示例#1
0
文件: plrdlg.c 项目: valisc/freeciv
/**************************************************************************
  Popup (or raise) the short player list dialog version.
**************************************************************************/
void popup_players_nations_dialog(void)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_Surface *pLogo = NULL;
  SDL_String16 *pStr;
  char cBuf[128], *state;
  int n = 0, w = 0, units_h = 0;
  const struct player_diplstate *pDS;
  SDL_Rect area;
  
  if (pShort_Players_Dlg) {
    return;
  }
     
  pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG));
  
  /* TRANS: Nations report title */
  pStr = create_str16_from_char(_("Nations") , adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = players_nations_window_dlg_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
  
  add_to_gui_list(ID_WINDOW, pWindow);
  pShort_Players_Dlg->pEndWidgetList = pWindow;
  
  area = pWindow->area;
  
  /* ---------- */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  area.w = MAX(area.w, pBuf->size.w + adj_size(10));
  pBuf->action = exit_players_nations_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_BUTTON, pBuf);
  /* ---------- */
  
  players_iterate(pPlayer) {
    if (pPlayer != client.conn.playing) {
      if(!pPlayer->is_alive || is_barbarian(pPlayer)) {
        continue;
      }
      
      pDS = player_diplstate_get(client.conn.playing, pPlayer);
            
      if(pPlayer->ai_controlled) {
	state = _("AI");
      } else {
        if (pPlayer->is_connected) {
          if (pPlayer->phase_done) {
      	    state = _("done");
          } else {
      	    state = _("moving");
          }
        } else {
          state = _("disconnected");
        }
      }
     
      if(pDS->type == DS_CEASEFIRE) {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s",
                    nation_adjective_for_player(pPlayer),
                    state,
		pDS->turns_left, PL_("turn", "turns", pDS->turns_left));
      } else {
	fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)",
                    nation_adjective_for_player(pPlayer),
                    state);
      }
      
      pStr = create_str16_from_char(cBuf, adj_font(10));
      pStr->style |= TTF_STYLE_BOLD;
   
      pLogo = get_nation_flag_surface(nation_of_player(pPlayer));
      
      pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, 
    	(/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE));
                      
      /* now add some eye candy ... */
      switch (pDS->type) {
	case DS_ARMISTICE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_WAR:
	  if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) {
            set_wstate(pBuf, FC_WS_NORMAL);
	    pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR);
          } else {
	    pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED));
	  }
        break;
	case DS_CEASEFIRE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
        case DS_PEACE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_ALLIANCE:
	  pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE);
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
	case DS_NO_CONTACT:
	  pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT));
	break;
        default:
	  set_wstate(pBuf, FC_WS_NORMAL);
        break;
      }
      
      pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0};
    
      pBuf->data.player = pPlayer;
  
      pBuf->action = player_nation_callback;
            
  
      add_to_gui_list(ID_LABEL, pBuf);
    
      area.w = MAX(w, pBuf->size.w);
      area.h += pBuf->size.h;
    
      if (n > 19)
      {
        set_wflag(pBuf, WF_HIDDEN);
      }
      
      n++;  
    }
  } players_iterate_end;
  pShort_Players_Dlg->pBeginWidgetList = pBuf;
  pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList;
  pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev;
  pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList;
  
  
  /* ---------- */
  if (n > 20)
  {
     
    units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE);
    pShort_Players_Dlg->pScroll->count = n;
    
    n = units_h;
    area.w += n;
    
    units_h = 20 * pBuf->size.h;
    
  } else {
    units_h = area.h;
  }
        
  /* ---------- */
  
  area.h = units_h;

  resize_window(pWindow, NULL, NULL,
                (pWindow->size.w - pWindow->area.w) + area.w,
                (pWindow->size.h + pWindow->area.h) + area.h);
  
  area = pWindow->area;
  
  widget_set_position(pWindow,
    ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ?
      (Main.event.motion.x + adj_size(10)) :
      (Main.screen->w - pWindow->size.w - adj_size(10))),
    ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ?
      (Main.event.motion.y - adj_size(2)) :
      (Main.screen->h - pWindow->size.h - adj_size(10))));
  
  w = area.w;
  
  if (pShort_Players_Dlg->pScroll)
  {
    w -= n;
  }
  
  /* exit button */
  pBuf = pWindow->prev;
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
  
  /* cities */
  pBuf = pBuf->prev;
  setup_vertical_widgets_position(1,
	area.x, area.y,
	w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf);
  
  if (pShort_Players_Dlg->pScroll)
  {
    setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll,
	area.x + area.w, area.y,
    	area.h, TRUE);
  }
  
  /* -------------------- */
  /* redraw */
  redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0);
  widget_mark_dirty(pWindow);
  
  flush_dirty();
}
示例#2
0
/**************************************************************************
  Updates the player list dialog.

  FIXME: use plrdlg_common.c
**************************************************************************/
void real_players_dialog_update(void)
{
  if (players_dialog_shell) {
    int j = 0;
    Dimension width;
    static char *namelist_ptrs[MAX_NUM_PLAYERS];
    static char namelist_text[MAX_NUM_PLAYERS][256];
    const struct player_diplstate *pds;

    players_iterate(pplayer) {
      char idlebuf[32], statebuf[32], namebuf[32], dsbuf[32];
      
      /* skip barbarians */
      if(is_barbarian(pplayer))
        continue;

      /* text for state */
      sz_strlcpy(statebuf, plrdlg_col_state(pplayer));

      /* text for idleness */
      if(pplayer->nturns_idle>3) {
	fc_snprintf(idlebuf, sizeof(idlebuf),
		    PL_("(idle %d turn)",
			"(idle %d turns)",
			pplayer->nturns_idle - 1),
		    pplayer->nturns_idle - 1);
      } else {
	idlebuf[0]='\0';
      }

      /* text for name, plus AI marker */       
      if (pplayer->ai_controlled) {
        fc_snprintf(namebuf, sizeof(namebuf), "*%-15s",player_name(pplayer));
      } else {
        fc_snprintf(namebuf, sizeof(namebuf), "%-16s",player_name(pplayer));
      }
      namebuf[16] = '\0';

      /* text for diplstate type and turns -- not applicable if this is me */
      if (NULL == client.conn.playing
          || pplayer == client.conn.playing) {
	strcpy(dsbuf, "-");
      } else {
	pds = player_diplstate_get(client.conn.playing, pplayer);
	if (pds->type == DS_CEASEFIRE) {
	  fc_snprintf(dsbuf, sizeof(dsbuf), "%s (%d)",
		      diplstate_text(pds->type), pds->turns_left);
	} else {
	  fc_snprintf(dsbuf, sizeof(dsbuf), "%s",
		      diplstate_text(pds->type));
	}
      }

      /* assemble the whole lot */
      fc_snprintf(namelist_text[j], sizeof(namelist_text[j]),
	      "%-16s %-12s %-8s %-15s %-8s %-6s   %-15s%s", 
	      namebuf,
	      nation_adjective_for_player(pplayer), 
	      get_embassy_status(client.conn.playing, pplayer),
	      dsbuf,
	      get_vision_status(client.conn.playing, pplayer),
	      statebuf,
	      player_addr_hack(pplayer),  /* Fixme for multi-conn */
	      idlebuf);

      namelist_ptrs[j]=namelist_text[j];
      list_index_to_player_index[j] = player_number(pplayer);
      j++;
    } players_iterate_end;
    
    XawListChange(players_list, namelist_ptrs, j, 0, True);

    XtVaGetValues(players_list, XtNwidth, &width, NULL);
    XtVaSetValues(players_label, XtNwidth, width, NULL); 
  }
}
示例#3
0
文件: plrdlg.c 项目: valisc/freeciv
/**************************************************************************
  Popup (or raise) the player list dialog.
**************************************************************************/
void popup_players_dialog(bool raise)
{
  struct widget *pWindow = NULL, *pBuf = NULL;
  SDL_Surface *pLogo = NULL, *pZoomed = NULL;
  SDL_String16 *pStr;
  SDL_Rect dst;
  int i, n, h;
  double a, b, r;
  SDL_Rect area;
  
  if (pPlayers_Dlg) {
    return;
  }
  
  n = 0;
  players_iterate(pPlayer) {
    if(is_barbarian(pPlayer)) {
      continue;
    }
    n++;
  } players_iterate_end;

  if(n < 2) {
    return;
  }
    
  pPlayers_Dlg = fc_calloc(1, sizeof(struct SMALL_DLG));
  
  pStr = create_str16_from_char(_("Players"), adj_font(12));
  pStr->style |= TTF_STYLE_BOLD;
  
  pWindow = create_window_skeleton(NULL, pStr, 0);
    
  pWindow->action = players_window_dlg_callback;
  set_wstate(pWindow, FC_WS_NORMAL);
    
  add_to_gui_list(ID_WINDOW, pWindow);
  pPlayers_Dlg->pEndWidgetList = pWindow;
  /* ---------- */
  /* exit button */
  pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst,
                          WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND);
  pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"),
                                            adj_font(12));
  pBuf->action = exit_players_dlg_callback;
  set_wstate(pBuf, FC_WS_NORMAL);
  pBuf->key = SDLK_ESCAPE;
  
  add_to_gui_list(ID_BUTTON, pBuf);
  /* ---------- */
  
  for(i = 0; i<DS_LAST; i++) {
    switch (i) {
      case DS_ARMISTICE:
	pBuf = create_checkbox(pWindow->dst,
		(SDL_Client_Flags & CF_DRAW_PLAYERS_NEUTRAL_STATUS),
      						WF_RESTORE_BACKGROUND);
	pBuf->action = toggle_draw_neutral_status_callback;
	pBuf->key = SDLK_n;
      break;
      case DS_WAR:
	pBuf = create_checkbox(pWindow->dst,
		(SDL_Client_Flags & CF_DRAW_PLAYERS_WAR_STATUS),
      						WF_RESTORE_BACKGROUND);
	pBuf->action = toggle_draw_war_status_callback;
	pBuf->key = SDLK_w;
      break;
      case DS_CEASEFIRE:
	pBuf = create_checkbox(pWindow->dst,
		(SDL_Client_Flags & CF_DRAW_PLAYERS_CEASEFIRE_STATUS),
      						WF_RESTORE_BACKGROUND);
	pBuf->action = toggle_draw_ceasefire_status_callback;
	pBuf->key = SDLK_c;
      break;
      case DS_PEACE:
	pBuf = create_checkbox(pWindow->dst,
		(SDL_Client_Flags & CF_DRAW_PLAYERS_PEACE_STATUS),
      						WF_RESTORE_BACKGROUND);
	pBuf->action = toggle_draw_pease_status_callback;
	pBuf->key = SDLK_p;
      break;
      case DS_ALLIANCE:
	pBuf = create_checkbox(pWindow->dst,
		(SDL_Client_Flags & CF_DRAW_PLAYERS_ALLIANCE_STATUS),
      						WF_RESTORE_BACKGROUND);
	pBuf->action = toggle_draw_alliance_status_callback;
	pBuf->key = SDLK_a;
      break;
      default:
	 /* no contact */
	 continue;
      break;
    }
    set_wstate(pBuf, FC_WS_NORMAL);
    add_to_gui_list(ID_CHECKBOX, pBuf);
  } 
  /* ---------- */
  
  players_iterate(pPlayer) {
    if(is_barbarian(pPlayer)) {
      continue;
    }
                
    pStr = create_string16(NULL, 0, adj_font(10));
    pStr->style |= (TTF_STYLE_BOLD|SF_CENTER);
   
    pLogo = get_nation_flag_surface(nation_of_player(pPlayer));
    {
      /* Aim for a flag height of 60 pixels, but draw smaller flags if there
       * are more players */
      double zoom = DEFAULT_ZOOM * (60.0 - n) / pLogo->h;
      pZoomed = zoomSurface(pLogo, zoom, zoom, 1);
    }

    pBuf = create_icon2(pZoomed, pWindow->dst,
                        WF_RESTORE_BACKGROUND | WF_WIDGET_HAS_INFO_LABEL
                        | WF_FREE_THEME);
    pBuf->info_label = pStr;

    if(!pPlayer->is_alive) {
      pStr = create_str16_from_char(_("R.I.P.") , adj_font(10));
      pStr->style |= TTF_STYLE_BOLD;
      pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_TEXT);
      pLogo = create_text_surf_from_str16(pStr);
      FREESTRING16(pStr);
	
      dst.x = (pZoomed->w - pLogo->w) / 2;
      dst.y = (pZoomed->h - pLogo->h) / 2;
      alphablit(pLogo, NULL, pZoomed, &dst);
      FREESURFACE(pLogo);
    }
     
    if(pPlayer->is_alive) {
      set_wstate(pBuf, FC_WS_NORMAL);
    }
    
    pBuf->data.player = pPlayer;
  
    pBuf->action = player_callback;
    
    add_to_gui_list(ID_LABEL, pBuf);
    
  } players_iterate_end;
  
  pPlayers_Dlg->pBeginWidgetList = pBuf;

  resize_window(pWindow, NULL, NULL, adj_size(500), adj_size(400));

  area = pWindow->area;
  
  r = MIN(area.w, area.h);
  r -= ((MAX(pBuf->size.w, pBuf->size.h) * 2));
  r /= 2;
  a = (2.0 * M_PI) / n;
  
  widget_set_position(pWindow,
                      (Main.screen->w - pWindow->size.w) / 2,
                      (Main.screen->h - pWindow->size.h) / 2);
  
  /* exit button */
  pBuf = pWindow->prev;
  
  pBuf->size.x = area.x + area.w - pBuf->size.w - 1;
  pBuf->size.y = pWindow->size.y + adj_size(2);
    
  n = area.y;
  pStr = create_string16(NULL, 0, adj_font(10));
  pStr->style |= TTF_STYLE_BOLD;
  pStr->bgcol = (SDL_Color) {0, 0, 0, 0};
  
  for(i = 0; i<DS_LAST; i++) {
      switch (i) {
	case DS_ARMISTICE:
	  pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE);
	break;
        case DS_WAR:
	  pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR);
	break;
	case DS_CEASEFIRE:
	  pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE);
	break;
        case DS_PEACE:
	  pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE);
        break;
	case DS_ALLIANCE:
	  pStr->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE);
	break;
        default:
	   /* no contact */
	   continue;
        break;
      }
      
      copy_chars_to_string16(pStr, diplstate_type_translated_name(i));
      pLogo = create_text_surf_from_str16(pStr);
  
      pBuf = pBuf->prev;
      h = MAX(pBuf->size.h, pLogo->h);
      pBuf->size.x = area.x + adj_size(5);
      pBuf->size.y = n + (h - pBuf->size.h) / 2;
      
      dst.x = adj_size(5) + pBuf->size.w + adj_size(6);
      dst.y = n + (h - pLogo->h) / 2;
      alphablit(pLogo, NULL, pWindow->theme, &dst);
      n += h;
      FREESURFACE(pLogo);
  }
  FREESTRING16(pStr);

  /* first player shield */
  pBuf = pBuf->prev;
  pBuf->size.x = area.x + area.w / 2 - pBuf->size.w / 2;
  pBuf->size.y = area.y + area.h / 2 - r - pBuf->size.h / 2;
  
  n = 1;
  if(pBuf != pPlayers_Dlg->pBeginWidgetList) {
    do{
      pBuf = pBuf->prev;
      b = M_PI_2 + n * a;
      pBuf->size.x = area.x + area.w / 2 - r * cos(b) - pBuf->size.w / 2;
      pBuf->size.y = area.y + area.h / 2 - r * sin(b) - pBuf->size.h / 2;
      n++;
    } while(pBuf != pPlayers_Dlg->pBeginWidgetList);
  }

  players_dialog_update();
}