/** * * rct2: 0x006C42AC */ void user_string_free(rct_string_id id) { if (!is_user_string_id(id)) return; id %= MAX_USER_STRINGS; gUserStrings[id][0] = 0; }
void fix_duplicated_banners() { // For each banner in the map, check if the banner index is in use already, and if so, create a new entry for it bool activeBanners[Util::CountOf(gBanners)]{}; rct_tile_element * tileElement; for (int y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++) { for (int x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++) { tileElement = map_get_first_element_at(x, y); do { // TODO: Handle walls and large-scenery that use banner indices too. Large scenery can be tricky, as they occupy // multiple tiles that should both refer to the same banner index. if (tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_BANNER) { uint8 bannerIndex = tileElement->properties.banner.index; if (activeBanners[bannerIndex]) { log_info( "Duplicated banner with index %d found at x = %d, y = %d and z = %d.", bannerIndex, x, y, tileElement->base_height); // Banner index is already in use by another banner, so duplicate it uint8 newBannerIndex = create_new_banner(GAME_COMMAND_FLAG_APPLY); if (newBannerIndex == BANNER_NULL) { log_error("Failed to create new banner."); continue; } Guard::Assert(activeBanners[newBannerIndex] == false); // Copy over the original banner, but update the location rct_banner & newBanner = gBanners[newBannerIndex]; newBanner = gBanners[bannerIndex]; newBanner.x = x; newBanner.y = y; // Duplicate user string too rct_string_id stringIdx = newBanner.string_idx; if (is_user_string_id(stringIdx)) { utf8 buffer[USER_STRING_MAX_LENGTH]; format_string(buffer, USER_STRING_MAX_LENGTH, stringIdx, nullptr); rct_string_id newStringIdx = user_string_allocate(USER_STRING_DUPLICATION_PERMITTED, buffer); if (newStringIdx == 0) { log_error("Failed to allocate user string for banner"); continue; } newBanner.string_idx = newStringIdx; } tileElement->properties.banner.index = newBannerIndex; } // Mark banner index as in-use activeBanners[bannerIndex] = true; } } while (!tile_element_is_last_for_tile(tileElement++)); } } }
static void twitch_parse_followers() { struct AudienceMember { const char *name; bool isFollower; bool isInChat; bool isMod; bool exists; bool shouldTrack; }; std::vector<AudienceMember> members; http_json_response *jsonResponse = _twitchJsonResponse; if (json_is_array(jsonResponse->root)) { int audienceCount = json_array_size(jsonResponse->root); for (int i = 0; i < audienceCount; i++) { json_t *audienceMember = json_array_get(jsonResponse->root, i); if (!json_is_object(audienceMember)) continue; json_t *name = json_object_get(audienceMember, "name"); json_t *isFollower = json_object_get(audienceMember, "isFollower"); json_t *isInChat = json_object_get(audienceMember, "inChat"); json_t *isMod = json_object_get(audienceMember, "isMod"); AudienceMember member; member.name = json_string_value(name); member.isFollower = json_boolean_value(isFollower); member.isInChat = json_boolean_value(isInChat); member.isMod = json_boolean_value(isMod); member.exists = false; member.shouldTrack = false; if (member.name == NULL || member.name[0] == 0) continue; if (member.isInChat && gConfigTwitch.enable_chat_peep_tracking) member.shouldTrack = true; else if (member.isFollower && gConfigTwitch.enable_follower_peep_tracking) member.shouldTrack = true; if (gConfigTwitch.enable_chat_peep_names && member.isInChat) members.push_back(member); else if (gConfigTwitch.enable_follower_peep_names && member.isFollower) members.push_back(member); } uint16 spriteIndex; rct_peep *peep; char buffer[256]; // Check what followers are already in the park FOR_ALL_GUESTS(spriteIndex, peep) { if (is_user_string_id(peep->name_string_idx)) { format_string(buffer, peep->name_string_idx, NULL); AudienceMember *member = NULL; for (size_t i = 0; i < members.size(); i++) { if (_strcmpi(buffer, members[i].name) == 0) { member = &members[i]; members[i].exists = true; break; } } if (peep->peep_flags & PEEP_FLAGS_TWITCH) { if (member == NULL) { // Member no longer peep name worthy peep->peep_flags &= ~(PEEP_FLAGS_TRACKING | PEEP_FLAGS_TWITCH); // TODO set peep name back to number / real name } else { if (member->shouldTrack) peep->peep_flags |= (PEEP_FLAGS_TRACKING); else if (!member->shouldTrack) peep->peep_flags &= ~(PEEP_FLAGS_TRACKING); } } else if (member != NULL && !(peep->peep_flags & PEEP_FLAGS_LEAVING_PARK)) { // Peep with same name already exists but not twitch peep->peep_flags |= PEEP_FLAGS_TWITCH; if (member->shouldTrack) peep->peep_flags |= PEEP_FLAGS_TRACKING; } } } // Rename non-named peeps to followers that aren't currently in the park. if (members.size() > 0) { int memberIndex = -1; FOR_ALL_GUESTS(spriteIndex, peep) { int originalMemberIndex = memberIndex; for (size_t i = memberIndex + 1; i < members.size(); i++) { if (!members[i].exists) { memberIndex = i; break; } } if (originalMemberIndex == memberIndex) break; AudienceMember *member = &members[memberIndex]; if (!is_user_string_id(peep->name_string_idx) && !(peep->peep_flags & PEEP_FLAGS_LEAVING_PARK)) { // Rename peep and add flags rct_string_id newStringId = user_string_allocate(4, member->name); if (newStringId != 0) { peep->name_string_idx = newStringId; peep->peep_flags |= PEEP_FLAGS_TWITCH; if (member->shouldTrack) peep->peep_flags |= PEEP_FLAGS_TRACKING; } } else { // Peep still yet to be found for member memberIndex--; } }