Scene* load_json_scene(const string& filename) { json_texture_cache.clear(); json_texture_paths = { "" }; auto scene = json_parse_scene(load_json(filename)); json_texture_cache.clear(); json_texture_paths = { "" }; return scene; }
Scene* load_json_scene(const string& filename) { auto scene = json_parse_scene(load_json(filename)); return scene; }