bool MayaMeshWriter::isMeshValid() { MStatus status = MS::kSuccess; // Sanity checks MFnMesh lMesh( getDagPath(), &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); return false; } unsigned int numVertices = lMesh.numVertices(); unsigned int numPolygons = lMesh.numPolygons(); if (numVertices < 3 && numVertices > 0) { MString err = lMesh.fullPathName() + " is not a valid mesh, because it only has "; err += numVertices; err += " points."; MGlobal::displayError(err); } if (numPolygons == 0) { MGlobal::displayWarning(lMesh.fullPathName() + " has no polygons."); } return true; }
void MayaMeshWriter::writeColor() { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter::writeColor" ); return; } //Write colors std::vector<Alembic::AbcGeom::OC4fGeomParam>::iterator rgbaIt; std::vector<Alembic::AbcGeom::OC4fGeomParam>::iterator rgbaItEnd; rgbaIt = mRGBAParams.begin(); rgbaItEnd = mRGBAParams.end(); for (; rgbaIt != rgbaItEnd; ++rgbaIt) { std::vector<float> colors; std::vector< Alembic::Util::uint32_t > colorIndices; MString colorSetName(rgbaIt->getName().c_str()); getColorSet(lMesh, &colorSetName, true, colors, colorIndices); //cast the vector to the sample type Alembic::AbcGeom::OC4fGeomParam::Sample samp( Alembic::Abc::C4fArraySample( (const Imath::C4f *) &colors.front(), colors.size()/4), Alembic::Abc::UInt32ArraySample(colorIndices), Alembic::AbcGeom::kFacevaryingScope ); rgbaIt->set(samp); } std::vector<Alembic::AbcGeom::OC3fGeomParam>::iterator rgbIt; std::vector<Alembic::AbcGeom::OC3fGeomParam>::iterator rgbItEnd; rgbIt = mRGBParams.begin(); rgbItEnd = mRGBParams.end(); for (; rgbIt != rgbItEnd; ++rgbIt) { std::vector<float> colors; std::vector< Alembic::Util::uint32_t > colorIndices; MString colorSetName(rgbIt->getName().c_str()); getColorSet(lMesh, &colorSetName, false, colors, colorIndices); //cast the vector to the sample type Alembic::AbcGeom::OC3fGeomParam::Sample samp( Alembic::Abc::C3fArraySample( (const Imath::C3f *) &colors.front(), colors.size()/3), Alembic::Abc::UInt32ArraySample(colorIndices), Alembic::AbcGeom::kFacevaryingScope); rgbIt->set(samp); } }
void MayaMeshWriter::write() { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } Alembic::AbcGeom::OV2fGeomParam::Sample uvSamp; std::vector<float> uvs; std::vector<Alembic::Util::uint32_t> indices; std::string uvSetName; if (mWriteUVs || mWriteUVSets) { getUVs(uvs, indices, uvSetName); if (!uvs.empty()) { if (!uvSetName.empty()) { if (mPolySchema.valid()) { mPolySchema.setUVSourceName(uvSetName); } else if (mSubDSchema.valid()) { mSubDSchema.setUVSourceName(uvSetName); } } uvSamp.setScope( Alembic::AbcGeom::kFacevaryingScope ); uvSamp.setVals(Alembic::AbcGeom::V2fArraySample( (const Imath::V2f *) &uvs.front(), uvs.size() / 2)); if (!indices.empty()) { uvSamp.setIndices(Alembic::Abc::UInt32ArraySample( &indices.front(), indices.size())); } } } std::vector<float> points; std::vector<Alembic::Util::int32_t> facePoints; std::vector<Alembic::Util::int32_t> faceList; if (mPolySchema.valid()) { writePoly(uvSamp); } else if (mSubDSchema.valid()) { writeSubD(uvSamp); } }
unsigned int MayaMeshWriter::getNumFaces() { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } return lMesh.numPolygons(); }
void MayaMeshWriter::getUVs(std::vector<float> & uvs, std::vector<Alembic::Util::uint32_t> & indices, std::string & name) { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } MString uvSetName = lMesh.currentUVSetName(&status); if (uvSetName.length() != 0) { MFloatArray uArray, vArray; status = lMesh.getUVs(uArray, vArray, &uvSetName); // convert the raw uv list into vector uvsvec.clear(); if ( uArray.length() != vArray.length() ) { MString msg = "uv Set" + uvSetName + "uArray and vArray not the same length"; MGlobal::displayError(msg); return; } if (uvSetName != "map1") { name = uvSetName.asChar(); } unsigned int len = uArray.length(); uvs.clear(); uvs.reserve(len * 2); for (unsigned int i = 0; i < len; i++) { uvs.push_back(uArray[i]); uvs.push_back(vArray[i]); } indices.clear(); indices.reserve(lMesh.numFaceVertices()); int faceCount = lMesh.numPolygons(); int uvId = 0; for (int f = 0; f < faceCount; f++) { int len = lMesh.polygonVertexCount(f); for (int i = len-1; i >= 0; i--) { lMesh.getPolygonUVid(f, i, uvId, &uvSetName); indices.push_back(uvId); } } } }
void MayaMeshWriter::writePoly( const Alembic::AbcGeom::OV2fGeomParam::Sample & iUVs) { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } std::vector<float> points; std::vector<Alembic::Util::int32_t> facePoints; std::vector<Alembic::Util::int32_t> pointCounts; fillTopology(points, facePoints, pointCounts); Alembic::AbcGeom::ON3fGeomParam::Sample normalsSamp; std::vector<float> normals; getPolyNormals(normals); if (!normals.empty()) { normalsSamp.setScope( Alembic::AbcGeom::kFacevaryingScope ); normalsSamp.setVals(Alembic::AbcGeom::N3fArraySample( (const Imath::V3f *) &normals.front(), normals.size() / 3)); } Alembic::AbcGeom::OPolyMeshSchema::Sample samp( Alembic::Abc::V3fArraySample((const Imath::V3f *)&points.front(), points.size() / 3), Alembic::Abc::Int32ArraySample(facePoints), Alembic::Abc::Int32ArraySample(pointCounts), iUVs, normalsSamp); // if this mesh is animated, write out the animated geometry if (mIsGeometryAnimated) { mPolySchema.set(samp); } else { mPolySchema.set(samp); } writeColor(); }
// virtual bool MayaMeshWriter::writeMeshAttrs(const UsdTimeCode &usdTime, UsdGeomMesh &primSchema) { MStatus status = MS::kSuccess; // Write parent class attrs writeTransformAttrs(usdTime, primSchema); // Return if usdTime does not match if shape is animated if (usdTime.IsDefault() == isShapeAnimated() ) { // skip shape as the usdTime does not match if shape isAnimated value return true; } MFnMesh lMesh( getDagPath(), &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); return false; } unsigned int numVertices = lMesh.numVertices(); unsigned int numPolygons = lMesh.numPolygons(); // Set mesh attrs ========== // Get points // TODO: Use memcpy() const float* mayaRawPoints = lMesh.getRawPoints(&status); VtArray<GfVec3f> points(numVertices); for (unsigned int i = 0; i < numVertices; i++) { unsigned int floatIndex = i*3; points[i].Set(mayaRawPoints[floatIndex], mayaRawPoints[floatIndex+1], mayaRawPoints[floatIndex+2]); } primSchema.GetPointsAttr().Set(points, usdTime); // ANIMATED // Compute the extent using the raw points VtArray<GfVec3f> extent(2); UsdGeomPointBased::ComputeExtent(points, &extent); primSchema.CreateExtentAttr().Set(extent, usdTime); // Get faceVertexIndices unsigned int numFaceVertices = lMesh.numFaceVertices(&status); VtArray<int> faceVertexCounts(numPolygons); VtArray<int> faceVertexIndices(numFaceVertices); MIntArray mayaFaceVertexIndices; // used in loop below unsigned int curFaceVertexIndex = 0; for (unsigned int i = 0; i < numPolygons; i++) { lMesh.getPolygonVertices(i, mayaFaceVertexIndices); faceVertexCounts[i] = mayaFaceVertexIndices.length(); for (unsigned int j=0; j < mayaFaceVertexIndices.length(); j++) { faceVertexIndices[ curFaceVertexIndex ] = mayaFaceVertexIndices[j]; // push_back curFaceVertexIndex++; } } primSchema.GetFaceVertexCountsAttr().Set(faceVertexCounts); // not animatable primSchema.GetFaceVertexIndicesAttr().Set(faceVertexIndices); // not animatable // Read usdSdScheme attribute. If not set, we default to defaultMeshScheme // flag that can be user defined and initialized to catmullClark TfToken sdScheme = PxrUsdMayaMeshUtil::getSubdivScheme(lMesh, getArgs().defaultMeshScheme); primSchema.CreateSubdivisionSchemeAttr(VtValue(sdScheme), true); // Polygonal Mesh Case if (sdScheme==UsdGeomTokens->none) { // Support for standard USD bool and with Mojito bool tag TfToken normalInterp=PxrUsdMayaMeshUtil::getEmitNormals(lMesh, UsdGeomTokens->none); if (normalInterp==UsdGeomTokens->faceVarying) { // Get References to members of meshData object MFloatVectorArray normalArray; MFloatVectorArray vertexNormalArray; lMesh.getNormals(normalArray, MSpace::kObject); // Iterate through each face in the mesh. vertexNormalArray.setLength(lMesh.numFaceVertices()); VtArray<GfVec3f> meshNormals(lMesh.numFaceVertices()); size_t faceVertIdx = 0; for (MItMeshPolygon faceIter(getDagPath()); !faceIter.isDone(); faceIter.next()) { // Iterate through each face-vertex. for (size_t locVertIdx = 0; locVertIdx < faceIter.polygonVertexCount(); ++locVertIdx, ++faceVertIdx) { int index=faceIter.normalIndex(locVertIdx); for (int j=0;j<3;j++) { meshNormals[faceVertIdx][j]=normalArray[index][j]; } } } primSchema.GetNormalsAttr().Set(meshNormals, usdTime); primSchema.SetNormalsInterpolation(normalInterp); } } else { TfToken sdInterpBound = PxrUsdMayaMeshUtil::getSubdivInterpBoundary( lMesh, UsdGeomTokens->edgeAndCorner); primSchema.CreateInterpolateBoundaryAttr(VtValue(sdInterpBound), true); TfToken sdFVInterpBound = PxrUsdMayaMeshUtil::getSubdivFVInterpBoundary( lMesh); primSchema.CreateFaceVaryingLinearInterpolationAttr( VtValue(sdFVInterpBound), true); assignSubDivTagsToUSDPrim( lMesh, primSchema); } // Holes - we treat InvisibleFaces as holes MUintArray mayaHoles = lMesh.getInvisibleFaces(); if (mayaHoles.length() > 0) { VtArray<int> subdHoles(mayaHoles.length()); for (unsigned int i=0; i < mayaHoles.length(); i++) { subdHoles[i] = mayaHoles[i]; } // not animatable in Maya, so we'll set default only primSchema.GetHoleIndicesAttr().Set(subdHoles); } // == Write UVSets as Vec2f Primvars MStringArray uvSetNames; if (getArgs().exportMeshUVs) { status = lMesh.getUVSetNames(uvSetNames); } for (unsigned int i=0; i < uvSetNames.length(); i++) { // Initialize the VtArray to the max possible size (facevarying) VtArray<GfVec2f> uvValues(numFaceVertices); TfToken interpolation=TfToken(); // Gather UV data and interpolation into a Vec2f VtArray and try to compress if possible if (_GetMeshUVSetData(lMesh, uvSetNames[i], &uvValues, &interpolation) == MS::kSuccess) { // XXX:bug 118447 // We should be able to configure the UV map name that triggers this // behavior, and the name to which it exports. // The UV Set "map1" is renamed st. This is a Pixar/USD convention TfToken setName(uvSetNames[i].asChar()); if (setName == "map1") setName=UsdUtilsGetPrimaryUVSetName(); // Create the primvar and set the values UsdGeomPrimvar uvSet = primSchema.CreatePrimvar(setName, SdfValueTypeNames->Float2Array, interpolation); uvSet.Set( uvValues ); // not animatable } } // == Gather ColorSets MStringArray colorSetNames; if (getArgs().exportColorSets) { status = lMesh.getColorSetNames(colorSetNames); } // shaderColor is used in our pipeline as displayColor. // shaderColor is used to fill faces where the colorset is not assigned MColorArray shaderColors; MObjectArray shaderObjs; VtArray<GfVec3f> shadersRGBData; TfToken shadersRGBInterp; VtArray<float> shadersAlphaData; TfToken shadersAlphaInterp; // If exportDisplayColor is set to true or we have color sets, // gather color & opacity from the shader including per face // assignment. Color set require this to initialize unauthored/unpainted faces if (getArgs().exportDisplayColor or colorSetNames.length()>0) { PxrUsdMayaUtil::GetLinearShaderColor(lMesh, numPolygons, &shadersRGBData, &shadersRGBInterp, &shadersAlphaData, &shadersAlphaInterp); } for (unsigned int i=0; i < colorSetNames.length(); i++) { bool isDisplayColor=false; if (colorSetNames[i]=="displayColor") { if (not getArgs().exportDisplayColor) continue; isDisplayColor=true; } if (colorSetNames[i]=="displayOpacity") { MGlobal::displayWarning("displayOpacity on mesh:" + lMesh.fullPathName() + " is a reserved PrimVar name in USD. Skipping..."); continue; } VtArray<GfVec3f> RGBData; TfToken RGBInterp; VtArray<GfVec4f> RGBAData; TfToken RGBAInterp; VtArray<float> AlphaData; TfToken AlphaInterp; MFnMesh::MColorRepresentation colorSetRep; bool clamped=false; // If displayColor uses shaderValues for non authored areas // and allow RGB and Alpha to have different interpolation // For all other colorSets the non authored values are set // to (1,1,1,1) and RGB and Alpha will have the same interplation // since they will be emitted as a Vec4f if (not _GetMeshColorSetData( lMesh, colorSetNames[i], isDisplayColor, shadersRGBData, shadersAlphaData, &RGBData, &RGBInterp, &RGBAData, &RGBAInterp, &AlphaData, &AlphaInterp, &colorSetRep, &clamped)) { MGlobal::displayWarning("Unable to retrieve colorSet data: " + colorSetNames[i] + " on mesh: "+ lMesh.fullPathName() + ". Skipping..."); continue; } if (isDisplayColor) { // We tag the resulting displayColor/displayOpacity primvar as // authored to make sure we reconstruct the colorset on import // The RGB is also convererted From DisplayToLinear _setDisplayPrimVar( primSchema, colorSetRep, RGBData, RGBInterp, AlphaData, AlphaInterp, clamped, true); } else { TfToken colorSetNameToken = TfToken( PxrUsdMayaUtil::SanitizeColorSetName( std::string(colorSetNames[i].asChar()))); if (colorSetRep == MFnMesh::kAlpha) { _createAlphaPrimVar(primSchema, colorSetNameToken, AlphaData, AlphaInterp, clamped); } else if (colorSetRep == MFnMesh::kRGB) { _createRGBPrimVar(primSchema, colorSetNameToken, RGBData, RGBInterp, clamped); } else if (colorSetRep == MFnMesh::kRGBA) { _createRGBAPrimVar(primSchema, colorSetNameToken, RGBAData, RGBAInterp, clamped); } } } // Set displayColor and displayOpacity only if they are NOT authored already // Since this primvar will come from the shader and not a colorset, // we are not adding the clamp attribute as custom data // If a displayColor/displayOpacity is added, it's not considered authored // we don't need to reconstruct this as a colorset since it orgininated // from bound shader[s], so the authored flag is set to false // Given that this RGB is for display, we do DisplayToLinear conversion if (getArgs().exportDisplayColor) { _setDisplayPrimVar( primSchema, MFnMesh::kRGBA, shadersRGBData, shadersRGBInterp, shadersAlphaData, shadersAlphaInterp, false, false); } return true; }
void MayaMeshWriter::writeSubD( const Alembic::AbcGeom::OV2fGeomParam::Sample & iUVs) { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } std::vector<float> points; std::vector<Alembic::Util::int32_t> facePoints; std::vector<Alembic::Util::int32_t> pointCounts; fillTopology(points, facePoints, pointCounts); Alembic::AbcGeom::OSubDSchema::Sample samp( Alembic::AbcGeom::V3fArraySample((const Imath::V3f *)&points.front(), points.size() / 3), Alembic::Abc::Int32ArraySample(facePoints), Alembic::Abc::Int32ArraySample(pointCounts)); samp.setUVs( iUVs ); MPlug plug = lMesh.findPlug("faceVaryingInterpolateBoundary"); if (!plug.isNull()) samp.setFaceVaryingInterpolateBoundary(plug.asInt()); plug = lMesh.findPlug("interpolateBoundary"); if (!plug.isNull()) samp.setInterpolateBoundary(plug.asInt()); plug = lMesh.findPlug("faceVaryingPropagateCorners"); if (!plug.isNull()) samp.setFaceVaryingPropagateCorners(plug.asInt()); std::vector <Alembic::Util::int32_t> creaseIndices; std::vector <Alembic::Util::int32_t> creaseLengths; std::vector <float> creaseSharpness; std::vector <Alembic::Util::int32_t> cornerIndices; std::vector <float> cornerSharpness; MUintArray edgeIds; MDoubleArray creaseData; if (lMesh.getCreaseEdges(edgeIds, creaseData) == MS::kSuccess) { unsigned int numCreases = creaseData.length(); creaseIndices.resize(numCreases * 2); creaseLengths.resize(numCreases, 2); creaseSharpness.resize(numCreases); for (unsigned int i = 0; i < numCreases; ++i) { int verts[2]; lMesh.getEdgeVertices(edgeIds[i], verts); creaseIndices[2 * i] = verts[0]; creaseIndices[2 * i + 1] = verts[1]; creaseSharpness[i] = static_cast<float>(creaseData[i]); } samp.setCreaseIndices(Alembic::Abc::Int32ArraySample(creaseIndices)); samp.setCreaseLengths(Alembic::Abc::Int32ArraySample(creaseLengths)); samp.setCreaseSharpnesses( Alembic::Abc::FloatArraySample(creaseSharpness)); } MUintArray cornerIds; MDoubleArray cornerData; if (lMesh.getCreaseVertices(cornerIds, cornerData) == MS::kSuccess) { unsigned int numCorners = cornerIds.length(); cornerIndices.resize(numCorners); cornerSharpness.resize(numCorners); for (unsigned int i = 0; i < numCorners; ++i) { cornerIndices[i] = cornerIds[i]; cornerSharpness[i] = static_cast<float>(cornerData[i]); } samp.setCornerSharpnesses( Alembic::Abc::FloatArraySample(cornerSharpness)); samp.setCornerIndices( Alembic::Abc::Int32ArraySample(cornerIndices)); } #if MAYA_API_VERSION >= 201100 MUintArray holes = lMesh.getInvisibleFaces(); unsigned int numHoles = holes.length(); std::vector <Alembic::Util::int32_t> holeIndices(numHoles); for (unsigned int i = 0; i < numHoles; ++i) { holeIndices[i] = holes[i]; } if (!holeIndices.empty()) { samp.setHoles(holeIndices); } #endif mSubDSchema.set(samp); writeColor(); writeUVSets(); }
void MayaMeshWriter::getPolyNormals(std::vector<float> & oNormals) { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } // no normals bail early if (mNoNormals) { return; } MPlug plug = lMesh.findPlug("noNormals", true, &status); if (status == MS::kSuccess && plug.asBool() == true) { return; } // we need to check the locked state of the normals else if ( status != MS::kSuccess ) { bool userSetNormals = false; // go through all per face-vertex normals and verify if any of them // has been tweaked by users unsigned int numFaces = lMesh.numPolygons(); for (unsigned int faceIndex = 0; faceIndex < numFaces; faceIndex++) { MIntArray normals; lMesh.getFaceNormalIds(faceIndex, normals); unsigned int numNormals = normals.length(); for (unsigned int n = 0; n < numNormals; n++) { if (lMesh.isNormalLocked(normals[n])) { userSetNormals = true; break; } } } // we looped over all the normals and they were all calculated by Maya // so we just need to check to see if any of the edges are hard // before we decide not to write the normals. if (!userSetNormals) { bool hasHardEdges = false; // go through all edges and verify if any of them is hard edge unsigned int numEdges = lMesh.numEdges(); for (unsigned int edgeIndex = 0; edgeIndex < numEdges; edgeIndex++) { if (!lMesh.isEdgeSmooth(edgeIndex)) { hasHardEdges = true; break; } } // all the edges were smooth, we don't need to write the normals if (!hasHardEdges) { return; } } } bool flipNormals = false; plug = lMesh.findPlug("flipNormals", true, &status); if ( status == MS::kSuccess ) flipNormals = plug.asBool(); // get the per vertex per face normals (aka vertex) unsigned int numFaces = lMesh.numPolygons(); for (unsigned int faceIndex = 0; faceIndex < numFaces; faceIndex++ ) { MIntArray vertexList; lMesh.getPolygonVertices(faceIndex, vertexList); // re-pack the order of normals in this vector before writing into prop // so that Renderman can also use it unsigned int numVertices = vertexList.length(); for ( int v = numVertices-1; v >=0; v-- ) { unsigned int vertexIndex = vertexList[v]; MVector normal; lMesh.getFaceVertexNormal(faceIndex, vertexIndex, normal); if (flipNormals) normal = -normal; oNormals.push_back(static_cast<float>(normal[0])); oNormals.push_back(static_cast<float>(normal[1])); oNormals.push_back(static_cast<float>(normal[2])); } } }
MayaMeshWriter::MayaMeshWriter(MDagPath & iDag, Alembic::Abc::OObject & iParent, Alembic::Util::uint32_t iTimeIndex, const JobArgs & iArgs, GetMembersMap& gmMap) : mNoNormals(iArgs.noNormals), mWriteUVs(iArgs.writeUVs), mWriteColorSets(iArgs.writeColorSets), mWriteUVSets(iArgs.writeUVSets), mIsGeometryAnimated(false), mDagPath(iDag) { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } // intermediate objects aren't translated MObject surface = iDag.node(); if (iTimeIndex != 0 && util::isAnimated(surface)) { mIsGeometryAnimated = true; } else { iTimeIndex = 0; } std::vector<float> uvs; std::vector<Alembic::Util::uint32_t> indices; std::string uvSetName; MString name = lMesh.name(); name = util::stripNamespaces(name, iArgs.stripNamespace); // check to see if this poly has been tagged as a SubD MPlug plug = lMesh.findPlug("SubDivisionMesh"); if ( !plug.isNull() && plug.asBool() ) { Alembic::AbcGeom::OSubD obj(iParent, name.asChar(), iTimeIndex); mSubDSchema = obj.getSchema(); Alembic::AbcGeom::OV2fGeomParam::Sample uvSamp; if (mWriteUVs || mWriteUVSets) { getUVs(uvs, indices, uvSetName); if (!uvs.empty()) { if (!uvSetName.empty()) { mSubDSchema.setUVSourceName(uvSetName); } uvSamp.setScope( Alembic::AbcGeom::kFacevaryingScope ); uvSamp.setVals(Alembic::AbcGeom::V2fArraySample( (const Imath::V2f *) &uvs.front(), uvs.size() / 2)); if (!indices.empty()) { uvSamp.setIndices(Alembic::Abc::UInt32ArraySample( &indices.front(), indices.size())); } } } Alembic::Abc::OCompoundProperty cp; Alembic::Abc::OCompoundProperty up; if (AttributesWriter::hasAnyAttr(lMesh, iArgs)) { cp = mSubDSchema.getArbGeomParams(); up = mSubDSchema.getUserProperties(); } mAttrs = AttributesWriterPtr(new AttributesWriter(cp, up, obj, lMesh, iTimeIndex, iArgs)); writeSubD(uvSamp); } else { Alembic::AbcGeom::OPolyMesh obj(iParent, name.asChar(), iTimeIndex); mPolySchema = obj.getSchema(); Alembic::AbcGeom::OV2fGeomParam::Sample uvSamp; if (mWriteUVs || mWriteUVSets) { getUVs(uvs, indices, uvSetName); if (!uvs.empty()) { if (!uvSetName.empty()) { mPolySchema.setUVSourceName(uvSetName); } uvSamp.setScope( Alembic::AbcGeom::kFacevaryingScope ); uvSamp.setVals(Alembic::AbcGeom::V2fArraySample( (const Imath::V2f *) &uvs.front(), uvs.size() / 2)); if (!indices.empty()) { uvSamp.setIndices(Alembic::Abc::UInt32ArraySample( &indices.front(), indices.size())); } } } Alembic::Abc::OCompoundProperty cp; Alembic::Abc::OCompoundProperty up; if (AttributesWriter::hasAnyAttr(lMesh, iArgs)) { cp = mPolySchema.getArbGeomParams(); up = mPolySchema.getUserProperties(); } // set the rest of the props and write to the writer node mAttrs = AttributesWriterPtr(new AttributesWriter(cp, up, obj, lMesh, iTimeIndex, iArgs)); writePoly(uvSamp); } if (mWriteColorSets) { MStringArray colorSetNames; lMesh.getColorSetNames(colorSetNames); if (colorSetNames.length() > 0) { // Create the color sets compound prop Alembic::Abc::OCompoundProperty arbParams; if (mPolySchema.valid()) { arbParams = mPolySchema.getArbGeomParams(); } else { arbParams = mSubDSchema.getArbGeomParams(); } std::string currentColorSet = lMesh.currentColorSetName().asChar(); for (unsigned int i=0; i < colorSetNames.length(); ++i) { // Create an array property for each color set std::string colorSetPropName = colorSetNames[i].asChar(); Alembic::AbcCoreAbstract::MetaData md; if (currentColorSet == colorSetPropName) { md.set("mayaColorSet", "1"); } else { md.set("mayaColorSet", "0"); } if (lMesh.getColorRepresentation(colorSetNames[i]) == MFnMesh::kRGB) { Alembic::AbcGeom::OC3fGeomParam colorProp(arbParams, colorSetPropName, true, Alembic::AbcGeom::kFacevaryingScope, 1, iTimeIndex, md); mRGBParams.push_back(colorProp); } else { Alembic::AbcGeom::OC4fGeomParam colorProp(arbParams, colorSetPropName, true, Alembic::AbcGeom::kFacevaryingScope, 1, iTimeIndex, md); mRGBAParams.push_back(colorProp); } } writeColor(); } } if (mWriteUVSets) { MStringArray uvSetNames; lMesh.getUVSetNames(uvSetNames); unsigned int uvSetNamesLen = uvSetNames.length(); if (uvSetNamesLen > 1) { // Create the uv sets compound prop Alembic::Abc::OCompoundProperty arbParams; if (mPolySchema.valid()) { arbParams = mPolySchema.getArbGeomParams(); } else { arbParams = mSubDSchema.getArbGeomParams(); } MString currentUV = lMesh.currentUVSetName(); for (unsigned int i = 0; i < uvSetNamesLen; ++i) { // Create an array property for each uv set MString uvSetPropName = uvSetNames[i]; // the current UV set gets mapped to the primary UVs if (currentUV == uvSetPropName) { continue; } if (uvSetPropName.length() > 0 && lMesh.numUVs(uvSetPropName) > 0) { mUVparams.push_back(Alembic::AbcGeom::OV2fGeomParam( arbParams, uvSetPropName.asChar(), true, Alembic::AbcGeom::kFacevaryingScope, 1, iTimeIndex)); } } writeUVSets(); } } // write out facesets if(!iArgs.writeFaceSets) return; // get the connected shading engines MObjectArray connSGObjs (getOutConnectedSG(mDagPath)); const unsigned int sgCount = connSGObjs.length(); for (unsigned int i = 0; i < sgCount; ++i) { MObject connSGObj, compObj; connSGObj = connSGObjs[i]; MFnDependencyNode fnDepNode(connSGObj); MString connSgObjName = fnDepNode.name(); // retrive the component MObject status = getSetComponents(mDagPath, connSGObj, gmMap, compObj); if (status != MS::kSuccess) { // for some reason the shading group doesn't represent a face set continue; } // retrieve the face indices MIntArray indices; MFnSingleIndexedComponent compFn; compFn.setObject(compObj); compFn.getElements(indices); const unsigned int numData = indices.length(); // encountered the whole object mapping. skip it. if (numData == 0) continue; std::vector<Alembic::Util::int32_t> faceIndices(numData); for (unsigned int j = 0; j < numData; ++j) { faceIndices[j] = indices[j]; } connSgObjName = util::stripNamespaces(connSgObjName, iArgs.stripNamespace); Alembic::AbcGeom::OFaceSet faceSet; std::string faceSetName(connSgObjName.asChar()); MPlug abcFacesetNamePlug = fnDepNode.findPlug("AbcFacesetName", true); if (!abcFacesetNamePlug.isNull()) { faceSetName = abcFacesetNamePlug.asString().asChar(); } if (mPolySchema.valid()) { if (mPolySchema.hasFaceSet(faceSetName)) { faceSet = mPolySchema.getFaceSet(faceSetName); } else { faceSet = mPolySchema.createFaceSet(faceSetName); } } else { if (mSubDSchema.hasFaceSet(faceSetName)) { faceSet = mSubDSchema.getFaceSet(faceSetName); } else { faceSet = mSubDSchema.createFaceSet(faceSetName); } } Alembic::AbcGeom::OFaceSetSchema::Sample samp; samp.setFaces(Alembic::Abc::Int32ArraySample(faceIndices)); Alembic::AbcGeom::OFaceSetSchema faceSetSchema = faceSet.getSchema(); faceSetSchema.set(samp); faceSetSchema.setFaceExclusivity(Alembic::AbcGeom::kFaceSetExclusive); MFnDependencyNode iNode(connSGObj); Alembic::Abc::OCompoundProperty cp; Alembic::Abc::OCompoundProperty up; if (AttributesWriter::hasAnyAttr(iNode, iArgs)) { cp = faceSetSchema.getArbGeomParams(); up = faceSetSchema.getUserProperties(); } AttributesWriter attrWriter(cp, up, faceSet, iNode, iTimeIndex, iArgs); attrWriter.write(); } }
// the arrays being passed in are assumed to be empty void MayaMeshWriter::fillTopology( std::vector<float> & oPoints, std::vector<Alembic::Util::int32_t> & oFacePoints, std::vector<Alembic::Util::int32_t> & oPointCounts) { MStatus status = MS::kSuccess; MFnMesh lMesh( mDagPath, &status ); if ( !status ) { MGlobal::displayError( "MFnMesh() failed for MayaMeshWriter" ); } MFloatPointArray pts; lMesh.getPoints(pts); if (pts.length() < 3 && pts.length() > 0) { MString err = lMesh.fullPathName() + " is not a valid mesh, because it only has "; err += pts.length(); err += " points."; MGlobal::displayError(err); return; } unsigned int numPolys = lMesh.numPolygons(); if (numPolys == 0) { MGlobal::displayWarning(lMesh.fullPathName() + " has no polygons."); return; } unsigned int i; int j; oPoints.resize(pts.length() * 3); // repack the float for (i = 0; i < pts.length(); i++) { size_t local = i * 3; oPoints[local] = pts[i].x; oPoints[local+1] = pts[i].y; oPoints[local+2] = pts[i].z; } /* oPoints - oFacePoints - vertex list oPointCounts - number of points per polygon */ MIntArray faceArray; for (i = 0; i < numPolys; i++) { lMesh.getPolygonVertices(i, faceArray); if (faceArray.length() < 3) { MGlobal::displayWarning("Skipping degenerate polygon"); continue; } // write backwards cause polygons in Maya are in a different order // from Renderman (clockwise vs counter-clockwise?) int faceArrayLength = faceArray.length() - 1; for (j = faceArrayLength; j > -1; j--) { oFacePoints.push_back(faceArray[j]); } oPointCounts.push_back(faceArray.length()); } }