示例#1
0
JSObject *
js_InitExceptionClasses(JSContext *cx, JSObject *obj)
{
    int i;
    JSObject *protos[JSEXN_LIMIT];

    /* Initialize the prototypes first. */
    for (i = 0; exceptions[i].name != 0; i++) {
        JSAtom *atom;
        JSFunction *fun;
        JSString *nameString;
        int protoIndex = exceptions[i].protoIndex;

        /* Make the prototype for the current constructor name. */
        protos[i] = js_NewObject(cx, &ExceptionClass,
                                 (protoIndex != JSEXN_NONE)
                                 ? protos[protoIndex]
                                 : NULL,
                                 obj);
        if (!protos[i])
            return NULL;

        /* So exn_finalize knows whether to destroy private data. */
        OBJ_SET_SLOT(cx, protos[i], JSSLOT_PRIVATE, JSVAL_VOID);

        atom = js_Atomize(cx, exceptions[i].name, strlen(exceptions[i].name), 0);
        if (!atom)
            return NULL;

        /* Make a constructor function for the current name. */
        fun = js_DefineFunction(cx, obj, atom, exceptions[i].native, 3, 0);
        if (!fun)
            return NULL;

        /* Make this constructor make objects of class Exception. */
        fun->clasp = &ExceptionClass;

        /* Make the prototype and constructor links. */
        if (!js_SetClassPrototype(cx, fun->object, protos[i],
                                  JSPROP_READONLY | JSPROP_PERMANENT)) {
            return NULL;
        }

        /* proto bootstrap bit from JS_InitClass omitted. */
        nameString = JS_NewStringCopyZ(cx, exceptions[i].name);
        if (!nameString)
            return NULL;

        /* Add the name property to the prototype. */
        if (!JS_DefineProperty(cx, protos[i], js_name_str,
                               STRING_TO_JSVAL(nameString),
                               NULL, NULL,
                               JSPROP_ENUMERATE)) {
            return NULL;
        }
    }

    /*
     * Add an empty message property.  (To Exception.prototype only,
     * because this property will be the same for all the exception
     * protos.)
     */
    if (!JS_DefineProperty(cx, protos[0], js_message_str,
                           STRING_TO_JSVAL(cx->runtime->emptyString),
                           NULL, NULL, JSPROP_ENUMERATE)) {
        return NULL;
    }
    if (!JS_DefineProperty(cx, protos[0], js_filename_str,
                           STRING_TO_JSVAL(cx->runtime->emptyString),
                           NULL, NULL, JSPROP_ENUMERATE)) {
        return NULL;
    }
    if (!JS_DefineProperty(cx, protos[0], js_lineno_str,
                           INT_TO_JSVAL(0),
                           NULL, NULL, JSPROP_ENUMERATE)) {
        return NULL;
    }

    /*
     * Add methods only to Exception.prototype, because ostensibly all
     * exception types delegate to that.
     */
    if (!JS_DefineFunctions(cx, protos[0], exception_methods))
        return NULL;

    return protos[0];
}
JSObject *
GlobalObject::initFunctionAndObjectClasses(JSContext *cx)
{
    JS_THREADSAFE_ASSERT(cx->compartment != cx->runtime->atomsCompartment);
    JS_ASSERT(isNative());

    /*
     * Calling a function from a cleared global triggers this (yeah, I know).
     * Uncomment this once bug 470510 is fixed (if that bug doesn't remove
     * isCleared entirely).
     */
    // JS_ASSERT(!isCleared());

    /* If cx has no global object, make this the global object. */
    if (!cx->globalObject)
        JS_SetGlobalObject(cx, this);

    /*
     * Create |Object.prototype| first, mirroring CreateBlankProto but for the
     * prototype of the created object.
     */
    JSObject *objectProto = NewObjectWithGivenProto(cx, &ObjectClass, NULL, this);
    if (!objectProto || !objectProto->setSingletonType(cx))
        return NULL;

    /*
     * The default 'new' type of Object.prototype is required by type inference
     * to have unknown properties, to simplify handling of e.g. heterogenous
     * objects in JSON and script literals.
     */
    if (!objectProto->setNewTypeUnknown(cx))
        return NULL;

    /* Create |Function.prototype| next so we can create other functions. */
    JSFunction *functionProto;
    {
        JSObject *proto = NewObjectWithGivenProto(cx, &FunctionClass, objectProto, this);
        if (!proto)
            return NULL;

        /*
         * Bizarrely, |Function.prototype| must be an interpreted function, so
         * give it the guts to be one.
         */
        functionProto = js_NewFunction(cx, proto, NULL, 0, JSFUN_INTERPRETED, this, NULL);
        if (!functionProto)
            return NULL;
        JS_ASSERT(proto == functionProto);
        functionProto->flags |= JSFUN_PROTOTYPE;

        JSScript *script =
            JSScript::NewScript(cx, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, JSVERSION_DEFAULT);
        if (!script)
            return NULL;
        script->noScriptRval = true;
        script->code[0] = JSOP_STOP;
        script->code[1] = SRC_NULL;
        functionProto->initScript(script);
        functionProto->getType(cx)->interpretedFunction = functionProto;
        script->setFunction(functionProto);

        if (!proto->setSingletonType(cx))
            return NULL;

        /*
         * The default 'new' type of Function.prototype is required by type
         * inference to have unknown properties, to simplify handling of e.g.
         * CloneFunctionObject.
         */
        if (!proto->setNewTypeUnknown(cx))
            return NULL;
    }

    /* Create the Object function now that we have a [[Prototype]] for it. */
    jsid objectId = ATOM_TO_JSID(CLASS_ATOM(cx, Object));
    JSFunction *objectCtor;
    {
        JSObject *ctor = NewObjectWithGivenProto(cx, &FunctionClass, functionProto, this);
        if (!ctor)
            return NULL;
        objectCtor = js_NewFunction(cx, ctor, js_Object, 1, JSFUN_CONSTRUCTOR, this,
                                    JSID_TO_ATOM(objectId));
        if (!objectCtor)
            return NULL;
        JS_ASSERT(ctor == objectCtor);

        objectCtor->setConstructorClass(&ObjectClass);
    }

    /*
     * Install |Object| and |Object.prototype| for the benefit of subsequent
     * code that looks for them.
     */
    setObjectClassDetails(objectCtor, objectProto);

    /* Create |Function| so it and |Function.prototype| can be installed. */
    jsid functionId = ATOM_TO_JSID(CLASS_ATOM(cx, Function));
    JSFunction *functionCtor;
    {
        JSObject *ctor =
            NewObjectWithGivenProto(cx, &FunctionClass, functionProto, this);
        if (!ctor)
            return NULL;
        functionCtor = js_NewFunction(cx, ctor, Function, 1, JSFUN_CONSTRUCTOR, this,
                                      JSID_TO_ATOM(functionId));
        if (!functionCtor)
            return NULL;
        JS_ASSERT(ctor == functionCtor);

        functionCtor->setConstructorClass(&FunctionClass);
    }

    /*
     * Install |Function| and |Function.prototype| so that we can freely create
     * functions and objects without special effort.
     */
    setFunctionClassDetails(functionCtor, functionProto);

    /*
     * The hard part's done: now go back and add all the properties these
     * primordial values have.
     */
    if (!LinkConstructorAndPrototype(cx, objectCtor, objectProto) ||
        !DefinePropertiesAndBrand(cx, objectProto, object_props, object_methods) ||
        !DefinePropertiesAndBrand(cx, objectCtor, NULL, object_static_methods) ||
        !LinkConstructorAndPrototype(cx, functionCtor, functionProto) ||
        !DefinePropertiesAndBrand(cx, functionProto, NULL, function_methods) ||
        !DefinePropertiesAndBrand(cx, functionCtor, NULL, NULL))
    {
        return NULL;
    }

    /* Add the global Function and Object properties now. */
    if (!addDataProperty(cx, objectId, JSProto_Object + JSProto_LIMIT * 2, 0))
        return NULL;
    if (!addDataProperty(cx, functionId, JSProto_Function + JSProto_LIMIT * 2, 0))
        return NULL;

    /* Heavy lifting done, but lingering tasks remain. */

    /* ES5 15.1.2.1. */
    jsid id = ATOM_TO_JSID(cx->runtime->atomState.evalAtom);
    JSObject *evalobj = js_DefineFunction(cx, this, id, eval, 1, JSFUN_STUB_GSOPS);
    if (!evalobj)
        return NULL;
    setOriginalEval(evalobj);

    /* ES5 13.2.3: Construct the unique [[ThrowTypeError]] function object. */
    JSFunction *throwTypeError = js_NewFunction(cx, NULL, ThrowTypeError, 0, 0, this, NULL);
    if (!throwTypeError)
        return NULL;
    AutoIdVector ids(cx);
    if (!throwTypeError->preventExtensions(cx, &ids))
        return NULL;
    setThrowTypeError(throwTypeError);

    /*
     * The global object should have |Object.prototype| as its [[Prototype]].
     * Eventually we'd like to have standard classes be there from the start,
     * and thus we would know we were always setting what had previously been a
     * null [[Prototype]], but right now some code assumes it can set the
     * [[Prototype]] before standard classes have been initialized.  For now,
     * only set the [[Prototype]] if it hasn't already been set.
     */
    if (shouldSplicePrototype(cx) && !splicePrototype(cx, objectProto))
        return NULL;

    /*
     * Notify any debuggers about the creation of the script for
     * |Function.prototype| -- after all initialization, for simplicity.
     */
    js_CallNewScriptHook(cx, functionProto->script(), functionProto);
    return functionProto;
}
JSObject *
GlobalObject::initFunctionAndObjectClasses(JSContext *cx)
{
    Rooted<GlobalObject*> self(cx, this);

    JS_THREADSAFE_ASSERT(cx->compartment != cx->runtime->atomsCompartment);
    JS_ASSERT(isNative());

    /*
     * Calling a function from a cleared global triggers this (yeah, I know).
     * Uncomment this once bug 470510 is fixed (if that bug doesn't remove
     * isCleared entirely).
     */
    // JS_ASSERT(!isCleared());

    /* If cx has no global object, make this the global object. */
    if (!cx->globalObject)
        JS_SetGlobalObject(cx, self);

    RootedObject objectProto(cx);

    /*
     * Create |Object.prototype| first, mirroring CreateBlankProto but for the
     * prototype of the created object.
     */
    objectProto = NewObjectWithGivenProto(cx, &ObjectClass, NULL, self);
    if (!objectProto || !objectProto->setSingletonType(cx))
        return NULL;

    /*
     * The default 'new' type of Object.prototype is required by type inference
     * to have unknown properties, to simplify handling of e.g. heterogenous
     * objects in JSON and script literals.
     */
    if (!objectProto->setNewTypeUnknown(cx))
        return NULL;

    /* Create |Function.prototype| next so we can create other functions. */
    RootedFunction functionProto(cx);
    {
        JSObject *functionProto_ = NewObjectWithGivenProto(cx, &FunctionClass, objectProto, self);
        if (!functionProto_)
            return NULL;
        functionProto = functionProto_->toFunction();

        /*
         * Bizarrely, |Function.prototype| must be an interpreted function, so
         * give it the guts to be one.
         */
        JSObject *proto = js_NewFunction(cx, functionProto,
                                         NULL, 0, JSFUN_INTERPRETED, self, NULL);
        if (!proto)
            return NULL;
        JS_ASSERT(proto == functionProto);
        functionProto->flags |= JSFUN_PROTOTYPE;

        const char *rawSource = "() {\n}";
        size_t sourceLen = strlen(rawSource);
        jschar *source = InflateString(cx, rawSource, &sourceLen);
        if (!source)
            return NULL;
        ScriptSource *ss = cx->new_<ScriptSource>();
        if (!ss) {
            cx->free_(source);
            return NULL;
        }
        ScriptSourceHolder ssh(cx->runtime, ss);
        ss->setSource(source, sourceLen);

        CompileOptions options(cx);
        options.setNoScriptRval(true)
               .setVersion(JSVERSION_DEFAULT);
        Rooted<JSScript*> script(cx, JSScript::Create(cx,
                                                      /* enclosingScope = */ NullPtr(),
                                                      /* savedCallerFun = */ false,
                                                      options,
                                                      /* staticLevel = */ 0,
                                                      ss,
                                                      0,
                                                      ss->length()));
        if (!script || !JSScript::fullyInitTrivial(cx, script))
            return NULL;

        functionProto->initScript(script);
        functionProto->getType(cx)->interpretedFunction = functionProto;
        script->setFunction(functionProto);

        if (!functionProto->setSingletonType(cx))
            return NULL;

        /*
         * The default 'new' type of Function.prototype is required by type
         * inference to have unknown properties, to simplify handling of e.g.
         * CloneFunctionObject.
         */
        if (!functionProto->setNewTypeUnknown(cx))
            return NULL;
    }

    /* Create the Object function now that we have a [[Prototype]] for it. */
    RootedFunction objectCtor(cx);
    {
        JSObject *ctor = NewObjectWithGivenProto(cx, &FunctionClass, functionProto, self);
        if (!ctor)
            return NULL;
        objectCtor = js_NewFunction(cx, ctor, js_Object, 1, JSFUN_CONSTRUCTOR, self,
                                    CLASS_NAME(cx, Object));
        if (!objectCtor)
            return NULL;
    }

    /*
     * Install |Object| and |Object.prototype| for the benefit of subsequent
     * code that looks for them.
     */
    self->setObjectClassDetails(objectCtor, objectProto);

    /* Create |Function| so it and |Function.prototype| can be installed. */
    RootedFunction functionCtor(cx);
    {
        // Note that ctor is rooted purely for the JS_ASSERT at the end
        RootedObject ctor(cx, NewObjectWithGivenProto(cx, &FunctionClass, functionProto, self));
        if (!ctor)
            return NULL;
        functionCtor = js_NewFunction(cx, ctor, Function, 1, JSFUN_CONSTRUCTOR, self,
                                      CLASS_NAME(cx, Function));
        if (!functionCtor)
            return NULL;
        JS_ASSERT(ctor == functionCtor);
    }

    /*
     * Install |Function| and |Function.prototype| so that we can freely create
     * functions and objects without special effort.
     */
    self->setFunctionClassDetails(functionCtor, functionProto);

    /*
     * The hard part's done: now go back and add all the properties these
     * primordial values have.
     */
    if (!LinkConstructorAndPrototype(cx, objectCtor, objectProto) ||
        !DefinePropertiesAndBrand(cx, objectProto, NULL, object_methods))
    {
        return NULL;
    }

    /*
     * Add an Object.prototype.__proto__ accessor property to implement that
     * extension (if it's actually enabled).  Cache the getter for this
     * function so that cross-compartment [[Prototype]]-getting is implemented
     * in one place.
     */
    Rooted<JSFunction*> getter(cx, js_NewFunction(cx, NULL, ProtoGetter, 0, 0, self, NULL));
    if (!getter)
        return NULL;
#if JS_HAS_OBJ_PROTO_PROP
    Rooted<JSFunction*> setter(cx, js_NewFunction(cx, NULL, ProtoSetter, 0, 0, self, NULL));
    if (!setter)
        return NULL;
    RootedValue undefinedValue(cx, UndefinedValue());
    if (!objectProto->defineProperty(cx, cx->runtime->atomState.protoAtom, undefinedValue,
                                     JS_DATA_TO_FUNC_PTR(PropertyOp, getter.get()),
                                     JS_DATA_TO_FUNC_PTR(StrictPropertyOp, setter.get()),
                                     JSPROP_GETTER | JSPROP_SETTER | JSPROP_SHARED))
    {
        return NULL;
    }
#endif /* JS_HAS_OBJ_PROTO_PROP */
    self->setProtoGetter(getter);


    if (!DefinePropertiesAndBrand(cx, objectCtor, NULL, object_static_methods) ||
        !LinkConstructorAndPrototype(cx, functionCtor, functionProto) ||
        !DefinePropertiesAndBrand(cx, functionProto, NULL, function_methods) ||
        !DefinePropertiesAndBrand(cx, functionCtor, NULL, NULL))
    {
        return NULL;
    }

    /* Add the global Function and Object properties now. */
    jsid objectId = NameToId(CLASS_NAME(cx, Object));
    if (!self->addDataProperty(cx, objectId, JSProto_Object + JSProto_LIMIT * 2, 0))
        return NULL;
    jsid functionId = NameToId(CLASS_NAME(cx, Function));
    if (!self->addDataProperty(cx, functionId, JSProto_Function + JSProto_LIMIT * 2, 0))
        return NULL;

    /* Heavy lifting done, but lingering tasks remain. */

    /* ES5 15.1.2.1. */
    RootedId id(cx, NameToId(cx->runtime->atomState.evalAtom));
    JSObject *evalobj = js_DefineFunction(cx, self, id, IndirectEval, 1, JSFUN_STUB_GSOPS);
    if (!evalobj)
        return NULL;
    self->setOriginalEval(evalobj);

    /* ES5 13.2.3: Construct the unique [[ThrowTypeError]] function object. */
    RootedFunction throwTypeError(cx, js_NewFunction(cx, NULL, ThrowTypeError, 0, 0, self, NULL));
    if (!throwTypeError)
        return NULL;
    if (!throwTypeError->preventExtensions(cx))
        return NULL;
    self->setThrowTypeError(throwTypeError);

    RootedObject intrinsicsHolder(cx, JS_NewObject(cx, NULL, NULL, self));
    if (!intrinsicsHolder)
        return NULL;
    self->setIntrinsicsHolder(intrinsicsHolder);
    if (!JS_DefineFunctions(cx, intrinsicsHolder, intrinsic_functions))
        return NULL;

    /*
     * The global object should have |Object.prototype| as its [[Prototype]].
     * Eventually we'd like to have standard classes be there from the start,
     * and thus we would know we were always setting what had previously been a
     * null [[Prototype]], but right now some code assumes it can set the
     * [[Prototype]] before standard classes have been initialized.  For now,
     * only set the [[Prototype]] if it hasn't already been set.
     */
    if (self->shouldSplicePrototype(cx) && !self->splicePrototype(cx, objectProto))
        return NULL;

    /*
     * Notify any debuggers about the creation of the script for
     * |Function.prototype| -- after all initialization, for simplicity.
     */
    js_CallNewScriptHook(cx, functionProto->script(), functionProto);
    return functionProto;
}
示例#4
0
文件: jsexn.cpp 项目: ahadzi/celtx
JSObject *
js_InitExceptionClasses(JSContext *cx, JSObject *obj)
{
    JSObject *obj_proto, *protos[JSEXN_LIMIT];
    int i;

    /*
     * If lazy class initialization occurs for any Error subclass, then all
     * classes are initialized, starting with Error.  To avoid reentry and
     * redundant initialization, we must not pass a null proto parameter to
     * js_NewObject below, when called for the Error superclass.  We need to
     * ensure that Object.prototype is the proto of Error.prototype.
     *
     * See the equivalent code to ensure that parent_proto is non-null when
     * JS_InitClass calls js_NewObject, in jsapi.c.
     */
    if (!js_GetClassPrototype(cx, obj, INT_TO_JSID(JSProto_Object),
                              &obj_proto)) {
        return NULL;
    }

    if (!js_EnterLocalRootScope(cx))
        return NULL;

    /* Initialize the prototypes first. */
    for (i = 0; exceptions[i].name != 0; i++) {
        JSAtom *atom;
        JSFunction *fun;
        JSString *nameString;
        int protoIndex = exceptions[i].protoIndex;

        /* Make the prototype for the current constructor name. */
        protos[i] = js_NewObject(cx, &js_ErrorClass,
                                 (protoIndex != JSEXN_NONE)
                                 ? protos[protoIndex]
                                 : obj_proto,
                                 obj, 0);
        if (!protos[i])
            break;

        /* So exn_finalize knows whether to destroy private data. */
        STOBJ_SET_SLOT(protos[i], JSSLOT_PRIVATE, JSVAL_VOID);

        /* Make a constructor function for the current name. */
        atom = cx->runtime->atomState.classAtoms[exceptions[i].key];
        fun = js_DefineFunction(cx, obj, atom, exceptions[i].native, 3, 0);
        if (!fun)
            break;

        /* Make this constructor make objects of class Exception. */
        fun->u.n.clasp = &js_ErrorClass;

        /* Make the prototype and constructor links. */
        if (!js_SetClassPrototype(cx, FUN_OBJECT(fun), protos[i],
                                  JSPROP_READONLY | JSPROP_PERMANENT)) {
            break;
        }

        /* proto bootstrap bit from JS_InitClass omitted. */
        nameString = JS_NewStringCopyZ(cx, exceptions[i].name);
        if (!nameString)
            break;

        /* Add the name property to the prototype. */
        if (!JS_DefineProperty(cx, protos[i], js_name_str,
                               STRING_TO_JSVAL(nameString),
                               NULL, NULL,
                               JSPROP_ENUMERATE)) {
            break;
        }

        /* Finally, stash the constructor for later uses. */
        if (!js_SetClassObject(cx, obj, exceptions[i].key, FUN_OBJECT(fun)))
            break;
    }

    js_LeaveLocalRootScope(cx);
    if (exceptions[i].name)
        return NULL;

    /*
     * Add an empty message property.  (To Exception.prototype only,
     * because this property will be the same for all the exception
     * protos.)
     */
    if (!JS_DefineProperty(cx, protos[0], js_message_str,
                           STRING_TO_JSVAL(cx->runtime->emptyString),
                           NULL, NULL, JSPROP_ENUMERATE)) {
        return NULL;
    }
    if (!JS_DefineProperty(cx, protos[0], js_fileName_str,
                           STRING_TO_JSVAL(cx->runtime->emptyString),
                           NULL, NULL, JSPROP_ENUMERATE)) {
        return NULL;
    }
    if (!JS_DefineProperty(cx, protos[0], js_lineNumber_str,
                           INT_TO_JSVAL(0),
                           NULL, NULL, JSPROP_ENUMERATE)) {
        return NULL;
    }

    /*
     * Add methods only to Exception.prototype, because ostensibly all
     * exception types delegate to that.
     */
    if (!JS_DefineFunctions(cx, protos[0], exception_methods))
        return NULL;

    return protos[0];
}
示例#5
0
JSObject *
js_InitExceptionClasses(JSContext *cx, JSObject *obj)
{
    jsval roots[3];
    JSObject *obj_proto, *error_proto;
    jsval empty;

    /*
     * If lazy class initialization occurs for any Error subclass, then all
     * classes are initialized, starting with Error.  To avoid reentry and
     * redundant initialization, we must not pass a null proto parameter to
     * js_NewObject below, when called for the Error superclass.  We need to
     * ensure that Object.prototype is the proto of Error.prototype.
     *
     * See the equivalent code to ensure that parent_proto is non-null when
     * JS_InitClass calls js_NewObject, in jsapi.c.
     */
    if (!js_GetClassPrototype(cx, obj, INT_TO_JSID(JSProto_Object),
                              &obj_proto)) {
        return NULL;
    }

    memset(roots, 0, sizeof(roots));
    JSAutoTempValueRooter tvr(cx, JS_ARRAY_LENGTH(roots), roots);

#ifdef __GNUC__
    error_proto = NULL;   /* quell GCC overwarning */
#endif

    /* Initialize the prototypes first. */
    for (intN i = JSEXN_ERR; i != JSEXN_LIMIT; i++) {
        JSObject *proto;
        JSProtoKey protoKey;
        JSAtom *atom;
        JSFunction *fun;

        /* Make the prototype for the current constructor name. */
        proto = js_NewObject(cx, &js_ErrorClass,
                             (i != JSEXN_ERR) ? error_proto : obj_proto,
                             obj);
        if (!proto)
            return NULL;
        if (i == JSEXN_ERR) {
            error_proto = proto;
            roots[0] = OBJECT_TO_JSVAL(proto);
        } else {
            // We cannot share the root for error_proto and other prototypes
            // as error_proto must be rooted until the function returns.
            roots[1] = OBJECT_TO_JSVAL(proto);
        }

        /* So exn_finalize knows whether to destroy private data. */
        proto->setPrivate(NULL);

        /* Make a constructor function for the current name. */
        protoKey = GetExceptionProtoKey(i);
        atom = cx->runtime->atomState.classAtoms[protoKey];
        fun = js_DefineFunction(cx, obj, atom, Exception, 3, 0);
        if (!fun)
            return NULL;
        roots[2] = OBJECT_TO_JSVAL(FUN_OBJECT(fun));

        /* Make this constructor make objects of class Exception. */
        FUN_CLASP(fun) = &js_ErrorClass;

        /* Make the prototype and constructor links. */
        if (!js_SetClassPrototype(cx, FUN_OBJECT(fun), proto,
                                  JSPROP_READONLY | JSPROP_PERMANENT)) {
            return NULL;
        }

        /* Add the name property to the prototype. */
        if (!JS_DefineProperty(cx, proto, js_name_str, ATOM_KEY(atom),
                               NULL, NULL, JSPROP_ENUMERATE)) {
            return NULL;
        }

        /* Finally, stash the constructor for later uses. */
        if (!js_SetClassObject(cx, obj, protoKey, FUN_OBJECT(fun)))
            return NULL;
    }

    /*
     * Set default values and add methods. We do it only for Error.prototype
     * as the rest of exceptions delegate to it.
     */
    empty = STRING_TO_JSVAL(cx->runtime->emptyString);
    if (!JS_DefineProperty(cx, error_proto, js_message_str, empty,
                           NULL, NULL, JSPROP_ENUMERATE) ||
        !JS_DefineProperty(cx, error_proto, js_fileName_str, empty,
                           NULL, NULL, JSPROP_ENUMERATE) ||
        !JS_DefineProperty(cx, error_proto, js_lineNumber_str, JSVAL_ZERO,
                           NULL, NULL, JSPROP_ENUMERATE) ||
        !JS_DefineFunctions(cx, error_proto, exception_methods)) {
        return NULL;
    }

    return error_proto;
}