bool PlayerbotShamanAI::ChangeTotems(uint32 mode) { uint32 earth=0, fire=0, water=0, air=0; PlayerbotAI *ai = GetAI(); if(!ai) return false; Player *m_bot = GetPlayerBot(); if(!m_bot || m_bot->isDead()) return false; Unit *pTarget = m_bot->GetSelectedUnit(); Unit *pVictim = NULL; if (m_bot->GetSelectedUnit()->IsFriendlyTo(m_bot)) pTarget = NULL; if (pTarget) pVictim = pTarget->getVictim(); //Defaults if (!HasAuraName(m_bot,"Horn of Winter") )earth = STRENGTH_OF_EARTH_TOTEM; if (!earth) earth = STONESKIN_TOTEM; if (!earth) earth = EARTHBIND_TOTEM; fire = TOTEM_OF_WRATH; if (!fire) fire = FLAMETONGUE_TOTEM; if (!fire) fire = SEARING_TOTEM; water = MANA_SPRING_TOTEM; if (!water) water = HEALING_STREAM_TOTEM; if (TALENT_ELEMENTAL || TALENT_RESTO) air = WRATH_OF_AIR_TOTEM; else air = WINDFURY_TOTEM; //Target reactive stuff if (pTarget) { if (GROUNDING_TOTEM && pTarget->IsNonMeleeSpellCasted(true)) air = GROUNDING_TOTEM; } if (STONESKIN_TOTEM && isUnderAttack()) earth = STONESKIN_TOTEM; uint32 totz[4] = {earth, fire, water, air}; for (int i = 0; i < 4; i++) { if (!totz[i]) continue; SpellInfo const *tSpell = GetSpellInfo(totz[i]); SpellEntry *tmp = 0; tmp->Id = tSpell->Id; if (!tSpell) continue; uint32 tEntry = (uint32) tSpell->Effects->MiscValue; if (!tEntry) continue; //CreatureTemplate const *totemEntry = ObjectMgr::GetCreatureTemplateStore(tEntry); if (!tEntry) continue; if (CanCast(totz[i], m_bot) && !m_bot->FindNearestCreature(tEntry,30)) { return CastSpell(totz[i],m_bot,false); } } return false; }
void Squad::defend(TilePosition mGoal) { if (mGoal.x() == -1 || mGoal.y() == -1) return; if (currentState != STATE_DEFEND) { if (currentState == STATE_ASSIST && !isUnderAttack()) { currentState = STATE_DEFEND; } } setGoal(mGoal); }
void Squad::assist(TilePosition mGoal) { if (mGoal.x() == -1 || mGoal.y() == -1) return; if (currentState != STATE_ASSIST) { if (!isUnderAttack() && currentState == STATE_DEFEND) { currentState = STATE_ASSIST; setGoal(mGoal); } } else { if (goal.x() == -1) { setGoal(mGoal); } } }
void Squad::attack(TilePosition mGoal) { if (mGoal.x() == -1 || mGoal.y() == -1) return; if (currentState != STATE_ATTACK) { if (!isUnderAttack()) { if (isActive()) { currentState = STATE_ATTACK; } } } if (isActive()) { setGoal(mGoal); } }
void PlayerbotShamanAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); switch(ai->GetScenarioType()) { case SCENARIO_DUEL: ((ai->GetHealthPercent() < 80 && CastSpell(LESSER_HEAL)) || CastSpell(LIGHTNING_BOLT, pTarget)); return; } // Cast CC breakers if any match found (include any dispels first) does not work yet //uint32 ccSpells[4] = { R_ESCAPE_ARTIST, R_EVERY_MAN_FOR_HIMSELF, R_WILL_OF_FORSAKEN, R_STONEFORM }; //if (ai->GetManaPercent() < 35) { ccSpells[0] = 0; ccSpells[1] = 0; } //We dont have any mana to waste... //if (castSelfCCBreakers(ccSpells)) { } // Most of them don't trigger gcd #pragma region Choose Actions // Choose actions accoring to talents if (m_tank->GetGUID() == m_bot->GetGUID()) { m_role=BOT_ROLE_TANK; } // Hey! I am Main Tank else if (TALENT_ENHANCEMENT) { m_role = BOT_ROLE_DPS_MELEE; } else if (TALENT_ELEMENTAL) { m_role = BOT_ROLE_DPS_RANGED; } else if (TALENT_RESTO) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_MELEE; } //Unknown build or low level.. Mainly attack // if i am under attack and if i am not tank or offtank: change target if needed if (m_tank->GetGUID() != m_bot->GetGUID() && isUnderAttack() ) { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion // Choose Weapon Enchant if (ChangeWeaponEnchants()) return; if (TALENT_ELEMENTAL){ if (!m_bot->HasAura(WATER_SHIELD) && CastSpell(WATER_SHIELD,m_bot)) { return; }} if (TALENT_ENHANCEMENT){ if (!m_bot->HasAura(LIGHTNING_SHIELD) && CastSpell(LIGHTNING_SHIELD,m_bot)) { return; }} if (TALENT_RESTO){ if (!m_bot->HasAura(WATER_SHIELD) && CastSpell(WATER_SHIELD,m_bot)) { return; }} // Choose shield /* if (EARTH_SHIELD && ai->GetHealthPercent() < 80 && isUnderAttack()) { if (CastSpell(EARTH_SHIELD,m_bot)) { return; } } else if (WATER_SHIELD && ai->GetManaPercent() < 40) { if (CastSpell(WATER_SHIELD,m_bot)) { return; } } else if (LIGHTNING_SHIELD && ( isUnderAttack() || m_tank->GetGUID() == m_bot->GetGUID() ) && !(m_bot->HasAura(WATER_SHIELD) && ai->GetManaPercent() < 80) ) { if (CastSpell(LIGHTNING_SHIELD,m_bot)) { return; } } else if (CastSpell(WATER_SHIELD,m_bot)) { return; } */ // If there's a cast stop if(m_bot->HasUnitState(UNIT_STAT_CASTING)) return; switch(m_role) { #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_TANK: case BOT_ROLE_OFFTANK: if (!TALENT_ELEMENTAL && !TALENT_RESTO) { TakePosition(pTarget); } else { TakePosition(pTarget,BOT_ROLE_DPS_RANGED); } // mob will come to you sooner or later no need to hurry // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (ai->GetManaPercent() > 70 && DoSupportRaid(m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: TakePosition(pTarget); // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (ai->GetManaPercent() > 40 && DoSupportRaid(m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: TakePosition(pTarget); // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (ai->GetManaPercent() > 40 && DoSupportRaid(m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: TakePosition(pTarget); // Do support stuff if (!m_bot->isMoving() && ChangeTotems(m_role)) { return; } if (DoSupportRaid(m_bot)) { return; } //heal pets and bots Unit *target = DoSelectLowestHpFriendly(40, 1000); if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion } #pragma region ShamanCommon //Defensive Stuff if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (pDist > 5 && CastSpell(FROST_SHOCK, pTarget)) { return; } if ((pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST || pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_HUMANOID) && CastSpell(HEX, pTarget)) { return; } // no gcd if (CastSpell(WIND_SHEAR, pTarget)) { } // no gcd } if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(WIND_SHEAR, pTarget)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_TAUREN && pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //Catch if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING)) { if (CastSpell(FROST_SHOCK,pTarget)) return; } //Buff and restores if ( ( (ai->GetHealthPercent() < 60 && isUnderAttack()) || (ai->GetManaPercent() < 30) ) && CastSpell(SHAMANISTIC_RAGE, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} // no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} // no GCD if (!m_bot->HasAura(HEROISM) && !m_bot->HasAura(EXHAUSTION) && !m_bot->HasAura(SATED) && CastSpell(HEROISM,m_bot)) { return; } if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //healers keep it for healing no gcd else if (CastSpell(ELEMENTAL_MASTERY, m_bot)) { } //no gcd // If at threat limit, use WIND_SHEAR to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(WIND_SHEAR,pTarget)) { return; } //Lets see if we can manage else { return; } //use no spells and wait threat to be reduced } } if (TALENT_ELEMENTAL) { if (CastSpell(ELEMENTAL_MASTERY, m_bot)) { } //no gcd if (!pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) && CastSpell(FLAME_SHOCK,pTarget)) { return; } if (CastSpell(LAVA_BURST,pTarget)) { return; } if (CastSpell(CHAIN_LIGHTNING,pTarget)) { return; } if (CastSpell(LIGHTNING_BOLT,pTarget)) { return; } } //dps if (MAELSTROM_WEAPON) { Aura *maelaura = m_bot->GetAura(MAELSTROM_WEAPON); if (maelaura && maelaura->GetStackAmount() == 5) { if ((isUnderAttack(m_tank,3) || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(CHAIN_LIGHTNING,pTarget,true,true)) { return; } if (CastSpell(LIGHTNING_BOLT,pTarget,true,true)) { return; } } } if (CastSpell(FLAME_SHOCK,pTarget)) { return; } if (CastSpell(STORMSTRIKE,pTarget,true,true)) { return; } //if (!TALENT_ENHANCEMENT && CanCast(LAVA_BURST,pTarget,true) && pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) && CastSpell(LAVA_BURST,pTarget,false)) { return; } if (CastSpell(FERAL_SPIRIT,m_bot)) { return; } if (CanCast(EARTH_SHOCK,pTarget,true) && (pTarget->HasAura(STORMSTRIKE,m_bot->GetGUID()) || pTarget->HasAura(FLAME_SHOCK,m_bot->GetGUID()) ) && CastSpell(EARTH_SHOCK,pTarget)) { return; } //if (CanCast(FLAME_SHOCK,pTarget) && CastSpell(FLAME_SHOCK,pTarget)) { return; } if (CastSpell(LAVA_LASH,pTarget,true,true)) { return; } if (CastSpell(FIRE_NOVA,pTarget)) { return; } //if ((isUnderAttack(m_tank,4) || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(FIRE_NOVA,pTarget)) { return; } if (ai->GetManaPercent() > 60 && castDispel(PURGE,pTarget)) { return; } //PURGE but dont overpurge #pragma endregion // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } } //end DoNextCombatManeuver
void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); #pragma region Select behaviour if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank { if (TALENT_FERAL && BEAR_FORM) { m_role = BOT_ROLE_TANK; } //Just Keep Tanking dont even change forms for healing else { if (TALENT_BALANCE) { if ((ai->GetHealthPercent() <= 40 || masterHP <30 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else if (ai->GetManaPercent() < 25 ) { m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_DPS_RANGED; } } else //I am both healer and tank?? Hmm { if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else if (ai->GetManaPercent() < 15 ) { m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_DPS_RANGED; } } } } else if (isUnderAttack() && !( ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_TREE) ) // if i am under attack { // Keep being in Cat Form if you can reduce threat if (ai->GetForm() == FORM_CAT && CastSpell(COWER,pTarget)) {return; } else if (TALENT_RESTO && ai->GetManaPercent() > 10 ) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_OFFTANK; } } else if (TALENT_FERAL && CAT_FORM) { // If has any feral forms at all if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 30 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else{ m_role = BOT_ROLE_DPS_MELEE; } } else if (TALENT_BALANCE) { if ((ai->GetHealthPercent() <= 50 || masterHP <40 ) && (ai->GetManaPercent() >= 10)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_RANGED; } } else if (TALENT_RESTO) { m_role = BOT_ROLE_SUPPORT; } else { // Unknown build or low level : Do not change forms rapidly.. if ( (ai->GetManaPercent() < 30 && BEAR_FORM) || ( (ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) && ai->GetManaPercent() < 70 ) ) m_role = BOT_ROLE_DPS_MELEE; else { m_role = BOT_ROLE_DPS_RANGED; } } if (!isUnderAttack() && m_tank->GetGUID() != m_bot->GetGUID()) { // Select Attacking target if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {} //if my target is attacking me continue else { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion // If there's a cast stop if (m_bot->HasUnitState(UNIT_STAT_CASTING)) return; // Return to normal form from non combat forms if (ai->GetForm() == FORM_NONE || ai->GetForm() == FORM_CAT || ai->GetForm() == FORM_TREE || ai->GetForm() == FORM_MOONKIN || ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR ) { } //Those are valid incombat auras else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //return to caster form switch(m_role) { #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: //ai->TellMaster("DruidCombat"); // Do caster form stuff if (ai->GetForm() == FORM_NONE) { //We have little mana probably cant change form if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } else if(m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return;} else if(DoSupportRaid(GetMaster(),false,false,false)) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } } if (CAT_FORM) { if (ChangeForm(CAT_FORM)) { return; } } else if (BEAR_FORM) { if (ChangeForm(BEAR_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form TakePosition(pTarget); break; #pragma endregion #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_OFFTANK: case BOT_ROLE_TANK: // It is a tank druid or a defending druid // Do what you must before getting attacked... if (ai->GetForm() == FORM_NONE) { // Non tank stuff to avoid if (m_tank->GetGUID() != m_bot->GetGUID()) { if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; } if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; } if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } } // Things to do wheter Tank or not if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd if (ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot) ) { return; } //We have little mana probably cant change form } TakePosition(pTarget); if (ChangeForm(BEAR_FORM)) { return; } // if i am main tank, protect master by taunt if(m_tank->GetGUID() == m_bot->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt) { if (isUnderAttack(GetMaster(),2) && CastSpell(CHALLENGING_ROAR, curAtt)) { return; } if (CastSpell(GROWL, curAtt)) { return; } } // My target is not attacking me, taunt.. if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(GROWL, pTarget) ) { return; } } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE, m_bot)) { return; } // Do caster form stuff if (ai->GetForm() == FORM_NONE) { if(DoSupportRaid(GetMaster())) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } } if (MOONKIN_FORM) { if (ChangeForm(MOONKIN_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form TakePosition(pTarget); // BUFF UP if(DoSupportRaid(GetMaster(),false,false,false)) return; else if(m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } break; #pragma endregion #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: if ( ai->GetManaPercent() < 20 && CastSpell (INNERVATE,m_bot)) { return; } //Get to tree form only if you will no longer cast attack spells if( TREE_OF_LIFE_FORM && (ai->GetManaPercent() < offensiveSpellThreshold || isUnderAttack()) ) { if (ChangeForm(TREE_OF_LIFE_FORM)) { return; } } else if (ai->GetForm() != FORM_NONE && ChangeForm(1)) { } //Normal Form no gcd TakePosition(pTarget); //RezGroup(REBIRTH, GetMaster()); if (DoSupportRaid(GetMaster())) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot)) { return; } //heal pets and bots Unit *target = DoSelectLowestHpFriendly(30, 1000); if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion } #pragma region DruidCommon // Common Dps and protection routine if (ai->GetHealthPercent() <= 70 && CastSpell(BARKSKIN,m_bot)) { return; } if (isUnderAttack() && CastSpell(NATURES_GRASP,m_bot)) { return; } if (ai->GetForm() == FORM_CAT) { // If at threat limit, use Cower to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(COWER,pTarget)) { return; } //Lets see if we can manage else { return; } //use no spells and wait threat to be reduced } } if (CastSpell(FERAL_CHARGE_CAT,pTarget)) { return; } if (m_bot->GetComboPoints() >= 1 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(MAIM, pTarget)) { return; } if (CastSpell(BERSERK, m_bot)) { return; } if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; } if (isUnderAttack() && CastSpell(NATURES_GRASP, m_bot)) { return; } if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; } if (m_bot->GetComboPoints() < 5) { if (CastSpell(RAKE, pTarget)) { return; } if (CastSpell(MANGLE_CAT, pTarget)) { return; } if (!pTarget->HasInArc(M_PI,m_bot) && CastSpell(SHRED, pTarget)) { return; } if (ai->GetEnergyAmount() > 65 && CastSpell(MANGLE_CAT, pTarget)) { return; } //Spam mangle if cannot cast shred if (ai->GetEnergyAmount() > 65 && CastSpell(CLAW, pTarget) ) { return; } //Spam Claw if there is no mangle // if (CanCast(COWER, pTarget) && CastSpell(COWER, pTarget)) { return; } //if still nothing, use COWER to reduce threat } else { if (CastSpell(SAVAGE_ROAR)) { return; } if (CastSpell(RIP, pTarget)) { return; } if (ai->GetEnergyAmount() >= 65 && CastSpell(FEROCIOUS_BITE, pTarget)) { return; } //maxhit for feracious bite } if (CastSpell(TIGERS_FURY, m_bot)) { return; } //if nothing is ready yet, use tigers fury } else if (ai->GetForm() == FORM_DIREBEAR || ai->GetForm() == FORM_BEAR) { // If at threat limit, stop if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() ) { //Change to tank's target if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); } return; //use no spells and wait threat to be reduced } if (CastSpell(FERAL_CHARGE_BEAR,pTarget)) { return; } if (CastSpell(BASH, pTarget,true,true)) { return; } //Need check for immunity if (CastSpell(BERSERK, m_bot)) { return; } if (CastSpell(DEMORALIZING_ROAR, pTarget)) { return; } if (ai->GetHealthPercent() > 90 && ai->GetRageAmount() < 50 && CastSpell(ENRAGE, m_bot)) { return; } if (ai->GetHealthPercent() <= 75 && CastSpell(SURVIVAL_INSTINCTS, m_bot)) { return; } if ( ( ai->GetHealthPercent() <= 30 || (ai->GetHealthPercent() < 85 && m_tank->GetGUID() != m_bot->GetGUID()) ) && CastSpell(FRENZIED_REGENERATION)) { return; } if (CastSpell(FAERIE_FIRE_FERAL, pTarget)) { return; } if (CastSpell(MANGLE_BEAR, pTarget)) { return; } if ((ai->GetRageAmount() > 70 || m_tank->GetGUID() == m_bot->GetGUID()) && CastSpell(SWIPE_BEAR, pTarget)) { return; } if (ai->GetRageAmount() > 50 && CastSpell(MAUL, pTarget)) {} // Low Priority, Next Attack effect if (ai->GetRageAmount() > 60 && CastSpell(LACERATE, pTarget)) { return; } //Currently applies only 1 } else { //Defensive stuff if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (ROOTS && !pTarget->HasAura(CYCLONE) && !pTarget->HasAura(HIBERNATE) && CastSpell(ROOTS, pTarget)) { return; } if (CYCLONE && pDist > 5 && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(HIBERNATE) && CastSpell(CYCLONE, pTarget)) { return; } if (HIBERNATE && pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && !pTarget->HasAura(ROOTS) && !pTarget->HasAura(CYCLONE) && CastSpell(HIBERNATE, pTarget)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } } if (CastSpell(FAERIE_FIRE, pTarget)) { return; } // If at threat limit, stop if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack() ) { //Change to tank's target if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); } return; //use no spells and wait threat to be reduced } // Continue attacking if theres excess mana (for healers) if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; } if (m_role != BOT_ROLE_SUPPORT && CastSpell(NATURES_SWIFTNESS, m_bot)) { } //only balance no gcd if (m_bot->HasAura(NATURES_SWIFTNESS) && CastSpell(STARFIRE, pTarget)) { return; } if (CastSpell(INSECT_SWARM, pTarget)) { return; } if (CastSpell(TYPHOON, pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(HURRICANE, pTarget)) { ai->SetIgnoreUpdateTime(8); return; } if (isUnderAttack(m_tank,5) && CastSpell(FORCE_OF_NATURE, m_bot)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(STARFALL, pTarget)) { return; } if (CastSpell(MOONFIRE, pTarget)) { return; } if (CastSpell(WRATH, pTarget)) { return; } if (CastSpell(STARFIRE, pTarget)) { return; } } // If there is nothing else to do buff UP if (m_role == BOT_ROLE_DPS_MELEE) //Those already healed and buffed or should never buff in combat { if (DoSupportRaid(GetMaster(),false,false,false)) { return; } if (m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup() && DoSupportRaid(m_bot,false,false,false)) { return; } } // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } #pragma endregion } //end DoNextCombatManeuver
void PlayerbotRogueAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); #pragma region Choose Target // Choose actions accoring to talents (ROGUE is always MELEE DPS) m_role = BOT_ROLE_DPS_MELEE; // if i am under attack and if i am not tank or offtank: change target if needed if (m_tank->GetGUID() != m_bot->GetGUID() && isUnderAttack() ) { // Keep hitting but reduce threat if (CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } else if (CastSpell(VANISH,m_bot)) { return; } else //I cannot reduce threat so { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. //return; } } //my target is attacking me } } #pragma endregion // wait until we actually reach our target b4 we actually do anything if (m_bot->GetDistance(pTarget)>10.0 && !m_bot->HasAura(STEALTH) && !m_bot->isInCombat() && CastSpell(STEALTH)) { return; } TakePosition(pTarget); // If there's a cast stop if (m_bot->hasUnitState(UNIT_STAT_CASTING)) { return; } // wait until we actually reach our target b4 we actually do anything /*if (GetPlayerBot()->GetDistance(pTarget)>10.0 && !HasAuraName(GetPlayerBot(),STEALTH) && !GetPlayerBot()->isInCombat() && CastSpell(STEALTH)) { return; }*/ //Buff if (CastSpell(PREMEDITATION,m_bot)) { return; } if (CastSpell(COLD_BLOOD,m_bot)) { } //no gcd //PROTECT UP if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } if (CastSpell(FEINT,m_bot)) { return; } if (CastSpell(VANISH,m_bot)) { return; } } if (isUnderAttack() && pDist <= MELEE_RANGE && ai->GetHealthPercent() <= 85 && CastSpell(EVASION, m_bot)) { } //no GCD if (ai->GetHealthPercent() <= 55 && CastSpell(CLOAK_OF_SHADOWS, m_bot)) { return; } if (isUnderAttack() && ai->GetHealthPercent() <= 65 && CastSpell(GOUGE, m_bot)) { return; } if (isUnderAttack() && ai->GetHealthPercent() <= 45 && CastSpell(BLIND, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_DWARF && ai->GetHealthPercent() < 75 && CastSpell(R_STONEFORM,m_bot)) { } //no gcd //Break spells if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && (pTarget->IsNonMeleeSpellCasted(true) || ai->GetManaPercent() < 40) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd else if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(KICK, pTarget)) { return; } else if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(GOUGE, pTarget)) { return; } else if (pTarget->IsNonMeleeSpellCasted(true) && m_bot->GetComboPoints() >= 1 && CastSpell(KIDNEY_SHOT, pTarget)) { return; } //Transfer threat if (m_tank->GetGUID() != m_bot->GetGUID() && CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} //no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} //no GCD // sometimes we lose attack if (!m_bot->isInCombat()) { m_bot->Attack(pTarget, true); } if(TALENT_ASSASSINATION) { if (!m_bot->HasAura(HUNGER_FOR_BLOOD) && CastSpell(HUNGER_FOR_BLOOD,m_bot)) { return; } if (m_bot->GetComboPoints() < 5) { if (CastSpell(MUTILATE, pTarget)) { return; } } else { if (!pTarget->HasAura(RUPTURE) && CastSpell(RUPTURE)) { return; } } } if(TALENT_COMBAT) { if (CastSpell(BLADE_FLURRY,m_bot)) { return; } if (ai->GetEnergyAmount() < 20 && CastSpell(ADRENALINE_RUSH,m_bot)) { return; } if (!CastSpell(ADRENALINE_RUSH) && CastSpell(KILLING_SPREE,m_bot,1,0,1)) { return; } if (m_bot->GetComboPoints() > 5) { if (!pTarget->HasAura(RUPTURE) && CastSpell(RUPTURE)) { return; } } } if(TALENT_SUBTELTY) { if (CastSpell(PREMEDITATION,m_bot)) {} if (CastSpell(SHADOW_DANCE,m_bot)) {} if (!CastSpell(SHADOW_DANCE,m_bot) && CastSpell(PREPARATION,m_bot)) { return; } if (m_bot->GetComboPoints() < 5) { if (m_bot->HasAura(SHADOW_DANCE) && !pTarget->HasInArc(M_PI,m_bot)) { if (CastSpell(AMBUSH, pTarget)) { return; } } if (CastSpell(GHOSTLY_STRIKE, pTarget)) { return; } } else { if (!pTarget->HasAura(RUPTURE) && CastSpell(RUPTURE)) { return; } if (!m_bot->HasAura(SLICE_AND_DICE) && CastSpell(SLICE_AND_DICE)) { return; } if (CastSpell(SHADOWSTEP,pTarget)) { } } } // defaults if not high enough do specialized attacks if (m_bot->GetComboPoints() < 5) { if (!pTarget->HasInArc(M_PI,m_bot)) { if (CastSpell(BACKSTAB, pTarget)) { return; } } if (!MUTILATE &&CastSpell(SINISTER_STRIKE,pTarget)) { return; } // Dont cast if we have mutilate, save energy for it } else { if (!m_bot->HasAura(SLICE_AND_DICE) && CastSpell(SLICE_AND_DICE)) { return; } if (CastSpell(ENVENOM,pTarget)) { return; } if (CastSpell(EVISCERATE,pTarget)) { return; } } } //end DoNextCombatManeuver
void PlayerbotMageAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); #pragma region Choose Actions // Choose actions accoring to talents (MAGE is always ranged dps) m_role = BOT_ROLE_DPS_RANGED; // if i am under attack and if i am not tank or offtank: change target if needed if (isUnderAttack()) { // Keep hitting but reduce threat //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot)) { return; } if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion TakePosition(pTarget); // If there's a cast stop if (m_bot->HasUnitState(UNIT_STAT_CASTING)) { return; } if (DoSupportRaid(m_bot,30,0,0,0,1,1)) { return; } if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { //if (CastSpell(INVISIBILITY, m_bot)) { return; } if (ai->GetHealthPercent(*pTarget) > 50 && CastSpell(POLYMORPH)) { return; } //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && isUnderAttack() && CastSpell(R_SHADOWMELD, m_bot)) { return; } } if (isUnderAttack() && pDist > 5 && CastSpell(FROST_NOVA, pTarget)) { return; } if (DEEP_FREEZE && pTarget->isFrozen() && CastSpell(DEEP_FREEZE,pTarget)) { return; } if (isUnderAttack() && CastSpell(DRAGONS_BREATH, pTarget)) { return; } if ((isUnderAttack() || ai->GetHealthPercent() < 75 && !HasAuraName(m_bot, MANA_SHIELD)) && ai->GetManaPercent() > 40 && CastSpell(MANA_SHIELD,m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_DWARF && ai->GetHealthPercent() < 75 && CastSpell(R_STONEFORM,m_bot)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_DRAENEI && ai->GetHealthPercent() < 55 && CastSpell(R_GIFT_OF_NAARU,m_bot)) { return; } //no Gcd, but has cast if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd but is cast if ((ai->GetHealthPercent() < 65 || ai->GetManaPercent() < 5) && CastSpell(ICE_BLOCK,m_bot)) { return; } if (isUnderAttack() && CastSpell(ICE_BARRIER, pTarget)) { return; } if (ai->GetManaPercent() < 30 && CastSpell (EVOCATION, m_bot)) { return; } //Break spells if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && (pTarget->IsNonMeleeSpellCasted(true) || ai->GetManaPercent() < 40) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd else if (pThreat < threatThreshold && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(COUNTER_SPELL, pTarget)) { return; } //High threat if (!m_bot->HasAura(MOLTEN_ARMOR) && CastSpell(MOLTEN_ARMOR,m_bot)) { return; } if (ai->GetHealthPercent(*pTarget) > 96) { return; } // dont dps too early //Catch if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING)) { if (CastSpell(FROST_NOVA,pTarget)) return; if (CastSpell(FROSTBOLT,pTarget)) return; } // If at threat limit, try to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(INVISIBILITY,m_bot)) { return; } //Lets see if we can manage else if (m_bot->FindCurrentSpellBySpellId(SHOOT)) { m_bot->InterruptNonMeleeSpells( true, SHOOT ); return; } //Disable wand else { return; } //use no spells and wait threat to be reduced } } // buff up if (CastSpell(ICY_VEINS,m_bot)) {} //nogcd if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} //no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} //no GCD if (CastSpell(POM,m_bot)) {} //nogcd if (TALENT_ARCANE) { if (CastSpell(ARCANE_POWER,m_bot)) {} //nogcd if (CastSpell(MIRROR_IMAGE,m_bot)) { return; } //AOE if (isUnderAttack(m_tank,5)) { if (CastSpell(BLIZZARD,pTarget)) { return; } } //DPS if (ARCANE_BLAST) { Aura *abaura = m_bot->GetAura(P_ARCANE_BLAST); if (abaura && abaura->GetStackAmount() >= 3) { if (m_bot->HasAura(P_MISSILE_BARRAGE) && CastSpell(ARCANE_MISSILES,pTarget)) { return; } else if (CastSpell(ARCANE_BARRAGE,pTarget)) { return; } } } if (CastSpell(ARCANE_BARRAGE,pTarget) ) { return; } } if (TALENT_FIRE) { if (CastSpell(COMBUSTION,m_bot)) { } //nogcd if (CastSpell(MIRROR_IMAGE,m_bot)) { return; } //AOE if (isUnderAttack(m_tank,5)) { if (CastSpell(FLAMESTRIKE,pTarget)) { return; } if (CastSpell(BLAST_WAVE,pTarget)) { return; } if (CastSpell(LIVING_BOMB,pTarget)) { return; } if (CastSpell(DRAGONS_BREATH,pTarget)) { return; } } //DPS if (m_bot->HasAura(P_HOT_STREAK) && CastSpell(PYROBLAST,pTarget)) { return; } if (!pTarget->HasAura(LIVING_BOMB,m_bot->GetGUID()) && CastSpell(LIVING_BOMB,pTarget)) { return; } //if (!pTarget->HasAura(IMP_SCORCH) && CastSpell(SCORCH,pTarget)) { return; } if (CastSpell(FIREBALL,pTarget)) { return; } } if (TALENT_FROST) { if (CastSpell(MIRROR_IMAGE,m_bot)) { return; } if (CastSpell(WATER_ELEMENTAL,m_bot)) { return; } uint64 pet_guid = m_bot->GetPetGUID(); if (pet_guid>0){ Pet* pet = ObjectAccessor::GetPet(*m_bot, pet_guid); Unit *unit = ObjectAccessor::GetUnit(*m_bot, pet_guid); if (unit!=NULL){ if (!unit->isInCombat()) { m_bot->GetSession()->HandlePetActionHelper(unit, pet_guid, COMMAND_ATTACK, ACT_COMMAND, pTarget->GetGUID()); } } } //if (CastSpell(33395, pTarget)) // pet freeze spell // sLog.outError ("successfully casted freeze"); //AOE if (isUnderAttack(m_tank,5)) { if (CastSpell(BLIZZARD,pTarget)) { return; } } //DPS if (m_bot->HasAura(P_FINGERS_OF_FROST) && CastSpell(DEEP_FREEZE,pTarget)) { return; } if (m_bot->HasAura(P_BRAIN_FREEZE) && CastSpell(FROSTFIRE_BOLT,pTarget)) { return; } if (CastSpell(FROSTBOLT,pTarget,true,true)) { return; } } // Defaults especialy for lower levels if (m_bot->HasAura(P_BRAIN_FREEZE) && CastSpell(FIREBALL,pTarget,1,1)) { return; } if (m_bot->HasAura(P_FIRESTARTER) && CastSpell(FLAMESTRIKE,pTarget,1,1)) { return; } if (m_bot->HasAura(P_HOT_STREAK) && CastSpell(PYROBLAST,pTarget,1,1)) { return; } if (m_bot->HasAura(POM) && (CastSpell(PYROBLAST,pTarget,1,1) || CastSpell(FIREBALL,pTarget,1,1) || CastSpell(FROSTBOLT,pTarget,1,1))) { return; } if (pTarget->isFrozen() && CastSpell(ICE_LANCE,pTarget)) { return; } if (m_bot->isMoving() && (CastSpell(FIRE_BLAST,pTarget,1,1) || CastSpell(ARCANE_BARRAGE,pTarget) || CastSpell(ICE_LANCE,pTarget))) { return; } if (CastSpell(FIREBALL,pTarget)) { return; } if (CastSpell(FROSTBOLT,pTarget)) { return; } if (CastSpell(ARCANE_MISSILES,pTarget)) { return; } // drink potion if(ai->GetManaPercent() < 5 ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } // if we get down here, it means we are out of mana, so use wand CastSpell(SHOOT, pTarget); } //end DoNextCombatManeuver
void PlayerbotRogueAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); /*switch (ai->GetScenarioType()) { case SCENARIO_DUEL: ((CastSpell(BACKSTAB)) || (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(KICK)) || ((GetPlayerBot()->GetComboPoints()==5) && CastSpell(SLICE_DICE)) || (CastSpell(SINISTER_STRIKE))); return; }*/ #pragma region Choose Target // Choose actions accoring to talents (ROGUE is always MELEE DPS) m_role = BOT_ROLE_DPS_MELEE; // if i am under attack and if i am not tank or offtank: change target if needed if (m_tank->GetGUID() != m_bot->GetGUID() && isUnderAttack() ) { // Keep hitting but reduce threat if (CastSpell(FEINT,m_bot)) { return; } else if (CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } else if (CastSpell(VANISH,m_bot)) { return; } //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot)) { return; } else //I cannot reduce threat so { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } } #pragma endregion // wait until we actually reach our target b4 we actually do anything /*if (m_bot->GetDistance(pTarget)>10.0 && !m_bot->HasAura(STEALTH) && !m_bot->isInCombat() && CastSpell(STEALTH)) { return; }*/ TakePosition(pTarget); // If there's a cast stop if (m_bot->hasUnitState(UNIT_STAT_CASTING)) { return; } // wait until we actually reach our target b4 we actually do anything if (GetPlayerBot()->GetDistance(pTarget)>10.0 && !HasAuraName(GetPlayerBot(),STEALTH) && !GetPlayerBot()->isInCombat() && CastSpell(STEALTH)) { return; } //Buff if (CastSpell(PREMEDITATION,m_bot)) { return; } //PROTECT UP if (m_tank->GetGUID() != m_bot->GetGUID() && pVictim && pVictim->GetGUID() == m_bot->GetGUID() ) { if (CastSpell(FEINT,m_bot)) { return; } if (CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } if (CastSpell(VANISH,m_bot)) { return; } } if (isUnderAttack() && pDist <= MELEE_RANGE && ai->GetHealthPercent() <= 85 && CastSpell(EVASION, m_bot)) { } //no GCD if (ai->GetHealthPercent() <= 55 && CastSpell(CLOAK_OF_SHADOWS, m_bot)) { return; } if (isUnderAttack() && ai->GetHealthPercent() <= 65 && CastSpell(GOUGE, m_bot)) { return; } if (isUnderAttack() && ai->GetHealthPercent() <= 45 && CastSpell(BLIND, m_bot)) { return; } if (m_bot->getRace() == (uint8) RACE_DWARF && ai->GetHealthPercent() < 75 && CastSpell(R_STONEFORM,m_bot)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_DRAENEI && ai->GetHealthPercent() < 55 && CastSpell(R_GIFT_OF_NAARU,m_bot)) { return; } //no Gcd, but has cast if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd but is cast //Break spells if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && (pTarget->IsNonMeleeSpellCasted(true) || ai->GetManaPercent() < 40) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd else if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(KICK, pTarget)) { return; } else if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(GOUGE, pTarget)) { return; } else if (pTarget->IsNonMeleeSpellCasted(true) && m_bot->GetComboPoints() >= 1 && CastSpell(KIDNEY_SHOT, pTarget)) { return; } // If at threat limit, try to reduce threat if (pThreat > threatThreshold && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(FEINT,m_bot)) { return; } //Lets see if we can manage else if (CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } else { return; } //use no spells and wait threat to be reduced } } //Transfer threat if (m_tank->GetGUID() != m_bot->GetGUID() && CastSpell(TRICKS_OF_THE_TRADE,m_tank)) { return; } //Urgent DPS if ((m_bot->HasAura(STEALTH) || m_bot->HasAura(VANISH))&& CastSpell(CHEAP_SHOT,pTarget)) { return; } //DPS UP if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} //no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} //no GCD if (CastSpell(COLD_BLOOD,m_bot)) { } //no gcd if (CastSpell(HUNGER_FOR_BLOOD,m_bot)) { return; } if (CastSpell(BLADE_FLURRY,m_bot)) { return; } if (ai->GetEnergyAmount() < 20 && CastSpell(ADRENALINE_RUSH,m_bot)) { return; } if (CastSpell(SHADOW_DANCE,m_bot)) { return; } if (CastSpell(DISMANTLE,pTarget)) { return; } if (CastSpell(PREPARATION,m_bot)) { return; } if (m_bot->GetComboPoints() < 5) { if (CastSpell(RIPOSTE,pTarget)) { return; } if (CastSpell(KILLING_SPREE,m_bot,1,0,1)) { return; } // KILLING SPREE works great on 1 mob if (isUnderAttack(m_tank,3) && CastSpell(FAN_OF_KNIVES,pTarget)) { return; } if (BACKSTAB && !pTarget->HasInArc(M_PI,m_bot)) { if (CastSpell(BACKSTAB, pTarget)) { return; } } else if (CastSpell(MUTILATE, pTarget)) { return; } if (CastSpell(SINISTER_STRIKE,pTarget)) { return; } if (CastSpell(HEMORRHAGE,pTarget)) { return; } if (CastSpell(GHOSTLY_STRIKE,pTarget)) { return; } } else { if (ai->GetHealthPercent(*pTarget) > 30 && !m_bot->HasAura(SLICE_AND_DICE) && CastSpell(SLICE_AND_DICE)) { return; } if (ai->GetHealthPercent(*pTarget) < 20 && CastSpell(EVISCERATE)) { return; } if (!pTarget->HasAura(RUPTURE) && CastSpell(RUPTURE)) { return; } if (CastSpell(EVISCERATE)) { return; } // default if all else fails } } //end DoNextCombatManeuver
void PlayerbotPaladinAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); uint8 reqHeal = 0; uint8 OwnPartyHP = GetHealthPercentRaid(m_bot, reqHeal); // Fill mana if needed if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && ai->GetManaPercent() < 20 && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (ai->GetManaPercent() < 30 && CastSpell (DIVINE_PLEA, m_bot)) { return; } // If hp is too low divine shield if (ai->GetHealthPercent() < 20 && (!m_bot->HasAura(DIVINE_SHIELD) || !m_bot->HasAura(HOP) || !m_bot->HasAura(SACRED_SHIELD))) { if (!m_bot->HasAura(FORBEARANCE)) { if (CastSpell(DIVINE_SHIELD,m_bot)) { return; } if (CastSpell(HOP,m_bot)) { return; } } else if (CastSpell(SACRED_SHIELD,m_bot)) { return; } } // if i am under attack and if i am not tank or offtank: change target if needed if (m_tank->GetGUID() != m_bot->GetGUID() && !TALENT_PROT && isUnderAttack() ) { // Keep hitting but reduce threat if (CastSpell(HOS,m_bot,true,true)) { } //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot)) { return; } else //I cannot reduce threat so { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } } #pragma region Choose Actions // Choose actions accoring to talents if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank { if (TALENT_PROT) { m_role=BOT_ROLE_TANK; } //Just Keep Tanking else { if (TALENT_RETRI) { if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_TANK; } //have no shield but can tank if you think so } else if (TALENT_HOLY) //I am both healer and tank?? Hmm { if ((ai->GetHealthPercent() <= 70 || masterHP <70 ) && (ai->GetManaPercent() >= 50))m_role = BOT_ROLE_SUPPORT; else if (OwnPartyHP < 20 && ai->GetManaPercent() >= 30) { m_role = BOT_ROLE_SUPPORT; } else m_role = BOT_ROLE_TANK; } else { m_role = BOT_ROLE_TANK; } //Unknown build or low level } } else if (TALENT_RETRI) { if ((ai->GetHealthPercent() <= 40 || masterHP <40 ) && (ai->GetManaPercent() >= 40)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 30) {m_role = BOT_ROLE_SUPPORT;} else { m_role = BOT_ROLE_DPS_MELEE; } } else if (TALENT_PROT) { if ((ai->GetHealthPercent() <= 30 || masterHP <40 ) && (ai->GetManaPercent() >= 20)) { m_role = BOT_ROLE_SUPPORT; } else if (OwnPartyHP < 40 && ai->GetManaPercent() >= 40) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_OFFTANK; } } else if (TALENT_HOLY) { m_role = BOT_ROLE_SUPPORT; } else { m_role = BOT_ROLE_DPS_MELEE; } //Unknown build or low level.. Mainly attack //takepos if (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) TakePosition(pTarget,BOT_ROLE_DPS_MELEE,0.5f); else TakePosition(pTarget,m_role); // If there's a cast stop if(m_bot->HasUnitState(UNIT_STATE_CASTING)) return; Unit *target = DoSelectLowestHpFriendly(40, 1000); switch(m_role) { #pragma region BOT_ROLE_SUPPORT case BOT_ROLE_SUPPORT: ChangeAura(CONCENTRATION_AURA); if (!TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID()) m_bot->RemoveAurasDueToSpell(RIGHTEOUS_FURY); // Choose Seal if (SOW && ai->GetManaPercent() <= 30) { if (CastSpell(SOW,m_bot)) { return; } } else if (m_bot->HasAura(SOW) && ai->GetManaPercent() < 85) { } // Paladin was striving for mana, keep until he got most of his mana back else if(SOL && ai->GetHealthPercent() < 40) { if(CastSpell(SOL,m_bot)) { return; } } else if(CastSpell(SOR, m_bot)) { return; } if (!m_bot->HasAura(FORBEARANCE) && CastSpell(AVENGING_WRATH,m_bot)) { } // no gcd if (DoSupportRaid(m_bot)) { return; } //heal pets and bots if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } if (ai->GetManaPercent() <= 80 && CastSpell(JOW,pTarget,true,true)) { return; } // Use Spells only if mana is sufficient.. if(ai->GetManaPercent() < offensiveSpellThreshold ) return; break; #pragma endregion #pragma region BOT_ROLE_TANK / BOT_ROLE_OFFTANK case BOT_ROLE_TANK: case BOT_ROLE_OFFTANK: ChangeAura(DEVOTION_AURA); if (CastSpell(RIGHTEOUS_FURY,m_bot)) { return; } // Choose Seal if (SOW && ai->GetManaPercent() <= 30) { if (CastSpell(SOW,m_bot)) { return; } } else if (m_bot->HasAura(SOW) && ai->GetManaPercent() < 85) { } // Paladin was striving for mana, keep until he got most of his mana back else if (SOL && ai->GetHealthPercent() < 40) { if (CastSpell(SOL,m_bot)) { return; } } else if (CastSpell(SOR,m_bot)) { return; } // We are tank/offtank threat is not an issiue; // Use taunts only if helping target is not main tank.. // Taunt if needed (Only for master) if(GetMaster()->GetGUID() != m_tank->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt) { if (isUnderAttack(GetMaster(),2) && CastSpell(RIGHTEOUS_DEFENSE, GetMaster())) { return; } if (CastSpell(HOR, curAtt,true,true)) { } //No GCD } } // My target is not attacking me, taunt.. if ( m_tank->GetGUID() == m_bot->GetGUID() && pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(HOR, pTarget,true,true) ) { } //NO GCD // Tank specials if (TALENT_PROT && ai->GetManaPercent() < 90 && CastSpell (DIVINE_PLEA, m_bot)) { return; } //Prot paladin always uses this.. if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && CastSpell(HOLY_SHIELD,m_bot)) { return; } if (CastSpell(AVENGERS_SHIELD,pTarget,true,true)) { return; } if (CastSpell(HOTR,pTarget,true,true)) { return; } if (CastSpell(HOLY_WRATH,pTarget,true,true)){ return; } if (CastSpell(CONSECRATION,pTarget)) { return; } if (m_bot->getRace() == (uint8) RACE_DWARF && CastSpell(R_STONEFORM,m_bot)) { return; } if (DoSupportRaid(m_bot)) { return; } //heal pets and bots if(target && target->isAlive() && HealTarget(target, target->GetHealth()*100 / target->GetMaxHealth()) ) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: ChangeAura(RETRIBUTION_AURA); if (!TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID()) m_bot->RemoveAurasDueToSpell(RIGHTEOUS_FURY); if (CastSpell(SOV,m_bot)) { return; } if (CastSpell (HAMMER_OF_JUSTICE, pTarget)) { return; } if (!m_bot->HasAura(FORBEARANCE) && CastSpell(AVENGING_WRATH,m_bot)) {} //no gcd if (CastSpell(JOW,pTarget)) { return; } if (CastSpell(DIVINE_STORM, pTarget)) { return; } if (CastSpell(CRUSADER_STRIKE, pTarget)) { return; } if (GetAI()->GetHealthPercent(*pTarget)<20 && CastSpell(HAMMER_OF_WRATH, pTarget)) { return; } if (CastSpell(CONSECRATION,pTarget)) { return; } if (m_bot->HasAura(AOW) && CastSpell(EXORCISM,pTarget)) { return; } if (CastSpell(HOLY_WRATH,pTarget)) { return; } break; #pragma endregion } #pragma region PaladinCommon // Shared dps spells if (pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_HUMANOID && pTarget->IsNonMeleeSpellCasted(true) && CastSpell (REPENTANCE, pTarget)) { return; } if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && pTarget->IsNonMeleeSpellCasted(true) && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} // no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} // no GCD // If at threat limit, stop if(pThreat > threatThreshold && !TALENT_PROT && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { if (CastSpell(HOS,m_bot)) { return; } //Lets see if we can manage with HOS else { return; } //use no spells and wait threat to be reduced } } // Continue attacking if theres excess mana (for healers) if (m_role == BOT_ROLE_SUPPORT && ai->GetManaPercent() < offensiveSpellThreshold) { return; } if (GetAI()->GetHealthPercent(*pTarget)<20 && CastSpell(HAMMER_OF_WRATH, pTarget,true,true)) { return; } //no gcd but cast if (CastSpell (HAMMER_OF_JUSTICE, pTarget)) { return; } if (CanCast(JOW,pTarget,true) && ( ( ai->GetManaPercent() <= 70 && ai->GetHealthPercent() > 90) || ( ai->GetManaPercent() <= 50 && ai->GetHealthPercent() > 75) || ( ai->GetManaPercent() <= 20 && ai->GetHealthPercent() > 20) ) && CastSpell(JOW,pTarget,false)) { return; } else if (CastSpell(JOL,pTarget),true,true) { return; } if (CastSpell(SHIELD_OF_RIGHTEOUSNESS,pTarget,true,true)) { return; } if (CastSpell (DIVINE_STORM, pTarget,true,true)) { return; } if (CastSpell (CRUSADER_STRIKE, pTarget,true,true)) { return; } if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no GCD but cast if (isUnderAttack(m_tank,4) && CastSpell(HOLY_WRATH,pTarget,true,true)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(CONSECRATION,pTarget)) { return; } if (CastSpell(HOLY_SHOCK,pTarget,true,true)) { return; } if (m_role != BOT_ROLE_SUPPORT && ai->GetManaPercent() > 60 && OwnPartyHP < 65 && DoSupportRaid(m_bot)) { return; } //if there is spare time and mana, do healz and other stuff.. else if (m_role != BOT_ROLE_SUPPORT && ai->GetManaPercent() > 30 && DoSupportRaid(m_bot,30,false,false,false,true,false)) { return; } if (CastSpell(EXORCISM,pTarget,true,true)) { return; } // drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } } #pragma endregion } //end DoNextCombatManeuver
void PlayerbotHunterAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); Pet *pet = m_bot->GetPet(); if (m_tank->GetGUID() == m_bot->GetGUID() && pet && pet->isAlive() && pet->isInCombat()) { m_tank = pet; } uint8 petThreat = 0; if (pet) { GetThreatPercent(pTarget,pet); } // switch (ai->GetScenarioType()) // { // case PlayerbotAI::SCENARIO_DUEL: // ai->CastSpell(RAPTOR_STRIKE); // return; // } // ------- Non Duel combat ---------- #pragma region Choose Target // Choose Target if (isUnderAttack()) // I am under attack { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me } #pragma endregion #pragma region Pet Actions // Pet's own Actions if( pet && pet->isAlive() ) { // Setup pet if (pet->GetCharmInfo()->IsAtStay()) {pet->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); } //Heal pet if ( ( ((float)pet->GetHealth()/(float)pet->GetMaxHealth()) < 0.5f ) && ( PET_MEND>0 && !pet->getDeathState() != ALIVE && pVictim != m_bot && CastSpell(PET_MEND,m_bot) )) { return; } // Set pet to attack hunter's attacker > its own attackers > hunter's target if (!pet->getVictim()) { pet->AI()->AttackStart(pTarget); } else if (isUnderAttack(m_bot)) { pet->AI()->AttackStart(pTarget); } //Always help hunter if she's under attack else if (pet->getVictim()->GetGUID() != pTarget->GetGUID() && !isUnderAttack(pet)) { pet->AI()->AttackStart(pTarget); } else if (isUnderAttack(pet)) // Pet is under attack and hunter has no attackers { if ( pet->getVictim()->getVictim() && pet->getVictim()->getVictim()->GetGUID() == pet->GetGUID() && pDist <= 2) { } // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(pet,true); if (curAtt && (!pet->getVictim() || curAtt->GetGUID() != pet->getVictim()->GetGUID())) { pet->AI()->AttackStart(curAtt); //Attack nearest attacker } } //Actions to do under attack (Always tank it, and try to kill it, until someone (!= hunter) takes aggro back) //Hunter should help her pet whether main tank or not, unless she's being attacked (BEWARE Targeting Loop possibility) if (pet->getVictim() && !isUnderAttack(m_bot) && pet->getVictim()->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(pet->getVictim()->GetGUID()); DoNextCombatManeuver(pet->getVictim()); //Restart new update to get variables fixed.. return; } } // Pet tanking behaviour if (pet->GetGUID() == m_tank->GetGUID() || isUnderAttack(m_bot) || isUnderAttack(pet)) { if (GROWL) pet->GetCharmInfo()->SetSpellAutocast(GROWL,true); //Autocast growl if (BAD_ATTITUDE) pet->GetCharmInfo()->SetSpellAutocast(BAD_ATTITUDE,true); if (COWER) pet->GetCharmInfo()->SetSpellAutocast(COWER,false); if (CastSpell(INTIMIDATION,m_bot)) { return; } } else { if (GROWL) pet->GetCharmInfo()->SetSpellAutocast(GROWL,false); //Do not try to get aggro if (BAD_ATTITUDE) pet->GetCharmInfo()->SetSpellAutocast(BAD_ATTITUDE,false); if (COWER) pet->GetCharmInfo()->SetSpellAutocast(COWER,true); //Autocast cower } // NORMAL PET dps attacks if (petThreat < threatThreshold || pet->GetGUID() == m_tank->GetGUID() || isUnderAttack(m_bot)) { if (CastSpell(KILL_COMMAND,m_bot)) { } else if (CastSpell(BESTIAL_WRATH,m_bot)) { } } // NETHERSHOCK DEMORALIZINGSCREECH } #pragma endregion // If there's a cast stop if(m_bot->HasUnitState(UNIT_STAT_CASTING)) return; // Cast CC breakers if any match found (does not work yet) // uint32 ccSpells[4] = { R_ESCAPE_ARTIST, R_EVERY_MAN_FOR_HIMSELF, R_WILL_OF_FORSAKEN, R_STONEFORM }; // if (castSelfCCBreakers(ccSpells)) { } //most of them dont have gcd #pragma region Evasive manuevers // Do evasive manuevers if under attack if (isUnderAttack()) { if (m_tank->GetGUID() == m_bot->GetGUID()) { } // i am tank and my pet is probably dead, so i have to face the attackers else if (CastSpell(FEIGN_DEATH,m_bot)) { return; } //avoid attack //else if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot) ) { return; } else if (CastSpell(CONCUSSIVE_SHOT,pTarget)) { return; } else if (CastSpell(WYVERN_STING,pTarget)) { return; } else if (CastSpell(SCATTER_SHOT,pTarget)) { return; } else if (CastSpell(FREEZING_ARROW,pTarget)) { return; } else if (CastSpell(MISDIRECTION,m_tank)) { return; } else if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget) ) { return; } //no gcd but is cast else if (pTarget->GetCreatureType() == (uint32) CREATURE_TYPE_BEAST && CastSpell(SCARE_BEAST,pTarget)) { return; } else if (pDist <= 2 && CastSpell(FREEZING_TRAP,pTarget)) { return; } } #pragma endregion //Select combat mode m_role = BOT_ROLE_DPS_RANGED; if ((isUnderAttack() && pDist <= ATTACK_DISTANCE) || !m_bot->GetUInt32Value(PLAYER_AMMO_ID) ) { m_role = BOT_ROLE_DPS_MELEE; } TakePosition(pTarget); #pragma region Buff / Protect //Buff UP if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot) ) { } //no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot) ) { } //no GCD if (CastSpell(TRUESHOT_AURA, m_bot)) { return; } if (CastSpell(RAPID_FIRE,m_bot)) { return; } if (CastSpell(HUNTERS_MARK,pTarget)) { return; } if ((ai->GetHealthPercent() < 80 || ai->GetManaPercent() < 60 ) && CastSpell(READINESS,m_bot)) { } //no gcd //Protect yourself if needed if (m_bot->getRace() == (uint8) RACE_DWARF && ai->GetHealthPercent() < 75 && CastSpell(R_STONEFORM,m_bot) ) { } //no gcd if (ai->GetHealthPercent() < 20 && CastSpell(DETERRENCE,m_bot)) {} //No GCD if (m_bot->getRace() == (uint8) RACE_DRAENEI && ai->GetHealthPercent() < 55 && CastSpell(R_GIFT_OF_NAARU,m_bot)) { return; } //Break Spells if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && ( pTarget->IsNonMeleeSpellCasted(true) || ai->GetManaPercent() < 20 ) && CastSpell(R_ARCANE_TORRENT, pTarget) ) { } //no gcd if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(SILENCING_SHOT, pTarget) ) { return; } if (pTarget->IsNonMeleeSpellCasted(true) && CastSpell(SCATTER_SHOT, pTarget) ) { return; } //Catch if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING)) { if (CastSpell(WING_CLIP,pTarget)) return; if (CastSpell(CONCUSSIVE_SHOT,pTarget)) return; if (CastSpell(SCATTER_SHOT, pTarget) ) { return; } } #pragma endregion //Do combat switch (m_role) { #pragma region BOT_ROLE_DPS_MELEE case BOT_ROLE_DPS_MELEE: if (AUTO_SHOT) { m_bot->InterruptNonMeleeSpells( true, AUTO_SHOT ); } //Stop autoshot if (CastSpell(ASPECT_OF_THE_MONKEY,m_bot)) { return; } //Get Monkey aspect if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd but is cast // Threat control if (pThreat < threatThreshold || m_tank->GetGUID() == m_bot->GetGUID() || m_bot->HasAura(MISDIRECTION) ) { } //Continue attack else { if (pet && isUnderAttack(pet) && pet->getVictim() && pet->getVictim()->GetGUID() != pTarget->GetGUID()) //Should be helping pet { m_bot->SetSelection(pet->getVictim()->GetGUID()); return; } else if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else if (CastSpell(FEIGN_DEATH,m_bot)) { return; } else { return; } // No more threat reducing spells, just slow down } if (CastSpell(RAPTOR_STRIKE,pTarget,true,true)) {} //No gcd if (CastSpell(MONGOOSE_BITE,pTarget,true,true)) { return; } // Cannot be sure if casted or not else if (CastSpell(COUNTERATTACK,pTarget,true,true)) { return; } // Cannot be sure if casted or not if (CastSpell(WING_CLIP,pTarget)) { return; } if (isUnderAttack(m_tank,6) && CastSpell(SNAKE_TRAP,m_bot)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(EXPLOSIVE_TRAP,m_bot)) { return; } if (CastSpell(IMMOLATION_TRAP,m_bot)) { return; } break; #pragma endregion #pragma region BOT_ROLE_DPS_RANGED case BOT_ROLE_DPS_RANGED: if (m_pulling) { if (GetAI()->CastSpell(CONCUSSIVE_SHOT,pTarget) || GetAI()->CastSpell(AUTO_SHOT,pTarget)) { m_pulling = false; GetAI()->SetCombatOrder(ORDERS_NONE); GetAI()->Follow(*GetMaster()); GetAI()->SetIgnoreUpdateTime(2); if(HasPet(GetPlayerBot())) m_bot->GetPet()->SetReactState(REACT_DEFENSIVE); } return; } if (AUTO_SHOT && !m_bot->FindCurrentSpellBySpellId(AUTO_SHOT)) { ai->CastSpell(AUTO_SHOT,pTarget); } //Start autoshot if (!(ai->GetManaPercent() < 85 && m_bot->HasAura(ASPECT_OF_THE_VIPER)) && CastSpell(ASPECT_OF_THE_HAWK,m_bot)) { return; } //Get Hawk aspect if ((ai->GetManaPercent() < 25) && CastSpell(ASPECT_OF_THE_VIPER,m_bot,true,false,true)) { return; } //Build up mana // if i am main tank, protect master by taunt if(m_tank->GetGUID() == m_bot->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt && CastSpell(DISTRACTING_SHOT, curAtt)) { return; } // My target is not attacking me, taunt.. if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(DISTRACTING_SHOT, pTarget) ) { return; } } // If i am not tank, transfer threat to tank or pet.. else { if (CastSpell(MISDIRECTION,m_tank)) { return; } if (pet && pet->isAlive() && CastSpell(MISDIRECTION,pet)) { return; } // Threat control if (pThreat < threatThreshold || m_bot->HasAura(MISDIRECTION) ) { } //Continue attack else { if (pet && isUnderAttack(pet) && pet->getVictim() && pet->getVictim()->GetGUID() != pTarget->GetGUID()) //Should be helping pet { m_bot->SetSelection(pet->getVictim()->GetGUID()); return; } else if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else if (CastSpell(FEIGN_DEATH,m_bot)) { return; } else { return; } // No more threat reducing spells, just slow down } } // DO dps if (ai->GetHealthPercent(*pTarget) < 20 && CastSpell(KILL_SHOT,pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(MULTI_SHOT,pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(VOLLEY,pTarget)) { GetAI()->SetIgnoreUpdateTime(7); return; } if (CanCast(CHIMERA_SHOT,pTarget) && (pTarget->HasAura(VIPER_STING,m_bot->GetGUID()) || pTarget->HasAura(SERPENT_STING,m_bot->GetGUID()) ) && CastSpell(CHIMERA_SHOT,pTarget,false) ) { return; } if (ai->GetManaPercent() < 60 && ai->GetManaPercent(*pTarget) > 4 && CastSpell(VIPER_STING,pTarget)) { return; } if (!pTarget->HasAura(VIPER_STING,m_bot->GetGUID()) && CastSpell(SERPENT_STING,pTarget)) { return; } if (CastSpell(ARCANE_SHOT,pTarget)) { return; } if (CastSpell(BLACK_ARROW,pTarget)) { return; } if (CastSpell(EXPLOSIVE_SHOT,pTarget)) { return; } if (CastSpell(STEADY_SHOT,pTarget)) { return; } break; #pragma endregion } /*// drink potion if support / healer (Other builds simply overuse mana and waste mana pots) if(ai->GetManaPercent() < 5 && (m_role == BOT_ROLE_SUPPORT || m_role == BOT_ROLE_HEALER) ) { Item *pItem = ai->FindPotion(); if(pItem != NULL) { if (pItem->GetSpell() && m_bot->HasSpellCooldown(pItem->GetSpell()) ) { return; } //pot is in cooldown ai->UseItem(*pItem); } }*/ } // end DoNextCombatManeuver
void PlayerbotDeathKnightAI::DoNextCombatManeuver(Unit *pTarget) { if (!pTarget || pTarget->isDead()) return; PlayerbotAI *ai = GetAI(); if (!ai) return; Player *m_bot = GetPlayerBot(); if (!m_bot || m_bot->isDead()) return; Unit *pVictim = pTarget->getVictim(); Unit *m_tank = FindMainTankInRaid(GetMaster()); if (!m_tank && m_bot->GetGroup() && GetMaster()->GetGroup() != m_bot->GetGroup()) { FindMainTankInRaid(m_bot); } if (!m_tank) { m_tank = m_bot; } uint32 masterHP = GetMaster()->GetHealth()*100 / GetMaster()->GetMaxHealth(); float pDist = m_bot->GetDistance(pTarget); uint8 pThreat = GetThreatPercent(pTarget); Pet *pet = m_bot->GetPet(); std::ostringstream out; if (!m_pulling) { m_role = BOT_ROLE_DPS_MELEE; #pragma region Choose Role/Presence // Choose Presence if (m_tank->GetGUID() == m_bot->GetGUID()) // Hey! I am Main Tank { if (CastSpell(FROST_PRESENCE,m_bot)) { m_role = BOT_ROLE_TANK; return; } } else if (isUnderAttack()) // I am under attack { if (pVictim && pVictim->GetGUID() == m_bot->GetGUID() && pDist <= 2) {} // My target is almost up to me, no need to search else //Have to select nearest target { Unit *curAtt = GetNearestAttackerOf(m_bot); if (curAtt && curAtt->GetGUID() != pTarget->GetGUID()) { m_bot->SetSelection(curAtt->GetGUID()); //ai->AddLootGUID(curAtt->GetGUID()); DoNextCombatManeuver(curAtt); //Restart new update to get variables fixed.. return; } } //my target is attacking me //if (m_bot->getRace() == (uint8) RACE_NIGHTELF && CastSpell(R_SHADOWMELD,m_bot) ) { return; } if (CastSpell(FROST_PRESENCE,m_bot)) { m_role = BOT_ROLE_OFFTANK; return; } } else if (TALENT_UNHOLY) { if (CastSpell(UNHOLY_PRESENCE,m_bot)) return; } else if (CastSpell(BLOOD_PRESENCE,m_bot)) return; #pragma endregion } // Cast CC breakers if any match found (does not work yet) // uint32 ccSpells[6] = { LICHBORNE, ICEBOUND_FORTITUDE, R_ESCAPE_ARTIST, R_EVERY_MAN_FOR_HIMSELF, R_WILL_OF_FORSAKEN, R_STONEFORM }; // if (castSelfCCBreakers(ccSpells)) { } //most of them dont have gcd TakePosition(pTarget); if (m_pulling) { if (GetAI()->CastSpell(DEATH_GRIP,pTarget)) { m_pulling = false; GetAI()->SetCombatOrder(ORDERS_NONE); GetAI()->Follow(*GetMaster()); GetAI()->SetIgnoreUpdateTime(2); if (m_bot->GetPet()) pet->SetReactState (REACT_DEFENSIVE); } return; } // If there's a cast stop if(m_bot->HasUnitState(UNIT_STATE_CASTING)) { return; } #pragma region Buff Heal Interrupt //Buff UP if (CastSpell(HORN_OF_WINTER,m_bot)) { return; } if (CastSpell(BONE_SHIELD,m_bot)) { return; } //HEAL UP && PROTECT UP if (ai->GetHealthPercent() < 80 && ai->GetHealthPercent() > 20 && CastSpell(VAMPIRIC_BLOOD,m_bot)) { } //NO GCD if (ai->GetHealthPercent() < 65 && CastSpell(RUNE_TAP,m_bot)) { } //NO GCD if (CanCast(DEATH_STRIKE,pTarget,true) && ai->GetHealthPercent() < 90 && (pTarget->HasAura(FROST_FEVER,m_bot->GetGUID()) ||pTarget->HasAura(BLOOD_PLAGUE,m_bot->GetGUID()) ) && CastSpell(DEATH_STRIKE,pTarget,false) ) {return;} if (m_bot->getRace() == (uint8) RACE_DWARF && ai->GetHealthPercent() < 75 && CastSpell(R_STONEFORM,m_bot)) { } //no gcd if (m_bot->getRace() == (uint8) RACE_DRAENEI && ai->GetHealthPercent() < 55 && CastSpell(R_GIFT_OF_NAARU,m_bot)) { return; } //no Gcd, but has cast if (pet && ai->GetHealthPercent() < 50 && CastSpell(DEATH_PACT,m_bot)) { return; } if (pet && ai->GetHealthPercent() < 60 && CastSpell(MARK_OF_BLOOD,pTarget)) { return; } if (ai->GetHealthPercent() < 65 && CastSpell(ICEBOUND_FORTITUDE,m_bot)) { } //No GCD if (ai->GetHealthPercent() < 65 && CastSpell(UNBREAKABLE_ARMOR,m_bot)) { return; } //Break spells being cast if (pTarget->IsNonMeleeSpellCasted(true)) { if (CastSpell(MIND_FREEZE,pTarget)) {} // No GCD if (CastSpell(STRANGULATE,pTarget)) { return; } if (m_bot->getRace() == (uint8) RACE_BLOODELF && pDist < 8 && CastSpell(R_ARCANE_TORRENT, pTarget)) { } //no gcd if (CastSpell(ANTI_MAGIC_ZONE,m_bot)) { return; } if (CastSpell(ANTI_MAGIC_SHELL,m_bot)) {} //NO GCD } //Catch if (pTarget->HasUnitMovementFlag(UNIT_FLAG_FLEEING)) { if (CastSpell(DEATH_GRIP,pTarget)) return; if (CastSpell(CHAINS_OF_ICE,pTarget)) return; } #pragma endregion #pragma region Taunt / Threat // if i am main tank, protect master by taunt if(m_tank->GetGUID() == m_bot->GetGUID()) { // Taunt if needed (Only for master) Unit *curAtt = GetAttackerOf(GetMaster()); if (curAtt && CastSpell(DARK_COMMAND, curAtt)) { } //No gcd // My target is not attacking me, taunt.. if (pVictim && pVictim->GetGUID() != m_bot->GetGUID() && CastSpell(DARK_COMMAND, pTarget) ) { } // No gcd } // If not in Frost Presence slow down due to threat if (pThreat > threatThreshold && !m_bot->HasAura(FROST_PRESENCE) && m_tank->GetGUID() != m_bot->GetGUID() && !isUnderAttack()) { if (m_tank->getVictim() && m_tank->getVictim()->GetGUID() != pTarget->GetGUID()) // I am attacking wrong target!! { m_bot->SetSelection(m_tank->getVictim()->GetGUID()); return; } else { return; } //DK has no threat reducing spells, just slow down } #pragma endregion #pragma region Dps //Dps up if (CastSpell(EMPOWER_WEAPON,m_bot)) {} //NO GCD if (ai->GetHealthPercent() > 90 && CastSpell(HYSTERIA,m_bot)) {} //NO GCD if (m_bot->getRace() == (uint8) RACE_TROLL && CastSpell(R_BERSERKING,m_bot)) {} //no GCD if (m_bot->getRace() == (uint8) RACE_ORC && CastSpell(R_BLOOD_FURY,m_bot)) {} //no GCD // Use up excess Runic Power if (ai->GetRunicPower() > 60 && CastSpell(FROST_STRIKE,pTarget)) { return; } else if (ai->GetRunicPower() > 60 && CastSpell(DEATH_COIL,pTarget,true,true,true)) { return; } if ((isUnderAttack() || ai->GetRunicPower() > 70) && CastSpell(RUNE_STRIKE,pTarget)) {} //Next attack spell // Build Diseases if (!pTarget->HasAura(FROST_FEVER,m_bot->GetGUID()) && CastSpell(ICY_TOUCH,pTarget)) { return; } if (!pTarget->HasAura(BLOOD_PLAGUE,m_bot->GetGUID()) && CastSpell(PLAGUE_STRIKE,pTarget)) { return; } // Use AOEs summons if (isUnderAttack(m_tank,4) && CastSpell(DEATH_AND_DECAY,pTarget)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(HOWLING_BLAST,pTarget)) { return; } if (CanCast(PESTILENCE,pTarget,true) && isUnderAttack(m_tank,4) && (pTarget->HasAura(FROST_FEVER,m_bot->GetGUID()) && pTarget->HasAura(BLOOD_PLAGUE,m_bot->GetGUID()) ) && CastSpell(PESTILENCE,pTarget,false)) { return; } if (CanCast(BLOOD_BOIL,pTarget,true) && isUnderAttack(m_tank,4) && (pTarget->HasAura(FROST_FEVER,m_bot->GetGUID()) || pTarget->HasAura(BLOOD_PLAGUE,m_bot->GetGUID()) ) && CastSpell(BLOOD_BOIL,pTarget,false)) { return; } if (m_bot->getRace() == (uint8) RACE_TAUREN && pDist < 8 && CastSpell(R_WAR_STOMP, pTarget)) { return; } //no gcd but is cast if (isUnderAttack(m_tank,6) && CastSpell(ARMY_OF_THE_DEAD,m_bot)) { return; } if (isUnderAttack(m_tank,4) && CastSpell(SUMMON_GARGOYLE,pTarget)) { return; } //This should be somewhat different // Use standard damage spells if (CastSpell(HEART_STRIKE,pTarget,true,true)) { return; } if (CastSpell(BLOOD_STRIKE,pTarget)) { return; } if (TALENT_FROST && CastSpell(OBLITERATE,pTarget)) { return; } else if (TALENT_UNHOLY && CastSpell(SCOURGE_STRIKE,pTarget)) { return; } else if (CastSpell(DEATH_STRIKE,pTarget)) { return; } #pragma endregion } // end DoNextCombatManeuver