示例#1
0
/* This function is borrowed from Wine (LGPL'ed)
   http://source.winehq.org/source/dlls/x11drv/keyboard.c
   with adjustments to match dosemu

   The idea is, if $_layout="auto", to match each keyboard map with
   the X keymap and choose the one that matches best.

   It is used when we can access display, not just for xdosemu,
   but also in xterms. Remote users using terminals will have
   to specify $_layout explicitly though.

   The console map is just another map in this scheme that may
   or may not be the best one.
*/
int X11_DetectLayout (void)
{
  Display *display;
  unsigned match, mismatch, seq, i, alternate;
  int score, keyc, key, pkey, ok = 0;
  KeySym keysym;
  unsigned max_seq[3] = {0, 0};
  int max_score[3] = {INT_MIN, INT_MIN};
  int ismatch = 0;
  int min_keycode, max_keycode;
  t_unicode ckey[2] = {0, 0};
  t_keysym lkey[2] = {0, 0};
  struct keytable_entry *kt;
  struct char_set_state X_charset;

  char *display_name = config.X_display ? config.X_display : getenv("DISPLAY");
  display = XOpenDisplay(display_name);
  if (display == NULL) return 1;

  XDisplayKeycodes(display, &min_keycode, &max_keycode);

#ifndef HAVE_XKB
  int keysyms_per_keycode;
  KeySym *key_mapping;

  /* get data for keycode from X server */
  key_mapping = XGetKeyboardMapping(display, min_keycode,
			    max_keycode + 1 - min_keycode,
			    &keysyms_per_keycode);
#endif

  init_charset_state(&X_charset, lookup_charset("X_keysym"));
  for (kt = keytable_list, alternate = 0; kt->name; ) {
    k_printf("Attempting to match against \"%s\"\n", kt->name);
    match = 0;
    mismatch = 0;
    score = 0;
    seq = 0;
    pkey = -1;
    for (keyc = min_keycode; keyc <= max_keycode; keyc++) {

      for (i = 0; i < 2; i++) {
#ifdef HAVE_XKB
	keysym = XkbKeycodeToKeysym(display, keyc, alternate, i);
#else
	keysym = X11_KeycodeToKeysym(key_mapping, keysyms_per_keycode,
			min_keycode, keyc, alternate, i);
#endif
	charset_to_unicode(&X_charset, &ckey[i],
                (const unsigned char *)&keysym, sizeof(keysym));
      }

      if (ckey[0] != U_VOID && (ckey[0] & 0xf000) != 0xe000) {
        /* search for a match in layout table */
        /* right now, we just find an absolute match for defined positions */
        /* (undefined positions are ignored, so if it's defined as "3#" in */
        /* the table, it's okay that the X server has "3#£", for example) */
        /* however, the score will be higher for longer matches */
        for (key = 0; key < kt->sizemap; key++) {
	  lkey[0] = keysym_to_unicode(kt->key_map[key]);
	  lkey[1] = keysym_to_unicode(kt->shift_map[key]);
          for (ok = 0, i = 0; (ok >= 0) && (i < 2); i++) {
            if (lkey[i] != U_VOID) {
	      if (lkey[i] == ckey[i])
		ok++;
	      else if (ckey[i] != U_VOID)
		ok = -1;
	    }
          }
	  if (debug_level('k') > 5)
	    k_printf("key: % 3d score % 2d for keycode % 3d, %04x %04x, "
		     "got %04x %04x\n",
		     key, ok, keyc, lkey[0], lkey[1], ckey[0], ckey[1]);
          if (ok > 0) {
            score += ok;
            break;
          }
        }
        /* count the matches and mismatches */
        if (ok > 0) {
          match++;
          /* and how much the keycode order matches */
          if (key > pkey) seq++;
          pkey = key;
        } else {
          /* print spaces instead of \0's */
          for (i = 0; i < ARRAY_SIZE(ckey); i++) if (!ckey[i]) ckey[i] = ' ';
          mismatch++;
          score -= 2;
        }
      }
    }
    k_printf("matches=%d, mismatches=%d, seq=%d, score=%d\n",
           match, mismatch, seq, score);
    if (score > max_score[alternate] ||
       (score == max_score[alternate] &&
	((seq > max_seq[alternate]) ||
	 (seq == max_seq[alternate] && kt->keyboard == KEYB_AUTO)))) {
      /* best match so far */
      if (alternate) {
	/* alternate keyboards are optional so a threshold is used */
	if (score > 20) config.altkeytable = kt;
      }
      else
	config.keytable = kt;
      max_score[alternate] = score;
      max_seq[alternate] = seq;
      ismatch = !mismatch;
    }
    alternate = !alternate;
    if (!alternate)
      kt++;
  }
  cleanup_charset_state(&X_charset);

#ifndef HAVE_XKB
  XFree(key_mapping);
#endif

  /* we're done, report results if necessary */
  if (!ismatch)
    k_printf("Using closest match (%s) for scan/virtual codes mapping.\n",
	   config.keytable->name);

  c_printf("CONF: detected layout is \"%s\"\n", config.keytable->name);
  if (config.altkeytable)
    c_printf("CONF: detected alternate layout: %s\n", config.altkeytable->name);
  XCloseDisplay(display);
  return 0;
}
示例#2
0
void hook_event_proc(XPointer closeure, XRecordInterceptData *recorded_data) {
	uint64_t timestamp = (uint64_t) recorded_data->server_time;

	if (recorded_data->category == XRecordStartOfData) {
		// Populate the hook start event.
		event.time = timestamp;
		event.reserved = 0x00;

		event.type = EVENT_HOOK_ENABLED;
		event.mask = 0x00;

		// Fire the hook start event.
		dispatch_event(&event);
	}
	else if (recorded_data->category == XRecordEndOfData) {
		// Populate the hook stop event.
		event.time = timestamp;
		event.reserved = 0x00;

		event.type = EVENT_HOOK_DISABLED;
		event.mask = 0x00;

		// Fire the hook stop event.
		dispatch_event(&event);
	}
	else if (recorded_data->category == XRecordFromServer || recorded_data->category == XRecordFromClient) {
		// Get XRecord data.
		XRecordDatum *data = (XRecordDatum *) recorded_data->data;

		if (data->type == KeyPress) {
			// The X11 KeyCode associated with this event.
			KeyCode keycode = (KeyCode) data->event.u.u.detail;
            KeySym keysym = 0x00;
			#if defined(USE_XKBCOMMON)
		   	if (state != NULL) {
				keysym = xkb_state_key_get_one_sym(state, keycode);
			}
			#else
			keysym = keycode_to_keysym(keycode, data->event.u.keyButtonPointer.state);
			#endif

			unsigned short int scancode = keycode_to_scancode(keycode);

			// TODO If you have a better suggestion for this ugly, let me know.
			if		(scancode == VC_SHIFT_L)		{ set_modifier_mask(MASK_SHIFT_L);		}
			else if (scancode == VC_SHIFT_R)		{ set_modifier_mask(MASK_SHIFT_R);		}
			else if (scancode == VC_CONTROL_L)		{ set_modifier_mask(MASK_CTRL_L);		}
			else if (scancode == VC_CONTROL_R)		{ set_modifier_mask(MASK_CTRL_R);		}
			else if (scancode == VC_ALT_L)			{ set_modifier_mask(MASK_ALT_L);		}
			else if (scancode == VC_ALT_R)			{ set_modifier_mask(MASK_ALT_R);		}
			else if (scancode == VC_META_L)			{ set_modifier_mask(MASK_META_L);		}
			else if (scancode == VC_META_R)			{ set_modifier_mask(MASK_META_R);		}
			xkb_state_update_key(state, keycode, XKB_KEY_DOWN);
			initialize_locks();

			if ((get_modifiers() & MASK_NUM_LOCK) == 0) {
                switch (scancode) {
					case VC_KP_SEPARATOR:
					case VC_KP_1:
					case VC_KP_2:
					case VC_KP_3:
					case VC_KP_4:
					case VC_KP_5:
					case VC_KP_6:
					case VC_KP_7:
					case VC_KP_8:
					case VC_KP_0:
					case VC_KP_9:
						scancode |= 0xEE00;
						break;
                }
			}

			// Populate key pressed event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.type = EVENT_KEY_PRESSED;
			event.mask = get_modifiers();

			event.data.keyboard.keycode = scancode;
			event.data.keyboard.rawcode = keysym;
			event.data.keyboard.keychar = CHAR_UNDEFINED;

			logger(LOG_LEVEL_INFO,	"%s [%u]: Key %#X pressed. (%#X)\n",
					__FUNCTION__, __LINE__, event.data.keyboard.keycode, event.data.keyboard.rawcode);

			// Fire key pressed event.
			dispatch_event(&event);

			// If the pressed event was not consumed...
			if (event.reserved ^ 0x01) {
				uint16_t buffer[2];
			    size_t count =  0;

				// Check to make sure the key is printable.
				#ifdef USE_XKBCOMMON
				if (state != NULL) {
					count = keycode_to_unicode(state, keycode, buffer, sizeof(buffer) / sizeof(uint16_t));
				}
				#else
				count = keysym_to_unicode(keysym, buffer, sizeof(buffer) / sizeof(uint16_t));
				#endif

				for (unsigned int i = 0; i < count; i++) {
					// Populate key typed event.
					event.time = timestamp;
					event.reserved = 0x00;

					event.type = EVENT_KEY_TYPED;
					event.mask = get_modifiers();

					event.data.keyboard.keycode = VC_UNDEFINED;
					event.data.keyboard.rawcode = keysym;
					event.data.keyboard.keychar = buffer[i];

					logger(LOG_LEVEL_INFO,	"%s [%u]: Key %#X typed. (%lc)\n",
							__FUNCTION__, __LINE__, event.data.keyboard.keycode, (uint16_t) event.data.keyboard.keychar);

					// Fire key typed event.
					dispatch_event(&event);
				}
			}
		}
		else if (data->type == KeyRelease) {
			// The X11 KeyCode associated with this event.
			KeyCode keycode = (KeyCode) data->event.u.u.detail;
			KeySym keysym = 0x00;
			#ifdef USE_XKBCOMMON
			if (state != NULL) {
				keysym = xkb_state_key_get_one_sym(state, keycode);
			}
			#else
			keysym = keycode_to_keysym(keycode, data->event.u.keyButtonPointer.state);
			#endif

			unsigned short int scancode = keycode_to_scancode(keycode);

			// TODO If you have a better suggestion for this ugly, let me know.
			if		(scancode == VC_SHIFT_L)		{ unset_modifier_mask(MASK_SHIFT_L);		}
			else if (scancode == VC_SHIFT_R)		{ unset_modifier_mask(MASK_SHIFT_R);		}
			else if (scancode == VC_CONTROL_L)		{ unset_modifier_mask(MASK_CTRL_L);			}
			else if (scancode == VC_CONTROL_R)		{ unset_modifier_mask(MASK_CTRL_R);			}
			else if (scancode == VC_ALT_L)			{ unset_modifier_mask(MASK_ALT_L);			}
			else if (scancode == VC_ALT_R)			{ unset_modifier_mask(MASK_ALT_R);			}
			else if (scancode == VC_META_L)			{ unset_modifier_mask(MASK_META_L);			}
			else if (scancode == VC_META_R)			{ unset_modifier_mask(MASK_META_R);			}
			xkb_state_update_key(state, keycode, XKB_KEY_UP);
			initialize_locks();

			if ((get_modifiers() & MASK_NUM_LOCK) == 0) {
                switch (scancode) {
					case VC_KP_SEPARATOR:
					case VC_KP_1:
					case VC_KP_2:
					case VC_KP_3:
					case VC_KP_4:
					case VC_KP_5:
					case VC_KP_6:
					case VC_KP_7:
					case VC_KP_8:
					case VC_KP_0:
					case VC_KP_9:
						scancode |= 0xEE00;
						break;
                }
			}

			// Populate key released event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.type = EVENT_KEY_RELEASED;
			event.mask = get_modifiers();

			event.data.keyboard.keycode = scancode;
			event.data.keyboard.rawcode = keysym;
			event.data.keyboard.keychar = CHAR_UNDEFINED;

			logger(LOG_LEVEL_INFO, "%s [%u]: Key %#X released. (%#X)\n",
					__FUNCTION__, __LINE__, event.data.keyboard.keycode, event.data.keyboard.rawcode);

			// Fire key released event.
			dispatch_event(&event);
		}
		else if (data->type == ButtonPress) {
			// X11 handles wheel events as button events.
			if (data->event.u.u.detail == WheelUp || data->event.u.u.detail == WheelDown
					|| data->event.u.u.detail == WheelLeft || data->event.u.u.detail == WheelRight) {

				// Reset the click count and previous button.
				hook->input.mouse.click.count = 1;
				hook->input.mouse.click.button = MOUSE_NOBUTTON;

				/* Scroll wheel release events.
				 * Scroll type: WHEEL_UNIT_SCROLL
				 * Scroll amount: 3 unit increments per notch
				 * Units to scroll: 3 unit increments
				 * Vertical unit increment: 15 pixels
				 */

				// Populate mouse wheel event.
				event.time = timestamp;
				event.reserved = 0x00;

				event.type = EVENT_MOUSE_WHEEL;
				event.mask = get_modifiers();

				event.data.wheel.clicks = hook->input.mouse.click.count;
				event.data.wheel.x = data->event.u.keyButtonPointer.rootX;
				event.data.wheel.y = data->event.u.keyButtonPointer.rootY;

				#if defined(USE_XINERAMA) || defined(USE_XRANDR)
				uint8_t count;
				screen_data *screens = hook_create_screen_info(&count);
				if (count > 1) {
					event.data.wheel.x -= screens[0].x;
					event.data.wheel.y -= screens[0].y;
				}

				if (screens != NULL) {
					free(screens);
				}
				#endif

				/* X11 does not have an API call for acquiring the mouse scroll type.  This
				 * maybe part of the XInput2 (XI2) extention but I will wont know until it
				 * is available on my platform.  For the time being we will just use the
				 * unit scroll value.
				 */
				event.data.wheel.type = WHEEL_UNIT_SCROLL;

				/* Some scroll wheel properties are available via the new XInput2 (XI2)
				 * extension.  Unfortunately the extension is not available on my
				 * development platform at this time.  For the time being we will just
				 * use the Windows default value of 3.
				 */
				event.data.wheel.amount = 3;

				if (data->event.u.u.detail == WheelUp || data->event.u.u.detail == WheelLeft) {
					// Wheel Rotated Up and Away.
					event.data.wheel.rotation = -1;
				}
				else { // data->event.u.u.detail == WheelDown
					// Wheel Rotated Down and Towards.
					event.data.wheel.rotation = 1;
				}

				if (data->event.u.u.detail == WheelUp || data->event.u.u.detail == WheelDown) {
					// Wheel Rotated Up or Down.
					event.data.wheel.direction = WHEEL_VERTICAL_DIRECTION;
				}
				else { // data->event.u.u.detail == WheelLeft || data->event.u.u.detail == WheelRight
					// Wheel Rotated Left or Right.
					event.data.wheel.direction = WHEEL_HORIZONTAL_DIRECTION;
				}

				logger(LOG_LEVEL_INFO,	"%s [%u]: Mouse wheel type %u, rotated %i units in the %u direction at %u, %u.\n",
						__FUNCTION__, __LINE__, event.data.wheel.type,
						event.data.wheel.amount * event.data.wheel.rotation,
                        event.data.wheel.direction,
						event.data.wheel.x, event.data.wheel.y);

				// Fire mouse wheel event.
				dispatch_event(&event);
			}
			else {
				/* This information is all static for X11, its up to the WM to
				 * decide how to interpret the wheel events.
				 */
				uint16_t button = MOUSE_NOBUTTON;
				switch (data->event.u.u.detail) {
					// FIXME This should use a lookup table to handle button remapping.
					case Button1:
						button = MOUSE_BUTTON1;
						set_modifier_mask(MASK_BUTTON1);
						break;

					case Button2:
						button = MOUSE_BUTTON2;
						set_modifier_mask(MASK_BUTTON2);
						break;

					case Button3:
						button = MOUSE_BUTTON3;
						set_modifier_mask(MASK_BUTTON3);
						break;

					case XButton1:
						button = MOUSE_BUTTON4;
						set_modifier_mask(MASK_BUTTON5);
						break;

					case XButton2:
						button = MOUSE_BUTTON5;
						set_modifier_mask(MASK_BUTTON5);
						break;

					default:
						// Do not set modifier masks past button MASK_BUTTON5.
						break;
				}


				// Track the number of clicks, the button must match the previous button.
				if (button == hook->input.mouse.click.button && (long int) (timestamp - hook->input.mouse.click.time) <= hook_get_multi_click_time()) {
					if (hook->input.mouse.click.count < USHRT_MAX) {
						hook->input.mouse.click.count++;
					}
					else {
						logger(LOG_LEVEL_WARN, "%s [%u]: Click count overflow detected!\n",
								__FUNCTION__, __LINE__);
					}
				}
				else {
					// Reset the click count.
					hook->input.mouse.click.count = 1;

					// Set the previous button.
					hook->input.mouse.click.button = button;
				}

				// Save this events time to calculate the hook->input.mouse.click.count.
				hook->input.mouse.click.time = timestamp;


				// Populate mouse pressed event.
				event.time = timestamp;
				event.reserved = 0x00;

				event.type = EVENT_MOUSE_PRESSED;
				event.mask = get_modifiers();

				event.data.mouse.button = button;
				event.data.mouse.clicks = hook->input.mouse.click.count;
				event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
				event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

				#if defined(USE_XINERAMA) || defined(USE_XRANDR)
				uint8_t count;
				screen_data *screens = hook_create_screen_info(&count);
				if (count > 1) {
					event.data.mouse.x -= screens[0].x;
					event.data.mouse.y -= screens[0].y;
				}

				if (screens != NULL) {
					free(screens);
				}
				#endif

				logger(LOG_LEVEL_INFO,	"%s [%u]: Button %u  pressed %u time(s). (%u, %u)\n",
						__FUNCTION__, __LINE__, event.data.mouse.button, event.data.mouse.clicks,
						event.data.mouse.x, event.data.mouse.y);

				// Fire mouse pressed event.
				dispatch_event(&event);
			}
		}
		else if (data->type == ButtonRelease) {
			// X11 handles wheel events as button events.
			if (data->event.u.u.detail != WheelUp && data->event.u.u.detail != WheelDown) {
				/* This information is all static for X11, its up to the WM to
				 * decide how to interpret the wheel events.
				 */
				uint16_t button = MOUSE_NOBUTTON;
				switch (data->event.u.u.detail) {
					// FIXME This should use a lookup table to handle button remapping.
					case Button1:
						button = MOUSE_BUTTON1;
						unset_modifier_mask(MASK_BUTTON1);
						break;

					case Button2:
						button = MOUSE_BUTTON2;
						unset_modifier_mask(MASK_BUTTON2);
						break;

					case Button3:
						button = MOUSE_BUTTON3;
						unset_modifier_mask(MASK_BUTTON3);
						break;

					case XButton1:
						button = MOUSE_BUTTON4;
						unset_modifier_mask(MASK_BUTTON5);
						break;

					case XButton2:
						button = MOUSE_BUTTON5;
						unset_modifier_mask(MASK_BUTTON5);
						break;

					default:
						// Do not set modifier masks past button MASK_BUTTON5.
						break;
				}

				// Populate mouse released event.
				event.time = timestamp;
				event.reserved = 0x00;

				event.type = EVENT_MOUSE_RELEASED;
				event.mask = get_modifiers();

				event.data.mouse.button = button;
				event.data.mouse.clicks = hook->input.mouse.click.count;
				event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
				event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

				#if defined(USE_XINERAMA) || defined(USE_XRANDR)
				uint8_t count;
				screen_data *screens = hook_create_screen_info(&count);
				if (count > 1) {
					event.data.mouse.x -= screens[0].x;
					event.data.mouse.y -= screens[0].y;
				}

				if (screens != NULL) {
					free(screens);
				}
				#endif

				logger(LOG_LEVEL_INFO,	"%s [%u]: Button %u released %u time(s). (%u, %u)\n",
						__FUNCTION__, __LINE__, event.data.mouse.button,
						event.data.mouse.clicks,
						event.data.mouse.x, event.data.mouse.y);

				// Fire mouse released event.
				dispatch_event(&event);

				// If the pressed event was not consumed...
				if (event.reserved ^ 0x01 && hook->input.mouse.is_dragged != true) {
					// Populate mouse clicked event.
					event.time = timestamp;
					event.reserved = 0x00;

					event.type = EVENT_MOUSE_CLICKED;
					event.mask = get_modifiers();

					event.data.mouse.button = button;
					event.data.mouse.clicks = hook->input.mouse.click.count;
					event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
					event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

					#if defined(USE_XINERAMA) || defined(USE_XRANDR)
					uint8_t count;
					screen_data *screens = hook_create_screen_info(&count);
					if (count > 1) {
						event.data.mouse.x -= screens[0].x;
						event.data.mouse.y -= screens[0].y;
					}

					if (screens != NULL) {
						free(screens);
					}
					#endif

					logger(LOG_LEVEL_INFO,	"%s [%u]: Button %u clicked %u time(s). (%u, %u)\n",
							__FUNCTION__, __LINE__, event.data.mouse.button,
							event.data.mouse.clicks,
							event.data.mouse.x, event.data.mouse.y);

					// Fire mouse clicked event.
					dispatch_event(&event);
				}

				// Reset the number of clicks.
				if (button == hook->input.mouse.click.button && (long int) (event.time - hook->input.mouse.click.time) > hook_get_multi_click_time()) {
					// Reset the click count.
					hook->input.mouse.click.count = 0;
				}
			}
		}
		else if (data->type == MotionNotify) {
			// Reset the click count.
			if (hook->input.mouse.click.count != 0 && (long int) (timestamp - hook->input.mouse.click.time) > hook_get_multi_click_time()) {
				hook->input.mouse.click.count = 0;
			}
			
			// Populate mouse move event.
			event.time = timestamp;
			event.reserved = 0x00;

			event.mask = get_modifiers();

			// Check the upper half of virtual modifiers for non-zero
			// values and set the mouse dragged flag.
			hook->input.mouse.is_dragged = (event.mask >> 8 > 0);
			if (hook->input.mouse.is_dragged) {
				// Create Mouse Dragged event.
				event.type = EVENT_MOUSE_DRAGGED;
			}
			else {
				// Create a Mouse Moved event.
				event.type = EVENT_MOUSE_MOVED;
			}

			event.data.mouse.button = MOUSE_NOBUTTON;
			event.data.mouse.clicks = hook->input.mouse.click.count;
			event.data.mouse.x = data->event.u.keyButtonPointer.rootX;
			event.data.mouse.y = data->event.u.keyButtonPointer.rootY;

			#if defined(USE_XINERAMA) || defined(USE_XRANDR)
			uint8_t count;
			screen_data *screens = hook_create_screen_info(&count);
			if (count > 1) {
				event.data.mouse.x -= screens[0].x;
				event.data.mouse.y -= screens[0].y;
			}

			if (screens != NULL) {
				free(screens);
			}
			#endif

			logger(LOG_LEVEL_INFO,	"%s [%u]: Mouse %s to %i, %i. (%#X)\n",
					__FUNCTION__, __LINE__, hook->input.mouse.is_dragged ? "dragged" : "moved",
					event.data.mouse.x, event.data.mouse.y, event.mask);

			// Fire mouse move event.
			dispatch_event(&event);
		}
		else {