void MainWindow::show() { if (m_updatePropertiesNeeded) { plugActionList(m_actionListName.latin1(), m_insertedActions); m_updatePropertiesNeeded=false; //FIXME: ugly hack: at this point, the m_toolbar has not been changed, // so if call adjustSize here will take no effect // This is a work around although may be not feasible in some old/slow // or heavily loaded machines. IMPROVEMENT for this work around: implement // a check in adjustSize, if 100 ms is not long enough, just start // another singleShot if(isUpdatesEnabled()) QTimer::singleShot( 100, this, SLOT( adjustSize() ) ); } // if(isUpdatesEnabled()) { if(m_mode == StandAlone && m_autoHideTimeoutTimer) { m_autoHideTimeoutTimer->stop(); m_toolbar->show(); m_moveHandle->show(); m_logo->hide(); } QFrame::show(); //adjustSize immediately is not useful here, so we schedule //an adjustSize after all the events in the queue are processed QTimer::singleShot( 0, this, SLOT( adjustSize() ) ); } m_contentIsVisible = true; }
void Board::updateField(int x, int y) { if(trying) return; QRect r(XBORDER + x * pm_tile[0]->width(), YBORDER + y * pm_tile[0]->height(), pm_tile[0]->width(), pm_tile[0]->height()); if(isUpdatesEnabled()) repaint(r, TRUE); }
//! Remove all items. void QwtLegend::clear() { #if QT_VERSION < 0x040000 bool doUpdate = isUpdatesEnabled(); #else bool doUpdate = updatesEnabled(); #endif setUpdatesEnabled(false); d_data->map.clear(); setUpdatesEnabled(doUpdate); update(); }
void MainWindow::adjustSize() { //only do the real adjustSize when we are in StandAlone mode if( m_mode == StandAlone && isUpdatesEnabled()) { if(!isMouseButtonPressed() && m_shouldChangeDirection) changeDirection(m_changeToDirection); ScimDragableFrame::adjustSize(); if(m_autoSnap && !isMouseButtonPressed()) { // std::cout << "Successfully exited.\n" << screen.x() << " " <<screen.height() << " " << x() << "\n"; if(m_screen.width() - x() - width() < x()) move(m_screen.width() - width(), y()); else move(0, y()); } } // else // QFrame::adjustSize(); }
void UserBox::toggleInfo(bool bShow) { bool oldState = isUpdatesEnabled(); if (bShow){ if (curWnd == NULL) return; setUpdatesEnabled(false); if (users){ delete users; users = NULL; } btnHistory->setOn(false); disconnect(curWnd, SIGNAL(setMessageType(const QString&, const QString&)), btnType, SLOT(setState(const QString&, const QString&))); btnType->setState("info", i18n("User info")); if (infoWnd == NULL){ infoWnd = new UserInfo(frm, curWnd->Uin); connect(infoWnd, SIGNAL(saveInfo(ICQUser*)), this, SLOT(saveInfo(ICQUser*))); vSplitter->hide(); lay->insertWidget(0, infoWnd); infoWnd->show(); } }else if (infoWnd){
/** * Paint the points in the point array */ void EFXPreviewArea::paintEvent(QPaintEvent* e) { QFrame::paintEvent(e); QPainter painter(this); QPen pen; QPoint point; //QPoint prevPoint; // Draw crosshairs painter.setPen(lightGray); painter.drawLine(127, 0, 127, 255); painter.drawLine(0, 127, 255, 127); // Set pen color to black pen.setColor(black); // Use the black pen as the painter painter.setPen(pen); painter.drawPolygon(*m_pointArray); // Take the last point so that the first line is drawn // from the last to the first // prevPoint = m_pointArray->point(m_pointArray->size() - 1); // Draw the points from the point array for (unsigned int i = 0; isUpdatesEnabled() && i < m_pointArray->size(); i++) { point = m_pointArray->point(i); //painter.drawPoint(point); //painter.drawLine(prevPoint, point); // Draw a small ellipse around each point painter.drawEllipse(point.x() - 2, point.y() - 2, 4, 4); //prevPoint = point; } }
void KMenuBar::drawContents(QPainter *p) { // Closes the BR77113 // We need to overload this method to paint only the menu items // This way when the KMenuBar is embedded in the menu applet it // integrates correctly. // // Background mode and origin are set so late because of styles // using the polish() method to modify these settings. // // Of course this hack can safely be removed when real transparency // will be available if(!d->topLevel) { QMenuBar::drawContents(p); } else { bool up_enabled = isUpdatesEnabled(); BackgroundMode bg_mode = backgroundMode(); BackgroundOrigin bg_origin = backgroundOrigin(); setUpdatesEnabled(false); setBackgroundMode(X11ParentRelative); setBackgroundOrigin(WindowOrigin); p->eraseRect(rect()); erase(); QColorGroup g = colorGroup(); bool e; for(int i = 0; i < (int)count(); i++) { QMenuItem *mi = findItem(idAt(i)); if(!mi->text().isNull() || mi->pixmap()) { QRect r = itemRect(i); if(r.isEmpty() || !mi->isVisible()) continue; e = mi->isEnabledAndVisible(); if(e) g = isEnabled() ? (isActiveWindow() ? palette().active() : palette().inactive()) : palette().disabled(); else g = palette().disabled(); bool item_active = (actItem == i); p->setClipRect(r); if(item_active) { QStyle::SFlags flags = QStyle::Style_Default; if(isEnabled() && e) flags |= QStyle::Style_Enabled; if(item_active) flags |= QStyle::Style_Active; if(item_active && actItemDown) flags |= QStyle::Style_Down; flags |= QStyle::Style_HasFocus; style().drawControl(QStyle::CE_MenuBarItem, p, this, r, g, flags, QStyleOption(mi)); } else { style().drawItem(p, r, AlignCenter | AlignVCenter | ShowPrefix, g, e, mi->pixmap(), mi->text()); } } } setBackgroundOrigin(bg_origin); setBackgroundMode(bg_mode); setUpdatesEnabled(up_enabled); } }
void KasBar::updateLayout() { // kDebug(1345) << "KasBar: updateLayout(), count is " << items.count(); if ( !isUpdatesEnabled() ) return; bool updates = isUpdatesEnabled(); setUpdatesEnabled( false ); // This is for testing a rectangular layout // boxesPerLine_ = (uint) ceil(sqrt( items.count() )); // Work out the number of rows and columns unsigned int r=0, c=0; if( items.count() > (unsigned int) boxesPerLine_ ) { r = items.count()/boxesPerLine_; c = boxesPerLine_; } else{ r = 1; c = items.count(); } if( r*c < items.count() ) // remainders ++r; QSize sz; if ( orient == Qt::Horizontal ) sz = QSize( c * itemExtent(), r * itemExtent() ); else sz = QSize( r * itemExtent(), c * itemExtent() ); if ( sz != size() ) { resize( sz ); } setUpdatesEnabled( updates ); QWidget *top = topLevelWidget(); QRegion mask; KasItem *i; if ( orient == Qt::Horizontal ) { for ( i = items.first(); i; i = items.next() ) { int x = (items.at() % c) * itemExtent(); if ( direction_ == QBoxLayout::RightToLeft ) x = width() - x - itemExtent(); i->setPos( x, (items.at() / c) * itemExtent() ); i->update(); mask = mask.unite( QRegion( QRect( i->pos(), QSize(itemExtent(),itemExtent()) ) ) ); } } else { for ( i = items.first(); i; i = items.next() ) { int y = (items.at() / r) * itemExtent(); if ( direction_ == QBoxLayout::BottomToTop ) y = height() - y - itemExtent(); i->setPos( (items.at() % r) * itemExtent(), y ); i->update(); mask = mask.unite( QRegion( QRect( i->pos(), QSize(itemExtent(),itemExtent()) ) ) ); } } if ( useMask_ ) top->setMask( mask ); else top->clearMask(); update(); }