示例#1
0
文件: allegro.c 项目: gsrr/Python
static void got_focus_back()
{
	textgfx_flags &= ~LOST_FOCUS;
	kb_flushinp();
	refresh_needed = 1;
	refreshscreen();
}
示例#2
0
int processkey_ingame(int key, int flags)
{
	static int discard_count;
	struct player *plr;
	int i = TWOPLAYER_MODE && key & PLAYER_2;
	int safe;
	switch (key & 0x7F) {
	case ESC:
	case '\b':
		game->state = 0;
		return -2;
	case 'q':
		exit(0);
	case STARTBTN:
	case 'p':
		if (flags & NO_PAUSE || !game_running || TWOPLAYER_MODE)
			break;
		i = pausegame();
		textgfx_flags &= ~LOST_FOCUS;
		return i;
	}
	if (flags & DISCARD_MOVES) {
		if (++discard_count > 5)
			kb_flushinp();
		return -1;
	}
	discard_count = 0;
	plr = game->player+i;
	safe = dropsafe(i);
	key &= 0x7F;
	if (!(flags & DISCARD_DROPS)) {
		switch (key) {
		case HARDDROP:
			if (socket_fd > -1 && !i) {
				sock_sendpiece(plr);
				if (harddrop(plr, safe) == -1)
					return -1;
				sock_sendbyte(HARDDROP);
				return 0;
			}
			return harddrop(plr, safe);
		case MVDOWN:
			if (!TWOPLAYER_MODE)
				return softdrop(softdrop_speed, safe);
			if (!movedown(plr, 1))
				return 0;
			if (socket_fd > -1 && !i)
				sock_sendbyte(MVDOWN);
			return 1;
		}
	}
	switch (key) {
	case MVLEFT:
		moveleft(plr);
		break;
	case MVRIGHT:
		moveright(plr);
		break;
	case MVUP:
		rotate(plr, plr->rotationsys & ROT_CLOCKWISE);
		break;
	case A_BTN:
		rotate(plr, 1);
		break;
	case B_BTN:
		//rotate(plr, 0);
		if(!makeSwitch(plr))
			return 99;
		break;
	default:
		return -1;
	}
	if (socket_fd > -1 && !i)
		sock_sendbyte(key);
	upd_screen(1+i);
	return 1;
}