示例#1
0
void LanczosFilter::init()
{
    if (m_inited)
        return;
    m_inited = true;
    const bool force = (qstrcmp(qgetenv("KWIN_FORCE_LANCZOS"), "1") == 0);
    if (force) {
        kWarning(1212) << "Lanczos Filter forced on by environment variable";
    }

    if (!force && options->glSmoothScale() != 2)
        return; // disabled by config

    // The lanczos filter is reported to be broken with the Intel driver and Mesa 7.10
    GLPlatform *gl = GLPlatform::instance();
    if (!force && gl->driver() == Driver_Intel && gl->mesaVersion() >= kVersionNumber(7, 10) && gl->chipClass() < SandyBridge)
        return;
    // With fglrx the ARB Shader crashes KWin (see Bug #270818 and #286795) and GLSL Shaders are not functional
    if (!force && gl->driver() == Driver_Catalyst) {
        return;
    }

    m_shader = new LanczosShader(this);
    if (!m_shader->init()) {
        delete m_shader;
        m_shader = 0;
    }
}
示例#2
0
文件: coverswitch.cpp 项目: 8l/kwin
CoverSwitchEffect::CoverSwitchEffect()
    : mActivated(0)
    , angle(60.0)
    , animation(false)
    , start(false)
    , stop(false)
    , stopRequested(false)
    , startRequested(false)
    , zPosition(900.0)
    , scaleFactor(0.0)
    , direction(Left)
    , selected_window(0)
    , captionFrame(NULL)
    , primaryTabBox(false)
    , secondaryTabBox(false)
{
    reconfigure(ReconfigureAll);

    // Caption frame
    captionFont.setBold(true);
    captionFont.setPointSize(captionFont.pointSize() * 2);

    if (effects->compositingType() == OpenGL2Compositing) {
        QString shadersDir = QStringLiteral("kwin/shaders/1.10/");
#ifdef KWIN_HAVE_OPENGLES
        const qint64 coreVersionNumber = kVersionNumber(3, 0);
#else
        const qint64 coreVersionNumber = kVersionNumber(1, 40);
#endif
        if (GLPlatform::instance()->glslVersion() >= coreVersionNumber)
            shadersDir = QStringLiteral("kwin/shaders/1.40/");
        const QString fragmentshader = QStandardPaths::locate(QStandardPaths::GenericDataLocation, shadersDir + QStringLiteral("coverswitch-reflection.glsl"));
        m_reflectionShader = ShaderManager::instance()->loadFragmentShader(ShaderManager::GenericShader, fragmentshader);
    } else {
        m_reflectionShader = NULL;
    }
    connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
    connect(effects, SIGNAL(tabBoxAdded(int)), this, SLOT(slotTabBoxAdded(int)));
    connect(effects, SIGNAL(tabBoxClosed()), this, SLOT(slotTabBoxClosed()));
    connect(effects, SIGNAL(tabBoxUpdated()), this, SLOT(slotTabBoxUpdated()));
    connect(effects, SIGNAL(tabBoxKeyEvent(QKeyEvent*)), this, SLOT(slotTabBoxKeyEvent(QKeyEvent*)));
}
示例#3
0
static qint64 getXServerVersion()
{
    qint64 major, minor, patch;

    Display *dpy = display();
    if (dpy && strstr(ServerVendor(dpy), "X.Org")) {
        const int release  = VendorRelease(dpy);
        major = (release / 10000000);
        minor = (release /   100000) % 100;
        patch = (release /     1000) % 100;
    } else {
        major = 0;
        minor = 0;
        patch = 0;
    }

    return kVersionNumber(major, minor, patch);
}
示例#4
0
void GLPlatform::detect(OpenGLPlatformInterface platformInterface)
{
    m_platformInterface = platformInterface;

    m_vendor       = (const char*)glGetString(GL_VENDOR);
    m_renderer     = (const char*)glGetString(GL_RENDERER);
    m_version      = (const char*)glGetString(GL_VERSION);

    // Parse the OpenGL version
    const QList<QByteArray> versionTokens = m_version.split(' ');
    if (versionTokens.count() > 0) {
        const QByteArray version = QByteArray(m_version);
        m_glVersion = parseVersionString(version);
        if (platformInterface == EglPlatformInterface) {
            // only EGL can have OpenGLES, GLX is OpenGL only
            if (version.startsWith("OpenGL ES")) {
                // from GLES 2: "Returns a version or release number of the form OpenGL<space>ES<space><version number><space><vendor-specific information>."
                // from GLES 3: "Returns a version or release number." and "The version number uses one of these forms: major_number.minor_number major_number.minor_number.release_number"
                m_gles = true;
            }
        }
    }

    if (!isGLES() && m_glVersion >= kVersionNumber(3, 0)) {
        int count;
        glGetIntegerv(GL_NUM_EXTENSIONS, &count);

        for (int i = 0; i < count; i++) {
            const char *name = (const char *) glGetStringi(GL_EXTENSIONS, i);
            m_extensions.insert(name);
        }
    } else {
        const QByteArray extensions = (const char *) glGetString(GL_EXTENSIONS);
        m_extensions = QSet<QByteArray>::fromList(extensions.split(' '));
    }

    // Parse the Mesa version
    const int mesaIndex = versionTokens.indexOf("Mesa");
    if (mesaIndex != -1) {
        const QByteArray version = versionTokens.at(mesaIndex + 1);
        m_mesaVersion = parseVersionString(version);
    }

    if (platformInterface == EglPlatformInterface) {
        if (isGLES()) {
            m_supportsGLSL = true;
            m_textureNPOT = true;
        } else {
            m_supportsGLSL = m_extensions.contains("GL_ARB_shader_objects") &&
                             m_extensions.contains("GL_ARB_fragment_shader") &&
                             m_extensions.contains("GL_ARB_vertex_shader");

            m_textureNPOT = m_extensions.contains("GL_ARB_texture_non_power_of_two");
        }
    } else if (platformInterface == GlxPlatformInterface) {
        m_supportsGLSL = m_extensions.contains("GL_ARB_shader_objects") &&
                         m_extensions.contains("GL_ARB_fragment_shader") &&
                         m_extensions.contains("GL_ARB_vertex_shader");

        m_textureNPOT = m_extensions.contains("GL_ARB_texture_non_power_of_two");
    }

    m_serverVersion = getXServerVersion();
    m_kernelVersion = getKernelVersion();

    m_glslVersion = 0;
    m_glsl_version.clear();

    if (m_supportsGLSL) {
        // Parse the GLSL version
        m_glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
        m_glslVersion = parseVersionString(m_glsl_version);
    }

    m_chipset = QByteArrayLiteral("Unknown");
    m_preferBufferSubData = false;


    // Mesa classic drivers
    // ====================================================

    // Radeon
    if (m_renderer.startsWith("Mesa DRI R")) {
        // Sample renderer string: Mesa DRI R600 (RV740 94B3) 20090101 x86/MMX/SSE2 TCL DRI2
        const QList<QByteArray> tokens = m_renderer.split(' ');
        const QByteArray chipClass = tokens.at(2);
        m_chipset = tokens.at(3).mid(1, -1); // Strip the leading '('

        if (chipClass == "R100")
            // Vendor: Tungsten Graphics, Inc.
            m_driver = Driver_R100;

        else if (chipClass == "R200")
            // Vendor: Tungsten Graphics, Inc.
            m_driver = Driver_R200;

        else if (chipClass == "R300")
            // Vendor: DRI R300 Project
            m_driver = Driver_R300C;

        else if (chipClass == "R600")
            // Vendor: Advanced Micro Devices, Inc.
            m_driver = Driver_R600C;

        m_chipClass = detectRadeonClass(m_chipset);
    }

    // Intel
    else if (m_renderer.contains("Intel")) {
        // Vendor: Tungsten Graphics, Inc.
        // Sample renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100328 2010Q1

        QByteArray chipset;
        if (m_renderer.startsWith("Intel(R) Integrated Graphics Device"))
            chipset = "IGD";
        else
            chipset = m_renderer;

        m_driver = Driver_Intel;
        m_chipClass = detectIntelClass(chipset);
    }

    // Gallium drivers
    // ====================================================
    else if (m_renderer.contains("Gallium")) {
        // Sample renderer string: Gallium 0.4 on AMD RV740
        const QList<QByteArray> tokens = m_renderer.split(' ');
        m_galliumVersion = parseVersionString(tokens.at(1));
        m_chipset = (tokens.at(3) == "AMD" || tokens.at(3) == "ATI") ?
                    tokens.at(4) : tokens.at(3);

        // R300G
        if (m_vendor == QByteArrayLiteral("X.Org R300 Project")) {
            m_chipClass = detectRadeonClass(m_chipset);
            m_driver = Driver_R300G;
        }

        // R600G
        else if (m_vendor == "X.Org" &&
                (m_renderer.contains("R6")        ||
                 m_renderer.contains("R7")        ||
                 m_renderer.contains("RV6")       ||
                 m_renderer.contains("RV7")       ||
                 m_renderer.contains("RS780")     ||
                 m_renderer.contains("RS880")     ||
                 m_renderer.contains("CEDAR")     ||
                 m_renderer.contains("REDWOOD")   ||
                 m_renderer.contains("JUNIPER")   ||
                 m_renderer.contains("CYPRESS")   ||
                 m_renderer.contains("HEMLOCK")   ||
                 m_renderer.contains("PALM")      ||
                 m_renderer.contains("EVERGREEN") ||
                 m_renderer.contains("SUMO")      ||
                 m_renderer.contains("SUMO2")     ||
                 m_renderer.contains("BARTS")     ||
                 m_renderer.contains("TURKS")     ||
                 m_renderer.contains("CAICOS")    ||
                 m_renderer.contains("CAYMAN"))) {
            m_chipClass = detectRadeonClass(m_chipset);
            m_driver = Driver_R600G;
        }

        // Nouveau
        else if (m_vendor == "nouveau") {
            m_chipClass = detectNVidiaClass(m_chipset);
            m_driver = Driver_Nouveau;
        }

        // softpipe
        else if (m_vendor == "VMware, Inc." && m_chipset == "softpipe" ) {
            m_driver = Driver_Softpipe;
        }

        // llvmpipe
        else if (m_vendor == "VMware, Inc." && m_chipset == "llvmpipe") {
            m_driver = Driver_Llvmpipe;
        }

        // SVGA3D
        else if (m_vendor == "VMware, Inc." && m_chipset.contains("SVGA3D")) {
            m_driver = Driver_VMware;
        }
    }


    // Properietary drivers
    // ====================================================
    else if (m_vendor == "ATI Technologies Inc.") {
        m_chipClass = detectRadeonClass(m_renderer);
        m_driver = Driver_Catalyst;

        if (versionTokens.count() > 1 && versionTokens.at(2)[0] == '(')
            m_driverVersion = parseVersionString(versionTokens.at(1));
        else if (versionTokens.count() > 0)
            m_driverVersion = parseVersionString(versionTokens.at(0));
        else
            m_driverVersion = 0;
    }

    else if (m_vendor == "NVIDIA Corporation") {
        m_chipClass = detectNVidiaClass(m_renderer);
        m_driver = Driver_NVidia;

        int index = versionTokens.indexOf("NVIDIA");
        if (versionTokens.count() > index)
            m_driverVersion = parseVersionString(versionTokens.at(index + 1));
        else
            m_driverVersion = 0;
    }

    else if (m_renderer == "Software Rasterizer") {
        m_driver = Driver_Swrast;
    }

    // Virtual Hardware
    // ====================================================
    else if (m_vendor == "Humper" && m_renderer == "Chromium") {
        // Virtual Box
        m_driver = Driver_VirtualBox;

        const int index = versionTokens.indexOf("Chromium");
        if (versionTokens.count() > index)
            m_driverVersion = parseVersionString(versionTokens.at(index + 1));
        else
            m_driverVersion = 0;
    }


    // Driver/GPU specific features
    // ====================================================
    if (isRadeon()) {
        // R200 technically has a programmable pipeline, but since it's SM 1.4,
        // it's too limited to to be of any practical value to us.
        if (m_chipClass < R300)
            m_supportsGLSL = false;

        m_limitedGLSL = false;
        m_limitedNPOT = false;

        if (m_chipClass < R600) {
            if (driver() == Driver_Catalyst)
                m_textureNPOT = m_limitedNPOT = false; // Software fallback
            else if (driver() == Driver_R300G)
                m_limitedNPOT = m_textureNPOT;

            m_limitedGLSL = m_supportsGLSL;
        }

        if (m_chipClass < R300) {
            // fallback to XRender for R100 and R200
            m_recommendedCompositor = XRenderCompositing;
        } else if (m_chipClass < R600) {
            // XRender due to NPOT limitations not supported by KWin's shaders
            m_recommendedCompositor = XRenderCompositing;
        } else {
            m_recommendedCompositor = OpenGL2Compositing;
        }

        if (driver() == Driver_R600G ||
                (driver() == Driver_R600C && m_renderer.contains("DRI2"))) {
            m_looseBinding = true;
        }
    }

    if (isNvidia()) {
        if (m_driver == Driver_NVidia && m_chipClass < NV40)
            m_supportsGLSL = false; // High likelihood of software emulation

        if (m_driver == Driver_NVidia) {
            m_looseBinding = true;
            m_preferBufferSubData = true;
        }

        if (m_chipClass < NV40) {
            m_recommendedCompositor = XRenderCompositing;
        } else {
            m_recommendedCompositor = OpenGL2Compositing;
        }

        m_limitedNPOT = m_textureNPOT && m_chipClass < NV40;
        m_limitedGLSL = m_supportsGLSL && m_chipClass < G80;
    }

    if (isIntel()) {
        if (m_chipClass < I915)
            m_supportsGLSL = false;

        m_limitedGLSL = m_supportsGLSL && m_chipClass < I965;
        // see https://bugs.freedesktop.org/show_bug.cgi?id=80349#c1
        m_looseBinding = false;

        if (m_chipClass < I915) {
            m_recommendedCompositor = XRenderCompositing;
        } else {
            m_recommendedCompositor = OpenGL2Compositing;
        }
    }

    if (isMesaDriver() && platformInterface == EglPlatformInterface) {
        // According to the reference implementation in
        // mesa/demos/src/egl/opengles1/texture_from_pixmap
        // the mesa egl implementation does not require a strict binding (so far).
        m_looseBinding = true;
    }

    if (isSoftwareEmulation()) {
        if (m_driver < Driver_Llvmpipe) {
            // we recommend XRender
            m_recommendedCompositor = XRenderCompositing;
            // Software emulation does not provide GLSL
            m_limitedGLSL = m_supportsGLSL = false;
        } else {
            // llvmpipe does support GLSL
            m_recommendedCompositor = OpenGL2Compositing;
            m_limitedGLSL = false;
            m_supportsGLSL = true;
        }
    }

    if (m_chipClass == UnknownChipClass && m_driver == Driver_Unknown) {
        // we don't know the hardware. Let's be optimistic and assume OpenGL compatible hardware
        m_recommendedCompositor = OpenGL2Compositing;
        m_supportsGLSL = true;
    }

    if (isVirtualBox()) {
        m_virtualMachine = true;
        m_recommendedCompositor = OpenGL2Compositing;
    }

    if (isVMware()) {
        m_virtualMachine = true;
        m_recommendedCompositor = OpenGL2Compositing;
    }

    // and force back to shader supported on gles, we wouldn't have got a context if not supported
    if (isGLES()) {
        m_supportsGLSL = true;
        m_limitedGLSL = false;
    }
}
示例#5
0
SceneOpenGL::SceneOpenGL(Workspace* ws)
    : Scene(ws)
    , m_resetModelViewProjectionMatrix(true)
    , init_ok(false)
{
    initGLX();
    // check for FBConfig support
    if (!hasGLExtension("GLX_SGIX_fbconfig") || !glXGetFBConfigAttrib || !glXGetFBConfigs ||
            !glXGetVisualFromFBConfig || !glXCreatePixmap || !glXDestroyPixmap ||
            !glXCreateWindow || !glXDestroyWindow) {
        kError(1212) << "GLX_SGIX_fbconfig or required GLX functions missing";
        return; // error
    }
    if (!selectMode())
        return; // error
    if (!initBuffer())  // create destination buffer
        return; // error
    if (!initRenderingContext())
        return; // error
    // Initialize OpenGL
    GLPlatform *glPlatform = GLPlatform::instance();
    glPlatform->detect();
    glPlatform->printResults();
    initGL();

    if (glPlatform->isSoftwareEmulation()) {
        kError(1212) << "OpenGL Software Rasterizer detected. Falling back to XRender.";
        QTimer::singleShot(0, Workspace::self(), SLOT(fallbackToXRenderCompositing()));
        return;
    }
    if (!hasGLExtension("GL_ARB_texture_non_power_of_two")
            && !hasGLExtension("GL_ARB_texture_rectangle")) {
        kError(1212) << "GL_ARB_texture_non_power_of_two and GL_ARB_texture_rectangle missing";
        return; // error
    }
    if (glPlatform->isMesaDriver() && glPlatform->mesaVersion() < kVersionNumber(7, 10)) {
        kError(1212) << "KWin requires at least Mesa 7.10 for OpenGL compositing.";
        return;
    }
    if (db)
        glDrawBuffer(GL_BACK);
    // Check whether certain features are supported
    has_waitSync = false;
    if (options->isGlVSync()) {
        if (glXGetVideoSync && glXSwapInterval && glXIsDirect(display(), ctxbuffer)) {
            unsigned int sync;
            if (glXGetVideoSync(&sync) == 0) {
                if (glXWaitVideoSync(1, 0, &sync) == 0) {
                    // NOTICE at this time we should actually check whether we can successfully
                    // deactivate the swapInterval "glXSwapInterval(0) == 0"
                    // (because we don't actually want it active unless we explicitly run a glXSwapBuffers)
                    // However mesa/dri will return a range error (6) because deactivating the
                    // swapinterval (as of today) seems completely unsupported
                    has_waitSync = true;
                    glXSwapInterval(0);
                }
                else
                    qWarning() << "NO VSYNC! glXWaitVideoSync(1,0,&uint) isn't 0 but" << glXWaitVideoSync(1, 0, &sync);
            } else
                qWarning() << "NO VSYNC! glXGetVideoSync(&uint) isn't 0 but" << glXGetVideoSync(&sync);
        } else
            qWarning() << "NO VSYNC! glXGetVideoSync, glXSwapInterval, glXIsDirect" <<
                        bool(glXGetVideoSync) << bool(glXSwapInterval) << glXIsDirect(display(), ctxbuffer);
    }

    debug = qstrcmp(qgetenv("KWIN_GL_DEBUG"), "1") == 0;

    // scene shader setup
    if (GLPlatform::instance()->supports(GLSL)) {
        if (!ShaderManager::instance()->isValid()) {
            kDebug(1212) << "No Scene Shaders available";
        } else {
            // push one shader on the stack so that one is always bound
            // consistency with GLES
            ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
        }
    }

    // OpenGL scene setup
    setupModelViewProjectionMatrix();
    if (checkGLError("Init")) {
        kError(1212) << "OpenGL compositing setup failed";
        return; // error
    }

    // set strict binding
    if (options->isGlStrictBindingFollowsDriver()) {
        options->setGlStrictBinding(!glPlatform->supports(LooseBinding));
    }
    kDebug(1212) << "DB:" << db << ", Direct:" << bool(glXIsDirect(display(), ctxbuffer)) << endl;
    init_ok = true;
}