示例#1
0
void hardware_release()
{
	// Release screen device
	lem1802_destroy(screen_device);

	// Release keyboard device
	keyboard_destroy(keyboard_device);

	// Release clock device
	clock_destroy(clock_device);
}
示例#2
0
文件: window.c 项目: DDuarte/cnix
int window_destroy(window_t* window) { LOG

    int error, i;

    /* remove mouse */
    error = window_uninstall_mouse(window);
    if (error) {
        printf("window_destroy: window_uninstall_mouse failed with error code %d.\n", error);
        return error;
    }

    /* remove keyboard */
    error = keyboard_destroy();
    if (error) {
        printf("window_destroy: keyboard_destroy failed with error code %d.\n", error);
        return error;
    }

    /* remove tabs */
    for (i = 0; i < TAB_COUNT; ++i) {
        if (window->tabs[i]) {
            error = tab_destroy(window->tabs[i]); 
            if (error) {
                printf("window_destroy: tab_destroy(%d) failed with error code %d.\n", i, error);
                return error;
            }
        }
    }

    /* exit video mode */
    if (window->draw) {
        error = vg_exit();
        if (error) {
            printf("window_destroy: vg_exit failed with error code %d.\n", error);
            return error;
        }
    }

    return 0;
}
int main(int argc, char* argv[])
{
	// our demo variables
	World* demoworld = 0;
	Camera* democamera = 0;
	Tileset* demotileset = 0;
	Renderer* demorenderer = 0;

	// init SDL
	if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
	{
		fprintf(stderr, "SDL Library Initialization Failed!\n\tSDL Error: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	// create the window
	if (!SDL_SetVideoMode(SCREEN_W, SCREEN_H, SCREEN_BPP, SDL_HWSURFACE | SDL_DOUBLEBUF))
	{
		fprintf(stderr, "SDL Screen Initialization Failed! %dx%d@%dbpp\nSDL Error: %s\n",
			SCREEN_W,
			SCREEN_H,
			SCREEN_BPP,
			SDL_GetError());
		exit(1);
	}

	// set the window caption
	SDL_WM_SetCaption("Basic SDL Map Editor Example Demo -- by Richard Marks <*****@*****.**>", 0);

	// create our keyboard handler
	Keyboard* keyboard = keyboard_create();

	// load the world
	demoworld = world_load("example_demo.map");
	if (!demoworld)
	{
		fprintf(stderr, "unable to load the world file!\n");
		exit(1);
	}

	// load the tileset
	demotileset = tileset_load("example_demo.png", 32, 32);
	if (!demotileset)
	{
		fprintf(stderr, "unable to load the tileset file!\n");
		exit(1);
	}

	// create the camera
	democamera = camera_create(
		// anchor position of the camera is at 32,32 on the screen
		32, 32,
		// the camera view is 30 x 22 tiles
		30, 22,
		// need to tell the camera the size of the tiles
		demotileset->width, demotileset->height);

	// create the renderer
	demorenderer = renderer_create(demoworld, demotileset, democamera);

	// pre-render the scene
	renderer_pre_render(demorenderer);

	fprintf(stderr, "\nstarting main loop...\n\n");
	// start the main loop
	SDL_Event event;
	bool running = true;
	int startticks = SDL_GetTicks();
	int mainlooptimer = SDL_GetTicks();
	while(running)
	{
		// check for our window being closed
		while(SDL_PollEvent(&event))
		{
			if (SDL_QUIT == event.type)
			{
				running = false;
			}
		}

		// update our keyboard handler
		keyboard_update(keyboard);

		// start timing our code
		startticks = SDL_GetTicks();

		// check for our controls

		// ESC and Q quits
		if (keyboard->key[SDLK_ESCAPE] || keyboard->key[SDLK_q])
		{
			running = false;
		}

		const unsigned int CAMERASPEED = 16;

		// W and up arrow
		if (keyboard->key[SDLK_w] || keyboard->key[SDLK_UP])
		{
			if (democamera->inpixels->y > 0)
			{
				democamera->inpixels->y -= CAMERASPEED;
			}
		}

		// S and down arrow
		if (keyboard->key[SDLK_s] || keyboard->key[SDLK_DOWN])
		{
			if (democamera->inpixels->y < demorenderer->scene->h - democamera->inpixels->h)
			{
				democamera->inpixels->y += CAMERASPEED;
			}
		}

		// A and left arrow
		if (keyboard->key[SDLK_a] || keyboard->key[SDLK_LEFT])
		{
			if (democamera->inpixels->x > 0)
			{
				democamera->inpixels->x -= CAMERASPEED;
			}
		}

		// D and right arrow
		if (keyboard->key[SDLK_d] || keyboard->key[SDLK_RIGHT])
		{
			if (democamera->inpixels->x < demorenderer->scene->w - democamera->inpixels->w)
			{
				democamera->inpixels->x += CAMERASPEED;
			}
		}

		// render our scene
		renderer_render(demorenderer);

		// flip our double buffer
		SDL_Flip(SDL_GetVideoSurface());

		// lock our framerate to roughly 30 FPS
		int tickdiff = SDL_GetTicks() - startticks;
		if (tickdiff < 33)
		{
			SDL_Delay(33 - tickdiff);
		}
	}

	int tickdiff = SDL_GetTicks() - mainlooptimer;

	fprintf(stderr, "finished after %d ticks!\n\n", tickdiff);

	// destroy our pointers
	tileset_destroy(demotileset);
	renderer_destroy(demorenderer);
	world_destroy(demoworld);
	camera_destroy(democamera);
	keyboard_destroy(keyboard);

	return 0;
}