void ProjectData::addMesh(MeshLib::Mesh* mesh) { std::string name = mesh->getName(); isUniqueMeshName(name); mesh->setName(name); _msh_vec.push_back(mesh); }
void ProjectData::addMesh(MeshLib::CFEMesh* mesh, std::string &name) { isUniqueMeshName(name); _msh_vec[name] = mesh; }