/************************************************************************** Popup (or raise) the short player list dialog version. **************************************************************************/ void popup_players_nations_dialog(void) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_Surface *pLogo = NULL; SDL_String16 *pStr; char cBuf[128], *state; int n = 0, w = 0, units_h = 0; const struct player_diplstate *pDS; SDL_Rect area; if (pShort_Players_Dlg) { return; } pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG)); /* TRANS: Nations report title */ pStr = create_str16_from_char(_("Nations") , adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = players_nations_window_dlg_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_WINDOW, pWindow); pShort_Players_Dlg->pEndWidgetList = pWindow; area = pWindow->area; /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w = MAX(area.w, pBuf->size.w + adj_size(10)); pBuf->action = exit_players_nations_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BUTTON, pBuf); /* ---------- */ players_iterate(pPlayer) { if (pPlayer != client.conn.playing) { if(!pPlayer->is_alive || is_barbarian(pPlayer)) { continue; } pDS = player_diplstate_get(client.conn.playing, pPlayer); if(pPlayer->ai_controlled) { state = _("AI"); } else { if (pPlayer->is_connected) { if (pPlayer->phase_done) { state = _("done"); } else { state = _("moving"); } } else { state = _("disconnected"); } } if(pDS->type == DS_CEASEFIRE) { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s", nation_adjective_for_player(pPlayer), state, pDS->turns_left, PL_("turn", "turns", pDS->turns_left)); } else { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)", nation_adjective_for_player(pPlayer), state); } pStr = create_str16_from_char(cBuf, adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pLogo = get_nation_flag_surface(nation_of_player(pPlayer)); pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, (/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE)); /* now add some eye candy ... */ switch (pDS->type) { case DS_ARMISTICE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_WAR: if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) { set_wstate(pBuf, FC_WS_NORMAL); pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR); } else { pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED)); } break; case DS_CEASEFIRE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_PEACE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_ALLIANCE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_NO_CONTACT: pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT)); break; default: set_wstate(pBuf, FC_WS_NORMAL); break; } pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0}; pBuf->data.player = pPlayer; pBuf->action = player_nation_callback; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(w, pBuf->size.w); area.h += pBuf->size.h; if (n > 19) { set_wflag(pBuf, WF_HIDDEN); } n++; } } players_iterate_end; pShort_Players_Dlg->pBeginWidgetList = pBuf; pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList; pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev; pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList; /* ---------- */ if (n > 20) { units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE); pShort_Players_Dlg->pScroll->count = n; n = units_h; area.w += n; units_h = 20 * pBuf->size.h; } else { units_h = area.h; } /* ---------- */ area.h = units_h; resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h + pWindow->area.h) + area.h); area = pWindow->area; widget_set_position(pWindow, ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ? (Main.event.motion.x + adj_size(10)) : (Main.screen->w - pWindow->size.w - adj_size(10))), ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ? (Main.event.motion.y - adj_size(2)) : (Main.screen->h - pWindow->size.h - adj_size(10)))); w = area.w; if (pShort_Players_Dlg->pScroll) { w -= n; } /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); /* cities */ pBuf = pBuf->prev; setup_vertical_widgets_position(1, area.x, area.y, w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf); if (pShort_Players_Dlg->pScroll) { setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll, area.x + area.w, area.y, area.h, TRUE); } /* -------------------- */ /* redraw */ redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0); widget_mark_dirty(pWindow); flush_dirty(); }
/************************************************************************** Updates the player list dialog. FIXME: use plrdlg_common.c **************************************************************************/ void real_players_dialog_update(void) { if (players_dialog_shell) { int j = 0; Dimension width; static char *namelist_ptrs[MAX_NUM_PLAYERS]; static char namelist_text[MAX_NUM_PLAYERS][256]; const struct player_diplstate *pds; players_iterate(pplayer) { char idlebuf[32], statebuf[32], namebuf[32], dsbuf[32]; /* skip barbarians */ if(is_barbarian(pplayer)) continue; /* text for state */ sz_strlcpy(statebuf, plrdlg_col_state(pplayer)); /* text for idleness */ if(pplayer->nturns_idle>3) { fc_snprintf(idlebuf, sizeof(idlebuf), PL_("(idle %d turn)", "(idle %d turns)", pplayer->nturns_idle - 1), pplayer->nturns_idle - 1); } else { idlebuf[0]='\0'; } /* text for name, plus AI marker */ if (pplayer->ai_controlled) { fc_snprintf(namebuf, sizeof(namebuf), "*%-15s",player_name(pplayer)); } else { fc_snprintf(namebuf, sizeof(namebuf), "%-16s",player_name(pplayer)); } namebuf[16] = '\0'; /* text for diplstate type and turns -- not applicable if this is me */ if (NULL == client.conn.playing || pplayer == client.conn.playing) { strcpy(dsbuf, "-"); } else { pds = player_diplstate_get(client.conn.playing, pplayer); if (pds->type == DS_CEASEFIRE) { fc_snprintf(dsbuf, sizeof(dsbuf), "%s (%d)", diplstate_text(pds->type), pds->turns_left); } else { fc_snprintf(dsbuf, sizeof(dsbuf), "%s", diplstate_text(pds->type)); } } /* assemble the whole lot */ fc_snprintf(namelist_text[j], sizeof(namelist_text[j]), "%-16s %-12s %-8s %-15s %-8s %-6s %-15s%s", namebuf, nation_adjective_for_player(pplayer), get_embassy_status(client.conn.playing, pplayer), dsbuf, get_vision_status(client.conn.playing, pplayer), statebuf, player_addr_hack(pplayer), /* Fixme for multi-conn */ idlebuf); namelist_ptrs[j]=namelist_text[j]; list_index_to_player_index[j] = player_number(pplayer); j++; } players_iterate_end; XawListChange(players_list, namelist_ptrs, j, 0, True); XtVaGetValues(players_list, XtNwidth, &width, NULL); XtVaSetValues(players_label, XtNwidth, width, NULL); } }
/************************************************************************** Popup (or raise) the player list dialog. **************************************************************************/ void popup_players_dialog(bool raise) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_Surface *pLogo = NULL, *pZoomed = NULL; SDL_String16 *pStr; SDL_Rect dst; int i, n, h; double a, b, r; SDL_Rect area; if (pPlayers_Dlg) { return; } n = 0; players_iterate(pPlayer) { if(is_barbarian(pPlayer)) { continue; } n++; } players_iterate_end; if(n < 2) { return; } pPlayers_Dlg = fc_calloc(1, sizeof(struct SMALL_DLG)); pStr = create_str16_from_char(_("Players"), adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = players_window_dlg_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_WINDOW, pWindow); pPlayers_Dlg->pEndWidgetList = pWindow; /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); pBuf->action = exit_players_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BUTTON, pBuf); /* ---------- */ for(i = 0; i<DS_LAST; i++) { switch (i) { case DS_ARMISTICE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_NEUTRAL_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_neutral_status_callback; pBuf->key = SDLK_n; break; case DS_WAR: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_WAR_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_war_status_callback; pBuf->key = SDLK_w; break; case DS_CEASEFIRE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_CEASEFIRE_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_ceasefire_status_callback; pBuf->key = SDLK_c; break; case DS_PEACE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_PEACE_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_pease_status_callback; pBuf->key = SDLK_p; break; case DS_ALLIANCE: pBuf = create_checkbox(pWindow->dst, (SDL_Client_Flags & CF_DRAW_PLAYERS_ALLIANCE_STATUS), WF_RESTORE_BACKGROUND); pBuf->action = toggle_draw_alliance_status_callback; pBuf->key = SDLK_a; break; default: /* no contact */ continue; break; } set_wstate(pBuf, FC_WS_NORMAL); add_to_gui_list(ID_CHECKBOX, pBuf); } /* ---------- */ players_iterate(pPlayer) { if(is_barbarian(pPlayer)) { continue; } pStr = create_string16(NULL, 0, adj_font(10)); pStr->style |= (TTF_STYLE_BOLD|SF_CENTER); pLogo = get_nation_flag_surface(nation_of_player(pPlayer)); { /* Aim for a flag height of 60 pixels, but draw smaller flags if there * are more players */ double zoom = DEFAULT_ZOOM * (60.0 - n) / pLogo->h; pZoomed = zoomSurface(pLogo, zoom, zoom, 1); } pBuf = create_icon2(pZoomed, pWindow->dst, WF_RESTORE_BACKGROUND | WF_WIDGET_HAS_INFO_LABEL | WF_FREE_THEME); pBuf->info_label = pStr; if(!pPlayer->is_alive) { pStr = create_str16_from_char(_("R.I.P.") , adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_TEXT); pLogo = create_text_surf_from_str16(pStr); FREESTRING16(pStr); dst.x = (pZoomed->w - pLogo->w) / 2; dst.y = (pZoomed->h - pLogo->h) / 2; alphablit(pLogo, NULL, pZoomed, &dst); FREESURFACE(pLogo); } if(pPlayer->is_alive) { set_wstate(pBuf, FC_WS_NORMAL); } pBuf->data.player = pPlayer; pBuf->action = player_callback; add_to_gui_list(ID_LABEL, pBuf); } players_iterate_end; pPlayers_Dlg->pBeginWidgetList = pBuf; resize_window(pWindow, NULL, NULL, adj_size(500), adj_size(400)); area = pWindow->area; r = MIN(area.w, area.h); r -= ((MAX(pBuf->size.w, pBuf->size.h) * 2)); r /= 2; a = (2.0 * M_PI) / n; widget_set_position(pWindow, (Main.screen->w - pWindow->size.w) / 2, (Main.screen->h - pWindow->size.h) / 2); /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); n = area.y; pStr = create_string16(NULL, 0, adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pStr->bgcol = (SDL_Color) {0, 0, 0, 0}; for(i = 0; i<DS_LAST; i++) { switch (i) { case DS_ARMISTICE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE); break; case DS_WAR: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR); break; case DS_CEASEFIRE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE); break; case DS_PEACE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE); break; case DS_ALLIANCE: pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE); break; default: /* no contact */ continue; break; } copy_chars_to_string16(pStr, diplstate_type_translated_name(i)); pLogo = create_text_surf_from_str16(pStr); pBuf = pBuf->prev; h = MAX(pBuf->size.h, pLogo->h); pBuf->size.x = area.x + adj_size(5); pBuf->size.y = n + (h - pBuf->size.h) / 2; dst.x = adj_size(5) + pBuf->size.w + adj_size(6); dst.y = n + (h - pLogo->h) / 2; alphablit(pLogo, NULL, pWindow->theme, &dst); n += h; FREESURFACE(pLogo); } FREESTRING16(pStr); /* first player shield */ pBuf = pBuf->prev; pBuf->size.x = area.x + area.w / 2 - pBuf->size.w / 2; pBuf->size.y = area.y + area.h / 2 - r - pBuf->size.h / 2; n = 1; if(pBuf != pPlayers_Dlg->pBeginWidgetList) { do{ pBuf = pBuf->prev; b = M_PI_2 + n * a; pBuf->size.x = area.x + area.w / 2 - r * cos(b) - pBuf->size.w / 2; pBuf->size.y = area.y + area.h / 2 - r * sin(b) - pBuf->size.h / 2; n++; } while(pBuf != pPlayers_Dlg->pBeginWidgetList); } players_dialog_update(); }