示例#1
0
void item_data_get_absolute_bbox (ItemData *data, Coords *p1, Coords *p2)
{
	g_return_if_fail (data != NULL);
	g_return_if_fail (IS_ITEM_DATA (data));

	ItemDataPriv *priv;

	item_data_get_relative_bbox (data, p1, p2);
	priv = data->priv;

	if (p1) {
		p1->x += priv->translate.x0;
		p1->y += priv->translate.y0;
	}

	if (p2) {
		p2->x += priv->translate.x0;
		p2->y += priv->translate.y0;
	}
}
示例#2
0
文件: part.c 项目: rodolforg/oregano
/**
 * flip a part in a given direction
 * @direction gives the direction the item will be flipped, end users pov!
 * @center the center to flip over - currently ignored FIXME
 */
static void
part_flip (ItemData *data, IDFlip direction, Coords *center)
{
	Part *part;
	PartPriv *priv;
	int i;
	cairo_matrix_t affine;
	double x, y;
	double scale_v, scale_h;
	gboolean handler_connected;
	Coords pos, trans;
	Coords b1, b2;
	Coords pos_new, pos_old, delta;
	//FIXME properly recenter after flipping
	//Coords part_center_before, part_center_after, delta;

	g_return_if_fail (data);
	g_return_if_fail (IS_PART (data));

	part = PART (data);
	priv = part->priv;

	item_data_get_pos (data, &trans);

	// mask, just for the sake of cleanness
	direction &= ID_FLIP_MASK;
	
	// TODO evaluate if we really want to be able to do double flips (180* rots via flipping)
	g_assert (direction != ID_FLIP_MASK);


	// create a transformation _relativ_ to the current _state_
	// reverse axis and fix the created offset by adding 2*pos.x or .y
	
	// convert the flip direction to binary, used in the matrix setup
	// keep in mind that we do relativ manipulations within the model
	// which in turn makes this valid for all rotations!
	scale_h = ((direction & ID_FLIP_HORIZ) != 0) ? -1. : 1.;
	scale_v = ((direction & ID_FLIP_VERT) != 0) ? -1. : 1.;

	// magic, if we are in either 270 or 90 state, we need to rotate the flip state by 90° to draw it properly
	// TODO maybe better put this into the rotation function
	if ((priv->rotation / 90) % 2 == 1) {
		priv->flip ^= ID_FLIP_MASK;
	}
	// toggle the direction
	priv->flip ^= direction;
	if ((priv->flip & ID_FLIP_MASK)== ID_FLIP_MASK) {
		priv->flip = ID_FLIP_NONE;
		priv->rotation += 180;
		priv->rotation %= 360;
	}

	cairo_matrix_init_scale (&affine, scale_h, scale_v);

	item_data_get_pos (data, &pos_old);
	pos_new = pos_old;
	cairo_matrix_transform_point (&affine, &pos_new.x, &pos_new.y);

	g_printf ("\ncenter %p [old] x=%lf,y=%lf -->", data, pos_old.x, pos_old.y);
	g_printf ("  x=%lf, y=%lf\n", pos_new.x, pos_new.y);
	delta.x = - pos_new.x + pos_old.x;
	delta.y = - pos_new.y + pos_old.y;

	// flip the pins
	for (i = 0; i < priv->num_pins; i++) {

		x = priv->pins[i].offset.x;
		y = priv->pins[i].offset.y;
		cairo_matrix_transform_point (&affine, &x, &y);

		if (fabs (x) < 1e-2)
			x = 0.0;
		if (fabs (y) < 1e-2)
			y = 0.0;

		priv->pins[i].offset.x = x;
		priv->pins[i].offset.y = y;
	}
	item_data_snap (data);

	// tell the view
	handler_connected = g_signal_handler_is_connected (G_OBJECT (part), 
	                                                   ITEM_DATA(part)->flipped_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (part), "flipped", priv->flip);

		// TODO - proper boundingbox center calculation

		item_data_get_relative_bbox (ITEM_DATA (part), &b1, &b2);

		// flip the bounding box.
		cairo_matrix_transform_point (&affine, &b1.x, &b1.y);
		cairo_matrix_transform_point (&affine, &b2.x, &b2.y);

		item_data_set_relative_bbox (ITEM_DATA (part), &b1, &b2);
		item_data_set_pos (ITEM_DATA (part), &pos);

		// FIXME - proper recenter to boundingbox center
	}
	if (g_signal_handler_is_connected (G_OBJECT (part),
	                                   ITEM_DATA (part)->changed_handler_id)) {
		g_signal_emit_by_name (G_OBJECT (part),
		                       "changed");
	}

}
示例#3
0
文件: part.c 项目: rodolforg/oregano
/**
 * rotate an item by an @angle increment (may be negative)
 * @angle the increment the item will be rotated (usually 90° steps)
 * @center_pos if rotated as part of a group, this is the center to rotate around
 * FIXME XXX TODO an issue arises as the center changes with part_rotate
 * FIXME XXX TODO the view callback needs to compensate this somehow
 */
static void
part_rotate (ItemData *data, int angle, Coords *center_pos)
{
	cairo_matrix_t affine;
	double x, y;
	Part *part;
	PartPriv *priv;
	int i, tot_rotation;
	Coords b1, b2;
	Coords part_center_before, part_center_after, delta;
	Coords delta_cp_before, delta_cp_after;
	gboolean handler_connected;

	g_return_if_fail (data);
	g_return_if_fail (IS_PART (data));

	if (angle == 0)
		return;

	part = PART (data);

	priv = part->priv;

	tot_rotation = (priv->rotation + angle + 360) % 360;

	NG_DEBUG ("rotation: angle=%i tot_rotation=%i", angle, tot_rotation);

	// use the cairo matrix funcs to transform the pin
	// positions relative to the item center
	// this is only indirectly related to displaying
	cairo_matrix_init_rotate (&affine, (double)angle * M_PI / 180.);

	if (center_pos) {
		delta_cp_before = coords_sub (&part_center_before, center_pos);
		delta_cp_after = delta_cp_before;
		cairo_matrix_transform_point (&affine, &delta_cp_after.x, &delta_cp_after.y);
	}

	priv->rotation = tot_rotation;
	angle = tot_rotation;

	// Rotate the pins.
	for (i = 0; i < priv->num_pins; i++) {
		x = priv->pins[i].offset.x;
		y = priv->pins[i].offset.y;
		cairo_matrix_transform_point (&affine, &x, &y);

		if (fabs (x) < 1e-2)
			x = 0.0;
		if (fabs (y) < 1e-2)
			y = 0.0;

		priv->pins[i].offset.x = x;
		priv->pins[i].offset.y = y;
	}

	// Rotate the bounding box, recenter to old center
	item_data_get_relative_bbox (ITEM_DATA (part), &b1, &b2);
	part_center_before = coords_average (&b1, &b2);

	cairo_matrix_transform_point (&affine, &b1.x, &b1.y);
	cairo_matrix_transform_point (&affine, &b2.x, &b2.y);

	item_data_set_relative_bbox (ITEM_DATA (part), &b1, &b2);
	part_center_after = coords_average (&b1, &b2);

	delta = coords_sub (&part_center_before, &part_center_after);
	if (center_pos) {
		Coords diff = coords_sub (&delta_cp_after, &delta_cp_before);
		coords_add (&delta, &diff);
	}
	item_data_move (data, &delta);
	item_data_snap (data);

	handler_connected = g_signal_handler_is_connected (G_OBJECT (part),
	                                   ITEM_DATA (part)->rotated_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (part),
		                       "rotated", tot_rotation);
	}

	handler_connected = g_signal_handler_is_connected (G_OBJECT (part),
	                                   ITEM_DATA (part)->changed_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (part),
		                       "changed");
	}
}
示例#4
0
/**
 * \brief rotate an item by an @angle increment (may be negative)
 *
 * @angle the increment the item will be rotated (usually 90° steps)
 * @center_pos if rotated as part of a group, this is the center to rotate
 *around
 */
static void part_rotate (ItemData *data, int angle, Coords *center_pos)
{
	g_return_if_fail (data);
	g_return_if_fail (IS_PART (data));

	cairo_matrix_t morph, morph_rot, local_rot;
	Part *part;
	PartPriv *priv;
	gboolean handler_connected;
	// Coords b1, b2;

	part = PART (data);

	priv = part->priv;

	// FIXME store vanilla coords, apply the morph
	// FIXME to these and store the result in the
	// FIXME instance then everything will be fine
	// XXX also prevents rounding yiggle up downs

	angle /= 90;
	angle *= 90;

	cairo_matrix_init_rotate (&local_rot, (double)angle * M_PI / 180.);

	cairo_matrix_multiply (item_data_get_rotate (data), item_data_get_rotate (data), &local_rot);

	morph_rot = *(item_data_get_rotate (data));

	cairo_matrix_multiply (&morph, &morph_rot, item_data_get_translate (data));

	Coords delta_to_center, delta_to_center_transformed;
	Coords delta_to_apply, delta_bbox;
	Coords bbox_center, bbox_center_transformed;
	Coords item_pos;

// get bbox
#if 0 // this causes #115 to reappear
	item_data_get_relative_bbox (ITEM_DATA (part), &b1, &b2);
	bbox_center = coords_average (&b1, &b2);
#endif
	item_data_get_pos (ITEM_DATA (part), &item_pos);

	Coords rotation_center;

	if (center_pos == NULL) {
		rotation_center = coords_sum (&bbox_center, &item_pos);
	} else {
		rotation_center = *center_pos;
	}

	delta_to_center_transformed = delta_to_center = coords_sub (&rotation_center, &item_pos);
	cairo_matrix_transform_point (&local_rot, &(delta_to_center_transformed.x),
	                              &(delta_to_center_transformed.y));

	delta_to_apply = coords_sub (&delta_to_center, &delta_to_center_transformed);

#define DEBUG_THIS 0
	// use the cairo matrix funcs to transform the pin
	// positions relative to the item center
	// this is only indirectly related to displayin
	// HINT: we need to modify the actual pins to make the
	// pin tests work being used to detect connections

	gint i;
	gdouble x, y;
	// Rotate the pins.
	for (i = 0; i < priv->num_pins; i++) {
		x = priv->pins_orig[i].offset.x;
		y = priv->pins_orig[i].offset.y;
		cairo_matrix_transform_point (&morph_rot, &x, &y);

		if (fabs (x) < 1e-2)
			x = 0.0;
		if (fabs (y) < 1e-2)
			y = 0.0;

		priv->pins[i].offset.x = x;
		priv->pins[i].offset.y = y;
	}

	item_data_move (data, &delta_to_apply);

	handler_connected = g_signal_handler_is_connected (G_OBJECT (data), data->changed_handler_id);
	if (handler_connected) {
		g_signal_emit_by_name (G_OBJECT (data), "changed");
	} else {
		NG_DEBUG ("handler not yet registerd.");
	}
	NG_DEBUG ("\n\n");
}