void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderLayerModelObject* container) const { // If the mapping includes something like columns, we have to go via renderers. if (hasNonUniformStep()) { m_mapping.last().m_renderer->mapLocalToContainer(container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags); transformState.flatten(); return; } bool inFixed = false; #if !ASSERT_DISABLED bool foundContainer = !container || (m_mapping.size() && m_mapping[0].m_renderer == container); #endif for (int i = m_mapping.size() - 1; i >= 0; --i) { const RenderGeometryMapStep& currentStep = m_mapping[i]; // If container is the root RenderView (step 0) we want to apply its fixed position offset. if (i > 0 && currentStep.m_renderer == container) { #if !ASSERT_DISABLED foundContainer = true; #endif break; } // If this box has a transform, it acts as a fixed position container // for fixed descendants, which prevents the propagation of 'fixed' // unless the layer itself is also fixed position. if (i && currentStep.m_hasTransform && !currentStep.m_isFixedPosition) inFixed = false; else if (currentStep.m_isFixedPosition) inFixed = true; ASSERT(!i == isTopmostRenderView(currentStep.m_renderer)); if (!i) { // A null container indicates mapping through the root RenderView, so including its transform (the page scale). if (!container && currentStep.m_transform) transformState.applyTransform(*currentStep.m_transform.get()); } else { TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; if (currentStep.m_transform) transformState.applyTransform(*currentStep.m_transform.get(), accumulate); else transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate); } if (inFixed && !currentStep.m_offsetForFixedPosition.isZero()) { ASSERT(currentStep.m_renderer->isRenderView()); transformState.move(currentStep.m_offsetForFixedPosition); } } ASSERT(foundContainer); transformState.flatten(); }
void RenderGeometryMap::pushMappingsToAncestor(const RenderObject* renderer, const RenderLayerModelObject* ancestorRenderer) { // We need to push mappings in reverse order here, so do insertions rather than appends. TemporaryChange<size_t> positionChange(m_insertionPosition, m_mapping.size()); do { renderer = renderer->pushMappingToContainer(ancestorRenderer, *this); } while (renderer && renderer != ancestorRenderer); ASSERT(m_mapping.isEmpty() || isTopmostRenderView(m_mapping[0].m_renderer)); }
void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderBox* container) const { // If the mapping includes something like columns, we have to go via // renderers. if (hasNonUniformStep()) { m_mapping.last().m_renderer->mapLocalToContainer( container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags); transformState.flatten(); return; } #if ENABLE(ASSERT) bool foundContainer = !container || (m_mapping.size() && m_mapping[0].m_renderer == container); #endif for (int i = m_mapping.size() - 1; i >= 0; --i) { const RenderGeometryMapStep& currentStep = m_mapping[i]; // If container is the root RenderView (step 0) we want to apply its fixed // position offset. if (i > 0 && currentStep.m_renderer == container) { #if ENABLE(ASSERT) foundContainer = true; #endif break; } ASSERT(!i == isTopmostRenderView(currentStep.m_renderer)); if (!i) { // A null container indicates mapping through the root RenderView, so // including its transform (the page scale). if (!container && currentStep.m_transform) transformState.applyTransform(*currentStep.m_transform.get()); } else { TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; if (currentStep.m_transform) transformState.applyTransform(*currentStep.m_transform.get(), accumulate); else transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate); } } ASSERT(foundContainer); transformState.flatten(); }