void GameStateModule::run_() { latchInputs(); update(); portals::Message<messages::GameState> output(&latest_data); gameStateOutput.setMessage(output); }
void GameStateModule::run_() { latchInputs(); update(); portals::Message<messages::GameState> output(&latest_data); gameStateOutput.setMessage(output); portals::Message<messages::GCResponse> response(0); response.get()->set_status(response_status); gcResponseOutput.setMessage(response); }
void GameStateModule::run_() { response_status = GAMECONTROLLER_RETURN_MSG_ALIVE; latchInputs(); update(); portals::Message<messages::GameState> output(&latest_data); gameStateOutput.setMessage(output); portals::Message<messages::GCResponse> response(0); response.get()->set_status(response_status); gcResponseOutput.setMessage(response); }