// Called with the queue locked and with at least one element
CompileTask* AdvancedThresholdPolicy::select_task(CompileQueue* compile_queue) {
#if INCLUDE_JVMCI
  CompileTask *max_non_jvmci_task = NULL;
#endif
  CompileTask *max_task = NULL;
  Method* max_method = NULL;
  jlong t = os::javaTimeMillis();
  // Iterate through the queue and find a method with a maximum rate.
  for (CompileTask* task = compile_queue->first(); task != NULL;) {
    CompileTask* next_task = task->next();
    Method* method = task->method();
    update_rate(t, method);
    if (max_task == NULL) {
      max_task = task;
      max_method = method;
    } else {
      // If a method has been stale for some time, remove it from the queue.
      if (is_stale(t, TieredCompileTaskTimeout, method) && !is_old(method)) {
        if (PrintTieredEvents) {
          print_event(REMOVE_FROM_QUEUE, method, method, task->osr_bci(), (CompLevel)task->comp_level());
        }
        task->log_task_dequeued("stale");
        compile_queue->remove_and_mark_stale(task);
        method->clear_queued_for_compilation();
        task = next_task;
        continue;
      }

      // Select a method with a higher rate
      if (compare_methods(method, max_method)) {
        max_task = task;
        max_method = method;
      }
    }
    task = next_task;
  }

#if INCLUDE_JVMCI
  if (UseJVMCICompiler) {
    if (max_non_jvmci_task != NULL) {
      max_task = max_non_jvmci_task;
      max_method = max_task->method();
    }
  }
#endif

  if (max_task->comp_level() == CompLevel_full_profile && TieredStopAtLevel > CompLevel_full_profile
      && is_method_profiled(max_method)) {
    max_task->set_comp_level(CompLevel_limited_profile);
    if (PrintTieredEvents) {
      print_event(UPDATE_IN_QUEUE, max_method, max_method, max_task->osr_bci(), (CompLevel)max_task->comp_level());
    }
  }

  return max_task;
}
示例#2
0
static bool use_cached(autoload_function_t *func, bool really_load, bool allow_stale_functions) {
    if (!func) {
        return false;  // can't use a function that doesn't exist
    }
    if (really_load && !func->is_placeholder && !func->is_loaded) {
        return false;  // can't use an unloaded function
    }
    if (!allow_stale_functions && is_stale(func)) {
        return false;  // can't use a stale function
    }
    return true;  // I guess we can use it
}
示例#3
0
// Called with the queue locked and with at least one element
CompileTask* AdvancedThresholdPolicy::select_task(CompileQueue* compile_queue) {
  CompileTask *max_task = NULL;
  methodOop max_method;
  jlong t = os::javaTimeMillis();
  // Iterate through the queue and find a method with a maximum rate.
  for (CompileTask* task = compile_queue->first(); task != NULL;) {
    CompileTask* next_task = task->next();
    methodOop method = (methodOop)JNIHandles::resolve(task->method_handle());
    methodDataOop mdo = method->method_data();
    update_rate(t, method);
    if (max_task == NULL) {
      max_task = task;
      max_method = method;
    } else {
      // If a method has been stale for some time, remove it from the queue.
      if (is_stale(t, TieredCompileTaskTimeout, method) && !is_old(method)) {
        if (PrintTieredEvents) {
          print_event(KILL, method, method, task->osr_bci(), (CompLevel)task->comp_level());
        }
        CompileTaskWrapper ctw(task); // Frees the task
        compile_queue->remove(task);
        method->clear_queued_for_compilation();
        task = next_task;
        continue;
      }

      // Select a method with a higher rate
      if (compare_methods(method, max_method)) {
        max_task = task;
        max_method = method;
      }
    }
    task = next_task;
  }

  if (max_task->comp_level() == CompLevel_full_profile && is_method_profiled(max_method)) {
    max_task->set_comp_level(CompLevel_limited_profile);
    if (PrintTieredEvents) {
      print_event(UPDATE, max_method, max_method, max_task->osr_bci(), (CompLevel)max_task->comp_level());
    }
  }

  return max_task;
}
示例#4
0
/**
   This internal helper function does all the real work. By using two
   functions, the internal function can return on various places in
   the code, and the caller can take care of various cleanup work.

     cmd: the command name ('grep')
     really_load: whether to actually parse it as a function, or just check it it exists
     reload: whether to reload it if it's already loaded
     path_list: the set of paths to check

     Result: if really_load is true, returns whether the function was loaded. Otherwise returns whether the function existed.
*/
bool autoload_t::locate_file_and_maybe_load_it(const wcstring &cmd, bool really_load, bool reload, const wcstring_list_t &path_list)
{
    /* Note that we are NOT locked in this function! */
    bool reloaded = 0;

    /* Try using a cached function. If we really want the function to be loaded, require that it be really loaded. If we're not reloading, allow stale functions. */
    {
        bool allow_stale_functions = ! reload;

        /* Take a lock */
        scoped_lock locker(lock);

        /* Get the function */
        autoload_function_t * func = this->get_node(cmd);

        /* Determine if we can use this cached function */
        bool use_cached;
        if (! func)
        {
            /* Can't use a function that doesn't exist */
            use_cached = false;
        }
        else if (really_load && ! func->is_placeholder && ! func->is_loaded)
        {
            /* Can't use an unloaded function */
            use_cached = false;
        }
        else if (! allow_stale_functions && is_stale(func))
        {
            /* Can't use a stale function */
            use_cached = false;
        }
        else
        {
            /* I guess we can use it */
            use_cached = true;
        }

        /* If we can use this function, return whether we were able to access it */
        if (use_cached)
        {
            return func->is_internalized || func->access.accessible;
        }
    }
    /* The source of the script will end up here */
    wcstring script_source;
    bool has_script_source = false;

    /* Whether we found an accessible file */
    bool found_file = false;

    /* Look for built-in scripts via a binary search */
    const builtin_script_t *matching_builtin_script = NULL;
    if (builtin_script_count > 0)
    {
        const builtin_script_t test_script = {cmd.c_str(), NULL};
        const builtin_script_t *array_end = builtin_scripts + builtin_script_count;
        const builtin_script_t *found = std::lower_bound(builtin_scripts, array_end, test_script, script_name_precedes_script_name);
        if (found != array_end && ! wcscmp(found->name, test_script.name))
        {
            /* We found it */
            matching_builtin_script = found;
        }
    }
    if (matching_builtin_script)
    {
        has_script_source = true;
        script_source = str2wcstring(matching_builtin_script->def);

        /* Make a node representing this function */
        scoped_lock locker(lock);
        autoload_function_t *func = this->get_autoloaded_function_with_creation(cmd, really_load);

        /* This function is internalized */
        func->is_internalized = true;

        /* It's a fiction to say the script is loaded at this point, but we're definitely going to load it down below. */
        if (really_load) func->is_loaded = true;
    }

    if (! has_script_source)
    {
        /* Iterate over path searching for suitable completion files */
        for (size_t i=0; i<path_list.size(); i++)
        {
            wcstring next = path_list.at(i);
            wcstring path = next + L"/" + cmd + L".fish";

            const file_access_attempt_t access = access_file(path, R_OK);
            if (access.accessible)
            {
                /* Found it! */
                found_file = true;

                /* Now we're actually going to take the lock. */
                scoped_lock locker(lock);
                autoload_function_t *func = this->get_node(cmd);

                /* Generate the source if we need to load it */
                bool need_to_load_function = really_load && (func == NULL || func->access.mod_time != access.mod_time || ! func->is_loaded);
                if (need_to_load_function)
                {

                    /* Generate the script source */
                    wcstring esc = escape_string(path, 1);
                    script_source = L". " + esc;
                    has_script_source = true;

                    /* Remove any loaded command because we are going to reload it. Note that this will deadlock if command_removed calls back into us. */
                    if (func && func->is_loaded)
                    {
                        command_removed(cmd);
                        func->is_placeholder = false;
                    }

                    /* Mark that we're reloading it */
                    reloaded = true;
                }

                /* Create the function if we haven't yet. This does not load it. Do not trigger eviction unless we are actually loading, because we don't want to evict off of the main thread. */
                if (! func)
                {
                    func = get_autoloaded_function_with_creation(cmd, really_load);
                }

                /* It's a fiction to say the script is loaded at this point, but we're definitely going to load it down below. */
                if (need_to_load_function) func->is_loaded = true;

                /* Unconditionally record our access time */
                func->access = access;

                break;
            }
        }

        /*
          If no file or builtin script was found we insert a placeholder function.
          Later we only research if the current time is at least five seconds later.
          This way, the files won't be searched over and over again.
        */
        if (! found_file && ! has_script_source)
        {
            scoped_lock locker(lock);
            /* Generate a placeholder */
            autoload_function_t *func = this->get_node(cmd);
            if (! func)
            {
                func = new autoload_function_t(cmd);
                func->is_placeholder = true;
                if (really_load)
                {
                    this->add_node(func);
                }
                else
                {
                    this->add_node_without_eviction(func);
                }
            }
            func->access.last_checked = time(NULL);
        }
    }

    /* If we have a script, either built-in or a file source, then run it */
    if (really_load && has_script_source)
    {
        if (exec_subshell(script_source, false /* do not apply exit status */) == -1)
        {
            /* Do nothing on failure */
        }

    }

    if (really_load)
    {
        return reloaded;
    }
    else
    {
        return found_file || has_script_source;
    }
}