElement* text = static_cast<SVGTextElement*>(node()); m_localTransform = text->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } if (m_needsPositioningValuesUpdate) { // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details). SVGTextLayoutAttributesBuilder layoutAttributesBuilder; layoutAttributesBuilder.buildLayoutAttributesForTextSubtree(this); m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. ASSERT(!isInline()); ASSERT(!layoutOnlyPositionedObjects()); ASSERT(!scrollsOverflow()); ASSERT(!hasControlClip()); ASSERT(!hasColumns()); ASSERT(!positionedObjects()); ASSERT(!m_overflow); ASSERT(!isAnonymousBlock()); if (!firstChild()) setChildrenInline(true); // FIXME: We need to find a way to only layout the child boxes, if needed. FloatRect oldBoundaries = objectBoundingBox(); ASSERT(childrenInline()); forceLayoutInlineChildren(); if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); // Invalidate all resources of this client if our layout changed. if (m_everHadLayout && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); setNeedsLayout(false); }
const char* RenderMultiColumnBlock::renderName() const { if (isFloating()) return "RenderMultiColumnBlock (floating)"; if (isOutOfFlowPositioned()) return "RenderMultiColumnBlock (positioned)"; if (isAnonymousBlock()) return "RenderMultiColumnBlock (anonymous)"; if (isAnonymous()) return "RenderMultiColumnBlock (generated)"; if (isRelPositioned()) return "RenderMultiColumnBlock (relative positioned)"; return "RenderMultiColumnBlock"; }
void RenderContainer::collectAbsoluteLineBoxQuads(Vector<FloatQuad>& quads, unsigned start, unsigned end, bool /*useSelectionHeight*/) { if (!children()->firstChild() && (isInline() || isAnonymousBlock())) { absoluteQuads(quads); return; } if (!children()->firstChild()) return; unsigned offset = start; for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) { if (child->isText() || child->isInline() || child->isAnonymousBlock()) child->absoluteQuads(quads); } }
const char* RenderMultiColumnBlock::renderName() const { if (isFloating()) return "RenderMultiColumnBlock (floating)"; if (isOutOfFlowPositioned()) return "RenderMultiColumnBlock (positioned)"; if (isAnonymousBlock()) return "RenderMultiColumnBlock (anonymous)"; // FIXME: Temporary hack while the new generated content system is being implemented. if (isPseudoElement()) return "RenderMultiColumnBlock (generated)"; if (isAnonymous()) return "RenderMultiColumnBlock (generated)"; if (isRelPositioned()) return "RenderMultiColumnBlock (relative positioned)"; return "RenderMultiColumnBlock"; }
void RenderContainer::addLineBoxRects(Vector<IntRect>& rects, unsigned start, unsigned end, bool) { if (!children()->firstChild() && (isInline() || isAnonymousBlock())) { FloatPoint absPos = localToAbsolute(FloatPoint()); absoluteRects(rects, absPos.x(), absPos.y()); return; } if (!children()->firstChild()) return; unsigned offset = start; for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) { if (child->isText() || child->isInline() || child->isAnonymousBlock()) { FloatPoint absPos = child->localToAbsolute(FloatPoint()); child->absoluteRects(rects, absPos.x(), absPos.y()); } } }
void RenderContainer::addLineBoxRects(Vector<IntRect>& rects, unsigned start, unsigned end, bool) { if (!m_firstChild && (isInline() || isAnonymousBlock())) { int x, y; absolutePositionForContent(x, y); absoluteRects(rects, x, y); return; } if (!m_firstChild) return; unsigned offset = start; for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) { if (child->isText() || child->isInline() || child->isAnonymousBlock()) { int x, y; child->absolutePositionForContent(x, y); child->absoluteRects(rects, x, y); } } }
void RenderSVGText::layout() { StackStats::LayoutCheckPoint layoutCheckPoint; ASSERT(needsLayout()); LayoutRepainter repainter(*this, SVGRenderSupport::checkForSVGRepaintDuringLayout(*this)); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { m_localTransform = textElement().animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } if (!everHadLayout()) { // When laying out initially, collect all layout attributes, build the character data map, // and propogate resulting SVGLayoutAttributes to all RenderSVGInlineText children in the subtree. ASSERT(m_layoutAttributes.isEmpty()); collectLayoutAttributes(this, m_layoutAttributes); updateFontInAllDescendants(this); m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); m_needsReordering = true; m_needsTextMetricsUpdate = false; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } else if (m_needsPositioningValuesUpdate) { // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually // update the on-screen font objects as well in all descendants. if (m_needsTextMetricsUpdate) { updateFontInAllDescendants(this); m_needsTextMetricsUpdate = false; } m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); m_needsReordering = true; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } else if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(*this).isLayoutSizeChanged()) { // If the root layout size changed (eg. window size changes) or the transform to the root // context has changed then recompute the on-screen font size. updateFontInAllDescendants(this, &m_layoutAttributesBuilder); ASSERT(!m_needsReordering); ASSERT(!m_needsPositioningValuesUpdate); m_needsTextMetricsUpdate = false; updateCachedBoundariesInParents = true; } checkLayoutAttributesConsistency(this, m_layoutAttributes); // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. ASSERT(!isInline()); ASSERT(!simplifiedLayout()); ASSERT(!scrollsOverflow()); ASSERT(!hasControlClip()); ASSERT(!multiColumnFlowThread()); ASSERT(!positionedObjects()); ASSERT(!m_overflow); ASSERT(!isAnonymousBlock()); if (!firstChild()) setChildrenInline(true); // FIXME: We need to find a way to only layout the child boxes, if needed. FloatRect oldBoundaries = objectBoundingBox(); ASSERT(childrenInline()); LayoutUnit repaintLogicalTop = 0; LayoutUnit repaintLogicalBottom = 0; rebuildFloatingObjectSetFromIntrudingFloats(); layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom); if (m_needsReordering) m_needsReordering = false; if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); // Invalidate all resources of this client if our layout changed. if (everHadLayout() && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(*this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); clearNeedsLayout(); }
void LayoutSVGText::layout() { ASSERT(needsLayout()); LayoutAnalyzer::Scope analyzer(*this); subtreeStyleDidChange(); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { m_localTransform = toSVGTextElement(node())->calculateAnimatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } if (!everHadLayout()) { // When laying out initially, collect all layout attributes, build the character data map, // and propogate resulting SVGLayoutAttributes to all LayoutSVGInlineText children in the subtree. ASSERT(m_layoutAttributes.isEmpty()); collectLayoutAttributes(this, m_layoutAttributes); updateFontInAllDescendants(this); m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); m_needsReordering = true; m_needsTextMetricsUpdate = false; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } else if (m_needsPositioningValuesUpdate) { // When the x/y/dx/dy/rotate lists change, recompute the layout attributes, and eventually // update the on-screen font objects as well in all descendants. if (m_needsTextMetricsUpdate) { updateFontInAllDescendants(this); m_needsTextMetricsUpdate = false; } m_layoutAttributesBuilder.buildLayoutAttributesForForSubtree(*this); m_needsReordering = true; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } else if (m_needsTextMetricsUpdate || SVGLayoutSupport::findTreeRootObject(this)->isLayoutSizeChanged()) { // If the root layout size changed (eg. window size changes) or the transform to the root // context has changed then recompute the on-screen font size. updateFontInAllDescendants(this, &m_layoutAttributesBuilder); ASSERT(!m_needsReordering); ASSERT(!m_needsPositioningValuesUpdate); m_needsTextMetricsUpdate = false; updateCachedBoundariesInParents = true; } checkLayoutAttributesConsistency(this, m_layoutAttributes); // Reduced version of LayoutBlock::layoutBlock(), which only takes care of SVG text. // All if branches that could cause early exit in LayoutBlocks layoutBlock() method are turned into assertions. ASSERT(!isInline()); ASSERT(!simplifiedLayout()); ASSERT(!scrollsOverflow()); ASSERT(!hasControlClip()); ASSERT(!positionedObjects()); ASSERT(!isAnonymousBlock()); if (!firstChild()) setChildrenInline(true); // FIXME: We need to find a way to only layout the child boxes, if needed. FloatRect oldBoundaries = objectBoundingBox(); ASSERT(childrenInline()); rebuildFloatsFromIntruding(); LayoutUnit beforeEdge = borderBefore() + paddingBefore(); LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); setLogicalHeight(beforeEdge); LayoutState state(*this, locationOffset()); LayoutUnit paintInvalidationLogicalTop = 0; LayoutUnit paintInvalidationLogicalBottom = 0; layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge); if (m_needsReordering) m_needsReordering = false; // If we don't have any line boxes, then make sure the frame rect is still cleared. if (!firstLineBox()) setFrameRect(LayoutRect()); m_overflow.clear(); addVisualEffectOverflow(); if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); // Invalidate all resources of this client if our layout changed. if (everHadLayout() && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) LayoutSVGBlock::setNeedsBoundariesUpdate(); clearNeedsLayout(); }
void RenderSVGText::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); bool updateCachedBoundariesInParents = false; if (m_needsTransformUpdate) { SVGTextElement* text = static_cast<SVGTextElement*>(node()); m_localTransform = text->animatedLocalTransform(); m_needsTransformUpdate = false; updateCachedBoundariesInParents = true; } // If the root layout size changed (eg. window size changes) or the positioning values change // or the transform to the root context has changed then recompute the on-screen font size. if (m_needsTextMetricsUpdate || SVGRenderSupport::findTreeRootObject(this)->isLayoutSizeChanged()) { recursiveUpdateScaledFont(this); rebuildLayoutAttributes(true); updateCachedBoundariesInParents = true; m_needsTextMetricsUpdate = false; } if (m_needsPositioningValuesUpdate) { // Perform SVG text layout phase one (see SVGTextLayoutAttributesBuilder for details). m_layoutAttributesBuilder.buildLayoutAttributesForWholeTree(this); m_needsReordering = true; m_needsPositioningValuesUpdate = false; updateCachedBoundariesInParents = true; } // Reduced version of RenderBlock::layoutBlock(), which only takes care of SVG text. // All if branches that could cause early exit in RenderBlocks layoutBlock() method are turned into assertions. ASSERT(!isInline()); ASSERT(!simplifiedLayout()); ASSERT(!scrollsOverflow()); ASSERT(!hasControlClip()); ASSERT(!hasColumns()); ASSERT(!positionedObjects()); ASSERT(!m_overflow); ASSERT(!isAnonymousBlock()); if (!firstChild()) setChildrenInline(true); // FIXME: We need to find a way to only layout the child boxes, if needed. FloatRect oldBoundaries = objectBoundingBox(); ASSERT(childrenInline()); forceLayoutInlineChildren(); if (m_needsReordering) m_needsReordering = false; if (!updateCachedBoundariesInParents) updateCachedBoundariesInParents = oldBoundaries != objectBoundingBox(); // Invalidate all resources of this client if our layout changed. if (everHadLayout() && selfNeedsLayout()) SVGResourcesCache::clientLayoutChanged(this); // If our bounds changed, notify the parents. if (updateCachedBoundariesInParents) RenderSVGBlock::setNeedsBoundariesUpdate(); repainter.repaintAfterLayout(); setNeedsLayout(false); }