示例#1
0
void GameStateModule::run_()
{
    latchInputs();
    update();

    portals::Message<messages::GameState> output(&latest_data);
    gameStateOutput.setMessage(output);
}
示例#2
0
void GameStateModule::run_()
{
    latchInputs();
    update();

    portals::Message<messages::GameState> output(&latest_data);
    gameStateOutput.setMessage(output);

    portals::Message<messages::GCResponse> response(0);
    response.get()->set_status(response_status);
    gcResponseOutput.setMessage(response);
}
示例#3
0
void GameStateModule::run_()
{
    response_status = GAMECONTROLLER_RETURN_MSG_ALIVE;
    latchInputs();
    update();

    portals::Message<messages::GameState> output(&latest_data);
    gameStateOutput.setMessage(output);

    portals::Message<messages::GCResponse> response(0);
    response.get()->set_status(response_status);
    gcResponseOutput.setMessage(response);
}